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Old 11/15/06, 6:46 PM   205 links from elsewhere to this Post. Click to view. #1
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
(My apologies for the lengthy post. I wanted to make sure I went in-depth in the first post in this thread because it is usually the only one read by most people joining the thread for the first time. It might be different here, but I'm new so I wouldn't know. >_>)

Since this is the premier theorycrafter's forum, to the best of my knowledge, I'm here to present some results I find...not shocking, per se, but definitely eye-opening. Up until now, it has been understood with absolute certainty that all melee attacks are based on a one-roll system, in which your combat table is built in order of priority of combat results until it fills to 100%, at which point any leftover results are dropped off.

This fact has been justification for a great deal of theorycraft over the months. Most notably, when Blizzard initially released our new combat talents for the Burning Crusade expansion, we were up in arms over the 41-point talent, Surprise Attacks. The one-roll model told us that preventing our Backstabs from being dodged actually slightly decreased our DPS, due to the greatly reduced energy cost of dodges and the loss of crit frequency relative to attacks landed incurred with the reduction in dodge frequency.

I'm here to throw a wrench into all that, even if somewhat after the fact. I would like to suggest that perhaps all the fools who did no experimentation or reasoning of their own were correct after all. They were not correct for the right reasons, but they may have been correct. I would like to suggest that Backstab and other special attacks are on a two-roll system. Note that I remain convinced just as much as ever that white attacks follow a one-roll system.

In this thread, I intend to present the data I believe to be evidence of a two-roll system for Backstab. I also intend to provide a cursory statistical analysis of these data, and to attempt to head off any potential counter arguments in advance. I don't expect to convince everybody straight out, but I do expect to at least spark discussion.

---

The Data

The data I have gathered represents several months of instance runs and solo play. I am not a raiding rogue, nor am I in a raiding guild. However, since September I have run ZG on average once every other week. Although I have a Lobotomizer and Don Julio's Band, I do not PvP on this character anymore. Thus, the data I will present consists of only a negligible amount of PvP (whatever I happened to stumble upon when trying to get places; I play on an RPPvP server, so it's sometimes unavoidable).

Here are the data for Backstab over this timeframe, provided by KombatStats (screenshot available upon request):

Swings: 5924
Hits: 2423 (40.90%)
Crits: 3207 (54.14%)
Misses: 64 (1.08%)
Dodges: 204 (3.44%)
Parries: 20 (0.34%)
Blocks: 6 (0.10%)

Here is a CTProfile of my character's gear, worn for almost all PvE situations (Stratholme is the only exception; more on this later). You may also see my talent build in this profile. With the gear and talents as indicated in the profile, my tooltip crit chance is 27.86%.

Vulajin / CTProfile

---

One-Roll Analysis

We have believed special attacks to be a one-roll system for a long time now. Under this model, the combat table for my Backstab looks like this (assuming level 60 targets):

0% miss
5% dodge
57.86% crit
37.14% hit

Given this table, it's straightforward enough to determine that, on 5924 Backstabs, I would expect to crit about 3428 of them. Of course, probability being what it is, it's certainly conceivable that I don't crit exactly 57.86% of my Backstabs all the time. I observed 3207 crits. How likely is that? This is where statistics comes in handy.

I don't know if everyone's particularly well-versed in statistics, so I'll omit the nitty-gritty calculations and just say that, given the assumption of a one-roll system, the sample size of 5924, and the expected frequency of 3428 crits, the probability of experiencing only 3207 crits is insignificantly small (for statisticians, the z-statistic is -5.82).

Clearly something happened here. What might it have been? There are two possible explanations. One is that there was some source of deviation which caused my crit rate over those 5924 Backstabs to "slip" by over 3%. The other is that Backstab utilizes a sequential two-roll system. Let's analyze the former possibility first.

---

Sources of Deviation

There are many potential sources of deviation in crit rate. However, we can generalize them all into two categories. First, there are those which affect the crit rate directly. For example, changing gear can decrease your crit rate. I do have a set of gear I wear every time I run Stratholme, consisting of my Undead Slayer's Armor set and my Seal of the Dawn. Switching into this gear reduces my tooltip crit rate to 25.55%.

Aside from my Undead Slaying gear, I do not change my rogue's gear at any time during PvE. Thus, the lowest my Backstab crit rate ever goes is 55.55%. Obviously, if my crit rate never drops below 54.13%, then it is not likely for the average crit rate to drop to 54.13%. Another calculation shows that even if my crit rate were always 55.55%, the probability of experiencing the deviation I experienced is approximately 2.8%.

While it seems like 2.8% might still be within the realm of possibility, note that most of my time on this character is spent in instances with buffs such as Grace of Air Totem and Leader of the Pack. I also often drink Elixirs of the Mongoose. Considering that I don't spend 100% of my time wearing my Undead Slaying gear, and that I probably have these buffs much more often than I wear that gear, this is not an adequate explanation for the deviation I experienced.

Note also that mob defense skill cannot adequate explain this deviation either. The highest level mobs I could conceivably be fighting are level 63. Even if we assumed that I were fighting level 63 mobs exclusively (not likely, since I don't raid other than an infrequent ZG), my expected crit rate would only decrease by 0.6%. In addition, I should have experienced a 0.6% lower rate of Backstabs succesfully landed (which I did not; more below). Since I assumed level 60 targets, even though I fight lower level targets most of the time, I am actually underestimating the crit rate I should have experienced, and the discrepancy is still quite large.

The second category of sources of deviation consists of those which increase your chance to miss or to be avoided enough that some of your crit rate gets "pushed off" the one-roll combat table. Because miss and avoidance precede crit on the combat table, if I were to have higher than 42.14% chance to miss or to be avoided, I would "lose" some of my crit. There are certain debuffs which cause this effect. Baroness Anastari in Stratholme and Kurrinaxx in Ruins of Ahn'Qiraj both have debuffs which significantly reduce one's chance to hit.

Let's look at the two extremes. On one end of the spectrum, let's say that I was afflicted by some effect on 100% of my Backstabs, causing the 3% drop in crit rate. Since the effect occurs on every Backstab, it must reduce the expected crit rate by approximately 3%. In order to achieve this effect, it must increase my miss or avoidance rate by approximately 45.14%. However, if I experienced such an effect on 100% of my Backstabs, then not only should I have missed a great deal more, but I also should have experienced zero hits. Clearly neither of these things was the case.

Now let's instead say that I was afflicted by some effect which increased my miss rate by 100%, but it only affected exactly as many Backstabs as necessary to reduce my crit rate by approximately 3%. In other words, (0% * x) + (57.87% * (100% - x)) = 54.13%. Solving this trivial equation yields x = 3.73%, the percentage of my Backstabs which had a 100% chance to miss. However, if this were the case, then my overall chance not to land a Backstab should have been (3.73% * 100%) + (96.27% * 5%) = 8.54%. The frequency with which I actually landed Backstabs was 95.04%. The probability of experiencing this deviation, if I were afflicted with that 100% miss debuff 3.73% of the time, is even more insignificantly small than the above insignificantly small probabilities (z-statistic of -9.85).

Clearly, neither hypothetical extreme adequately explains the results obtained. Could there be some magic number in the middle which would explain it? By inspection, you can see that the answer is no. In order to decrease one factor, you must increase the other, and even if you take either one to its extreme, you will find that there are other consequences which do not appear in my data. Thus, there must be some explanation for the observations other than a source of deviation.

---

Two-Roll Analysis

What if Backstab, unlike white attacks, were on a system of two sequential rolls? This goes contrary to what we think about simplicity in programming and reducing network load, but let's think about it anyway. In a two-roll system, first there would be a roll to determine whether the attack missed, connected, or was avoided, and then there would be a roll to determine whether the attack was a crit. The combat tables for Backstab would be:

0% miss
5% dodge
95% attack lands
- 54.97% crit
- 40.03% hit

Under the assumption of a two-roll system, given our 5924 Backstabs, we'd expect 3256 to crit. Recall that I observed 3207 crits. The probability of experiencing this much of a deviation, if Backstab uses a two-roll system, is about 20% (z-statistic of -1.28). The observed crit rate is still slightly lower than expected, but 20% is magnitudes better than the infinitesimal probability of experiencing 3207 crits in the one-roll system.

---

Conclusion

The data I have collected over these months display a deviation from the expected values that, in my opinion, cannot be explained away as random deviation. Of the external factors which could have influenced my data gathering, those which should have skewed the crit rate up far outweigh those which could have reduced it as low as it is. The data do not perfectly reflect the two-roll model I have presented here either. However, this model does come a great deal closer to explaining the discrepancy I observed.

I now submit this thread and all its contents to the scrutiny of the theorycrafters around here. I put a lot of work into it, so I'm going to go ahead and hope that someone doesn't come in and disprove it in blatantly obvious fashion within five minutes. :-P

---

Addendum

At Kalman's request, here are the data I parsed for melee attacks over the same time period. As with the Backstab data, a screenshot is available upon request.

Swings: 57863
Hits: 25689 (44.40%)
Crits: 15960 (27.58%)
Glancing Blows: 5645 (9.76%)
Misses: 7828 (13.53%)
Dodges: 1846 (3.19%)
Parries: 667 (1.15%)
Blocks: 228 (0.39%)

Note that for almost the entire length of time over which the parse was conducted, I wore a Tarnished Elven Ring in place of the Seal of the Gurubashi Berserker which I recently acquired. Thus, with my talents, my total +hit% was 11%, and therefore my miss rate on white attacks was 13%. The probability of the observed discrepancy is actually somewhat small (z = 3.78). I don't have a good explanation for this being higher than expected; it's possible that I'm underestimating the portion of the parse that comes from when I used the Seal (and thus had 14% miss).

My crit rate, as mentioned, is 27.86%. The chance of the observed discrepancy here is approximately 13.4% (z = -1.50). My explanation for this, again, has to do with the occasional use of my swords, which reduces my crit rate by 4% (loss of the dagger spec bonus, plus 1% from the Dal'Rend main hand). Let x equal the percentage of the time during which I used my swords. Then we can approximate x by solving this equation: (x * 23.86%) + ((100 - x) * 27.86%) = 27.58%. This yields x = 7.00%, which I will attest approximates the frequency with which I use my swords fairly well.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 11/15/06, 7:06 PM   #2
Skiace
Don Flamenco
 
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Troll Shaman
 
Dalaran
Originally Posted by Vulajin
0% miss
5% dodge
95% attack lands
- 54.97% crit
- 40.03% hit
what happens here if the first roll is "attack lands" but the second roll is neither crit nor hit? those two numbers don't add up to 100%.....
 
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Old 11/15/06, 7:14 PM   #3
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Skiace
Originally Posted by Vulajin
0% miss
5% dodge
95% attack lands
- 54.97% crit
- 40.03% hit
what happens here if the first roll is "attack lands" but the second roll is neither crit nor hit? those two numbers don't add up to 100%.....
Sorry if I wasn't clear enough. What I meant was that, given my 57.86% chance to crit a Backstab, and assuming that the attack has to land (i.e. only 95% of attacks even have a chance to crit) because it's a two-roll system, the overall rate at which I would crit any swing would be 95% * 57.86% = 54.97%. And 40.03% of my swings would hit. 5% would be dodged. Those three numbers add up to 100%.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 11/15/06, 7:17 PM   #4
Mezzlock
Von Kaiser
 
Orc Warrior
 
Frostmane (EU)
Interesting, I recall most of the time having slightly lower critrate then expected on my yellow attacks, tho I don't have any long time in same gear recordings of this, mostly because I as a warrior switch gear more often than underwear.

 
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Old 11/15/06, 7:20 PM   #5
 frmorrison
Divine Protector
 
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Blood Elf Paladin
 
Mal'Ganis
Another factor that could help prove that specials have a 2nd roll is that people can miss specials on 63s with 6% to hit gear on, but will not miss white attacks (with a 2Hand weapon).

DK - Ashbane Failure is the condiment that gives success its flavor.
 
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Old 11/15/06, 7:22 PM   #6
Martyr
Von Kaiser
 
Undead Rogue
 
Blackrock
You have mentioned running ZG on a twice weekly basis. Can you comment on your interaction with mind controlled tanks (with high +def)?

And what does your combat log report an evade as? Although not common, I'm sure it would have occured over such a long period of time.
 
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Old 11/15/06, 7:27 PM   #7
packetlss
Glass Joe
 
Gnome Warlock
 
Emerald Dream (EU)
Wouldn't a two roll system give a dodge value more in line with the expected 5%?

What is the chance of an almost 2% deviation from the expected on dodge value?
 
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Old 11/15/06, 7:28 PM   #8
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Martyr
You have mentioned running ZG on a twice weekly basis. Can you comment on your interaction with mind controlled tanks (with high +def)?

And what does your combat log report an evade as? Although not common, I'm sure it would have occured over such a long period of time.
My guild just started running ZG in mid-September, and since we're fairly small, we still don't run it too frequently (even once every other week might be an overestimate). I can recall perhaps two or three occasions on which we even bothered with the hoodoo piles.

As far as evades go, I can't tell you offhand because I'm about to head out the door and don't have the screenshot in front of me, but I certainly can't imagine the number of evades would be significant in the least (certainly not high enough to skew the crit rate off by 3%).

Originally Posted by packetlss
Wouldn't a two roll system give a dodge value more in line with the expected 5%?

What is the chance of an almost 2% deviation from the expected on dodge value?
Regardless of the model used, the chance of experiencing a dodge value that low is also insignificantly small (z-statistic of -5.49). One-roll or two-roll shouldn't impact the dodge rate because either way dodge occurs in the first roll performed. However, I can't think of any good explanation for the low dodge rate.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 11/15/06, 7:36 PM   #9
Martyr
Von Kaiser
 
Undead Rogue
 
Blackrock
Perhaps the reason for the dodge discrepancy is that stunned mobs can't dodge. This would make sense if you always open with cheap shot > bs, and spent most of your time solo farming.
 
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Old 11/15/06, 7:41 PM   #10
Snow
Piston Honda
 
Human Paladin
 
Dunemaul
What is the chance of an almost 2% deviation from the expected on dodge value?
Regardless of the model used, the chance of experiencing a dodge value that low is also insignificantly small (z-statistic of -5.49). One-roll or two-roll shouldn't impact the dodge rate because either way dodge occurs in the first roll performed. However, I can't think of any good explanation for the low dodge rate.
Could it be mobs which are stunned or incapacitated? It seems like that would happen more often than your other hypotheticals, but I don't play a rogue.

Interesting analysis though. EDIT: Beaten.
 
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Old 11/15/06, 7:45 PM   #11
 Kalman
And It's Delicious
 
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What was your melee crits/swing rate over the same time period?

Originally Posted by Vontre
Oh, nah, I just type things for the sake of typing things. ^_^
Originally Posted by Lyta
The dog nailed me like three times that day. It resulted in my ass hitting the ground and my legs waving in the air.
 
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Old 11/15/06, 7:54 PM   #12
packetlss
Glass Joe
 
Gnome Warlock
 
Emerald Dream (EU)
I just parsed 9 weeks worths of BWL clears, here is the data:

+10 dagger skill
+13 hit from gear (+5 from precision)
Backstab crit expected 63.01%

Swings: 4493
Crit: 2759 (61,41%)
Hits: 1500 (33,39%)
Misses: 13 (0.29%)
Dogded: 217 (4.83%)
Parried: 2 (0.04%)
Blocked: 2 (0.04%)

This is just BWL so lvl 60-63 only, albeit with raids buff, no pots though. Only stuns I do are on Nef adds.
 
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Old 11/15/06, 10:40 PM   #13
Whitemane
King Hippo
 
Orc Hunter
 
Tarren Mill (EU)
Originally Posted by Martyr
You have mentioned running ZG on a twice weekly basis. Can you comment on your interaction with mind controlled tanks (with high +def)?
Mind controlled PC's will act as NPCs with a level determined by defense divided by 5. It only happened once, but that was the conclusion since the tank became pretty much invulnerable to melee attacks.
 
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Old 11/15/06, 11:00 PM   #14
 Vulajin
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Troll Rogue
 
Mal'Ganis
Originally Posted by Kalman
What was your melee crits/swing rate over the same time period?
I'll have that data for you tomorrow, when I have time to log in again. I did look at my melee parse results when I initially came upon this Backstab discrepancy. As I recall, the melee crit rate came out almost right on the mark with my tooltip.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 11/15/06, 11:48 PM   #15
Martyr
Von Kaiser
 
Undead Rogue
 
Blackrock
I would like to suggest that Backstab and other special attacks are on a two-roll system.
There is a simple way to test your theory.

As I understand it, ambush can't be dodged parried or blocked. It can either hit, crit or miss.

Tweak your characters gear and talents so that your ambush has 95% crit rate and 5% miss. (Note: this test requires ambush be used only while remorselessness is up - solo grinding etc) This probably requires a set of greens to lower your +hit% to zero.

Expected observations in a "one-roll" environment:
- 5% of ambushes miss
- 95% of ambushes crit
- 0% of ambushes hit

Expected observations in a "two-roll" environment:
- 5% of ambushes miss
- 90.25% of ambushes crit
- 4.75% of ambushes hit
 
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Old 11/16/06, 1:06 AM   #16
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Martyr
I would like to suggest that Backstab and other special attacks are on a two-roll system.
There is a simple way to test your theory.

As I understand it, ambush can't be dodged parried or blocked. It can either hit, crit or miss.

Tweak your characters gear and talents so that your ambush has 95% crit rate and 5% miss. (Note: this test requires ambush be used only while remorselessness is up - solo grinding etc) This probably requires a set of greens to lower your +hit% to zero.

Expected observations in a "one-roll" environment:
- 5% of ambushes miss
- 95% of ambushes crit
- 0% of ambushes hit

Expected observations in a "two-roll" environment:
- 5% of ambushes miss
- 90.25% of ambushes crit
- 4.75% of ambushes hit
Actually, there's a much easier test than the one you've outlined above, which I have been planning on trying. That is to fight Baroness Anastari (or Kurrinaxx, but opportunities for that for me are few and far between) and Backstab her only while afflicted by her hit debuff. Since my Backstab crit rate is greater than 50%, and her debuff reduces your hit by more than 50% (at least to the best of my recollection, I don't usually mouse over it), there are obvious consequences. If it's a one-roll system for Backstab, then while afflicted by that debuff, I should have 0% chance to land a non-crit. On the other hand, if it's a two-roll system, half of my landed attacks should still be hits. Even one hit is enough to prove that it can happen.

But one unusual event, in my opinion, is usually not sufficient to convince people. That's why I've gone to the trouble of typing up this lengthy thread.

Oh, and I'll be adding my numbers for regular melee attacks over the same parse period to the first post within a couple minutes. For comparison's sake.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 11/16/06, 1:30 AM   #17
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by packetlss
I just parsed 9 weeks worths of BWL clears, here is the data:

+10 dagger skill
+13 hit from gear (+5 from precision)
Backstab crit expected 63.01%

Swings: 4493
Crit: 2759 (61,41%)
Hits: 1500 (33,39%)
Misses: 13 (0.29%)
Dogded: 217 (4.83%)
Parried: 2 (0.04%)
Blocked: 2 (0.04%)

This is just BWL so lvl 60-63 only, albeit with raids buff, no pots though. Only stuns I do are on Nef adds.
The chance of experiencing that much discrepancy in crit rate, assuming a one-roll system, is about 2.6%. The observed crit count is far lower than expected.

Assuming a two-roll system, that discrepancy has a probability of about 3.2%. The observed crit count is now higher than expected. However, you mentioned that you were raid buffed, meaning that your expected crit count should have been higher. Thus, it's likely that your findings also support the two-roll system.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 11/16/06, 5:59 PM   #18
Xard
Piston Honda
 
Dwarf Warrior
 
Frostmane
Man, this is some good statistics here, makes me glad I've actually studied it.

However, as you said yourself the experiment isn't really a controlled one. While you have a statistically significant sample size, in my opinion, that you changed gear often and that you didn't really control what level mobs you were fighting, their conditions, etc. gives the entire set a questionable feel.

I think the true example is to go to a fight like Kurrinaxx, the Baroness, or Dust Cloud Sentinals in AQ40, and see what happens when you fill up a large % of the roll table with misses. In your two roll situation, then you could still hit when effected with a significant +miss debuff, but as far as I can remember I have only ever crit against mobs while having said debuffs applied to me.

I'll try and remember next time we're on the pre Cthun trash to run recap for only the time while I am fighting those mobs with that debuff on. It'll be hard to get a significant data set, of course, but I think it will be a good short example showing the atomic roll.



Does anyone else like calling it an atomic attack roll, because it makes you feel like you're using missiles instead of daggers? I know I do.
 
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Old 11/16/06, 6:46 PM   #19
sulliwan
Piston Honda
 
Murloc Druid
 
Al'Akir (EU)
Special attack crits can also be blocked, which would be in line with the two-roll theory. (Easy to test for horde, go to uldaman and hit Olaf(one of the three dwarves), he blocks every attack so you will never see a white crit and your special attack crits will get the block amount reduced off them).
 
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Old 11/16/06, 7:55 PM   #20
Althor
King Hippo
 
Night Elf Priest
 
Jubei'Thos
If special melee attacks are on a two roll system this might also imply that spells for casters are in fact on a two roll system as well (as that's basically what special melee attacks are).
 
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Old 11/16/06, 8:06 PM   #21
 Vulajin
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Troll Rogue
 
Mal'Ganis
Originally Posted by Xard
However, as you said yourself the experiment isn't really a controlled one. While you have a statistically significant sample size, in my opinion, that you changed gear often and that you didn't really control what level mobs you were fighting, their conditions, etc. gives the entire set a questionable feel.
While the experiment isn't strongly controlled, it's probably the most well-controlled sample I've ever seen of this with a large sample size. In response to your two concerns about lack of controls:

1) The message I was trying to state in my original post, in fact, was that I did not often change my gear. Almost all of these Backstabs came from when I was using the gear set linked in that CT Profile, except that I had a Tarnished Elven Ring for most of it, replaced only recently by the Seal of the Gurubashi Berserker. I also switched into my Undead Slaying gear from time to time, but even in that gear set my tooltip crit rate is significantly higher than the observed crit rate. Thus, it follows that my average expected crit rate over the timeframe of the parse is also significantly higher than the observed crit rate.

2) With respect to the levels of mobs I was fighting, there are two possibilities (since I assumed in my original post that my targets were level 60). Either I underestimated the mobs' levels, or I overestimated their levels. If I underestimated, then the highest levels the targets could possibly have been would be 63. Even if every mob I fought over the timeframe of the parse was level 63, the decrease in my expected crit rate would only be 0.6%, leaving a discrepancy that is still statistically significant. On the other hand, if I overestimated, then my expected crit rate should have been even higher, and the discrepancy even greater. Thus, I assert that target level is not a significant consideration, and that my assumption of level 60 targets does not affect the results.

I am well aware that the legitimacy of the sample is questionable, which is why I am thankful to you for posting to point out some of its potential failings. By continuing to address each of them, I intend to show that any possible variations in the conditions of the sample still cannot adequately explain away the deviation in my observed crit rate.

(edit)
Originally Posted by Xard
I think the true example is to go to a fight like Kurrinaxx, the Baroness, or Dust Cloud Sentinals in AQ40, and see what happens when you fill up a large % of the roll table with misses. In your two roll situation, then you could still hit when effected with a significant +miss debuff, but as far as I can remember I have only ever crit against mobs while having said debuffs applied to me.
I agree and I do intend to do a quick controlled experiment next time I'm in Stratholme on the Baroness. However, part of the problem is that if the debuff does not last long enough, and if it increases your chance to miss by enough, then even if Backstab is a two-roll system, you're not likely to hit that small chance of first rolling "attack lands" and then rolling "hit." It would theoretically be possible to parse that several times over and not experience a single hit while under the effects of those debuffs, even if it were actually possible to experience one.

I think the Baroness's debuff is fairly close to 50%, though, which means that under a two-roll system I'd still have about a 20% chance to land a hit on a given swing.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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Old 11/16/06, 8:11 PM   #22
Zerianne
Von Kaiser
 
Murloc Rogue
 
Illidan
I'm wondering about this myself. I'll throw this into the mix. I have 32.76% crit in tooltip, and a bit over 36% when fully raid buffed for Patchwerk. Yet, over 7 kills (roughly 42 minutes), my critrate is significantly lower than expected. I can't explain a 54% crit rate when it should be 65%, but a 2-roll system would account for some of that. I realize 42 minutes of data isn't enough to draw solid conclusions, but I am seeing these results consistently in all raiding scenarios -- I just happened to have the raw combatlogs for patchwerk saved.

* melee (count: 3954)
- 324 miss (8.19%)
- 1192 crit (30.15%)
- 220 dodge (5.56%)
- 1655 glance (41.86%)
- 563 hit (14.24%)
* Backstab (count: 477)
- 258 crit (54.09%)
- 24 dodge (5.03%)
- 195 hit (40.88%)


Any ideas? That's a loss of 5% crit on normal melee swings, and 10% on backstabs. It's kind of pissing me off at this point. I figure a 2-roll system would account for 3%, and perhaps another .6% for defense. Still low, but..
 
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Old 11/17/06, 7:12 AM   #23
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
I don't know... Patchwerk is kind of an arkward fight.
I have encountered crit rates as high as 80% and down to 55%. Last time my recap even told me I only had 47% of my backstab being crits.
Of course WWS doesn't count dodges, so the percentages vary a bit, but still 25% variation is quite high.


Besides that, yellow damage clearly seems to have at least another way of computing.
- Yellow damage has no glancing blows.
- Yellow damage crits can be blocked at the same time.
- Yellow damage can miss even if +hit is over 6%.

So, that leaves open the option of a two roll system. I am not convinced yet that it actually is how it works, but anything that sheds some light on the game mechanics is welcome. Especially if it is so well written like yours.

Also, seeing Mutilate and the reported behaviour what happens if one attack misses could point onto a two roll system.

 
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Old 11/17/06, 7:27 AM   #24
Mazz
Von Kaiser
 
Night Elf Rogue
 
Vashj (EU)
Hmmm...

Correct me if I am wrong, but there might be a more easy way to test this.

You need a rogue with say 80% full mitigation with evasion up (not that hard, 25% dodge, 5% parry and 50 from evasion) and another rogue with at least 20% crit (preferably with AR)

Have the first rogue pop evasion and the second spamming SS from the front. If any of the Sinister Strikes are normal hits, specials (well, at least SS) are indeed on a two roll system. If all landed SS crit, it is just one table.

edit: ... that is, if PvP mechanics can be applied in this regard to PvE as well.
 
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Old 11/17/06, 7:32 AM   #25
 Vulajin
Now with 100%* less failure.
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Mazz
Hmmm...

Correct me if I am wrong, but there might be a more easy way to test this.

You need a rogue with say 80% full mitigation with evasion up (not that hard, 25% dodge, 5% parry and 50 from evasion) and another rogue with at least 20% crit (preferably with AR)

Have the first rogue pop evasion and the second spamming SS from the front. If any of the Sinister Strikes are normal hits, specials (well, at least SS) are indeed on a two roll system. If all landed SS crit, it is just one table.

edit: ... that is, if PvP mechanics can be applied in this regard to PvE as well.
PvP tests have been done. In fact, the very thing which caused me to go into this entire study was a screenshot posted on the official forums of 15 Backstabs performed on a rogue in those exact conditions, with 2 crits and 13 hits.

But as you mentioned in your edit, we're not 100% certain that PvP mechanics and PvE mechanics are identical. Thus, this PvE examination.

Originally Posted by Darkside View Post
No expansion is complete without trolls. I expect now we'll discover that Arthas has been raising hordes of zombie-trolls in the secret troll hovel of Zul'Crown.
 
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