Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 11/16/06, 4:17 PM   #1
Bver
Glass Joe
 
Bver's Avatar
 
Undead Warlock
 
Illidan
HoTs, DoTs, and channeled spells have been re balanced to receive a more appropriate (higher) percentage of +spell damage and +healing.
Does anyone know off hand the % increase of +dmg and +heal applied to DoTs and HoTs??

oops

Offline
Reply With Quote
Old 11/16/06, 5:04 PM   #2
• Chicken
 
Chicken's Avatar
 
Upsidazi
Gnome Monk
 
No WoW Account (EU)
A quick rule of the thumb for figuring out is that the base point for HoTs/DoTs are at 15 seconds for a 100% bonus. Than just fit into this formula to get the coefficient:

Coefficient = (Length Before Talents / 15)

That's accurate for the majority of DoTs/HoTs, though there'll be a few exceptions. Currently this same formula is used, but unlike now the coefficient cap of 1 is being removed.

Netherlands Online
Reply With Quote
Old 11/17/06, 1:50 AM   #3
Boevis
Bald Bull
 
Boevis's Avatar
 
Tauren Druid
 
Lightbringer
Are we 100% positive it's not Tics before Talents/5?

Currently Insect Swarm is getting 6/5 (or 100% due to the cap) and not 12/15 (80%)

Offline
Reply With Quote
Old 11/17/06, 5:49 AM   #4
• Chicken
 
Chicken's Avatar
 
Upsidazi
Gnome Monk
 
No WoW Account (EU)
Originally Posted by Boevis
Are we 100% positive it's not Tics before Talents/5?

Currently Insect Swarm is getting 6/5 (or 100% due to the cap) and not 12/15 (80%)
It could be tick based, but I've always assumed it was based on length. On the other hand, the vast majority of over time effects are every 3 seconds so that makes it an easy assumption to make.
It could just be individually decided based on both, the new coefficients of Curse of Doom (4, 60/15) and Agony (1.6, 24/15) point to it being time based, but Insect Swarm shows the opposite.

Perhaps it's time based on over time effects of 15 seconds or longer, and tick based on effects shorter than 15 seconds? Or Insect Swarm (Or CoD/A depending on your point of view) is an exception to the rule.

Netherlands Online
Reply With Quote
Old 11/17/06, 10:12 AM   #5
Krpyton
Von Kaiser
 
Murloc Warlock
 
Khaz'goroth (EU)
The most important question to ask is:

Are we going to get 40 debuff slots to play around with?

I've seen the screenshots but have failed to gather any word on blue.Anecdoctal evidence from my guildies have proven that we have >16 debuff slots;but are we going to get 40??That is the question.

Offline
Reply With Quote
Old 11/17/06, 10:20 AM   #6
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
Apate's Avatar
 
ChickenArise
Night Elf Warlock
 
No WoW Account
http://forums.elitistjerks.com/viewtopic.php?id=9287
http://forums.elitistjerks.com/viewtopic.php?id=8986

those appear to have some relevance here.

See you, auntie.

United States Online
Reply With Quote
Old 11/17/06, 10:28 AM   #7
Artaxz
Piston Honda
 
Blood Elf Paladin
 
Mug'thol
I do not see how it will be possible to test 40 debuffs with the current blizzard UI limitations save for getting a 40 player raid together.


Offline
Reply With Quote
Old 11/17/06, 10:44 AM   #8
 frmorrison
Protector
 
frmorrison's Avatar
 
Ashstrike
Human Paladin
 
No WoW Account
Originally Posted by Artaxz
I do not see how it will be possible to test 40 debuffs.
It is easy to test (and it has already been done). Just get 4 Affliction Locks (each has 5 debuffs) and use Curse of Doom on the guys in BL. If all of them don't go off after a minute, then the 16 limit is still there (which it is on the PTR).

United States Offline
Reply With Quote
Old 11/17/06, 11:12 AM   #9
Maels
Don Flamenco
 
Maels's Avatar
 
Orc Warlock
 
Dethecus
So this screenshot with 20 debuffs is merely graphical?



I have no idea what to believe and am still pending character transfer. :\/

Offline
Reply With Quote
Old 11/17/06, 11:18 AM   #10
javelin
Von Kaiser
 
javelin's Avatar
 
Orc Death Knight
 
Bloodhoof
That would be great news if it's been instituted!

Say, has anybody got any information on how Blizzard is recalculating AoE spells? I keep hearing that they've put in returns ond damage as inversely proportional to the number of hostile targest affected by the AoE after a certain static number.

Anybody have the chance to test it?

I thoroughly disapprove of duels. If a man should chellenge me, I would take him kindly and forgivingly by the hand and lead him to a quiet place and kill him.--Mark Twain

Offline
Reply With Quote
Old 11/17/06, 11:21 AM   #11
Krpyton
Von Kaiser
 
Murloc Warlock
 
Khaz'goroth (EU)
Originally Posted by Maels
I have no idea what to believe and am still pending character transfer. :\/
Me too =( I guess this change affects warlocks the most,since a good portion(guesstimates put it at 40%) of our dps depends on it.Will be horrid if they introduced the yummy affliction talents like soul siphon which encourages more dots but not giving us the mechanics to use it.

On the plus side of things the threat redux to mages,rage normalization(which according to wow.com's warrior forums is a nerf),nerf to decursive and downranking heals should be compensated by adding more debuff slots.

On the other hand we have adding 40 debuff slots will mean that alot of dps fights like Loatheb,Patch,Thaddius etc will be seriously trivialised by those additional slots.Man,I can't imagine corr+siphon life+immolate+UA along with Misery and shadow vulnerability;fun fun.

Seriously going to cry me a river if they are not increasing the slots.

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
Tranquil Air totem and DOTs Saethar Class Mechanics 13 05/25/07 9:51 AM
emonix and stacking hots in tbc/pets sadistic The Dung Heap 4 09/15/06 10:39 PM
Stackable Hots draghkar The Dung Heap 1 09/15/06 6:43 PM
How to make healers use HoTs?>:O Playered Public Discussion 30 07/05/06 3:14 PM