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12/04/06, 7:40 PM
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#101
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Protector
Ashstorm
Human Paladin
No WoW Account
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Originally Posted by Snow
Now my "gut instinct" says that toughness seems better, but as far as I can tell, it's definitely not. Is there something I'm not seeing here? (other than that armor reduces "spike" damage).
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20 Defense is slighter better than 10% armor, especially when you consider that good +def armor is hard to find (at level 60) that isn't class: warrior.
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Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
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12/04/06, 7:48 PM
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#102
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Piston Honda
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Originally Posted by RK
Take both. To get to 20 in the prot tree, it seems to me the gimmes are:
5/5 redoubt
5/5 toughness
BOK
3/3 Improved Righteous Fury
5/5 Anticipation
and one spare point in something else (maybe precision, since it looks as if +hit won't be showing up on paladin tank gear much).
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Yeah, I have no +hit from gear, so precision is something I've always had. Same goes for Guardian's Fervor- I am planning to do some pvp, and being able to throw out liberal BoPs is one of the things I enjoy most about putting points in Prot. I suppose with Righteous Defense the pve usage of BoP is lessened; still, I definitely can't squeeze out 5 additional points considering I need at least 9 in holy for spirtual focus, which is completely necessary for effective pvp.
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12/04/06, 7:52 PM
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#103
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Don Flamenco
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You can make up for the lost +def through items (also, defense will still have a cap). The extra armour is always *extra* and can't be made up for.
edit: As pointed out below, the above statement is aimed at after the Xpac. I haven't run the actual figures on current gear (considering you now get Spiritual Attunement come tonight) but I think it would *almost* be true as well.
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http://ctprofiles.net/13134
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12/04/06, 9:58 PM
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#104
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King Hippo
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Originally Posted by krucifix85
You can make up for the lost +def through items (also, defense will still have a cap). The extra armour is always *extra* and can't be made up for.
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Not true on live but true for the xpac
On live to get enough to get enough int and +dmg to be effective I have to wear 5/5 Avenger or 5/8 Judgement which limits my defense to ~400 max. Tanking a lvl 63 elite with 400 defense would be crazy, 440 is pretty much required for serious tanks.
Fortunately pally tank itemization is alot better in beta and you can get away with wearing more non set "warrior tank" items because of spiritual attunement (where you gain mana when healed by someone else).
In the xpac paladins and warriors will have comparable defense and ac, paladins even get extra % based damage reduction from imp righteous fury (semi defensive stance). Warriors will still have quite a bit more more stamina as far as I can tell though.
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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12/05/06, 12:02 AM
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#105
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Don Flamenco
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How much spell damage would you count as being enough? I can set up a kit, with ~160 damage (low I know) but has 139+def (5591hp, which I think isn't much lower than a T2, T2.5 Warr), and seeing you get Spiritual Attunement tonight, most of your mana woes are all gone. None of it is Naxx tanking gear (is there any?). The good thing I guess is, as of tonight, you can swap out some of the Defense gear, to put on your Judgement / Avenger equivalent, due to the 20points of defense you can gain from Talents. (There are a few blue peices in the kit)
Basically from peaking at the stats, right now, the best a Paladin can get to (assuming Spiritual Attunement does fix all the mana woes) is a Tier 2 ~ Tier 2.5 Warrior. If 8% Spiritual Attunement doesn't fix all the mana woes, then you'll continue to be totally gimp (Being forced to wear the gear you indicated).
Gear is: http://ctprofiles.net/4739678
Spec with that gear would be: http://www.wowhead.com/?talent-bc=aVLZEbtI0rd0zZV0x
(But as I said, can change spec, depending on gear used)
edit: actually that's the PvP monster spec, a tanking spec, is mostly common sense I guess
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http://ctprofiles.net/13134
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12/05/06, 1:13 AM
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#106
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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What are you planning on tanking tomorrow?
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12/05/06, 1:17 AM
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#107
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Don Flamenco
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Well, with a spec and gear like that you could tank everything up to mid-range AQ40. Quite comfortably.
(PS: I don't have that gear, just working on the "what-ifs")
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http://ctprofiles.net/13134
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12/05/06, 1:38 AM
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#108
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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Was mainly curious if anyone had any plans to tank any non-trash mobs in Naxx starting tomorrow. If you do, it would be cool to hear some reports. Hell even AQ stuff. :P
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12/05/06, 4:01 AM
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#109
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Banned
Murloc Paladin
Grim Batol(EU)
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I think you would do well to find a dozen guilds running Naxx tomorrow, let alone guilds having their palaidns tank the bossess.
Im sure there will be 1 somewhere (there always is in a game with this many players), but more generally I dont think there will be alot of guilds running NAxx on patchday.
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12/09/06, 9:09 AM
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#110
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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Okay so it has been several days now. Any interesting results? I mean, I pulled one of those summoned skeleton adds off a priest and felt pretty useful, but that's about it.
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12/09/06, 9:58 AM
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#111
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Banned
Murloc Paladin
Grim Batol(EU)
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Im sticking to the, "Try finding more than a handful of guilds on any sever who are raiding", line.
More seriously, the paladin/warrior gear gap isnt going to close overnight. I expect a singular video proving how great paladin tanks are and not alot else.
Besides I thought everyone specced for CS this week ?
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12/09/06, 10:51 AM
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#112
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Von Kaiser
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Originally Posted by Judia
Besides I thought everyone specced for CS this week ?
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So true. I'm sure we will see more pally tanks popping up with the expansion when CS and Vengence are adjusted and the itemization gap closes a lot. You will not be seeing much, if any, class restricted tanking plate from 60-69.
I am also curious to hear from any pallies that are trying their hand at tanking current raid content. There has got be a guild somewhere that is willing to let a pally MT Molten Core. It's only a stepping stone in tanking abilities/gear requirements but a huge leap from the content leading up to it.
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12/09/06, 11:17 AM
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#113
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Banned
Murloc Paladin
Grim Batol(EU)
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"letting" a paladin tank MC or BWL, is a big difference from being a viable tank.
We let one of our priests tank ragnaros, but it doesnt suddenly mean the priest is a viable or even wanted tank class.
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12/09/06, 11:23 AM
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#114
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Such a Cassandra
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As I understand it, prot pallies (like feral druids) missed out on their most recent beta talent upgrades, right? So 2.0.1 prot paladins are still missing the damage reduction from improved righteous fury, the +stamina talent and spell warding, right?
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12/09/06, 11:42 AM
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#115
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Banned
Murloc Paladin
Grim Batol(EU)
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Originally Posted by RK
As I understand it, prot pallies (like feral druids) missed out on their most recent beta talent upgrades, right? So 2.0.1 prot paladins are still missing the damage reduction from improved righteous fury, the +stamina talent and spell warding, right?
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Correct AFAIK.
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12/09/06, 4:08 PM
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#116
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Jedi Knight
Amera
Night Elf Priest
No WoW Account
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Yeah the prot tree is pretty weak without those recent changes. And yeah I went CS, and dear god is it glorious on a 6 second timer.
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12/09/06, 4:48 PM
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#117
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King Hippo
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Originally Posted by krucifix85
Well, with a spec and gear like that you could tank everything up to mid-range AQ40. Quite comfortably.
(PS: I don't have that gear, just working on the "what-ifs")
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On live atm we only have rank 1 spiritual attunement or 8%. After raid buffs you probably need another 2000 mana for a typical 3-4min boss fight, more for longer. A shadow priest in your group would be useful, you could pot like crazy or get innervates (lol prob 150 spirit after buffs). Lok Amir at 2.10 speed is probably too slow for tanking with SoR also.
Yeah the changes in the version after the one that went like were hot: 6% stm, 4% spell dmg reduction, 6% damage reduction etc.
There's a video here of a TF paladin with 380ish defense tanking some stuff in AV
http://forums.worldofwarcraft.com/th...54888216&sid=1
Haven't watched it yet just saw it now
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The universe is run by the complex interweaving of three elements. Energy, matter, and enlightened self-interest.
www.retpaladin.com
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12/09/06, 5:29 PM
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#118
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Great Tiger
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. . . Lok Amir at 2.10 speed is probably too slow for tanking with SoR also. . .
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They removed the speed dependent scaling for SoR, so weapon speed doesn't matter. Faster weapons still have a small advantage of consistency, but otherwise. . .
When using a 1H, SoR has 22.5 DPS, and seems to gain around 9% of +dmg in DPS.
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12/09/06, 5:46 PM
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#119
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VROOM VROOM
Human Death Knight
Turalyon (EU)
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Originally Posted by krucifix85
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Why that blue chest? It strikes me as horribly misplaced seeing that AQ/Naxx BPs have 400 AC more and more stats. Is there just no better chest for Paladins itemized?
If the +Def is an issue, you can get 20 more via talents and get a better BP.
That is what I found from a quick Thott search: Link. That's only the epics, here is the link for the blues.
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