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02/08/10, 4:56 AM
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#16
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King Hippo
Pandaren Hunter
Windrunner
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Put your fast attacking players permanently on ice tomb duty -- you don't get Chilled to the Bone from attacking them. Phase three isn't exactly a race.
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02/08/10, 5:32 AM
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#17
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Von Kaiser
Night Elf Druid
Dragonblight (EU)
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Originally Posted by Valerian
One thing that we found worked was that the iceblocks can be placed in a way that allows the healers to reset their stacks but also still heal the tank.
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It was the key part for us to get an "easy" kill in 25 men. If you make an equilateral triangle with vertices as 1) tank 2) middle of Sindragosa 3) MT healers, MT healers can LoS Sindragosa while keeping heals coming on the MT. If they reset the mystic buffet every two blocks (the other block being around the tail of Sindragosa more or less), they can basically keep healing the tank full time, except the few seconds they have to move a few yards away to let the beacon player go in the right place.
On another topic, anyone else felt like the unchained magic was aggro based ? I got first one every single try while blanketing the raid prepull to cover the raid damage.
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02/08/10, 8:25 AM
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#18
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Piston Honda
Undead Warrior
Blackrock (EU)
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Originally Posted by Jalhar
On another topic, anyone else felt like the unchained magic was aggro based ? I got first one every single try while blanketing the raid prepull to cover the raid damage.
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This is interesting, because after I got combat rezzed with my Moonkin in our twinkraid, I did not get any unchained magic debuff.
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02/08/10, 8:51 AM
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#19
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King Hippo
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I wonder if you can have your dps feral pop to caster form to eat an unchained magic then go back to cat to dps.
The same way, can your resto druid avoid it if you want them to be able to keep raid healing, by being in cat form when the debuffs go out.
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02/08/10, 8:53 AM
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#20
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Executor
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Originally Posted by Jalhar
On another topic, anyone else felt like the unchained magic was aggro based ? I got first one every single try while blanketing the raid prepull to cover the raid damage.
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Looking at our 10man logs, it does seem a bit strange. Out of 100ish casts on healers over the night, our Disc Priest got it 9 times while our Resto Druid got it 48 times. I don't know how much data you'd need to prove it isn't random, but we did feel like it was hitting our Resto Druid unusually often.
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02/08/10, 9:04 AM
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#21
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Piston Honda
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One thing I've noticed, regarding Unchained Magic, is that if you cast two spells at the exact same time, you'll get only one stack of the debuff. This can be exploited by alternating cast-time spells (which cast at the end) with instants or channeled spells (which cast at the beginning). Thus, as a mage, if I get the debuff (and cannot Ice Block it), I go into an ABAM rotation to maximise DPS time.
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02/08/10, 9:10 AM
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#22
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Glass Joe
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The strat with Healers behind Block still healing tanks sounds interesting. Someone got a video for the Iceblock Position?
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02/08/10, 10:19 AM
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#23
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Bald Bull
Dwarf Rogue
Scarlet Crusade
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Originally Posted by ShowXdown
The strat with Healers behind Block still healing tanks sounds interesting. Someone got a video for the Iceblock Position?
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What you basically want to do is something like this:
We didn't do this in either kill but it does work for ever other ice block.
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02/08/10, 11:30 AM
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#24
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Don Flamenco
Uzziel
Human Priest
No WoW Account
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A shadowpriest that is running glyph of dispersion can basically ignore Unchained Magic completely. Let it stack as high as you want and before letting the stacked debuff expire, pop dispersion. I let my Instability debuff stack to 30+ multiple times during the course of our pulls in 25man.
It takes a bit of timing, but any shadow priest can trivialize the feedback from casting spells.
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02/08/10, 2:00 PM
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#25
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Don Flamenco
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Originally Posted by ShowXdown
The strat with Healers behind Block still healing tanks sounds interesting. Someone got a video for the Iceblock Position?
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Our casters told us that the ice blocks in P3 don't actually block their LoS at all, only the Mystic Buffet. I'm not sure if that's true, but they were saying they could still heal fine and shoot the boss from behind one.
The problem with healing of course is still that they have to move, and that depending on your positioning they can probably only be in range of the tank while resetting for half of the tombs.
My main advice to anyone looking for help on 25-man is to use 3 tanks, even though 2 of them are useless until P3. The survivability we gained from rotating 3 tanks rapidly and having all those cooldowns available was massive.
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02/08/10, 3:23 PM
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#26
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Don Flamenco
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Are people leaving the tanks in to take Blistering Cold, in order to keep Sindragosa stationary for the fight? I recognize that in terms of actual damage done, it's on par with a single Frost Breath, but the difference is that for Frost Breaths, healers are already standing still and have heals prepped, whereas after Blistering Cold, the healers will still be running back into position for a few seconds. Last night we were having our tank running out for them to eliminate any risk dying to subsequent melee damage, which was working fine for phase 1, but Sindragosa moving around every time was making proper Ice Tomb positioning very difficult.
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Stand back! I'm going to try SCIENCE!
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02/08/10, 5:03 PM
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#27
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Von Kaiser
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We've been allowing the tanks to take the Blistering Cold hit. It's really not that bad, and like you say, keeping her as stationary as possible does have value. That said, after the majority of blistering cold casts she decides to walk forward 5-10 yards for whatever reason and step on the tank's face. Normally it isn't too bad, I just back up a bit and keep going, but there were times when she moved enough to stand on top of me and ended up spinning around trying to target me. I've tried standing farther into her hit box to begin with as well as farther away from her, but so far nothing has consistently stopped her from doing it. There have definitely been times where she hasn't repositioned, which indicates either there is (hopefully) some magic correct distance where she won't do it, or possibly it's just random. I just haven't been able to repeat the event with any consistency.
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02/08/10, 5:17 PM
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#28
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King Hippo
Night Elf Druid
Blackhand
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Originally Posted by MrMacca
The 2 dragons became bugged for us also. We had severe server lag caused by a group of German players from the Bluddurst server who were spamming all channels. This meant that our attempts were interrupted and we decided to go on the other remaining bosses that did not have the shared attempts.
On returning, the 2 dragons were flying in the air but would not land. As it was late in the night, we decided to attempt to dps them. We switched most people to ranged dps and we slowly but surely managed to dps them down, taking off 7% of their health each time that they past.
So if this bug occurs, there's an alternative to dps them down within a few minutes to get Sindragosa to repop.
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Something to add to this. On our first clear we killed the 2 handler packs, one dragon then explained the fight in detail before killing the second dragon.
On respawns we managed to kill the first dragon using the slow whittle him down method (since we killed the handlers too soon) and Sindragosa spawned IMMEDIATELY (since the second dragon hadn't respawned). During the next few attempts the second dragon DID respawn but Sindragosa stayed spawned as well. The second dragon did not add when we continued to pull Sindragosa though.
Basically its just if you happen to kill one dragon with the other one not spawned yet, be ready for Sindragosa to spawn and agro immediately.
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02/08/10, 5:53 PM
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#29
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Glass Joe
Troll Shaman
Азурегос (EU)
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Is it posible to los Unchained Magic debuff? I mean Sindragosa casts it every 30 sec or so and if i stand behined the ice, i still can get Unchained Magic?
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02/08/10, 6:26 PM
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#30
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Von Kaiser
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Originally Posted by Mericet
We've been allowing the tanks to take the Blistering Cold hit. It's really not that bad, and like you say, keeping her as stationary as possible does have value. That said, after the majority of blistering cold casts she decides to walk forward 5-10 yards for whatever reason and step on the tank's face. Normally it isn't too bad, I just back up a bit and keep going, but there were times when she moved enough to stand on top of me and ended up spinning around trying to target me. I've tried standing farther into her hit box to begin with as well as farther away from her, but so far nothing has consistently stopped her from doing it. There have definitely been times where she hasn't repositioned, which indicates either there is (hopefully) some magic correct distance where she won't do it, or possibly it's just random. I just haven't been able to repeat the event with any consistency.
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Preventing this behavior is as simple as stepping forward a bit during the cast and then alternating your forward and backward keys (as in running forward and backwards repeatedly). This has had a 100% success rate for me. Keep doing this for about a second after the cast has finished.
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