Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion » Public Discussion

Reply
 
LinkBack Thread Tools
Old 02/09/10, 5:27 AM   #31
Amonra
Piston Honda
 
Human Priest
 
Hellscream
Originally Posted by Blacksen View Post
Some other mechanic tidbits that we've noticed in the 10man:
- The caster debuff seems to ALWAYS hit 1 healer and 1 DPS. Originally we went with 3 melee, 1 hunter, 1 warlock, and 3 healers (I'm the warlock). I got hit by the caster debuff every single time, without a doubt. The healer debuff *seemed* random in terms of which of the 3 healers got it. However, every single time the debuff went out, I would get it along with 1 healer. When we brought in a shadow priest in exchange for one of the melee, the shadow priest and I alternated having it.
.
I can confirm this. When we did it on Saturday with 2 healers and 1 caster dps (shadowpriest), the shadowpriest got the debuff every time.

When we did it on Monday, the shadowpriest had respecced to disc (i.e. 3 healers and no caster dps) and only one person got hit by unchained magic at a time.

Offline
Reply With Quote
Old 02/09/10, 6:01 AM   #32
 arison
King Hippo
 
arison's Avatar
 
Pandaren Hunter
 
Windrunner
I just checked the 21 full 6-victim Unchained Magics from our 25 attempts and kill this week and can confirm -- every single time, three healers, three dps. Out of 6 healer and 7 eligible DPS, 3 healers and 3 dps were chosen every time. There are 1716 ways to pick 6 people from 13 people; exactly 700 of those are 3 healers and 3dps, or roughly 41%. Twenty one independent choices mean the chance of this is 6.64042516 × 10-9, which is pretty much zero.

United States Offline
Reply With Quote
Old 02/09/10, 4:10 PM   #33
Anatta
Glass Joe
 
Blood Elf Paladin
 
Mug'thol
The encounter has been (slightly) nerfed:

Originally Posted by Bornakk
Sindragosa's Mystic Buffet will now pulse every 6 six seconds, up from 5 seconds. In the normal 10 player encounter the debuff increase has also been slightly reduced.
Source

Offline
Reply With Quote
Old 02/10/10, 3:45 AM   #34
Stopokingme
Don Flamenco
 
Stopokingme's Avatar
 
Orc Shaman
 
Azjol-Nerub (EU)
A note unrelated to the encounter, but to reaching it.

After failing to heal Valithria one night, when we came back the next day we noticed the elevator to Sindragosa was active. We could go down to the room with the packs of whelps and handlers and the two Frost Wyrms. We didn't actually try to see if we could pull Sindragosa, but I reckon you can.

Unsure as to what triggers it, but figure it's a soft reset after clearing the trash before Valithria which gives a Frost Emblem.

Enchantment?

Netherlands Offline
Reply With Quote
Old 02/10/10, 1:15 PM   #35
gcbirzan
Bald Bull
 
gcbirzan's Avatar
 
Human Paladin
 
Darksorrow (EU)
The spider room before Sindragosa activates the teleporter.

Romania Online
Reply With Quote
Old 02/10/10, 1:38 PM   #36
Rhaegal
Don Flamenco
 
Pandaren Monk
 
Zul'Jin
Originally Posted by gcbirzan View Post
The spider room before Sindragosa activates the teleporter.
He's not referring to the teleporter. Sindragosa's room has three exits: one from the spider room you came in through, one is the teleporter to the left as you come into her room, and finally an elevator in the position to the right that mirrors where the teleporter is. The elevator leads to the initially-closed gate you see in the room with the Val'kyr mini-boss before Valithria. Instead of hanging a right into Valithria's room, you can go straight to the elevator that takes you directly to Sindragosa. It sounds like after the soft reset after killing the Val'kyr, the gate was opened despite Valithria still being alive. Definitely a bug, but a potentially useful one if it's repeatable.

Stand back! I'm going to try SCIENCE!

Offline
Reply With Quote
Old 02/10/10, 2:07 PM   #37
Tojara
Piston Honda
 
Orc Death Knight
 
Bonechewer
There's a problem with using that elevator without clearing the spider room though. While you can essentially skip the spider room by doing this, you won't be able to teleport directly to Sindragosas room after a wipe. You can use the teleporter down there to teleport anywhere in the instance, but you won't have the option to teleport there without clearing that trash first.

When we killed DW last week we just called the raid and came back the next day. Like mentioned the elevator directly at the end of Frostwing Halls was working so I took it down. Teleporter was active, but it's only a one way trip.

If you did a soft reset after DW I would still suggest clearing the spider room unless you're confident that you can one shot Sindragosa. The time spent running back and waiting for the elevator can add up.

Offline
Reply With Quote
Old 02/11/10, 3:27 AM   #38
Abbichum
Von Kaiser
 
Night Elf Druid
 
Twilight's Hammer (EU)
Did anyone else notice Sindragosas Frost Breath ability being a binary resist spell?

I've only even seen the Frost Breath either fully resist or doing full damage which doesnt fit particularly well with the mechanics uncovered in Resistance Mechanics in WotLK

Unfortunately I dont have any combatlog to check, so purely anecdotal for now (I was watching specifically for the frost breath every time it cast so I am rather sure I didnt see any partial resists). The aura was behaving the way I would expect, showing resisted amounts every pulse.

I tried tanking her with both my normal tanking gear and with the crafted frost resistance gear(- the ring)

If its really a binary resists, this lessens the value of using resistance gear, unless you can actually get to a point where you can reliably resist every breath - essentially making it a one-tank encounter.

Offline
Reply With Quote
Old 02/11/10, 3:57 AM   #39
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by Abbichum View Post
Did anyone else notice Sindragosas Frost Breath ability being a binary resist spell?

I've only even seen the Frost Breath either fully resist or doing full damage which doesnt fit particularly well with the mechanics uncovered in Resistance Mechanics in WotLK

Unfortunately I dont have any combatlog to check, so purely anecdotal for now (I was watching specifically for the frost breath every time it cast so I am rather sure I didnt see any partial resists). The aura was behaving the way I would expect, showing resisted amounts every pulse.

I tried tanking her with both my normal tanking gear and with the crafted frost resistance gear(- the ring)

If its really a binary resists, this lessens the value of using resistance gear, unless you can actually get to a point where you can reliably resist every breath - essentially making it a one-tank encounter.
You are wrong. Check ANY Sindragosa log and you will find partial resists.

Offline
Reply With Quote
Old 02/12/10, 6:14 PM   #40
alberico
Von Kaiser
 
Murloc Mage
 
Gorefiend
We don't treat this fight like a race in p3. In our 25 man, we put all melee on the frost tombs 100% of the time. Healers and our 3 tanks are in their own channel to co-ordinate so that the tank survives for every frost breath. They reset their stacks whenever they decide it's time to. Ranged are assigned to dps only the boss, they do not help melee on frost tombs so that they aren't killed too fast. Ranged only need to step behind to reset their stacks every 2nd frost tomb, once they're reset they step out and resume on the boss.

This gives everyone a clear single job to focus on and ensures steady damage on the boss. As a raid leader I just have to remind everyone to re-clump in a central spot so that tomb targets have a clear area to go to.

Our sever has gotten the sindragosa raid weekly quest twice in a row for 25. We've missed it both weeks as we were more concerned with just killing her for the first time and then getting our shadowmourne quest done, but the way to do this is to have all dps channel when she's at <1 million health. She should get up to the 75 stacks required pretty quickly, then you finish her off, having 1 person maintain the channel so the buff doesn't fall off. It's easy when everyone does it for a few seconds rather than a couple people doing it all the time.

Last edited by alberico : 02/12/10 at 6:19 PM.

Offline
Reply With Quote
Old 02/12/10, 7:12 PM   #41
dr_AllCOM3
Great Tiger
 
dr_AllCOM3's Avatar
 
Orc Death Knight
 
Blutkessel (EU)
Phase 3 is not a race at all. It's the best to calmly play her down. Assign your dual-wield melees to attack the tombs and it's not a problem.


Offline
Reply With Quote
Old 02/12/10, 7:14 PM   #42
Silmeria
I am a nice guy
 
Silmeria's Avatar
 
Silmeriah
Blood Elf Paladin
 
No WoW Account
Originally Posted by MatsT View Post
You are wrong. Check ANY Sindragosa log and you will find partial resists.
For that matter it's the only way you will ever do any Frostmourne quests on a non-tank spec (we did it with a ret spec using a few pieces of frost resist and no external CDs, for example).

United States Offline
Reply With Quote
Old 02/13/10, 1:47 AM   #43
alberico
Von Kaiser
 
Murloc Mage
 
Gorefiend
Sorry, decided to remove my post. Stuff about the weapon questline should probably stay in the thread for it. I'd get pretty pissy if I came here for Sin tips and found a page of weapon questline tips instead.

Offline
Reply With Quote
Old 02/13/10, 9:52 AM   #44
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Originally Posted by alberico View Post
We don't treat this fight like a race in p3. In our 25 man, we put all melee on the frost tombs 100% of the time. Healers and our 3 tanks are in their own channel to co-ordinate so that the tank survives for every frost breath. They reset their stacks whenever they decide it's time to. Ranged are assigned to dps only the boss, they do not help melee on frost tombs so that they aren't killed too fast. Ranged only need to step behind to reset their stacks every 2nd frost tomb, once they're reset they step out and resume on the boss.

This gives everyone a clear single job to focus on and ensures steady damage on the boss. As a raid leader I just have to remind everyone to re-clump in a central spot so that tomb targets have a clear area to go to.

Our sever has gotten the sindragosa raid weekly quest twice in a row for 25. We've missed it both weeks as we were more concerned with just killing her for the first time and then getting our shadowmourne quest done, but the way to do this is to have all dps channel when she's at <1 million health. She should get up to the 75 stacks required pretty quickly, then you finish her off, having 1 person maintain the channel so the buff doesn't fall off. It's easy when everyone does it for a few seconds rather than a couple people doing it all the time.
After you reach the required amount of stacks they will disappear and a new debuff will appear that allows you to loot the quest item. Thus, you don't have to keep up the stacks all the way until she dies. You can only channel when the boss is below 20% HP, but it should be quite easy as long as melee channels when resetting debuff, and casters when they get Unleashed Magic. Though, obviously it's still a step up from a normal kill so you might not want to do it for your first kill.

Offline
Reply With Quote
Old 02/13/10, 3:58 PM   #45
 Blacksen
Executor
 
Blacksen's Avatar
 
Human Warlock
 
Zul'Jin
Just another note about Unleashed Magic - it appears to be something that you can line of sight. In our 10man last night, we have every single player get behind every single ice block. I was the only caster DPS, and so throughout phases 1, I would always get targeted (as noticed earlier in this thread).

However, phase 3 helped quite a bit as I often had major gaps between the debuff. We frequently had gaps where no one had the caster debuff at all, probably because all 4 potential targets (me+3 healers) were behind a block when she cast it.

United States Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion » Public Discussion

Thread Tools

Similar Threads
Thread Thread Starter Forum Replies Last Post
ICC Crimson Halls - Blood Queen Lana'thel (Normal) Nitz Public Discussion 218 04/10/10 6:59 PM