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Old 03/03/10, 12:06 PM   #61
dr_AllCOM3
Great Tiger
 
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Orc Death Knight
 
Blutkessel (EU)
Originally Posted by sp00n View Post
On a related note, has anybody tried if the pillars on the sides of the room can be used to block LoS (for some sort of Firemaw tactic)?
We have tried that. Nothing in that room or the room before her blocks los.


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Old 03/03/10, 2:24 PM   #62
Mideci
Great Tiger
 
Gnome Rogue
 
Stormrage
Originally Posted by sp00n View Post

Also this is a major point regarding the achievement, where the first tank really has to hurry not to exceed the stacks.
Also, pets do count for this achievement, so remember to pack them away in time.
The latest PTR build changes the stacks to 5 from 4 on the achievement. While that doesn't trivialize it, it certainly creates a buffer for the tanks and others.

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Old 03/06/10, 6:18 PM   #63
Malevolencia
Von Kaiser
 
Gnome Warrior
 
Turalyon (EU)
Originally Posted by Mideci View Post
The latest PTR build changes the stacks to 5 from 4 on the achievement. While that doesn't trivialize it, it certainly creates a buffer for the tanks and others.
This will make a huge difference to it, as currently the issue my guild attempting it are having is we're hitting Immunity on taunts due to DR, with the stacks going to 5 it makes it a lot easier to wait out the immunity and then taunt without it being an immediate fail.

By the way, does anyone know a good (small) addon that can track DR for taunts? So we know when she's not immune and we can taunt again :<

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Old 03/07/10, 6:00 AM   #64
Louky
Glass Joe
 
Night Elf Death Knight
 
Arthas (EU)
Originally Posted by Malevolencia View Post
This will make a huge difference to it, as currently the issue my guild attempting it are having is we're hitting Immunity on taunts due to DR, with the stacks going to 5 it makes it a lot easier to wait out the immunity and then taunt without it being an immediate fail.

By the way, does anyone know a good (small) addon that can track DR for taunts? So we know when she's not immune and we can taunt again :<
Currently the time it takes for the taunt dimishing returns to reset is at about 18 seconds (Source). Since Sindragosa applies a new stack of Mystic Buffet every 5 seconds you want to switch your tanks at the 15 seconds mark (3 Stacks). While it is possible to wait for DR, we found that this might easily lead to a 5th stack for one tank as the taunt DR won't expire the same time a stack has been applied due to running times.

An easy solution for this problem was to force a tank switch by other means, i.e. Hand of Protection/Salvation or Intervene. This will allow the DR to reset.

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Old 03/07/10, 1:13 PM   #65
MizarAlcor
Piston Honda
 
Night Elf Hunter
 
Uther
Originally Posted by Louky View Post
Currently the time it takes for the taunt dimishing returns to reset is at about 18 seconds (Source). Since Sindragosa applies a new stack of Mystic Buffet every 5 seconds you want to switch your tanks at the 15 seconds mark (3 Stacks). While it is possible to wait for DR, we found that this might easily lead to a 5th stack for one tank as the taunt DR won't expire the same time a stack has been applied due to running times.
Pretty sure they changed the Mystic Buffet interval to 6 seconds instead of 5 seconds a while back, making perfect seamless tank switch possible at 18 secs, assuming no lag/latency.

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Old 03/16/10, 12:30 AM   #66
Funkybro
Glass Joe
 
Human Death Knight
 
Aman'Thul
By the way, there's occasional bug ( quite rare though ) on the blistering cold pull, in which you do not get pulled in ( during phase 1 ).

However if you don't move, you will still get hit by the blistering cold, even if it appears like you are at a safe range.

I think it might be due to some lag bug whereby the "fly over" animation didn't occur, but the server still thinks your position is at the melee range after the pull, unless you move abit to refresh your position again.

A fellow member claimed that he got killed that way, ie at range, not getting pulled, but still died to blistering cold.

Last edited by Funkybro : 03/16/10 at 8:27 AM.

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Old 03/16/10, 8:22 AM   #67
Rerox
Piston Honda
 
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Dwarf Rogue
 
Proudmoore (EU)
That's no bug, its just that you resist the pull spell.

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Old 03/16/10, 7:52 PM   #68
Broshious
Glass Joe
 
Tauren Shaman
 
Kalecgos
Originally Posted by Rerox View Post
That's no bug, its just that you resist the pull spell.
Are you sure? Because when it happens for our raid, it's either most/all of the raid doesn't get pulled in or it seems like everyone does. Not just single random resists here and there.

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Old 03/17/10, 12:22 AM   #69
MatsT
Don Flamenco
 
Night Elf Druid
 
Frostmane (EU)
Are you sure that's not just the raid being behind the ice tomb?

On a related note, it seems the main tank no longer gets pulled in. Not sure exactly when this was changed, might have been a few weeks ago.

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Old 03/17/10, 4:07 AM   #70
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Broshious View Post
Are you sure? Because when it happens for our raid, it's either most/all of the raid doesn't get pulled in or it seems like everyone does. Not just single random resists here and there.
I've never seen it happen to a big group, but we regularly get 1-2 players resisting the pull. Also tanks using FrR gear, but not tanking in p1, tend to resist the grabs a lot more than other players.

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Old 03/17/10, 7:17 AM   #71
sp00n
Bald Bull
 
Night Elf Rogue
 
Wrathbringer (EU)
Yes, two things can happen:
a) You stand behind an Ice Tomb and are not in line of sight of her spell, thus not being pulled onto her. Note that if the Ice Tomb is too near (within?) her hitbox, you will receive the damage from Blistering Cold anyway. So don't drop the Tomb too near. This canl happen to a large group of people, depending if they were already in position or still moving.
b) You simply resist the pull, and will get hit by Blistering Cold. This won't happen to many people at the same time.

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Old 03/17/10, 8:51 AM   #72
Stealthcat
Glass Joe
 
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Undead Rogue
 
Bloodscalp (EU)
We had it happen a few times. Either all got pulled or most resisted it at the same time. I can't provide data as evidence though.

Edit: This happened prior to P3 so noone was hiding behind ice blocks.

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Old 03/17/10, 9:32 AM   #73
Moshne
Bald Bull
 
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Pandaren Shaman
 
Whisperwind
It was happening to us extremely frequently a couple weeks ago. We do not have our casters wearing FrR gear, so we weren't collectively resisting it and were not behind Ice Tombs. Our melee wear a single piece of FrR gear, but that shouldn't affect the casters getting pulled.

Some of our testing seems to indicate that the melee were "bugging" the pull in accidentally. I have no idea why they would be attacking at minimum range, but it seems that if someone was standing in the middle of her hitbox it was causing a pretty high fail rate on the pull in. I'm not sure if it was them resisting it (as they were wearing FrR) or just them being there. Once we had melee stop standing as close to the center it seemed to stop happening aside from random individual resists. I reported it as a bug.

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Old 03/18/10, 11:53 AM   #74
Kaistlin
Glass Joe
 
Night Elf Warrior
 
Hyjal
Originally Posted by sp00n View Post
Yes, two things can happen:
a) You stand behind an Ice Tomb and are not in line of sight of her spell, thus not being pulled onto her. Note that if the Ice Tomb is too near (within?) her hitbox, you will receive the damage from Blistering Cold anyway. So don't drop the Tomb too near. This canl happen to a large group of people, depending if they were already in position or still moving.
b) You simply resist the pull, and will get hit by Blistering Cold. This won't happen to many people at the same time.
Are you sure that the ice tomb can LOS it? It seems that what you're really suggesting is that the tomb is just put far enough away so that by "LOSing" the blistering cold, you're really just outranging it.

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Old 03/18/10, 12:30 PM   #75
Nisall
Piston Honda
 
Blood Elf Paladin
 
Dunemaul (EU)
Originally Posted by Kaistlin View Post
Are you sure that the ice tomb can LOS it? It seems that what you're really suggesting is that the tomb is just put far enough away so that by "LOSing" the blistering cold, you're really just outranging it.
You can LoS the pull no matter where the ice tombs is placed, but I believe the tomb doesn't protect one from the "explosion".

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