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Old 11/25/06, 1:06 PM   #46
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by DeeNogger
good way that you can use to improve reflexes on healers: have your OT and MT turn on the SCT option to show the name of the healer that heals you (if they dont already). After a shadow flame have them call out the healer that landed a heal first. Starts a friendly competition of going for perfect timeing on shadow flames, which can only be a good thing. Also quite effective on nef.
And this is why I try to help on threads if I feel I have something to contribute- karma rewards with fantastic ideas like this one.

Just a great idea. Friendly rivalry, competition that doesn't fit witht he bias of healing meters, ect.

Might want to only count heals over 2k to avoid flash heal spam, but great way to modivate.

Originally Posted by Ghostz
Originally Posted by Fiola
<snipped savepoint aggro system>
Thats a cool idea, never thought of doing it like that. I wonder if this is how Blizzard initially intended it to work?
Well, the primary factor that enables this system is the new taunt mechanics in a moderately recent patch (1.11.2?). While I'm sure it's allowed, and is probably one of the simpliest strategies for a tank group to learn to use, I'm always nervous that they'll go back and re-fix it because it was 'never intended' or some such. Realisticly firemaw's probably not on any dev's radar screen at this point, but I'm paranoid.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 11/25/06, 1:31 PM   #47
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Originally Posted by Oggie
Well, the primary factor that enables this system is the new taunt mechanics in a moderately recent patch (1.11.2?). While I'm sure it's allowed, and is probably one of the simpliest strategies for a tank group to learn to use, I'm always nervous that they'll go back and re-fix it because it was 'never intended' or some such. Realisticly firemaw's probably not on any dev's radar screen at this point, but I'm paranoid.
Before the taunt mechanic change, the OT was supposed to turn off auto-attack as the MT built up to the 10% threshold. After the change, it became ridiculously easy. =P


In the case of MT death, OT becomes MT, and another warrior quickly taunts to get on the threat list and become the new OT.


The main attraction of this strat for us has always been that the tanks don't reposition all the time. (Firemaw following punted tanks, needs repositioning so he doesn't toast raid, and so on) Multi-OT strats suffered problems with attrition - we'd just slowly lose one after another.


And just to give credit where it's due, this was copied from some other guild's strat video. X D

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Old 11/25/06, 3:33 PM   #48
Orbnauticus
Glass Joe
 
Murloc Priest
 
Dragonmaw
The concept of having one priest bubble directly before/after (Depending on your internet connection : / ) something like a mortal strike or shadowflame is a good one to carry all the way from Broodlord to Nef. We have a priest bubbling before Chromaggus' incinerate and acid breath as well.

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Old 11/27/06, 1:06 AM   #49
Pane
Piston Honda
 
Blood Elf Paladin
 
Al'Akir (EU)
Originally Posted by Oggie
Hey, on the plus side at least your ranged sound like they're okay with not getting heals!
yeah they don't seem to mind ;)

I've seen some really good advice here and hopefully we will get him down tonight (we're a casual bunch so usually only get 2 bwl runs a week in, 3 if we get enough people online on Sundays)

It seems we've worked too long with people just playing their class to their best ability, without creating much order in the healing. rotation is something we actually have to build in pre-fight, because we normally don't use it. same with shield assignments etc.

it takes some real work to break people from their habit of "I'll heal whoever's in trouble, and hopefully the boss is dead before I'm out of mana". some people don't adjust well. At the very least it doesn't come natural for most.

I suppose it's a testament to our players that we actually managed to get all the way to phase 2 nef in perma-chaos mode (started bwl in September) but getting further we'll have to tighten the reigns, I guess.

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Old 11/27/06, 1:30 AM   #50
GamingManiac
Piston Honda
 
Tauren Shaman
 
Burning Blade
Second the Chain Healing strat.

We didn't use it when we were learning Firemaw when chain healing wasn't that amazing. Newer version makes Firemaw (and any fights where there's multiple tanks) very much easymode. We set up 3-4 shamans as OT healers and just have them spam chain heal R1 through the OTs and jumping to all the melee and/or the MT and it will always hit for full efficiency. Don't need to assign any priests or druids. When it's Wing Buffet time, switch to LHW for 1-2 casts until the MT taunts back.

Our melee DPS were very happy with the chain heal strat, it basically allowed them to stay in until about 6-7 debuffs minimum while they used to have to duck out by 4-5. Only difference from mthe thottbot picture posted is that we have our melee DPS run to our OT healers. From there, the OT shamans will just bounce chainheals on themselves and/or the rogues standing there and heal everyone up.

And what Oggie said about lower healers increasing effectiveness is absolutely true. We only use 3-4 on the MT healers for Anub and I'm one of them and it is worlds better for Locust Swarm healing at the end of rotations because people aren't going "Oh some other shaman/druid will NS heal the tank if his stack is too high." No, they realize they are one of the very few and will NS themselves. I notice this psychology on Nef when I never use my NS the whole encounter.

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Old 11/27/06, 1:48 AM   #51
RK
Such a Cassandra
 
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Tauren Shaman
 
Shu'halo
Originally Posted by Oggie
Originally Posted by Ghostz
Originally Posted by Fiola
<snipped savepoint aggro system>
Thats a cool idea, never thought of doing it like that. I wonder if this is how Blizzard initially intended it to work?
Well, the primary factor that enables this system is the new taunt mechanics in a moderately recent patch (1.11.2?). While I'm sure it's allowed, and is probably one of the simpliest strategies for a tank group to learn to use, I'm always nervous that they'll go back and re-fix it because it was 'never intended' or some such. Realisticly firemaw's probably not on any dev's radar screen at this point, but I'm paranoid.
Nah, we used it from the start. It worked long before 1.11.2. All it meant was that the MT pulled and the OT had to stop building aggro for a second during taunts to make sure that the MT was top aggro once the taunt debuff wore off. If there had been a problem with Firemaw eventually sticking to the OT, all we would have needed to do is have the OT cross to the MT position and become MT a la old time lapse chromaggus, but I don't recall that ever happening.

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Old 11/27/06, 7:55 PM   #52
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Maledict
Erm, unless something has changed on Firemaw, absorbing all the damage does *not* stop the secondary effect, of applying the debuff, from working. I know this because I use Fire Ward all the time, and even though it fully absorbs all the debuff damage, you still get hit by the debuff. I've heard this rumour a lot, but whenever I've tested it using either pot or spell, it hasn't worked.

The only place I know where this is definitely true is Ragnaros - if you absorb all the damage from one of the explosions from his fireballs, you don't get thrown around the room.
Incidentally, I went to verify this on Sunday. I started by pre-potting a fire pot before pulling Firemaw. By the time I had him positioned properly and dps had started, I had 3 debuffs and the GFPP buff was still in my buff list, so my statement about it clearing the debuffs on a full damage absorb was actually inaccurate.

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