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Originally Posted by cheebamonkey
Couldn't you just come up with a spell chain using the 2.0 macro system?
/castsequence shot1, shot2, shot2, and so on
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That wouldn't work, because spell chains like that stop when they hit a spell in the chain which can't be cast due to cool down or situation.
The problem with reacting to changing colours would be that you couldn't anticipate the change, so you are dealing with at minimum human reaction time to click the right button and at worst bad ping too.
As shown previously, Aimed shot is not practical as of patch 2.0.1, so we don't need to worry about spells which reset the autoshot timer. The only thing to be concerned with is the cast time of the various spells you will use, of which Steady Shot with it's 1.5s cast is the longest, and that is only the speed of global cooldown.
With all that in mind, you only need to worry about which spell needs to be fired next, Multi and Arcane don't interrupt or delay Autoshot (although Multi has a 0.5s cast time, I don't think it delays autoshot, but I may be wrong there), so both of those only need to be spammed for when they are available, so any shot sequence indicator would just need to warn the player which shot is next to spam.
The exception is Steady Shot, with 1.5 s cast time which could delay auto shots, this comes back to timing to fire either completely between autoshots, immediately after an autoshot, or to delay an autoshot by the minimum time possible, all of which are a function of weapon speed (after haste effects) so there should be no reason why this couldn't just be on a timer system triggered from the first autoshot, that way you don't need to look for any events related to when autoshot is firing.
It would be alot of work to pull together, but if anyone manages it, I'd use it.