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Old 11/26/06, 11:39 AM   #1
Zeza
Glass Joe
 
Troll Hunter
 
Earthen Ring
Hey folks,

Echoing what Gonkish said in the UI thread, I'm also horrible at keeping up the proper shot rotation, especially when I'm trying to learn a new weapon (e.g. rhok->larvae) I use the BigTrouble hunter timers in much the same way, but I think there could be some improvements.

(From Gonkish's post the UI discussion thread, a closeup of aimed shot and autoshot bars)
http://imagesocket.com/view/gonkbars97d.jpg

With all the changes coming in the 2.0 patch, I think it's going to take some of us a while to get used to all of the new shots and mechanics. One way I've been thinking on how to fix this is to extend on the idea of the Huntertimers or Bigtrouble addons. I like the BigWigs Timers for boss events - maybe that concept could be borrowed so that you have a stack of bars showing you what shot should be next, with its relative time in the chain. If you go over time on a certain shot in the rotation, you could reset the rotation, or display a frenzy timer effect, similar to the SimpleTranqShot beta.



Superfically, it seems like we have the pieces to construct this addon (BigTrouble and Bigwigs could provide the bulk of the code) - the 'hard' part is handling the spec and rotations based on the following variables:

1) weapon speed
2) spec (silencing shot, rapid killing, ...)
3) gear (5/5 strikers)

Basically, all the good stuff that Lactose laid out for us here for the current Live servers.

I'd like to get your thoughts or comments on this, especially if there's something that already does this.

Thanks for your time!
 
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Old 11/26/06, 1:14 PM   #2
Mimesis
Von Kaiser
 
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Night Elf Rogue
 
Korgath
im fairly certain that bigwigs and bigtrouble both use the CandyBars lib so you wouldn't really need to hack code ou of bigwigs, just take a look at candybars.
 
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Old 11/26/06, 1:32 PM   #3
thud01
Glass Joe
 
Murloc Shaman
 
Doomhammer (EU)
Well there is the problem of timers. Idealy you would would fire an aimed the instant after an autoshot to minimise lost time. You cant use damage messages to determine this since arrows take varibale amounts of time to reach the target depending on target distance. Autoshot starts with a START_AUTOREPEAT_SPELL message, you dont get any SPELL_START messages with autorepeat spells but you do get SPELLCAST_STOP. You could use this to turn a button a different color or otherwise enable it when its the optimal time to fire. With the upcoming changes resetting auto shot timers things will change. The easiest way would be to have a panel of green buttons changing one to red when it should be fired. All the hunter would have to do is hit the currently red button. Having to watch timers is so much harder than reacting to changing colors.
 
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Old 11/26/06, 3:05 PM   #4
Zeza
Glass Joe
 
Troll Hunter
 
Earthen Ring
Interesting idea, creating a button row that lights up with the one you're supposed to push next. You'd have to reserve a block of UI buttons to do that though, correct?

Part of what I was going for with the bars was to allow for a user's most comfortable layout - I know I have my buttons mapped to all sorts of weird places (Old Screenshot)

as for the autoshot, i think we can handle that with a toggle when it starts and trip it again when it stops - probably what the other timer packages do now.
 
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Old 11/26/06, 5:24 PM   #5
Evert
Piston Honda
 
Murloc Druid
 
Terenas
hmm, well if you want to use colors, and not timers (which is proabably a good idea, though you may want to use both) you could have a set of icons, maybe just circles, and have them change red when the shot they represented needed to fire (though you should have the color they change customisable by the user)

that way people with crazy action bar mods can use it easily.

\"Listen, I\'m trying to have a serious conversation about ferret bras and you are not listening\"
 
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Old 11/26/06, 5:24 PM   #6
cheebamonkey
Piston Honda
 
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Blood Elf Paladin
 
Bonechewer
Couldn't you just come up with a spell chain using the 2.0 macro system?

/castsequence shot1, shot2, shot2, and so on
 
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Old 11/26/06, 5:50 PM   #7
Caradoc
Von Kaiser
 
Murloc Hunter
 
Terenas (EU)
Originally Posted by cheebamonkey
Couldn't you just come up with a spell chain using the 2.0 macro system?

/castsequence shot1, shot2, shot2, and so on
That wouldn't work, because spell chains like that stop when they hit a spell in the chain which can't be cast due to cool down or situation.

The problem with reacting to changing colours would be that you couldn't anticipate the change, so you are dealing with at minimum human reaction time to click the right button and at worst bad ping too.

As shown previously, Aimed shot is not practical as of patch 2.0.1, so we don't need to worry about spells which reset the autoshot timer. The only thing to be concerned with is the cast time of the various spells you will use, of which Steady Shot with it's 1.5s cast is the longest, and that is only the speed of global cooldown.

With all that in mind, you only need to worry about which spell needs to be fired next, Multi and Arcane don't interrupt or delay Autoshot (although Multi has a 0.5s cast time, I don't think it delays autoshot, but I may be wrong there), so both of those only need to be spammed for when they are available, so any shot sequence indicator would just need to warn the player which shot is next to spam.
The exception is Steady Shot, with 1.5 s cast time which could delay auto shots, this comes back to timing to fire either completely between autoshots, immediately after an autoshot, or to delay an autoshot by the minimum time possible, all of which are a function of weapon speed (after haste effects) so there should be no reason why this couldn't just be on a timer system triggered from the first autoshot, that way you don't need to look for any events related to when autoshot is firing.

It would be alot of work to pull together, but if anyone manages it, I'd use it.
 
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Old 11/26/06, 7:57 PM   #8
Foeresh
Von Kaiser
 
Blood Elf Paladin
 
Suramar
Multi does not interupt auto-shot in anyway, the .5 second cast time is just there to make you stop moving while it casts. TBH the way I read the patch notes hunters are being dumbed down even more to be quite possibly the easiest ranged DPS class to play (I guess pulling takes some brain power but only one hunter does that :-/) Shot rotations used to be the only class specific raid information someone needed to learn to perform well in a raid, now its more of a use stuff whenever cooldowns are up and you have mana :-/
 
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Old 11/26/06, 8:00 PM   #9
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
New hunter rotation: Fire arcane shot if it's up, kill command if it's up and you're BM and your pet is buffed, steady shot if neither. Do not interrupt autoshot while firing steady.

It's really that simple, and mana really isn't an issue even without using aspect of the viper.
 
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Old 11/26/06, 8:26 PM   #10
 Lactose
Don Lactose
 
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Tauren Hunter
 
Talnivarr (EU)
And pre-Steady Shot I'm guessing...
Fire Arcane Shot if it's up.
Fire Multi-Shot if it's up.
If mana seems to drop dangerously fast, use lower ranks of Multi-Shot.

Look, Lactose, we'd rather you didn't eradicate the whole human race.
- Sam & Max
 
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Old 11/26/06, 8:34 PM   #11
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Pretty much, yeah.

I'm sure there's a better rotation out there for someone who's absolutely determined to edge out every 0.1 DPS he can - but for normal use, it's "cooldowns > steady, don't interrupt auto".
 
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Old 11/26/06, 9:45 PM   #12
Avellyr
Piston Honda
 
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Night Elf Hunter
 
Alterac Mountains
The .5 second multi shot cast definitely delays auto shots on live, did they change something in beta?
 
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Old 11/26/06, 10:05 PM   #13
Maynard
Don Flamenco
 
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Tauren Druid
 
Frostmourne
I don't know, I find there are very very few fights where I just settle in to a rotation and don't do anything. Patch is probably the only thing that comes close. A lot of movement orientated fights play havok with your cycle, and for me it's not uncommon to derank and uprank depending on the speed of our kills (e.g. Loatheb), or to clip/unclip my cycle when I'm using cooldowns/not using cooldowns. I suppose I find shot rotations generally more of an art than a precise science.
 
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Old 11/26/06, 10:13 PM   #14
Pyros
Always carry a white flag
 
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Undead Death Knight
 
Twisting Nether (EU)
You can still delay your autoshots with multi in beta if timed wrong.
 
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Old 11/27/06, 3:23 AM   #15
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
No offense, but do Hunters actually need mods to help them with shot rotations?
 
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Old 11/27/06, 3:34 AM   #16
snape
Great Tiger
 
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Human Mage
 
Destromath
I will echo what Vazu said, and add that if you take such a basic part of playing the game away, how much of the game are you actually playing?

Decursive borders on too much decision-making/aiding for my taste (although of course I use it because encounters have been designed around it).
 
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Old 11/27/06, 3:39 AM   #17
Evert
Piston Honda
 
Murloc Druid
 
Terenas
Originally Posted by Vazu
No offense, but do Hunters actually need mods to help them with shot rotations?
I dont see how a shot timer is much different than a cast bar

\"Listen, I\'m trying to have a serious conversation about ferret bras and you are not listening\"
 
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Old 11/27/06, 3:40 AM   #18
Zurai
Bald Bull
 
Orc Death Knight
 
Whisperwind
Originally Posted by snape
will echo what Vazu said, and add that if you take such a basic part of playing the game away, how much of the game are you actually playing?

Decursive borders on too much decision-making/aiding for my taste (although of course I use it because encounters have been designed around it).
So you'll turn off your cast bar and make it so that when you hit "cast" it starts the new spell immediately, interrupting the one that was already casting - right?
 
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Old 11/27/06, 4:28 AM   #19
Vazu
Don Flamenco
 
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Night Elf Druid
 
Uldum
Comparing a Hunter using shot rotation mods to any caster's casting bar is pretty lame.

How many timed shots do Hunters have? ..and no, I'm not implying that you use all of these in PVE raids, but if we're gunna talk about Hunter's needing a mod, we might as well throw PVP into the mix. All of the stuff below is used in both.

Serpent Sting: Instant
Arcane Shot: Instant
Concussive Shot: Instant
Distracting Shot: Instant
Multi-Shot: Instant
Scorpid Sting: Instant
Viper Sting: Instant
Silencing Shot: Instant

Auto-Shot: Instant (..although I suppose you could have a casting bar related to weapon speed)
Aimed Shot: 3 sec cast / 6 sec cooldown
Wyvern Sting: 1 sec cast
Steady Shot: 1 sec cast

I'm not implying that Hunter's shouldn't use this mod, but please, don't compare it to a caster's casting bar. You guys have a whopping 2 talents/shots/spells + Auto-Shot to worry about in PVE raiding. Everything else is instant. Would the mod help? Yes. Is your raid going to crumble if Hunters don't have this mod. No, it won't. It hasn't and it will not. We casters don't rely on our casting bar to know when we should start casting another spell. I know exactly when 2.5 seconds is up, and I need to re-cast Shadowbolt. Hell, half the time I don't even look down at my casting bar. The same will apply to any new spells I get in TBC. Once you've played a class for long enough, you have casting bars in your head.

Edit: I think people need to stop using mods for everything and play the game.
 
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Old 11/27/06, 4:41 AM   #20
Gonkish
BEST. HUNTARD. EVER.
 
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Orc Hunter
 
Mal'Ganis
Originally Posted by Vazu
We don't rely on our casting bar to know when we should start casting another spell.
A.) If you have no reason to be here (and you quite clearly do not), go away. This does not concern you as you don't understand how we handle things.

B.) Yes. We do. It helps a lot considering that Auto-Shot is effectively half of our DPS. It helps massively when attempting to not fuck ourselves by interrupting Auto-Shot. What the hell is wrong with trying to be more effective, instead of being a lazy waste of a raid slot? Do you really WANT more "lol auto-shot afk" hunters on your raids? No. You don't.

C.) I _do_ have it timed in my head. But I also find that, given lag, I prefer having a timer set up for Auto and a cast bar for Aimed SOLELY because it helps me do my job better. It's a useful, effective tool which, I think at least, HELPS ME. Is that a bad thing?

So I'm assuming that by "no offense, but..." you meant "try to explain and then I'll take offense for some random reason and make an ass out of myself by spouting random shit that I don't understand or really care about", and as such, you've been quite successful. Congratulations, you opt not to use a tool for whatever purposes. I'm glad. Do I care? No. I really don't.

Why Hunters suffer...
How can you help?
I can shoot things and then make my pet move toward them.
Benefactor's Bar learns you some goodness quicklike...
Originally Posted by Shaker View Post
It's like Xi mad libs. Fill in with your latest opinion that nobody cares about!
 
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Old 11/27/06, 5:01 AM   #21
Evert
Piston Honda
 
Murloc Druid
 
Terenas
Don't be dumb Vazu. WoW is a mod in a sense, its just a GUI around a bunch of math and dice rolls. and you are right you shouldnt compare hunters shots to a cast bar, casting before a spell is finished doesnt cancel your current spell. It doesnt kill tanks or lower your dps. So its not at all the same.

Bit of a question: Why isnt aimed shot useful in the expansion? Couldnt you work it into a steady, aimed, multi, arcane shot rotation? My hunter is just a baby and I'm really inexperianced with shot rotations

\"Listen, I\'m trying to have a serious conversation about ferret bras and you are not listening\"
 
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Old 11/27/06, 5:17 AM   #22
Boevis
Bald Bull
 
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Tauren Druid
 
Lightbringer
iirc. Aimed show now interrupts auto-shot's cooldown, instead of allowing it to continue while casting aimed. so instead of:
-0:1 Auto
00:0 begin aimed shot
03:0 cast aimed
03:1 Auto

It's now
-0:1 Auto
00:0 begin aimed
03:0 cast aimed
03:0 + Weapon speed so 05:9 Auto when using Ash.

And I should add, I doubt many hunters would complain if "Shoot bow" became a cast bar, and spamming multishot wouldn't interrupt the 'cast' unless they wanted it to (much like mages and casting fireball while spamming fire blast)
 
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Old 11/27/06, 6:29 AM   #23
Proeliata
Just imagine what Toucan do!
 
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Troll Hunter
 
Mal'Ganis
Originally Posted by Vazu
How many timed shots do Hunters have? ..and no, I'm not implying that you use all of these in PVE raids, but if we're gunna talk about Hunter's needing a mod, we might as well throw PVP into the mix. All of the stuff below is used in both.

Serpent Sting: Instant
Arcane Shot: Instant
Concussive Shot: Instant
Distracting Shot: Instant
Multi-Shot: Instant
Scorpid Sting: Instant
Viper Sting: Instant
Silencing Shot: Instant
I use Distracting Shot all the time in PvP; it's what makes me such a good PvPer.

Generation 29:
The first time you see this, copy it into your signature on any forum and add 1 to the generation. Social experiment.
^^ don't ask me why I fell for this.
 
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Old 11/27/06, 6:31 AM   #24
Evert
Piston Honda
 
Murloc Druid
 
Terenas
look a distraction


wins everytime

\"Listen, I\'m trying to have a serious conversation about ferret bras and you are not listening\"
 
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Old 11/27/06, 9:12 AM   #25
Zeza
Glass Joe
 
Troll Hunter
 
Earthen Ring
Originally Posted by Vazu
No offense, but do Hunters actually need mods to help them with shot rotations?
Originally Posted by Snape
I will echo what Vazu said, and add that if you take such a basic part of playing the game away, how much of the game are you actually playing?

Decursive borders on too much decision-making/aiding for my taste (although of course I use it because encounters have been designed around it).
Part of this post is a desire from me to get into addon coding. Its not my intent to have the mod make the button presses for you, just like it's not the charter of BigWigs (the core package) to provide anything outside of boss timers.

Think of it as a retraining tool, since our finger memory has to be relearned next patch.
 
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