For FAME's benefit:
It is known that for
white hits, the table goes like:
Dodge/Parry/Block (unremovable, except for positioning on Parry/Block). Miss -> Hit. Hit -> Crit.
As in, every +hit you get, will remove a Miss chance on the table. Every +crit you get, will remove a Hit chance on the table (and increase it's relevant stat, as well)
So increase +crit by more than 100%?
That removes all Hit from the table (overrides). Seeing a player can't Dodge/Parry/Block from behind, all you can do is Miss. Seeing Crit doesn't effect your Miss rate, all you will do is Crit and Miss.
This is common knowledge for white attacks.
The table, and effects on Yellow attacks, are still not confirmed. (There is discussion currently going on, over at
this thread.
And just quietly, to answer your friends questions about Cold Blood missing. Remember, what I said earlier, +crit knocks Hit off the table. It does nothing to Miss/Dodge/Parry.
http://thottbot.com/?sp=14177 is the Cold Blood entry. Notice it does nothing to your Hit chance, so that means, you can still Miss/Dodge/Parry with it. IFF they changed Cold Blood to also increase your Hit chance by 100% (like they did with
Felstriker), then they would remove the chance for it to be a Miss, but Dodge/Parry will still always be there.
edit: Wait, you're offhanding TF?... dude... :/
edit2: How many white swings did you take in that whole fight?
I ask because if you have any where near ~240 swings (white only), then the numbers match up perfectly. ~11% of 240 is ~20 misses.