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Originally Posted by krucifix85
- Cooldowns are reset at the end of each Arena fight
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Sorry to nit-pick, but I think cooldowns are reset at the start of each arena fight, not the end. I think I remember coming out of a match on the test server with things on cooldown, and I know I entered matches with trinkets on cooldown, but when i zoned in they were ready for use.
And to answer the question, I vastly preferred the 3v3 bracket while pugging because it was more controlled - i could keep track of my team mates and the enemy and manage to keep everyone at the ranges I want to keep them at - in 5v5 people were running around all over the place and the enemy usually wasn't grouped enough to DPS properly.
When i signed up for a premade though, 5v5 was a blast. 3 hunters + Paladin + Mage generally meant we could stand at our gate and focus fire down anyone we wanted - since we had a team we could set out guidelines ahead of time about what order enemy classes needed to die.
And a wish-list entry: I wish people could click a sort of ready check button in buffing time - if everyone on both sides is ready, the match begins, instead of waiting the full preptime. given how short the matches are, the short preptime gets annoying when you're in a team that can finish all buffs in 10s.
Reagents: I think buff reagents should be free, so people can do Arcane Brilliance and Prayer of Fortitude and Greater Blessings without reagents. Combat reagents on the other hand I don't know. I don't see them making arrows or poisons or bandages free, so I don't see why blinding powder or soul shards should be free either. Especially not with how annoying it would be for blind - if it cost no reagent, having a rogue on your team would mean one person on the enemy team would be out of action for 15s every game - and that's almost long enough to win a match.