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11/29/06, 10:41 AM
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#26
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Red Coat
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The arenas are crazy fun. me and a guild mate that got into beta did a few. We are obviously no pvp masters so our strategy usual broke down into "is it a rogue...... ZERG EM!"
But shadow priests finally get a venue where they truly shine.
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11/29/06, 11:51 AM
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#27
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Mash in B
Clarence
Tauren Druid
No WoW Account
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Originally Posted by DeeNogger
But shadow priests finally get a venue where they truly shine.
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So where exactly do shadow priests not shine? =p
Anyone know if the skirmishes (pre 70 arenas) are going to give honor when 2.0 goes live next week? They don't on the PTR and I can't see it staying that way.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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11/29/06, 11:53 AM
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#28
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Von Kaiser
Orc Death Knight
Silver Hand
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Originally Posted by krucifix85
when it's very possible that your team could be a gimped 2x Holy Priest, or 2x Holy Paladin
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Save this quote for all the servers where 2x Holy Paladin teams go undefeated for the next few years... If they have the gear, they do damage, and they do it while they wear a shield. Holy Paladins can kill people all too well with spell damage gear.
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11/29/06, 12:31 PM
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#29
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Bald Bull
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Originally Posted by krucifix85
- Cooldowns are reset at the end of each Arena fight
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Sorry to nit-pick, but I think cooldowns are reset at the start of each arena fight, not the end. I think I remember coming out of a match on the test server with things on cooldown, and I know I entered matches with trinkets on cooldown, but when i zoned in they were ready for use.
And to answer the question, I vastly preferred the 3v3 bracket while pugging because it was more controlled - i could keep track of my team mates and the enemy and manage to keep everyone at the ranges I want to keep them at - in 5v5 people were running around all over the place and the enemy usually wasn't grouped enough to DPS properly.
When i signed up for a premade though, 5v5 was a blast. 3 hunters + Paladin + Mage generally meant we could stand at our gate and focus fire down anyone we wanted - since we had a team we could set out guidelines ahead of time about what order enemy classes needed to die.
And a wish-list entry: I wish people could click a sort of ready check button in buffing time - if everyone on both sides is ready, the match begins, instead of waiting the full preptime. given how short the matches are, the short preptime gets annoying when you're in a team that can finish all buffs in 10s.
Reagents: I think buff reagents should be free, so people can do Arcane Brilliance and Prayer of Fortitude and Greater Blessings without reagents. Combat reagents on the other hand I don't know. I don't see them making arrows or poisons or bandages free, so I don't see why blinding powder or soul shards should be free either. Especially not with how annoying it would be for blind - if it cost no reagent, having a rogue on your team would mean one person on the enemy team would be out of action for 15s every game - and that's almost long enough to win a match.
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11/29/06, 12:33 PM
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#30
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Yeah, would work better with Prot paladins instead of Holy since Holy is a viable spec
As for arenas they don't give honor on beta either, not even in rated matches. I guess you don't get any honor for beating people in an arena from a roleplaying point of view, while you'd get some from defending "world" objectives in BGs
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11/29/06, 12:52 PM
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#31
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Bald Bull
Blood Elf Paladin
Mal'Ganis
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Originally Posted by Pyros
As for arenas they don't give honor on beta either, not even in rated matches. I guess you don't get any honor for beating people in an arena from a roleplaying point of view, while you'd get some from defending "world" objectives in BGs
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The Spaniard was honourable :(
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11/29/06, 1:02 PM
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#32
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Glass Joe
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Originally Posted by alienangel
Especially not with how annoying it would be for blind - if it cost no reagent, having a rogue on your team would mean one person on the enemy team would be out of action for 15s every game - and that's almost long enough to win a match.
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This is probably just splitting hairs, but all CC effects will only last 12 seconds
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- Crowd Control effects in PvP will last no longer than 12 seconds
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I actually thought it was 10 seconds till I went back and looked.
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11/29/06, 2:33 PM
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#33
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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2blinds=16secs, no DR on it and it lasts full duration all the time, even in arenas
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11/29/06, 4:06 PM
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#34
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Von Kaiser
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My biggest problem with the blind reagent is that I've heard nothing of it dropping off higher level herbs. Farming lockboxes for it is just stupid as I rarely get more than 3~5 boxes/hr if i'm pickpocketing humaniods as I farm. This means I have to either rely on others to go to SM and farm fadeleaf for me or drop a profession.
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11/29/06, 4:16 PM
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#35
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Von Kaiser
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I guess I didn't use my terms quite right. There's arena points and honor points. You only get arena points in the arena and you only get honor points in the battleground. And you can battle the same faction for arena points, that's cool.
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11/29/06, 4:34 PM
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#36
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Don Flamenco
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Originally Posted by Tynnan
Points(Rating) = a * (1 + m * (e^(-(Rating-adj)/tau)))/(1 + n * (e^(-(Rating-adj)/tau)))
That's for 2v2; Multiply a by 2.5 for 5v5 or by 1.5 for 3v3.
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I think I heard that you only got credit for one bracket per week, whichever you got the most points for. Is this correct?
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11/29/06, 6:56 PM
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#37
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Yes you only get points for one bracket, whatever gives you the most. Means if you're like #6 5vs5 and #1 2vs2, you might get the points from 2vs2 because it's higher(those numbers are purely fictionnal). Makes doing 3vs3 or 2vs2 "backup" teams useful in case your main 5vs5 team has problems(like people quitting the game and stuff).
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11/29/06, 7:54 PM
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#38
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Piston Honda
Night Elf Rogue
Emerald Dream
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Originally Posted by Pyros
2blinds=16secs, no DR on it and it lasts full duration all the time, even in arenas
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10 secs a blind actually, and it can break early. It also counts as a poison, so it's removable.
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11/29/06, 8:31 PM
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#39
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Von Kaiser
Night Elf Druid
Archimonde
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Originally Posted by oldmandennis
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Originally Posted by Tynnan
Points(Rating) = a * (1 + m * (e^(-(Rating-adj)/tau)))/(1 + n * (e^(-(Rating-adj)/tau)))
That's for 2v2; Multiply a by 2.5 for 5v5 or by 1.5 for 3v3.
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I think I heard that you only got credit for one bracket per week, whichever you got the most points for. Is this correct?
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Yes, that is correct.
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11/29/06, 8:43 PM
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#40
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Bald Bull
Undead Death Knight
Twisting Nether (EU)
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Originally Posted by Zyrxil
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Originally Posted by Pyros
2blinds=16secs, no DR on it and it lasts full duration all the time, even in arenas
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10 secs a blind actually, and it can break early. It also counts as a poison, so it's removable.
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Yeah 10secs, always think it's twice a scattershot but it's more than that. And I wasn't arguing it was overpowered, it's fine imo, just that I haven't seen a blind break early yet in arenas. And if you have a shaman dropping a poison cleansing totem, blinds aren't an issue really.
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11/29/06, 10:19 PM
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#41
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Piston Honda
Night Elf Rogue
Emerald Dream
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The poison thing was more of a response to:
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Especially not with how annoying it would be for blind - if it cost no reagent, having a rogue on your team would mean one person on the enemy team would be out of action for 15s every game - and that's almost long enough to win a match.
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12/08/06, 2:19 PM
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#42
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ad astra per seriouscasua
Blood Elf Priest
Mal'Ganis
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Arenas are live on my server as of this morning. However shard requirements are live as well; making healthstones for the group costs shards, according to the warlock I grouped with.
Sadly the Blizz site says differently:
http://www.worldofwarcraft.com/pvp/arena/index.xml
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Soul Shard costs are reduced to zero so that warlocks can summon Healthstones for their party without needing to bring an excessive number of stones for their group. This also means that warlocks can summon pets during this period without using a soul shard.
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12/08/06, 2:36 PM
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#43
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Still alive
Human Rogue
Cenarion Circle
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Originally Posted by Zyrxil
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Originally Posted by Pyros
2blinds=16secs, no DR on it and it lasts full duration all the time, even in arenas
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10 secs a blind actually, and it can break early. It also counts as a poison, so it's removable.
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I have never, ever, ever seen a blind break early, barring damage done to the blinded target, or a poison cleansing totem/abolish poison.
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Need a Mumble server? I run MMO-Mumble for all your voice chat needs. | My rogue planning tool: Shadowcraft
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12/13/06, 4:19 AM
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#44
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Mailbox Dancer
Undead Priest
Kil'Jaeden (EU)
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Arenas are so much fun, a pity that you don't get Honor for it. Yesterday a guildie and me joinded for a couple of 2 vs. 2 and we lost completely track of time in the process. It's been a long time I've enjoyed WoW that much. A few hours in the Arena teach you more about PvP then hanging out in the Battlegrounds for weeks.
Damage is crazy indeed atm. If you can't counter (silence, fear, sheep, stuns) a mage, you will be probably two or three shotted, if you don't go immediatley after a hunter, he will rip you to shreds, Warlocks and Shadowpriests DoTs are deadly by itself, Rogues can indeed stunlock you 100 to 0, if you can't get out of the stun with a PvP trinket. Warriors are mushrooms.
We'll have to see how it plays out, when you can actually earn Arena points, but atm it's addicting as hell :)
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I'm not an addict ... maybe that's a lie.
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12/13/06, 4:35 AM
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#45
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Von Kaiser
Gnome Warrior
Arathor (EU)
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Originally Posted by Pyros
2blinds=16secs, no DR on it and it lasts full duration all the time, even in arenas
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That may be so, but that would require two rogues.
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Preparation changed to "When activated, this ability instantly refreshes the cooldown on your Evasion, Sprint, Vanish, Cold Blood, Adrenaline Rush, and Premeditation abilities."
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12/13/06, 5:18 AM
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#46
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Don Flamenco
Undead Warlock
Al'Akir (EU)
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Originally Posted by alienangel
Especially not with how annoying it would be for blind - if it cost no reagent, having a rogue on your team would mean one person on the enemy team would be out of action for 15s every game - and that's almost long enough to win a match.
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Every team with a Rogue that's even remotely competitive will be sure to have a few blinding powder ready before going into every match, so the above doesn't really make sense.
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