" The next World of Warcraft content update, “Before the Storm,” will include the new PvP Honor System, as well as other new features that will prepare us for The Burning Crusade expansion. We are currently planning to release this content update next Tuesday, December 5. Please note that the patch date is still subject to change, and we will keep you informed of any changes to the plan as they happen.
If the patch goes live as planned, this will be the last week that new PvP ranks under the old Honor System can be earned, as the patch will immediately introduce the new Honor System. We will run one final honor calculation on December 5 and update everyone’s ranking accordingly on that date so that players who achieve a new rank for that week have the opportunity to display that title on their character. Please note, however, that no new PvP rewards will be unlocked for purchase with this final “old Honor System” calculation, regardless of any increase in rank.
For those who have been seeking high-rank PvP armor and weapons, note that the new Honor System will still include these item rewards, and it will actually be easier to earn these items under the new Honor System than under the old Honor System. Those who wish to see how their PvP abilities measure up against other players will still be able to do so under the new Arena System."
So, the new patch is Tuesday. Our guild is currently owrking on Sapph, 57% so far. How is the patch going to affect our KT runs? And how long will it take to get used to new talents, UI, etc. Big changes to be sure.
Well that is a suprise. Too be honest I havent tested a lot of the things on ptr I wanted to test yet because I assumed the "real Patch" was yet to come.
For Paladins in beta they nerfed Crusader strike and vengeance in retribution and enhanced protection. But these changes never made it public test realm. So either these changes will be patched in before it goes live, or they are just going to push it as it is onto live and then a month later nerf them in the tbc patch. Their are also a couple of mechanics issues with holy guidance where the public perception is blizzard is doing the maths wrong, again overall giving more damage then we should really have.
Overall Damage is very likely to increase, I would expect a few wipes due to people pulling aggro and fights that involve the use of decursive to be a nightmare for some of us. Hmm since I read a couple more posts, I had better justify it.
Increased dps from feral druids including 5% crit aura. Increased damage from a ret Paladin with 3% more crit for the whole raid versus a single target. Possibly decreased dps from hunters but enhanceing their group more. 40! debuff slots should mean a increase in dps from warlocks, increase in dps from a shadow priest and their party buffing attributes.
Edit and decrease in dps from Ignite trains, decrease in dps from the loss of aggro reducing talents.
Decrease in dps from people speccing for pvp and not pve:)
Overall mage dps will increase, frost most dramatically, with small increases for fire overall (and huge buffs for arcane, which is almost viable if you're alliance).
I take it by what you said and your spreadsheets it is not viable for me to spec an Arcane Missles build with some scorch come this patch until we get Arcane Blast ourselfs off?
Just depressing. There should have been more time for Naxx.
Really? C'Thun died and less than 2 months later, Naxx came out. Guilds have been farming KT for almost 3 months now and there is still a month and half to go.
Now the difficulty level of KT is much much higher than C'Thun or anything before it for that matter. The guilds that got the first kills on KT are still world buffing and using flasks to kill him on a weekly basis. Did Blizzard go to far? Should the average Naxx guild have to spend hours preparing world buffs and flasks? I would say Blizzard did go too far with the difficulty level and consumable useage required for Naxx. That is what makes KT out of reach for most Naxx guilds and the 8 warrior requirement on 4H. Hopefully Blizzard corrects these problems in future raid content.
Increased dps from feral druids including 5% crit aura. Increased damage from a ret Paladin with 3% more crit for the whole raid versus a single target.
Druids won't really be doing naxxworthy dps in this patch. It's missing a few major buffs that feral received in beta (unless they sneak all these in somehow) and you know, the whole itemization thing.
Windfury nerf will hurt horde big time in pve, hopefully it won't go live. Earth shield might help with aggro though since the healing threat goes to whoever has the shield on.
This makes me so happy that we killed KT last reset. Blizzard said they weren't going to change anything about the decursive fights, right?
I wonder if Naxx will be cleared again after this patch.
I would really like to know what version of the talents are going to be implemented?
Are we going to have overpowered/underpowered classes until TBC comes out?
For rogues will we have a talent for 6 weeks that becomes a skill at 66, and i have a heap of things i would have liked to try on my feral druid alt that I can't on this version of the PTR.
I hope that whatever talent trees they implement in the patch are the ones that remain for TBC, anything else is going to cause more problems than it is worth.
It's going to be very hard to measure the effect this has on raiding. I know Sapphiron is mentioned a lot, but no doubt it won't be the only encounter affected.
It'll be an interesting time between now and BC, that's for sure.
New DPS Talents, most DPS classes or DPS builds are going to infact benefit from having access to their 41 points.
40 Debuff Slots
Couple debuffs which increase raid wide damage of certain types of attacks
Now, the issues peopel are concerned with is less raid wide DPS and less sustainability on longer fights without the ability to spam downranks. Well I am not math whiz and I think I left out a few things so really just comparing the buffs and the nerfs where do you think raid wide DPS will end up post patch pre expansion?
Oh man, just in time for finals.
And Galrax, you forgot to mention HoTs, and Warlocks can now reduce boss damage output by a small amount, as well as the new Imp Thunderclap.
I think healing overall will be a bit harder but there will be more damage, and Decurse fights will flat out suck.
There's also the fact that rogues each get their own Deadly Poison stack now. I'm not seeing how this patch is going to make KT any harder. Sapphiron sure, but Kel'Thuzad? No. He's also very killable without flasks and world buffs(people actually use them for him?). We flasked the raid last week to kill him because we wanted to make sure we got him dead so we could finish someone's Atiesh, but he's certainly killable without flasks on everyone.
I assume decursive fights will "suck" because it cannot cast the spell for you?
But can't someone just write a mod that does the following:
Allows the user to make a priority list.
Displays clickable health bars in accordance to your priority list and in accordance to who has a curse/spell dispellable by your class. (much like emergency healing meters).
User then clicks their decurse hotkey, and the top bar, which is then removed fromt he list as the person you just decursed is no longer cursed.
So instead of 1 button, you press 2.
I am sure it will not be long until the above is implemented =)
There is light at the end of the tunnel.
The only problem is, it's often an incoming train.
Displays clickable health bars in accordance to your priority list and in accordance to who has a curse/spell dispellable by your class. (much like emergency healing meters).
This is the exact reason why it wont work anymore. You cant create clickable frames that shift position (EM, decurse, etc) in combat anymore.
I really think they should’ve saved this patch until the actual expansion release. It’s more like World of Oneshot than ever before which is kind of ironic given their intentions, it’s not until level 70 PvP starts actually becoming fun again. PvP in Hellfire on the beta was exactly the same: If a rogue saw me I died in cheapshot, if I saw a rogue he had enough DoT to kill him three times, it's not entertaining.
The only real issues I see are the armor nerf (if it comes to live) and the new healing coefficients for some strats. Affliction locks with full shadow embrace will provide 5% damage reduction. If it works on all boss dmg it will help a bit with the armor nerf. Guess we'll have to wait and see what happens.
This is the exact reason why it wont work anymore. You cant create clickable frames that shift position (EM, decurse, etc) in combat anymore.
Grid does a good job providing a compact tool to make it easier to find debuffed people, still needs some improvements though. Also healing/decursing feels a lot more like playing whack-a-mole than it did before. ;)