Elitist Jerks
Register
Blogs
Forums


Go Back   Elitist Jerks » Public Discussion

Reply
 
LinkBack Thread Tools
Old 11/29/06, 12:13 AM   #1
Wodahs
Don Flamenco
 
Human Rogue
 
Lightbringer
" The next World of Warcraft content update, “Before the Storm,” will include the new PvP Honor System, as well as other new features that will prepare us for The Burning Crusade expansion. We are currently planning to release this content update next Tuesday, December 5. Please note that the patch date is still subject to change, and we will keep you informed of any changes to the plan as they happen.

If the patch goes live as planned, this will be the last week that new PvP ranks under the old Honor System can be earned, as the patch will immediately introduce the new Honor System. We will run one final honor calculation on December 5 and update everyone’s ranking accordingly on that date so that players who achieve a new rank for that week have the opportunity to display that title on their character. Please note, however, that no new PvP rewards will be unlocked for purchase with this final “old Honor System” calculation, regardless of any increase in rank.

For those who have been seeking high-rank PvP armor and weapons, note that the new Honor System will still include these item rewards, and it will actually be easier to earn these items under the new Honor System than under the old Honor System. Those who wish to see how their PvP abilities measure up against other players will still be able to do so under the new Arena System."
http://forums.worldofwarcraft.com/th...51145119&sid=1

So, the new patch is Tuesday. Our guild is currently owrking on Sapph, 57% so far. How is the patch going to affect our KT runs? And how long will it take to get used to new talents, UI, etc. Big changes to be sure.

Offline
Reply With Quote
Old 11/29/06, 12:24 AM   #2
Playered
Soda Popinski
 
Playered's Avatar
 
Tauren Druid
 
Twisting Nether (EU)
My worries are on guilds abilities to get to Saph with the general DPS nerf making all the DPS-timed fights alot more risky.

Originally Posted by Vontre
I don't know anything

Great Britain Offline
Reply With Quote
Old 11/29/06, 12:35 AM   #3
Tanth
Von Kaiser
 
Tanth's Avatar
 
Orc Death Knight
 
Mal'Ganis
Originally Posted by Playered
My worries are on guilds abilities to get to Saph with the general DPS nerf making all the DPS-timed fights alot more risky.
I've heard that overall raid dps is going to get boosted, though I have yet to see any evidence for the argument either way.

Originally Posted by JamesVZ View Post
Same.

Offline
Reply With Quote
Old 11/29/06, 12:39 AM   #4
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
What change is affecting DPS at all, let along in a negative way?

(I would imagine many of the new talents would just help increase dps)

http://ctprofiles.net/13134

Offline
Reply With Quote
Old 11/29/06, 12:40 AM   #5
Felippe
King Hippo
 
Tauren Warrior
 
Mal'Ganis
Does anybody know how much the honor rate was reduced? Most people are reporting that it's 10% of what's currently on Live.

Offline
Reply With Quote
Old 11/29/06, 12:41 AM   #6
warrinn
Von Kaiser
 
Night Elf Druid
 
Detheroc
I know a free respec is coming with the next patch. Does anyone know if we are going to get another one once TBC is relased?

Offline
Reply With Quote
Old 11/29/06, 12:49 AM   #7
Ngita
Don Flamenco
 
Human Paladin
 
<Aus>
Proudmoore
Well that is a suprise. Too be honest I havent tested a lot of the things on ptr I wanted to test yet because I assumed the "real Patch" was yet to come.

For Paladins in beta they nerfed Crusader strike and vengeance in retribution and enhanced protection. But these changes never made it public test realm. So either these changes will be patched in before it goes live, or they are just going to push it as it is onto live and then a month later nerf them in the tbc patch. Their are also a couple of mechanics issues with holy guidance where the public perception is blizzard is doing the maths wrong, again overall giving more damage then we should really have.

Overall Damage is very likely to increase, I would expect a few wipes due to people pulling aggro and fights that involve the use of decursive to be a nightmare for some of us. Hmm since I read a couple more posts, I had better justify it.

Increased dps from feral druids including 5% crit aura. Increased damage from a ret Paladin with 3% more crit for the whole raid versus a single target. Possibly decreased dps from hunters but enhanceing their group more. 40! debuff slots should mean a increase in dps from warlocks, increase in dps from a shadow priest and their party buffing attributes.

Edit and decrease in dps from Ignite trains, decrease in dps from the loss of aggro reducing talents.
Decrease in dps from people speccing for pvp and not pve:)

Offline
Reply With Quote
Old 11/29/06, 12:58 AM   #8
 Hamlet
<Druid Trainer> Emeritus
 
Hamlet's Avatar
 
Tauren Druid
 
Mal'Ganis
Just depressing. There should have been more time for Naxx.

Links: Moonkin Resto WoWMath Twitter YouTube
Please don't PM requests for advice on UI or specific gear choices.

United States Offline
Reply With Quote
Old 11/29/06, 1:21 AM   #9
flyinfungi
Piston Honda
 
flyinfungi's Avatar
 
Blood Elf Mage
 
Wyrmrest Accord
Originally Posted by Nejyn
Overall mage dps will increase, frost most dramatically, with small increases for fire overall (and huge buffs for arcane, which is almost viable if you're alliance).
I take it by what you said and your spreadsheets it is not viable for me to spec an Arcane Missles build with some scorch come this patch until we get Arcane Blast ourselfs off?

Offline
Reply With Quote
Old 11/29/06, 1:25 AM   #10
Zwink
Piston Honda
 
Gnome Mage
 
Mannoroth
Originally Posted by Arawethion
Just depressing. There should have been more time for Naxx.
Really? C'Thun died and less than 2 months later, Naxx came out. Guilds have been farming KT for almost 3 months now and there is still a month and half to go.

Now the difficulty level of KT is much much higher than C'Thun or anything before it for that matter. The guilds that got the first kills on KT are still world buffing and using flasks to kill him on a weekly basis. Did Blizzard go to far? Should the average Naxx guild have to spend hours preparing world buffs and flasks? I would say Blizzard did go too far with the difficulty level and consumable useage required for Naxx. That is what makes KT out of reach for most Naxx guilds and the 8 warrior requirement on 4H. Hopefully Blizzard corrects these problems in future raid content.


Offline
Reply With Quote
Old 11/29/06, 1:28 AM   #11
Lord BEEF
Soda Popinski
 
Lord BEEF's Avatar
 
Tauren Druid
 
Mal'Ganis
Originally Posted by Ngita
Increased dps from feral druids including 5% crit aura. Increased damage from a ret Paladin with 3% more crit for the whole raid versus a single target.
Druids won't really be doing naxxworthy dps in this patch. It's missing a few major buffs that feral received in beta (unless they sneak all these in somehow) and you know, the whole itemization thing.

Check out my friend's bitchin' Lord of the Rings Art

Offline
Reply With Quote
Old 11/29/06, 1:46 AM   #12
ioneye
Glass Joe
 
Murloc Shaman
 
Mal'Ganis
Windfury nerf will hurt horde big time in pve, hopefully it won't go live. Earth shield might help with aggro though since the healing threat goes to whoever has the shield on.

Offline
Reply With Quote
Old 11/29/06, 1:50 AM   #13
Vhad
Don Flamenco
 
Night Elf Warrior
 
Silvermoon (EU)
This makes me so happy that we killed KT last reset. Blizzard said they weren't going to change anything about the decursive fights, right?
I wonder if Naxx will be cleared again after this patch.

What!?

Offline
Reply With Quote
Old 11/29/06, 1:58 AM   #14
Nathariel
Piston Honda
 
Night Elf Druid
 
Blackrock
I would really like to know what version of the talents are going to be implemented?

Are we going to have overpowered/underpowered classes until TBC comes out?

For rogues will we have a talent for 6 weeks that becomes a skill at 66, and i have a heap of things i would have liked to try on my feral druid alt that I can't on this version of the PTR.

I hope that whatever talent trees they implement in the patch are the ones that remain for TBC, anything else is going to cause more problems than it is worth.

Offline
Reply With Quote
Old 11/29/06, 2:19 AM   #15
Ultramax
Soda Popinski
 
Ultramax's Avatar
 
Troll Warrior
 
Mal'Ganis
If you're about to buy epic mount training you might want to wait for the patch since it currently costs 600 instead of 900 on beta.

Offline
Reply With Quote
Old 11/29/06, 2:27 AM   #16
Maynard
Don Flamenco
 
Maynard's Avatar
 
Tauren Druid
 
Frostmourne
It's going to be very hard to measure the effect this has on raiding. I know Sapphiron is mentioned a lot, but no doubt it won't be the only encounter affected.

It'll be an interesting time between now and BC, that's for sure.

Offline
Reply With Quote
Old 11/29/06, 2:37 AM   #17
Galrax
Glass Joe
 
Murloc Hunter
 
Medivh
Well Let's lay this out:

Increased DPS:

New DPS Talents, most DPS classes or DPS builds are going to infact benefit from having access to their 41 points.
40 Debuff Slots
Couple debuffs which increase raid wide damage of certain types of attacks


Decreased DPS:

Weapon Skill Nerf
Ignite Nerf
Rage Normalization Nerf

Less Sustainability:

Downranking Nef

More Sustainability:

New Healing Co-effecients

Now, the issues peopel are concerned with is less raid wide DPS and less sustainability on longer fights without the ability to spam downranks. Well I am not math whiz and I think I left out a few things so really just comparing the buffs and the nerfs where do you think raid wide DPS will end up post patch pre expansion?

Offline
Reply With Quote
Old 11/29/06, 2:43 AM   #18
henaki
Don Flamenco
 
Quit the game
Murloc Rogue
 
No WoW Account
Oh man, just in time for finals.
And Galrax, you forgot to mention HoTs, and Warlocks can now reduce boss damage output by a small amount, as well as the new Imp Thunderclap.

I think healing overall will be a bit harder but there will be more damage, and Decurse fights will flat out suck.

Gur - Level 64 Undead Warlock on Hellfire

Offline
Reply With Quote
Old 11/29/06, 2:51 AM   #19
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
There's also the fact that rogues each get their own Deadly Poison stack now. I'm not seeing how this patch is going to make KT any harder. Sapphiron sure, but Kel'Thuzad? No. He's also very killable without flasks and world buffs(people actually use them for him?). We flasked the raid last week to kill him because we wanted to make sure we got him dead so we could finish someone's Atiesh, but he's certainly killable without flasks on everyone.

Offline
Reply With Quote
Old 11/29/06, 2:57 AM   #20
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
I assume decursive fights will "suck" because it cannot cast the spell for you?

But can't someone just write a mod that does the following:

Allows the user to make a priority list.

Displays clickable health bars in accordance to your priority list and in accordance to who has a curse/spell dispellable by your class. (much like emergency healing meters).

User then clicks their decurse hotkey, and the top bar, which is then removed fromt he list as the person you just decursed is no longer cursed.

So instead of 1 button, you press 2.

I am sure it will not be long until the above is implemented =)

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

Offline
Reply With Quote
Old 11/29/06, 3:01 AM   #21
vorda
Bald Bull
 
vorda's Avatar
 
Blood Elf Paladin
 
Jaedenar (EU)
Displays clickable health bars in accordance to your priority list and in accordance to who has a curse/spell dispellable by your class. (much like emergency healing meters).
This is the exact reason why it wont work anymore. You cant create clickable frames that shift position (EM, decurse, etc) in combat anymore.

Offline
Reply With Quote
Old 11/29/06, 3:14 AM   #22
Hematite
Piston Honda
 
Hematite's Avatar
 
Human Warrior
 
Chromaggus (EU)
I really think they should’ve saved this patch until the actual expansion release. It’s more like World of Oneshot than ever before which is kind of ironic given their intentions, it’s not until level 70 PvP starts actually becoming fun again. PvP in Hellfire on the beta was exactly the same: If a rogue saw me I died in cheapshot, if I saw a rogue he had enough DoT to kill him three times, it's not entertaining.

Offline
Reply With Quote
Old 11/29/06, 3:16 AM   #23
dakalro
Don Flamenco
 
Human Warlock
 
Frostmane (EU)
The only real issues I see are the armor nerf (if it comes to live) and the new healing coefficients for some strats. Affliction locks with full shadow embrace will provide 5% damage reduction. If it works on all boss dmg it will help a bit with the armor nerf. Guess we'll have to wait and see what happens.

Offline
Reply With Quote
Old 11/29/06, 3:17 AM   #24
Maels
Don Flamenco
 
Maels's Avatar
 
Orc Warlock
 
Dethecus
At least next patch will bring some flavour back into the game for most players.
Figuring out the best spec for raiding etc... will be fun.

From what I've seen of mages and warlocks, dps will most definetly go up, though I really don't know shit about melee.

Offline
Reply With Quote
Old 11/29/06, 3:22 AM   #25
Decius
Von Kaiser
 
Dwarf Priest
 
Earthen Ring (EU)
Originally Posted by vorda
This is the exact reason why it wont work anymore. You cant create clickable frames that shift position (EM, decurse, etc) in combat anymore.
Grid does a good job providing a compact tool to make it easier to find debuffed people, still needs some improvements though. Also healing/decursing feels a lot more like playing whack-a-mole than it did before. ;)

Offline
Reply With Quote
Reply

Go Back   Elitist Jerks » Public Discussion

Thread Tools