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Originally Posted by Kalman
2.0 doesn't do anything to the BASE functionality of Fastcast, which is using spellstopcasting to interrupt a spell at such a time that the interrupt affects only the client and not the server.
Here's how you reimplement Fastcast in 2.0.
/cast Spellyouwanttofastcast
/stopcasting
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Wouldn't it be the other way around? Otherwise you interupt the spell just after you start casting it. The whole point is to interupt the casting of the spell client side and start casting the next spell instead of waiting for the servers confirmation that you cast the 1st spell.
The extremely stupid thing is the way wow handles spell casting events client side/server side, means an australian player needs and i mean NEEDS fastcast to compete against american players. Unless they introduce something like it into the base game engine then this mod or a mod like it remain essential parts of a wow dps caster's life.