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Originally Posted by Chiquihuite
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Originally Posted by Drauk
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Originally Posted by Chiquihuite
Maybe you'll be pleasantly surprised and find that a spell queue or some kind of fastcast functionality has been implemented along with 2.0 and just wasn't documented. A lot of changes in 2.0 don't seem to be present in the patch notes(and as a result I had a few surprises waiting for me on the PTR 0_o).
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What ? Are you implying that there is undocumented spell queue/fastcast functionality coming with 2.0 ?
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Hehe, it seems I got a few people overly excited with my post, so allow me to clarify:
I'm one of those "2 digit pingers", so I've never really paid much attention to the impact of lag vs casting aside from what aussies and east-coasters in my guild have related to me. I haven't seen anything to that effect in my time on the PTR, but to be honest I haven't been looking for one either as it's never been an issue for me. There ARE a number of undocumented changes that I've encountered, but I don't know if such a change is among them. I was only theorizing that it might be possible since pretty much every patch includes multiple undocumented(and sometimes major) changes and in the last few patches Blizzard has integrated quite a few common and useful mods into the game code. It wouldn't surprise me at all if they did the same in this case to avoid shafting our beloved 300+ ping guild members =)
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I logged onto the test realm to see there was anything to your post.
I was in Winterspring and had an amazingly low ping of 207ms, I cast HT rank 4 on myself as fast as possible after typing
/combatlog.
My average cast time for a
2.5 second spell was
3.19 seconds, while the sample size was small the latency was better than half of what I normally play with :(
Edit.
I did a few more tests on both test and live with and without FastCast, mostly for my own interest but I thought others without this problem might be interested to see.
Spell used is Healing Touch rank 4, talented casting time is 2.5 seconds.
Live server with FastCast
3.05 seconds with around 300ms latency
2.88 seconds with around 400ms latency
3.04 seconds with around 500ms latency
Live server without FastCast
3.33 seconds with around 260ms latency, in the quietest place I could easily get to.
Test server using a macro.
2.90 seconds with around 250ms latency
The differences in the Fastcast numbers with varying latency is probably just human error, occasionally I would be too early on the cast and I would get the
clunking noise indicating that FastCast had stopped me canceling the spell, this would normally lead to the next spell being a little late because of the extra button press.
The casting times in the combat log while using a macro on the test server are very close to live with Fastcast.
While it was possible to do that for about 50 casts on the test server while concentrating only on timing it right, so I wouldn't cancel the spell, I don't expect to be able to consistently do it in a raid.
With varying lag, required movement and many visual distractions I am not sure if using this is a good idea for a healer :(
I feel quite confident in saying that there is no undocumented spell queue on the current test server.