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Old 12/04/06, 7:32 PM   #46
Stein
Don Flamenco
 
Worgen Rogue
 
Doomhammer
is there any state or action that could prevent /stopcasting from executing? if so, you could protect the current cast in that way....

/script checkCastBufferAndEnterUnStoppableModeIfNotReady
/stopcasting (which would fail if current cast was protected)
/cast ____
/script ifInUnStoppableModeLeaveUnstoppableMode

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Old 12/04/06, 9:21 PM   #47
Cluey
King Hippo
 
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Night Elf Druid
 
Dragonblight
Originally Posted by Stein
is there any state or action that could prevent /stopcasting from executing? if so, you could protect the current cast in that way....

/script checkCastBufferAndEnterUnStoppableModeIfNotReady
/stopcasting (which would fail if current cast was protected)
/cast ____
/script ifInUnStoppableModeLeaveUnstoppableMode
You can't use /script in macros.
That is why /stopcasting and other similar things, which used to require a script command, were added.

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Old 12/04/06, 10:13 PM   #48
 Shalas
Bald Bull
 
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Tauren Druid
 
Mal'Ganis
Originally Posted by Cluey
You can't use /script in macros.
That is why /stopcasting and other similar things, which used to require a script command, were added.
Yes, you can. They just added a few things to the list of stuff non-blizzard code is blocked from doing.

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Old 12/04/06, 10:14 PM   #49
Kalman
Super Macho Man
 
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Orc Shaman
 
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Originally Posted by Shalas
Originally Posted by Cluey
You can't use /script in macros.
That is why /stopcasting and other similar things, which used to require a script command, were added.
Yes, you can. They just added a few things to the list of stuff non-blizzard code is blocked from doing.
Like targeting and casting.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 12/04/06, 10:26 PM   #50
Calantus
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Dwarf Paladin
 
Frostmourne
My favourite part of fastcast is actually the channeling protection. If I only hit my button once it doesn't always fire (at the end of a previous cast, end of a cooldown, etc). That's plenty fun when I really need the spell to go off fast. If I hit my button more than once I'd often cancel it just after it fired if the first click worked, wasting mana and a cooldown. When I put 2 seconds of channel protection up I can spam the button in that 2 second window until it fires and not risk cancelling it early. Does anyone know if that functionality would be possible in the xp?

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Old 12/05/06, 5:29 AM   #51
• Chicken
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Calantus
My favourite part of fastcast is actually the channeling protection. If I only hit my button once it doesn't always fire (at the end of a previous cast, end of a cooldown, etc). That's plenty fun when I really need the spell to go off fast. If I hit my button more than once I'd often cancel it just after it fired if the first click worked, wasting mana and a cooldown. When I put 2 seconds of channel protection up I can spam the button in that 2 second window until it fires and not risk cancelling it early. Does anyone know if that functionality would be possible in the xp?
There's a modifier for macros called [channeling], you could probably protect the spells that way. It'd make channeled spells suffer from an extra delay before you could recast them if you have a noticable latency though.

For instance you could do, say:

/cast [nochanneling] Mind Flay

And it'd only cast Mind Flay if you're not channeling any other spells at the time. But as I said above, it'd probably make channeled spells suffer from the same issues normal spells do.

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