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Originally Posted by Bender
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To make it easier for new people (at low dkp) to gear up on equal levels with the raid without getting a massive DKP setback? (try joining a guild as new raider where people have been raiding for over a year)
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This is the only weakness of fixed price dkp in my opinion, especially when your guild uses an upgrade system. I used to think our dkp system was completely awesome in the beginning, but as we recruited along the way I noticed that it favored veterans to the extreme. I still think it beats bidding systems by far though.
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These are two statements that I totally agree with. When I started the current guild I am in, I was dead-set on having a fixed-price zero-sum DKP system in place. The guild I came from used a bidding system which was subject to a fair amount of collusion going on, over inflating the value of certain items while deflating the value of others.
I hoped that having a fixed-price system would alleviate those problems, which it did. I didnt forsee some of the other problems coming into play, namely the vast disparity of DKP between people who come into the guild already geared up and are paying upgrade prices for their equipment, and our 'cagey veterans' who have been with us since day 1 also being heavily favored.
Anyways, back on topic. I am planning on still using a fixed-price system when the expansion comes out. However, I also know that I will only have 30-35 people to keep happy, drop wise, as opposed to the 50-55 people I do now. I really thank that the first step for us in determining what kind of system we use will be to trim the fat out of the guild that tends to hinder our performance and re-evaluate the situation from there.