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Old 11/30/06, 7:11 PM   #16
Silentness
Von Kaiser
 
Night Elf Rogue
 
Gul'dan
Minor speed increase worked out nicely for me on Gothik/4HM due to I'm constantly moving.

Everything else though I just use +7 AGL.

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Old 11/30/06, 7:18 PM   #17
Kalman
Super Macho Man
 
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<>
Orc Shaman
 
No WoW Account
In PvE, it has a ton of benefits (any fight with motion, more or less).

In PvP, it has the benefit of allowing me to use my best boots when I'm PvPing, instead of having to step back a tier to get a pair of speed-enchanted ones.

It's been my default boot enchant since BWL.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 11/30/06, 7:30 PM   #18
Savos
Piston Honda
 
Undead Warrior
 
Mal'Ganis
I use a few different versions of boots all with different enchants.

Boots of the Fallen Hero with run speed (highest Stamina of the DPS boots)
Chromatic Boots with 7 agility (for static encounters)
Boots of Unwavering Will (evenutually Dreadnaught) with 7 stamina

Though all those choices were rather easy, I swap in Fallen Hero for kite encounters (Razorgore dragons) and Sartura for trying in vain to pick her back up before she eats a mage alive.

Very very nice to have in some situations.

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Old 11/30/06, 7:43 PM   #19
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Best enchant in game for kiting mobs (same speed as the mobs then).

I need to do something useless.

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Old 11/30/06, 8:05 PM   #20
Argrax
Piston Honda
 
Orc Shaman
 
Bonechewer
Constants:
Agility to boots = 7 agi
Speed enchant = 8% speed increase

7 agi = 7 ATP for Rogues
7 ATP = 0.5 DPS

Variables:
Time of fight: 360 seconds
Rogue total DPS = 300 (conservative)

Math:

360s * 0.5 DPS = 180 damage (contribution of damage from boot enchant)

So in order for the run speed enchant to be superior to the agility enchant, I need to make up 180 damage from being able to get to my target faster.

(Damage lost) = {(Travel Time) - [(Travel Time) / (1.08)] } * 300DPS
Set damage lost equal to the damage contribution from the boots and solve for travel time.

Travel time = x

180 damage = [x - (x/1.08)] * 300DPS
x = 8.1 seconds

Conclusion:
For a fight that lasts 6 minutes, if you spend more that 8 seconds traveling to a target to kill, you're better off with the run speed enchant as far as increasing damage.

This value of 8.1 seconds decreases linearly with an increase in DPS, that is if you're putting out 600 DPS, if you spend more than 4 seconds travelling to your target, you're better off with the run speed enchant. The same can be said for a reduction in fight time (180s fight has a travel time break point of 4.05s).

I just threw this together and I may have omitted something important or screwed up my math but if I didn’t, than I find these results somewhat surprising.

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Old 11/30/06, 9:01 PM   #21
Foghorn Deadhorn
Von Kaiser
 
Murloc Warrior
 
Hyjal
As a tank I have STA on my DN and speed on my Wrath. I only use the wrath on select fights, but it's definitely worth at least having it on a good pair. For other classes, yeah I can see putting speed on your very best pair, and the math above is pretty interesting.

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Old 11/30/06, 9:29 PM   #22
tunah
Von Kaiser
 
Gnome Mage
 
Eldre'Thalas
Originally Posted by Argrax
(math...)

I just threw this together and I may have omitted something important or screwed up my math but if I didn’t, than I find these results somewhat surprising.
Well, rogues get crit from AGI ;-) But as a ballpark figure, that does surprise me a lot. You could almost spend 8 seconds positioning for a static fight (note this time only counts if you can start DPSing as soon as you get there) and anything where you kill multiple mobs, or any movement it all, it looks like a no-brainer. Thanks for that! It's definitely going to be the way to go on my Heroism for mostly 5-20 man stuff.

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Old 11/30/06, 11:57 PM   #23
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
Run speed is a PvE enchant. I've been saying this for months!

I cannot even imagine playing a dagger rogue without it, too painful.

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Old 12/01/06, 12:00 AM   #24
• Wodin
Thoroughly Inebriated
 
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Troll Rogue
 
Mal'Ganis
Originally Posted by Zagzil
Run speed is a PvE enchant. I've been saying this for months!

I cannot even imagine playing a dagger rogue without it, too painful.
And if people inspected EJ rogues you'd see we have it to a man. It's been the best PvE enchant for a long, long time.

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Old 12/01/06, 12:01 AM   #25
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Only class run speed enchant isn't too good for is hunters. Because it doesn't stack with aspect, and most of the time aspect will do the job better than any speed boots enchant. Every other class I've played I had at least a spare set of boots with it on, or had it directly on my main set, for pve. For PvP, it's pretty much a mandatory buff unlike you like getting outrunned by people.

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Old 12/01/06, 12:45 AM   #26
Alcyon
Sick of Punch Out Titles
 
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Human Mage
 
Dath'Remar
I've had minor speed ever since I got my rank 7 PVP boots sometime in mid 2005 and I've applied it to every set of boots since. 7 stamina will never, ever be as good. I suggest it to everyone who gets a new set of boots and it's nice and cheap, too.

I suppose it will get beaten out by the stamina AND minor speed enchant in the expansion, though.

The number of situations being able to move a bit faster helps is innumerable. Especially for a mage who runs away a lot. :P

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Old 12/01/06, 1:04 AM   #27
mutagen
Don Flamenco
 
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Dwarf Priest
 
Proudmoore
I discovered this enchant relatively late and was instantly in love with it. It is the default enchant for everything that goes in the boot slot now and is trickling down to alts who don't have alternatives (talents, aspect, etc). PvP its great. PvE has more and more fights where it is very nice and even doing simple stuff like farming twilight cultists without it felt like molasses.

Yay!

Originally Posted by DeeNogger View Post
My two (not-so-informed) sents.

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Old 12/01/06, 1:36 AM   #28
Zalera
Piston Honda
 
Night Elf Druid
 
Hellscream
I've been using +5 spirit for a long time now, and I have absolutely zero problems with movement based encounters, nor have I ever. If I screw up my polarity on Thaddius or die to a deep breath on Sapphiron, it's going to be because I completely missed the effect and am way far out of position, not because I was barely paying attention and got moving two seconds slower than I should've.

I see movement speed as something that the player can make up for on their own, be it by making an attempt to just heighten your reflexes to such environmental things, or making a note that you're slow on something when you're learning the encounter so you pay extra attention to it, things like that. Meanwhile, there's nothing the player can do to make up for those extra stats, they're always going to be adding on.

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Old 12/01/06, 1:41 AM   #29
Taikero
Piston Honda
 
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Night Elf Rogue
 
Dalaran
Default enchant across both my characters since I got the recipe on my first character. Nothing's ever even come close to being as good as moving faster.

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Old 12/01/06, 1:48 AM   #30
rhyd
Gentleman of Leisure
 
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Pandaren Priest
 
Mal'Ganis
Count me as another fan of minor speed for pv(e/p); discovered it at lvl 20/21 or so when a 60 rogue looked at my (noob) gear, said "your gear sucks, follow me [to Deadmines]"

It's been the default enchant on my boots ever since.


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