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12/01/06, 1:45 AM
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#26
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Sick of Punch Out Titles
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I've had minor speed ever since I got my rank 7 PVP boots sometime in mid 2005 and I've applied it to every set of boots since. 7 stamina will never, ever be as good. I suggest it to everyone who gets a new set of boots and it's nice and cheap, too.
I suppose it will get beaten out by the stamina AND minor speed enchant in the expansion, though.
The number of situations being able to move a bit faster helps is innumerable. Especially for a mage who runs away a lot. :P
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12/01/06, 2:04 AM
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#27
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Don Flamenco
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I discovered this enchant relatively late and was instantly in love with it. It is the default enchant for everything that goes in the boot slot now and is trickling down to alts who don't have alternatives (talents, aspect, etc). PvP its great. PvE has more and more fights where it is very nice and even doing simple stuff like farming twilight cultists without it felt like molasses.
Yay!
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Originally Posted by DeeNogger
My two (not-so-informed) sents.
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12/01/06, 2:36 AM
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#28
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Piston Honda
Night Elf Druid
Hellscream
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I've been using +5 spirit for a long time now, and I have absolutely zero problems with movement based encounters, nor have I ever. If I screw up my polarity on Thaddius or die to a deep breath on Sapphiron, it's going to be because I completely missed the effect and am way far out of position, not because I was barely paying attention and got moving two seconds slower than I should've.
I see movement speed as something that the player can make up for on their own, be it by making an attempt to just heighten your reflexes to such environmental things, or making a note that you're slow on something when you're learning the encounter so you pay extra attention to it, things like that. Meanwhile, there's nothing the player can do to make up for those extra stats, they're always going to be adding on.
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12/01/06, 2:41 AM
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#29
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Piston Honda
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Default enchant across both my characters since I got the recipe on my first character. Nothing's ever even come close to being as good as moving faster.
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12/01/06, 2:48 AM
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#30
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Gentleman of Leisure
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Count me as another fan of minor speed for pv(e/p); discovered it at lvl 20/21 or so when a 60 rogue looked at my (noob) gear, said "your gear sucks, follow me [to Deadmines]"
It's been the default enchant on my boots ever since.
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12/01/06, 2:50 AM
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#31
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Bald Bull
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Originally Posted by Zalera
I've been using +5 spirit for a long time now, and I have absolutely zero problems with movement based encounters, nor have I ever. If I screw up my polarity on Thaddius or die to a deep breath on Sapphiron, it's going to be because I completely missed the effect and am way far out of position, not because I was barely paying attention and got moving two seconds slower than I should've.
I see movement speed as something that the player can make up for on their own, be it by making an attempt to just heighten your reflexes to such environmental things, or making a note that you're slow on something when you're learning the encounter so you pay extra attention to it, things like that. Meanwhile, there's nothing the player can do to make up for those extra stats, they're always going to be adding on.
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Try running down a tunnel when your flag carrier has it and you don't.
Or running away from someone who doesn't have it. Though in PvE, I have +5 spirit too except for Ossirian (off the top of my head).
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12/01/06, 3:33 AM
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#32
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Don Flamenco
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Originally Posted by Zalera
I see movement speed as something that the player can make up for on their own, be it by making an attempt to just heighten your reflexes to such environmental things, or making a note that you're slow on something when you're learning the encounter so you pay extra attention to it, things like that. Meanwhile, there's nothing the player can do to make up for those extra stats, they're always going to be adding on.
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What? You can't run 8% faster with "skill."
Try running behind a person and backstabbing them when they have minor speed and you don't. It's painful.
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12/01/06, 3:48 AM
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#33
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Piston Honda
Tauren Shaman
Burning Blade
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Originally Posted by Zalera
I've been using +5 spirit for a long time now, and I have absolutely zero problems with movement based encounters, nor have I ever. If I screw up my polarity on Thaddius or die to a deep breath on Sapphiron, it's going to be because I completely missed the effect and am way far out of position, not because I was barely paying attention and got moving two seconds slower than I should've.
I see movement speed as something that the player can make up for on their own, be it by making an attempt to just heighten your reflexes to such environmental things, or making a note that you're slow on something when you're learning the encounter so you pay extra attention to it, things like that. Meanwhile, there's nothing the player can do to make up for those extra stats, they're always going to be adding on.
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In theory, sure you can be good enough to make it but for people like me on a toaster, I need every little bit of help. Even if you got a good computer, wouldn't you say it's a good thing to get to places FASTER so you can start healing sooner? Just because you don't necessarily need it to stay alive doesn't mean it can't be an asset.
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12/01/06, 4:09 AM
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#34
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Von Kaiser
Night Elf Druid
Nordrassil (EU)
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I've considered putting it on my main boots (BF) a few times already, but never did it. I do have a spare pair of boots (PvP, the blue ones) with the run enchant on it, but I don't really use those (quite crappy compared to BF). I got me that spare pair for Twin Emps actually, but I figured that the 3.5% dodge on my BF is more useful on that fight than the 0% dodge on the PvP boots. I'd only end up arriving as first with 3.5% less chance to dodge the uppercut (i'm a dodgefreak). I'm no real fan of putting it on main boots since alot of fights require little or no movement, but after seeing some comments here I might give it a try.
Are you sure it doesn't stack with the hunter aura btw? I seem to remember my Itemrack automatically equiping my runspeed boots each time I got the aura.
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12/01/06, 4:26 AM
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#35
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Von Kaiser
Blood Elf Warlock
Garona (EU)
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Minor speed enchant saves you 8% of your time running. Everywhere. From bank to AH, corpse runs, gathering mats, running away from aoe, chasing enemies in Bg's. I still don't know why i'm the only playe rin my guild praising this enchant. Everyone still stick with +7 stam.
P.S : This enchant can be dangerous. Being the first to get out of the gluth tunnel and getting aggro is quite surprising ! :D
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12/01/06, 4:30 AM
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#36
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Super Macho Man
<>
Orc Shaman
No WoW Account
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Originally Posted by Gozul
Minor speed enchant saves you 8% of your time running. Everywhere. From bank to AH, corpse runs, gathering mats, running away from aoe, chasing enemies in Bg's. I still don't know why i'm the only playe rin my guild praising this enchant. Everyone still stick with +7 stam.
P.S : This enchant can be dangerous. Being the first to get out of the gluth tunnel and getting aggro is quite surprising ! :D
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I actually give our MT (one of the few people I think *should* have +7 sta) a head start on Gluth for exactly this reason.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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12/01/06, 4:31 AM
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#37
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Von Kaiser
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Its on all my boots except my tank boots--I'm torn between +stam and speed there. Is speed better than 7 stam on a tank? For every ossy, there's a vael.
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12/01/06, 5:08 AM
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#38
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Piston Honda
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Minor Speed is the only enchant I've used on boots in the last year on all my toons, seeing people put +7 stam on pvp blue/epic boots makes me sad :(
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http://ctprofiles.net/37645
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12/01/06, 9:19 AM
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#39
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Don Flamenco
Draenei Shaman
Magtheridon
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Originally Posted by mutagen
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DPS Yay
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12/01/06, 9:23 AM
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#40
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King Hippo
Orc Shaman
Blackrock (EU)
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Originally Posted by Gozul
Minor speed enchant saves you 8% of your time running. Everywhere. From bank to AH, corpse runs, gathering mats, running away from aoe, chasing enemies in Bg's. I still don't know why i'm the only playe rin my guild praising this enchant. Everyone still stick with +7 stam.
P.S : This enchant can be dangerous. Being the first to get out of the gluth tunnel and getting aggro is quite surprising ! :D
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The only way to let me change my foot enchant is to spec fleet footed in BC. Else I would feel crippled on my rogue. Btw I am one of the last to jump into the gluth tunnel. Go figure :D
P.S. I think fleet footet and this enchant might be very interesting: http://thottbot.com/beta?sp=27954
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12/01/06, 9:46 AM
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#41
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Piston Honda
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Originally Posted by mutagen
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That's beautiful! I'd put minor speed on my boots if I wasn't a tank, the stamina options are just way better. This way we get both :D
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12/01/06, 10:04 AM
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#42
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Don Flamenco
Murloc Warrior
Vek'nilash (EU)
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I have a second pair of Dreadnaughts with that enchant for 4hm
The cost of the new enchant is pretty horrible though. 8 shards is going to cost a lot now that we can't shred blues with the Disenchanter profession anymore :/
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12/01/06, 10:37 AM
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#43
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Mind the gap.
Malan
Tauren Shaman
No WoW Account
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Originally Posted by TL-Seria
The cost of the new enchant is pretty horrible though. 8 shards is going to cost a lot now that we can't shred blues with the Disenchanter profession anymore :/
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Make good friends with an enchanter who likes to run instances?
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12/01/06, 11:29 AM
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#44
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Von Kaiser
Night Elf Hunter
Dragonmaw
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Originally Posted by Pyros
Only class run speed enchant isn't too good for is hunters. Because it doesn't stack with aspect, and most of the time aspect will do the job better than any speed boots enchant.
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By "better job," you, of course, mean give a bigger speed boost to a Hunter. This is true; however, one shouldn't forget the very annoying - and many times lethal - part of getting dazed on hit while in Cheetah. There have been times during Razorgore fights where switching into aspect at the incorrectly estimated moment has gotten me killed (running into cleaves or mage AoE...game over.)
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12/01/06, 11:42 AM
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#45
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Mash in B
Clarence
Tauren Druid
No WoW Account
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I've used minor speed since I was a wee boy. A couple months ago when I was in a stam-whore phase I thought "well, I can just go travel form when I need to move fast." This was a mistake, and I'm back to the speed enchant.
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Inform your dealers and whores of my credit, and pour me a goddamned drink!
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12/01/06, 11:45 AM
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#46
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Don Flamenco
Murloc Warrior
Vek'nilash (EU)
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Originally Posted by Malan
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Originally Posted by TL-Seria
The cost of the new enchant is pretty horrible though. 8 shards is going to cost a lot now that we can't shred blues with the Disenchanter profession anymore :/
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Make good friends with an enchanter who likes to run instances?
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Yes exactly that's what you'll do, grind these instances over and over for shards.
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12/01/06, 11:47 AM
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#47
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Piston Honda
Blood Elf Paladin
Mug'thol
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Been using run speed exclusively on boots for two years now across all mains/alts. Sole exception is +5 spi on some priest boots for some static encounters (PW, etc.).
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12/01/06, 11:57 AM
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#48
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Piston Honda
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DPS Travel Time Break Point (s)
5m Fight 10m Fight
200 19.79 39.58
300 16.44 32.87
400 14.76 29.51
500 13.75 27.49
600 13.07 26.15
700 12.59 25.19
800 12.23 24.47
900 11.95 23.90
1000 11.73 23.46
I re-did the numbers to include the crit bonus (7/29) from agi which I forgot originally, the numbers are slightly less impressive as a result.
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12/03/06, 3:11 PM
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#49
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Piston Honda
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Originally Posted by mutagen
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I am extremely happy to see this. I've been an enchanter from the beginning and I still think it is the most powerful enchant in the game, PvP wise.
Even for hunters I cringe if I see people without it.
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12/03/06, 3:22 PM
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#50
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Von Kaiser
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Originally Posted by Gozul
Minor speed enchant saves you 8% of your time running. Everywhere. From bank to AH, corpse runs, gathering mats, running away from aoe, chasing enemies in Bg's. I still don't know why i'm the only playe rin my guild praising this enchant. Everyone still stick with +7 stam.
P.S : This enchant can be dangerous. Being the first to get out of the gluth tunnel and getting aggro is quite surprising ! :D
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Haha! I've done the exact same thing. Luckily our tank was looking and he grabbed Gluth back ASAP, but I got made fun of quite a bit because of it.
I love this enchant in PvE and after using it for such a long period of time I can't imagine trying to PvP without it.
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