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Originally Posted by Blackpatch
People are going to be doing this in their head, and doing most of it at level 70. It would have been kind of Blizzard to make the ratings come out such that 1% increases were nice round numbers of Hit Rating, Crit Rating etc. instead of things like 15.8 hit rating for a 1% hit increase at 70.
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Round numbers are easier to work with, but I would rather need 15.8 hit rating to get 1% to hit than need 16 hit rating. I am glad they started with even number at 60 and worked out scaling to 70.
Also, the UI mouseover makes seeing the benefit pretty easy without needing to do much math.
BTW, here are the formulas from wowikki, where L is q(L) = (L - 1)/(70 - 1), so q(L) is 0 at level 1 and 1 at level 70:
Dodge = 17.9 * q(L) ^ 3.11 + 1
WeaponSkill = 2.9 * q(L) ^ 4.21 + 1
MeleeHit = 14.8 * q(L) ^ 3.18 + 1
SpellHit = 11.6 * q(L) ^ 3.23 + 1
MeleeCrit = 21.1 * q(L) ^ 3.09 + 1
SpellCrit = 21.1 * q(L) ^ 3.09 + 1
MeleeHaste = 14.8 * q(L) ^ 3.18 + 1
SpellHaste = 14.8 * q(L) ^ 3.18 + 1
Defense = 1.4 * q(L) ^ 6.58 + 1
Parry = 30.5 * q(L) ^ 3.02 + 1
Block = 6.9 * q(L) ^ 3.48 + 1
Resilience = 38.4 * q(L) ^ 3.00 + 1