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Originally Posted by Kody
I just find it silly that it isn't a standardized value across all ratings to reach a percentage chance in that rating.
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I think the actual values were chosen for convenience for the itemization team. For the most part they match very closely with the StatMods reverse engineered by Hyzenthlei at level 60.
+8 Hit Rating (Spells), 1% Chance to Hit (Spells), StatMod: 8.00
+14 Crit Rating (Spells), 1% Chance to Crit (Spells), StatMod: 14.00
+10 Hit Rating (Melee), 1% Chance to Hit (Melee), StatMod: 10.00
+14 Crit Rating (Melee), 1% Chance to Crit (Melee), StatMod: 14.00
+13 Block Rating, 3% Chance to Block, StatMod: 4.33 for each % chance to block (Which equals 13.00 for 3%)
+12 Dodge Rating, 1% Chance to Dodge, StatMod: 12.00
+20 Parry Rating, 1% Chance to Parry, StatMod: 20.00
+1.5 Defense Rating, +1 Defense Skill, StatMod: 1.50
+2.5 Weapon Skill Rating, +1 Weapon Skill, StatMod: 3.00 for daggers, 2.30 for others.
Late Edit:
That's also why the few rare existing low level items with some of those stats are pretty skewed at the level you get them. If they weren't, they'd be heavily underitemized and would need other stats to compensate.