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Originally Posted by Shalas
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Originally Posted by Bury
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Originally Posted by Ultramagnetic
I don't think jumping produces a real elevation difference on the server side.
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Um, what? How would people jump onto objects/over things/around terrain/etc then?
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Collision detection is done clientside.
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As a couple of examples to go with this:
See: Overrated AQ hax. Hunter Stairway to Heaven hack on PTR.
The former is obvious, the second one is just hilarious. A few PTRs ago, some Hunters figured out that if you replaced the Trap model with a model of a Staircase, your client actually thinks that it's a staircase. Thus you could essentially walk into thin-air (that's what everyone else sees) and when objects beneath you despawn (BRD keg anyone?), you maintain elevation. Thus you could lay another trap and just keep on walking in mid-air.