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Old 12/04/06, 3:47 AM   #16
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
Originally Posted by Eej
The former is obvious, the second one is just hilarious. A few PTRs ago, some Hunters figured out that if you replaced the Trap model with a model of a Staircase, your client actually thinks that it's a staircase. Thus you could essentially walk into thin-air (that's what everyone else sees) and when objects beneath you despawn (BRD keg anyone?), you maintain elevation. Thus you could lay another trap and just keep on walking in mid-air.
Heh, and bad Gnauren (aka Bemoliph at the time on the PTR) for using the technique in public resulting in others figuring it out how it was done. Technique was actually about 4 months older than that but my druid has had a couple stacks of Dark Iron Ale for a long time. Best stuff ever I will say for machinimas.

I need to do something useless.

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Old 12/04/06, 6:49 AM   #17
Zagzil
Don Flamenco
 
Undead Warrior
 
Korgath
I guess it's kind of ironic that I know this, but a while back when the jump-logout exploit worked I did a bunch of testing, apparently mobs and their abilities aren't affected by the Z-axis.

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Old 12/04/06, 7:03 AM   #18
Tanoh
Piston Honda
 
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Undead Mage
 
Earthen Ring (EU)
Originally Posted by Zagzil
I guess it's kind of ironic that I know this, but a while back when the jump-logout exploit worked I did a bunch of testing, apparently mobs and their abilities aren't affected by the Z-axis.
A good example of this is in Hearthglen in WPL where you have to go scout a tower. There's probably a lot others too, but I remember this one as I did it a few days ago with an alt.

Basically you run in and aggro the two elite Paladin mobs at the entrance and then run up the tower (standard tower object with a spiral staircase around the wall), even when you're at the top and they are at the stairs, they can hit you. :)

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Old 12/04/06, 9:31 AM   #19
Bury
Mr. Sandman
 
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Blood Elf Priest
 
Mal'Ganis
Originally Posted by Shalas
Originally Posted by Bury
Originally Posted by Ultramagnetic
I don't think jumping produces a real elevation difference on the server side.
Um, what? How would people jump onto objects/over things/around terrain/etc then?
Collision detection is done clientside.
Ah okay. My bad.


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Old 12/04/06, 9:33 AM   #20
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Tanoh
Originally Posted by Zagzil
I guess it's kind of ironic that I know this, but a while back when the jump-logout exploit worked I did a bunch of testing, apparently mobs and their abilities aren't affected by the Z-axis.
A good example of this is in Hearthglen in WPL where you have to go scout a tower. There's probably a lot others too, but I remember this one as I did it a few days ago with an alt.

Basically you run in and aggro the two elite Paladin mobs at the entrance and then run up the tower (standard tower object with a spiral staircase around the wall), even when you're at the top and they are at the stairs, they can hit you. :)
Another good example is Razorgore's room. I had some mobs chasing me and I cleverly stood on the exact edge of the platform waiting for them to come to me maximize the distance between me and them, was quite surprising when they started hitting me from below!

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