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Old 12/03/06, 2:04 AM   #16
Falk
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Falk
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Originally Posted by Praetorian
And, on topic, yes, I think it's typical for all the reasons noted. On our end, we're basically taking the rest of the month at least off from organized raiding after this timer, and may return to dick around with the new talents/skills in a high-end raid setting in January. People have exams, a lot of professionals have a heightened workload because of the missed days due to the holidays, and before long people will start flying home to family and shitty internet connections and old laptops. No point in trying to force anything at this stage of the game, I figure. Most of us are looking forward to the break, honestly.
Darn, how close were you guys to KT? If that's public information.

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Old 12/03/06, 2:53 AM   #17
♦ Praetorian
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Mal'Ganis
Originally Posted by falkon2
Darn, how close were you guys to KT? If that's public information.
I wouldn't quite use the past tense. We want to kill him within the next two days. We haven't wiped prior to phase 3 in ages, but we never make it to phase 3 in adequate shape to finish the job. If we kill him, great. If not, oh well.

Honestly, our current situation is largely a matter of choice -- a choice not to recruit with the expansion around the corner. That's pretty much why our progress slowed so much right around Labor Day. A number of people quit to focus on school as the summer ended, others had various RL circumstances come up, and then Naxx has taken its usual toll in terms of burnout over the months, and we've gone from a guild based on a model of ~80 raiders who average 60% attendance to having ~60 raiders who still average 60% attendance. That means that every day is a roll of the dice, and has been since mid-September or thereabouts. Sometimes we'll have a pro group and a half-dozen people waiting to get in, and we'll kill 9 bosses in 4 hours. Sometimes we'll have 3 priests and 3 mages show up when we want to do Gothik, or 13 healers when we want to do Sapphiron, or 30 people total, and we won't be able to do much of anything. Kel is tricky when you have 15 melee classes and 3 mages sometimes, and so forth. And thus progress has been like pulling teeth.

Frustrating in the extreme, but the general internal consensus has been that we'd rather tough it out and keep our existing structure going into the expansion, than invite now and find ourselves with a glut of players in two months. Mostly off-topic, but I figured I'd respond since I get people asking me about this a lot.

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Old 12/03/06, 3:40 AM   #18
Kalman
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I'll just post from the opposite perspective of Gurgthock's; we chose deliberately to recruit to finish the existing content, without worrying about the expansion, assuming that simple attrition would be enough to get us back down to xpac raiding numbers; essentially, planning for today and letting tomorrow take care of itself. As a result, we've had such interesting things as a warrior who's tanked Kel'thuzad and 4H, but hasn't ever seen Thaddius die.

It's helped us avoid calling raids, but it probably will lead to long terms problems down the road. But, that's down the road - in the meantime, just like Gurg/EJ, our goal is to kill him in the next two days, before the patch and the holidays turn everything into pain.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

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Old 12/03/06, 3:50 AM   #19
Footspeedy
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Illidan
speaking as a guild that dropped kt on a friday, we did have to make a small recruitment push to finish naxx off, it wasn't THAT big tho (4~ people), a main thing that really helped tho is several people who had retired or had to sell there accounts for finicial reasons (2 broken cars and 1 college tuition lewl) came back when called upon and really, really showed up. How many guilds can say that they had a former ALT ROGUE in bwl/mc/some aq i think gear make #1 on a kt kill (COMBAT DAGGERS FTW).

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Old 12/03/06, 4:14 AM   #20
Warstehgnome
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Troll Druid
 
Skywall
Originally Posted by Tiburon11
LOL...I never thought I would have seen a defiance player on these boards..
Hey if you know warsn, and all skywall does, you know I'm a wealth of knowledge, and where would I get that knowledge if not for these boards? Anyway, thanks for your responses guys, I mean I wish I had some say, and could do something about this attrition, but it seems, that its going to be rocky seas until the xpac. Maybe we'll never see thaddius, 4h, or Kel fall down and give us loot, but its 4am, and I'm ready to admit, it was a good 1.0 session.

Thanks for the responses again.

Long-time Tankspot.com member Wars

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Old 12/03/06, 4:24 AM   #21
Falk
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Falk
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Originally Posted by Praetorian
I wouldn't quite use the past tense. We want to kill him within the next two days.
Ah, okay... I misinterpreted the phrase 'this reset'; didn't mean to imply anything. Best of luck!

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Old 12/03/06, 4:28 AM   #22
Shush
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Happened last December, has happened every December I can think of while MMO'ing.

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Old 12/03/06, 4:31 AM   #23
Masq
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I believe its semi typical. As the burnout goes, we've recently had a warrior, and 2 priests leave within the past 2 days.

We've even tried recruiting, but we simply arent able to get the right quality people. We've tried the recruitment forums, but its so damned hard to find people that are truly interested in raiding. We couldnt even recruit/transfer in a rogue that would have 100% raid priority. Sad too, because we had KT 27-40% almost a dozen times now. We've got Loatheb/Sapphiron to do this week, which we will hopefully finish off KT tomorrow. But I fear if we don't do it this week we won't kill him pre-tbc due to reasons outlined above.


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Old 12/03/06, 4:50 AM   #24
Kody
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Night Elf Rogue
 
Kilrogg
We're in a similar position to EJ. We've pretty much come to the decision that we'll only raid 3 days a week from here out - whether we clear the zone or not - and break for the rest of the week. Recruiting at this point for us is simply a bad idea, we have a solid core of raiders to go into the expansion with. If we need to recruit once we reach 70, then we will, but until then I think we're done recruiting unless it's good friends from other guilds that show interest.

It's a nice break after such a long grind of raiding in Naxx - as much fun as the zone is, it still gets stale after a while and becomes more of a chore than anything else. I do think some of the burnout can be credited to the expansion, however, and I can't really blame people that would rather break until the expansion for those reasons - I'm in beta and loving every minute of it so far; the content is all fun and the Heroic mode/Karazhan encounters are all very challenging.

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Old 12/03/06, 5:47 AM   #25
Bekah
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Mal'Ganis
You know that 17 page Rebirth recruitment thread on the Skywall boards? It's because we're having difficulty putting out 38 players +2 apps on a semi regular basis. Much as the few trolls hate us, it's spawned us a noob app zerg and at this point we're not getting terribly picky about the gear on who we take to trials. We just cut a day from our raid schedule because we can't even run BWL with the numbers we get on most Fridays. The people laughing at us spending a month on Thaddius? 4 week ago we got our first look at him. 3 weeks ago we got to spend about 3 raid nights working on him. Had a lot of dc problems. (Go figgure) 2 weeks ago we had 2 hours on him. Last week we called off for Thanksgiving. This week we've cleared everything but Abom wing, but depending on our number counts on Sunday/Monday we may be lucky to get 2-3 hours on him.. half of which will probably be relearning the encounter since we haven't seen it in 2-3 weeks. It's not exactly weeks of solid attempts. It's brought progression to a grinding halt. Nothing we can do really- at the height of our guild population we had 60 raiders in guild total, we've never had a night with more than 48 members online.

1) Our server sucks for recruitment. Even Alliance side. I don't even want to think about the problems you folk must be having. We've literally imported a third to half of our current solid raiders.
2) Holidays sucks for raid schedules. Last winter we saw similar problems although, at that time, it pretty much collapsed our raiding for 5-6 weeks over the stretch of mid Nov-early Jan. A lot more of our player base then was semi casual. Even now we only had one raid night in the raid-lock week that Thanksgiving fell and we're looking at another week to two weeks at Christmas/New Years. Plus we're generally having more people who have parties and family to deal with so overall attendance is slightly down. IF this year follows like last year, we'll have plentiful recruitment in mid-late January as folks get back into the game (especially with the expansion dropping then). Just gotta buckle down and survive until then.
3) The Expansion sucks for raid guilds. Not in an immediate sense of ooooooh my gawd we all suck afterwards- but in the very real sense that everything is getting reset and absolutely nothing you pick up between now and drop date is going to matter. There's a big portion of gamers who play for that sense of progression through gearing- and those players have a difficult decision- keep raiding with no sense of progression? Or spend time with the family and come back when the expansion drops? The exodus has been large enough that it's fairly reasonable to assume that they will eventually be able to get back into a good raiding guild post expac, most guilds are recruiting afterall.

Lump it all together and you've got a nasty cocktail this holiday season for raiding.

General advice: Keep your guild together. Defiance has a recognizable name and despite the trolls you're the furthest progressed horde guild on server. Apps identify you by your name and progress. It's why people fight so hard for server first, second, or third (And frankly, why it's so easy for us to not care about server firsts. When you're 2-3 bosses ahead of the next guild down it's easy to be detached from the race.). Name recognition sells and by the end of this all you may have is your name recognition.... but that's enough. Nightwind survived on name recognition alone for 4 months but couldn't pull it together at the end. From the expansion drop date until the first burst of raiding- guild "positions" will be frozen in the race. You can reasonably call yourself the top progressed horde guild on skywall until probably march (assuming somoene doesn't pull ahead at the last moment) at which point you'll have to start killing raid bosses again to prove it. Being the top guild = more apps, and better quality apps. Keep raiding what you can, keep what raiders you can... and muddle along with the understanding that all you have to do is survive until January 1. Pure momentum will keep people involved from Jan 1 to the drop date.

4-6 weeks of survival gets you the prize- a guild to level in and only rebuilding through recruitment if necessary for the expansion.

Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts.

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Old 12/03/06, 7:51 AM   #26
Oaklin
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Night Elf Druid
 
Aman'Thul
Blizzard's delay of the patch to January pretty much ensured that many guilds would have terrible manning problems in November and December. If your guild didn't pre-recruit prior to feeling a shortage, its probably too late now, short of drastic action like a merger. Now isn't really the time to burn any bridges - continue to raid if your guild is able and willing, do some PvP after Tuesday's patch, or take a break or something.

Btw, I'm glad to see that my guild was in good company when we decided to slow/stop recruitment in consideration of TBC - we did recruit a few guys after the postponement announcement, but we still had those undermanned weeks (thankfully mostly over now) where it was amazing we actually managed to kill Naxx bosses.

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Old 12/03/06, 9:01 AM   #27
Vhex
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December was always fun in EQ. Half the time we just called off raiding altogether and said go have fun and come back in January. Was always fun to see what guilds fell apart because they didn't realize how much of a shitty month December is for a large portion of gamers. We even once considered forming a "December alliance" in the later years of EQ since every high end guild would only be able to field like 20 members out of the normal 60+.

Everytime a raid is called because not enough people are online I die a little on the inside but I've been through it enough times to know that come January it'll eventually bounce back. And with TBC around the corner, we'll have another 20 people suddenly show up who haven't logged on in 5 months.

They'll quit again a month later but at least I'll have someone to talk to as I'm power grinding at 4 AM. Must be first BE paladin to 70. 8(

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Old 12/03/06, 9:06 AM   #28
Mosh
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Undead Warlock
 
Al'Akir (EU)
Originally Posted by Vhex
And with TBC around the corner, we'll have another 20 people suddenly show up who haven't logged on in 5 months.

They'll quit again a month later but at least I'll have someone to talk to as I'm power grinding at 4 AM. Must be first BE paladin to 70. 8(
Speaking of this, how many of you can recognize this? We've got tons of people who "cba" anymore, normally we field 35, maybe 40, on raid nights. I suspect once BC hits, with all the people returning from months ago, we'll have 50-60 if not more on every night. How do other guilds deal with this? Do people jump straight back in where they were, or is there some sort of setback/penalty for having been gone?

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Old 12/03/06, 9:12 AM   #29
Ghstmarauder
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<TG>
Arthas
Yeah, i've seen quite of a few of my guildies quit or take a break till expan. I guess we aren't feeling it as bad considering all the cross server transfers that keep coming in to replenish us. Though our server's practically dead with the fact that attrition has basicly killed two horde guilds beneath us, allowed for applications which i'm thankful for but with only two guilds now that raid that can do naxx, let alone kill twin emps, is something that saddens me to consider all the good guilds we had before our server came a graveyard due to the paid transfers.

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Old 12/03/06, 10:10 AM   #30
Bekah
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Mal'Ganis
Originally Posted by Mosh
Speaking of this, how many of you can recognize this? We've got tons of people who "cba" anymore, normally we field 35, maybe 40, on raid nights. I suspect once BC hits, with all the people returning from months ago, we'll have 50-60 if not more on every night. How do other guilds deal with this? Do people jump straight back in where they were, or is there some sort of setback/penalty for having been gone?
We have a Guild Toy rank that's, essentially, for the folks who have been very dedicated to the guild in the past but can't raid or want to be very very casual for an extended period of time (different than inactive which always has an expected return to 100% date). People have to have left raiding on excellent terms and be only playing rarely and not raiding with anyone on a scheduled basis. It's on a case by case basis and a privilege rather than a right. We extend the offer rarely to folks in the process of leaving, it's not generally asked for.

We also have an inactive rank for folks who are owned by some specific event for some specific time frame- One mage went inactive for 4 weeks because she was being transfered to a training location for a new job and is limited in her ability to raid. Of course she decided to take her computer with her and still has excellent attendance lol. But that's what it's for- in the hospital, job training, new baby, moving, wife aggro for 2 weeks, etc.

Other than those ranks we only have full time raiders in the guild. If you don't fit into one of those categories, when you leave the guild- you're gone. Just not raiding as a member isn't really an option. We don't have set attendance requirements, but when you've got 45 raiders in the guild, the guy who only shows up for 2 nights a week sticks out like a sore thumb.... and they tend to leave quietly.

So I'm not expecting a massive influx of folks come TBC. I expect a lot of apps- maybe even apps from folks who've had to leave over the 3-6 months or so to go more casual- but we can pick and chose through them for class balance at the 25 man cap. The folks who've stuck with us through it (including our new recruits) are our priority. We've opened up class swaps to anyone serious about it with no concerns for balance as long as they let us know before tbc drops (so we can balance new recruitment on it) which means we're likely to have mages coming out of our ears in the end, but we'll deal with that when it comes.

As far as I'm concerned, the penalty is having to go back through the application process and possibly being turned down for class balance. Don't stick with us to the bloody end? Don't come knocking on our door if you're warlock #10 who wants to be leet in the expac.... positions 1-9 have already been filled by the folks who were loyal.

Those of you who volunteered to be injected with praying mantis DNA, I've got some good news and some bad news.
Bad news is we're postponing those tests indefinitely. Good news is we've got a much better test for you: fighting an army of mantis men.
Pick up a rifle and follow the yellow line. You'll know when the test starts.

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