Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 12/05/06, 11:13 AM   #1
Keltan
Casual
 
Keltan's Avatar
 
Orc Hunter
 
Mal'Ganis
--------------------------------------------------------------------------------
- World of Warcraft Client Patch 2.0.1
--------------------------------------------------------------------------------

The latest patch notes can always be found at
http://www.worldofwarcraft.com/info/...v/implemented/

Looking for Group Interface Tool

A new Looking For Group tool designed to assist players in finding groups for
instanced dungeons and quests will now be available. This interface gives
players the option to be added to a pool of other players also looking for a
group, as a means to expedite the process. In addition, players will also be
able to search for additional members in situations where they have a group
and are simply looking to find more players.

For a complete overview of this new interface, please take a moment and read the
information contained on our comprehensive Looking for Group preview.

http://www.worldofwarcraft.com/burni...gforgroup.html


General

- All players will have their talent points reimbursed and will have access to
new talents throughout their trees; this includes the 41-point talents. Several
new abilities have also been added for all classes.
- All pets will now receive a percentage of their master's armor, spell damage,
spell resistances, attack power, and stamina.
- Low-level spells cast by high-level players will receive smaller bonuses from
+healing and +spell damage.
- HoTs, DoTs, and channeled spells have been re-balanced to receive a more
appropriate (higher) percentage of +spell damage and +healing.
- HoTs from different sources will now stack (i.e. multiple druids can cast the
Rejuvenation spell on 1 target).
- New item property "Resilience" has been introduced. Resilience reduces your
chance to be the victim of a critical strike, and reduces the amount of damage
critical strikes do to you.
- Weapon Skill now does the following:
- Weapon skill will no longer reduce the percentage damage lost due to
glancing.
- The player will gain 0.1% to their critical strike rating per weapon skill
against monsters above their level.
- When casting a buff on a low level target, the appropriate rank of the buff
will automatically be applied.
- In PvP, Crowd Control effects will last no longer than 12 seconds instead of
the full duration, with a chance of a heartbeat resist.
- Players will no longer lose faction when under the influence of "Mind Control"
or the Gnomish Mind Control Cap.
- Several improvements have been made to the Macintosh client, including support
for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8 or higher.


PvP

- Honor System Revamp
- Current honor totals have been reset.
- Players may display their highest lifetime rank title (accessible from
character sheet).
- Honor points earned each day may now be spent as a form of currency.
- Check the PvP tab of your character sheet to see your honor information.
- PvP rewards are no longer unique.
- Marks of Honor earned from battlegrounds are no longer turned in for
reputation or honor. They are now used in addition to honor points in order to
purchase rewards.
- Two New Arenas are now available in three different modes.
- 2v2, 3v3, and 5v5 matches
- Players may queue up at Goblin NPC's in Stormwind, Ironforge,
- Orgrimmar, Undercity, and Gadgetzan


Druids

- The talent "Swiftmend" will now include bonus healing from the talents
"Improved Rejuvenation" and "Empowered Rejuvenation".
- "Feline Swiftness" has been renamed "Feral Swiftness". Dodge % increase now
also applies to Bear and Dire Bear Forms.
- "Improved Moonfire" has been reduced to 2 ranks, for a 5/10% bonus.
- "Insect Swarm" has had damage on all ranks increased. Mana cost of ranks 1,3
increased. Mana cost of ranks 4,5,6 decreased.
- "Nurturing Instinct" now grants the benefit at all times, but the bonus has
been reduced to 25/50% of Strength.
- "Omen of Clarity's" duration has been increased to 30 min.
- "Improved Starfire" has been renamed to "Celestial Focus". It now also
increases the chance to resist pushback when casting Wrath by 25/50/70%.
- "Blood Frenzy's" benefits have now merged with "Primal Fury".
- "Improved Leader of the Pack" has been reduced to 2 ranks for 2/4% total
health healed.
- "Pounce" no longer requires the druid to be behind the target.
- "Barkskin" is now usable while stunned.

Hunters

- Traps can be set while in combat, but require a 2 second arming time.
- "Auto shot" will be automatically enabled if the Hunter steps out of melee
range while in combat with target.
- 1 Agility will now grant 1 Ranged Attack Power.
- "Auto shot" is now reset when casting Aimed Shot.
- "The Beast Within's" Bonus damage caused has been reduced to 10%, but now also
reduces the mana cost of all spells by 20%.
- Freezing Traps will now cancel combat when cast.

Mages

- "Frost Nova" (Water Elemental Spell) has now been renamed "Freeze".

Shaman

- Shaman with the appropriate talent spec are now able to dual-wield.
- Self-weapon buffs such as Windfury Weapon can be applied to both main and
off-hand weapons.
- Rockbiter's weapon functionality has been changed. It is now a damage proc
instead of a flat attack power bonus.
- Windfury Weapon and Rockbiter Weapon enchantments will only benefit the weapon
with the enchantment on it.


Warlocks

- The range of "Drain Life" and "Drain Mana" spells have been increased.


Warriors

- Rage generation from dealing damage has been normalized.
- All Rage awards are averaged with our expected rage per swing (adjusted for
weapon speed).


Items

- The "Far Sight" effect has changed so that the camera now zooms in to a
distant location, rather than instantly showing the distant view. This also
affects the items: Ultra-Spectropic Vision Goggles, the Ornate Spyglass, and the
Hunter ability "Eagle Eye."
- Spells can now require either a totem item or a totem category item to cast a
spell. This means that the Enchanting Rods now count as all of the lower level
enchanting rods as well, so you only need a single enchanting rod instead of all
six. This also means that "Finkle's Skinner" now counts as a Skinning Knife.
Several weapons that are picks have been flagged as counting as a Mining pick as
well.
- Items that give bonuses, such as critical strike percentage, have been
modified to adhere to a combat rating system.
- All current items will provide the exact same benefit from ratings at level 60
as they provided before the ratings system.
- Thrown weapon items no longer stack, but use durability instead. One unit of
durability is lost per throw, and these items can be repaired.
- The tool tip for the Great Staff of the Guardian now shows the proper increase
of 28 to the party spell critical rating.
- Items that are useable from player inventory with a cooldown will now update
the cooldown in real-time.
- Players will no longer be able to sell the "Blue Skeletal Horse" to vendors.
- The damage Proc from the item "Misplaced Servo Arm" will no longer break the
Rogue ability "Gouge".
- The "Skull of Impending Doom" has been changed and will now increase run speed
by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and
drains 60% of your maximum mana for over 10 seconds.
- The Backfire effect on the "Net-O-Matic" will no longer break on damage.


Professions

- All of the profession-made items that have been created up to now have been
given proper stats based on the current expansion item level progression table.
- Most of the items made by Tailoring/Leatherworking/Blacksmithing have had
their creation time reduced. Now the cap on time required to make an item in
those professions is based on quality and level.
- New Max times required.
- Level 31+ Green Items at least 8 sec
- Level 31+ Blue Items at least 15 sec
- Level 31+ Purple Items at least 25 sec
- Skill level now determines what items you can disenchant.
- Skill 1= Level 1-20
- Skill 25= Level 20-25
- Skill 50= Level 25-30
- Skill 75= Level 30-35
- Skill 100= Level 35-40
- Skill 125= Level 40-45
- Skill 150= Level 45-50
- Skill 175= Level 50-55
- Skill 200= Level 55-60
- Skill 225= Level 60-65
- Players will no longer lose an item when attempting to disenchant on a boat
when the loading screen appears.


User Interface

- Meeting Stone gossip options have been removed from Innkeepers in preparation
for the new LFG system.
- LFG/LFM UI
- Tips have been added to Loading Screen tips and new player tips
- Meeting Stones now function similar to a Warlock Summon spell.
- Players select party member to be summoned and right click the stone. A
second party member then clicks the portal to summon.
- Enchanting UI has been vastly improved.
- Raid UI now supports frame for Main Tank.
- Spell Alert (Enemy Cast bar)
- Defaults to off
- Enabled through Interface Options
- Displays targeted enemy's cast bar when they are casting.
- May also be displayed with "V" key functionality.
- Auto-loot may be enabled with just one click in the Interface Options.
- Character sheet UI now displays more precise melee, ranged, and spell stats.
- Players can now cast item targetable spells on items that are in your action
bar. For instance you can cast feed pet and have the food you want the pet to be
fed in one of your action bars.
- Semi-charged items can no longer be placed in the Auction House.
- A knowledge base has been added to the in-game UI.
- Searchable database of FAQ's and common support issues.
- Keyrings have been expanded to hold more key-type items and will now size
dynamically for the number of keys in possession.
- The Hunter ability, "Mend Pet," will now turn red when a pet is out of range.
- Players will now be able to disable ability messages in the floating combat
text.
- Players will now be able to scroll down their ignore list if it extends beyond
one page.
- The tooltips for the Show Dispellable Debuffs and Show Castable Buffs options
will now specify they only apply to raid pullout groups.
- Significant changes have been made to User Interface customization.
- For specific details, please visit
http://forums.worldofwarcraft.com/th...36975623&sid=1.


Bugs

- The Rend Blackhand arena event in Upper Blackrock Spire will now properly
reset after a wipe.
- Players will no longer resurrect with low mana and health if they died and
released on a Zeppelin or Ship.
- Fixed an issue where effects with 100% chance to be applied were being
resisted.
- Fixed an issue where high level players were not being properly credited the
right amount of faction reputation.
- Party members will now be properly credited for completing the "Dead Man's
Plea" quest when a totem or pet gets the killing blow on Baron Rivendare.
- Slowing abilities and spells will no longer decrease the speed of a player
when traveling by Gryphon.
- Fixed an issue where players were re-taining talent based abilities even after
re-training.
- Fixed an issue where the Warlock spell "Shadowburn" was improperly consuming
two Soul Shards.
- Fixed an issue where players were unable to click on anything if they had any
add-ons installed.
- Fixed an issue where players were able to use "Mana Burn" on mobs and players
without mana.
- Fixed an issue where spells that proc while a player was standing would not
proc if they were sitting or lying down.
- Fixed many interface overlapping graphic issues.
- Fixed an issue where Seal of Justice (Rank 2) will now refresh with melee
strikes.
- Blood Elf mobs in Azshara will now have the correct model.
- Fixed an issue where a spell with two procs would be reflected and one of the
procs would still hit the player that reflected the spell.
- Fixed an issue that was putting Hunters back into combat when they have the
"Spirit Bond" Talent or have the Cryptstalker set bonus.
- Fixed an issue where players were being awarded the wrong item when double
looting a corpse under the master loot option.
- Fixed an issue where players interrupted while casting would have a longer
cast time than normal.
- Fixed an issue where players could not see enchants when inspecting another
player.
- Fixed an issue where extra attacks from "Windfury Weapon" would not proc
"Flurry" when they crit.
- Fixed an issue where players that were killed in freezing traps would be stuck
there until releasing.
- Fixed an issue where Warlocks were able to despawn a pet to gain a free "Soul
Shard"in the Battlegrounds.
- Warrior "Shield Slam" and "Shield Bash" will no longer trigger a proc from an
equipped weapon.
- Fixed an issue where players were able to consume a Mana Emerald at full mana.
- The totem, "Wrath of Air," will no longer be useable in "Ghost Wolf" form.
- Fixed an issue where Warrior "Battle Shout" was causing too much threat.
- Fixed an issue where computers with ATi video cards were sometimes having
problems when displaying a certain texture.
- Fixed an issue where the Warlock spell "Death Coil" gained double the benefit
from the talent "Shadow Mastery".
- Player pets will no longer attack CC'ed targets while in Passive mode.
- "Prayer of Spirit" will no longer cast on the user if there is no other target
selected.
- "Lightning Shield" will now have the appropriate cool-down time between uses.
- Fixed an issue where materials were being consumed if a player logged out
before an enchantment had finished being applied.
- The Hunter, "Auto Shot," ability will no longer activate on resurrection.
- Fixed a bug where "Inner Focus" was not being consumed when using "Mind
Soothe."
- Fixed a bug where Rogues were able to use the ability "Ghostly Strike" when
not facing their target.
- Warlock pet dismiss sounds will now play properly.
- Fixed an issue where Fist weapons were sheathing improperly.
- Bags will no longer overlap the Bank UI when the game window is resized.
- Players will no longer be able to whisper to enemy players in Battlegrounds.
- The Skeletal Gryphon ride for the Eastern Plaguelands PvP event will now fly
at its correct speed.
- Players will no longer be able to jump onto the top of the Dun Baldar Fortress
in Alterac Valley and get behind the terrain to attack other players.
- Shapeshifting will now break "Nogginfogger Elixir" effect.
- You will no longer die when Feign Death is finished channeling.
- "Scatter Shot" will now properly do damage even if the target is immune to the
confuse effect.
- "Aspect of the Cheetah" will now properly trigger with absorbed damage.
- Casting a lower rank polymorph on a target that is already under the effect of
a higher rank will cause an error message and not consume mana.
- The talent, "Master of Elements," will now properly proc off of totems.
- Players will no longer be attacked by same faction guards when using mind
control on an enemy player to attack.
- "Vanish" will now properly un-target the Rogue from the attacker when the
attacker is in the same party.
- The talent, "Improved Chain Heal," will now properly add to the base healing
done.
- "Healing Wave" Ranks 11 and 12 will now benefit from the Shaman talent,
"Healing Way."
- "Improved Curse of Agony" will now properly increase the base and spell power.
- Warlocks will now be properly credited a Soul Shard from their pet when they
take a flight path.
- Warlocks will now be properly credited a Soul Shard from their pet when they
are dead at the end of a Battleground match.
- Warlocks will now be properly credited a Soul Shard from their pet when they
enter an Arena.
- Casting "Dark Pact" after exiting combat will no longer put you back in
combat.
- The tool tip for the "Great Staff of the Guardian" now shows the proper
increase of 28 to the party spell critical rating.
- Several Chest spawns in Dustwallow Marsh will now properly spawn above ground.
- Items that can give +Stamina/Intellect from random suffixes will now properly
apply while dead.
- "Beastmaster's Gloves" will now give the proper 2% crit chance for Hunter
pets.
- Fixed a bug where you can end up with overlapping bags after resizing the
window.
- Various graphical errors will be noticeable while viewing maps.

Mac

- Added support for Multi-Threaded OpenGL on Intel Macs running OS X 10.4.8
or higher. Depending on hardware, scene and graphicalsettings, this can raise
frame rates up to a factor of 2X.
- Improved video hardware detection and default settings, especially with
Intel video.
- Vertex Animation Shaders have been disabled for systems with Intel video.
- Improved iTunes key-binding feature for smoothness and track name display.
- Fixed a bug where Tutorial Tips would not be marked as viewed correctly
on PowerPC Macs.
- Fixed a rare crash bug in the audio code.
- Improved support for Weather Shaders.
- Added support for changing the mouse sensitivity in WoW. Previously, the
Mac version ignored the value from the slider in the Interface Options dialog.
 
User is offline.
Reply With Quote
Old 12/05/06, 11:22 AM   #2
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
Wow, inbuilt spellalert, enemy cast bar. I'm guessing it only applies to PvP though? It'd be very very sweet if it worked everywhere. I'd kiss Blizz then. Now if we could get an inbuilt itemrack!

And what? No rampage fix on this patch? :D
 
User is offline.
Reply With Quote
Old 12/05/06, 11:24 AM   #3
 zirky
Piston Honda
 
Orc Death Knight
 
Kargath
The patch notes don't look like they have changed a bit since their initial "release"
 
User is offline.
Reply With Quote
Old 12/05/06, 11:26 AM   #4
Abaxial
Piston Honda
 
Gnome Rogue
 
Lothar
yeah i patched before going to work today and I already had all but 3mb of the patch pre-downloaded from earlier in the week. Seems like whatever this is was done earlier than they made it seem.

 
User is offline.
Reply With Quote
Old 12/05/06, 11:30 AM   #5
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by zirky
The patch notes don't look like they have changed a bit since their initial "release"
Why would they do that? It would very idoitic to release a patch that hasn't been on the PTR, all they changed from the notes listed above is a few talents and renamed a Mage pet's spell ;).

DK - Ashbane Failure is the condiment that gives success its flavor.
 
User is offline.
Reply With Quote
Old 12/05/06, 11:30 AM   #6
Chiquihuite
Piston Honda
 
Undead Warlock
 
Cenarius
There are some changes, but not very many. I love how the only listed mage change is so amazingly typical =P

"Mage Armor now has another new, unique icon." err... "Frost Nova(Water Elemental) has now been renamed Freeze."

"They're Dragon Kill Points; not Dragon Feed Points"
 
User is offline.
Reply With Quote
Old 12/05/06, 11:34 AM   #7
Jubling
Piston Honda
 
Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by Chiquihuite
There are some changes, but not very many. I love how the only listed mage change is so amazingly typical =P

"Mage Armor now has another new, unique icon." err... "Frost Nova(Water Elemental) has now been renamed Freeze."
That one is actually pretty useful, since it lets you cast it with a macro, while /cast Frost Nova would always have tried to cast your own Nova.
 
User is offline.
Reply With Quote
Old 12/05/06, 11:35 AM   #8
Raiste
Piston Honda
 
Draenei Shaman
 
Cenarion Circle
well I think the mage change is pretty significant as I believe renaming the spell made it so that we can cast the WE nova while casting our own spells. Otherwise yep same old same old. I'm surprised they didn't bring the talent changes for things like TBW and Crusader Strike up to the current beta build though.
 
User is offline.
Reply With Quote
Old 12/05/06, 11:40 AM   #9
Itto
Piston Honda
 
Rugal
Tauren Hunter
 
<Quit.>
No WoW Account
They did for TBW.
-
Barf, misread, sorry.
 
User is offline.
Reply With Quote
Old 12/05/06, 11:43 AM   #10
Trey
Von Kaiser
 
Gnome Warlock
 
Garona
Originally Posted by Patch Notes
The Rend Blackhand arena event in Upper Blackrock Spire will now properly
reset after a wipe.
The single best line in this whole thing. Better late to the point of "Why bother doing it?" than never I suppose.
 
User is offline.
Reply With Quote
Old 12/05/06, 11:53 AM   #11
Chiquihuite
Piston Honda
 
Undead Warlock
 
Cenarius
Originally Posted by Nejyn
Originally Posted by Chiquihuite
There are some changes, but not very many. I love how the only listed mage change is so amazingly typical =P

"Mage Armor now has another new, unique icon." err... "Frost Nova(Water Elemental) has now been renamed Freeze."
This was done because the original name was creating issues with macros.
CastPetAction doesn't work anymore?

"They're Dragon Kill Points; not Dragon Feed Points"
 
User is offline.
Reply With Quote
Old 12/05/06, 12:12 PM   #12
Papajan
Piston Honda
 
Gnome Mage
 
Lightbringer
From my experiences on beta: Yes, the enemy cast bar works the same for players and NPCs. And yes, the Water Elemental's Freeze can be used while the controlling character is casting.
 
User is offline.
Reply With Quote
Old 12/05/06, 12:28 PM   #13
xi0nic
Von Kaiser
 
Orc Warrior
 
Fenris
Tried to say this on WoW General...obviously that got no attention.

Did anyone else notice that Paladins aren't listed AT ALL in these patch notes?? I'm wondering if they just effed that one bad, or really aren't putting the Paladin changes in...
 
User is offline.
Reply With Quote
Old 12/05/06, 12:35 PM   #14
Glass
besides... it's all in the reflexes.
 
Glass's Avatar
 
Glassjaw
Orc Rogue
 
No WoW Account
Originally Posted by xi0nic
Tried to say this on WoW General...obviously that got no attention.

Did anyone else notice that Paladins aren't listed AT ALL in these patch notes?? I'm wondering if they just effed that one bad, or really aren't putting the Paladin changes in...
They didn't mention rogues or priests either. These are just blanket patch notes ('all class talents have been significantly altered and will receive a free respec') from the original ptr with some minor tweaks. I wouldn't worry too much about it.

Just be prepared for a crapload of "undocumented changes" in this patch.
 
User is offline.
Reply With Quote
Old 12/05/06, 12:35 PM   #15
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
Originally Posted by xi0nic
Tried to say this on WoW General...obviously that got no attention.

Did anyone else notice that Paladins aren't listed AT ALL in these patch notes?? I'm wondering if they just effed that one bad, or really aren't putting the Paladin changes in...
Maybe even the WoW general forum aren't the best community ;).

Anyway, these patch notes are omitting a few classes, but be assured that Pallys can get crusader strike.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
User is offline.
Reply With Quote
Old 12/05/06, 12:37 PM   #16
 Cathela
Still Bald Bull
 
Cathela's Avatar
 
Human Paladin
 
Earthen Ring
Originally Posted by xi0nic
Tried to say this on WoW General...obviously that got no attention.

Did anyone else notice that Paladins aren't listed AT ALL in these patch notes?? I'm wondering if they just effed that one bad, or really aren't putting the Paladin changes in...
I'd be very surprised if the changes for all classes didn't go in, since they were all on the PTR. Paladin changes are likely covered under the umbrella of "all classes receive new talents blah blah blah". I'm not sure why they felt the need to break down the changes for some classes and not others, but whatever.

My comrades are my weapons, and I am their shield.
 
User is offline.
Reply With Quote
Old 12/05/06, 12:42 PM   #17
aquacadet
Great Tiger
 
aquacadet's Avatar
 
Troll Hunter
 
Mal'Ganis
Originally Posted by Juno
Wow, inbuilt spellalert, enemy cast bar. I'm guessing it only applies to PvP though? It'd be very very sweet if it worked everywhere. I'd kiss Blizz then.
Pretty sure it's both.
 
User is offline.
Reply With Quote
Old 12/05/06, 12:48 PM   #18
Sticks
Piston Honda
 
Murloc Priest
 
Blackrock
Works for everything. I'll still most likely use natur ECBs just to keep track of my renews etc but they are still very nice.
 
User is offline.
Reply With Quote
Old 12/05/06, 12:50 PM   #19
xi0nic
Von Kaiser
 
Orc Warrior
 
Fenris
Originally Posted by frmorrison
Maybe even the WoW general forum aren't the best community ;).

Anyway, these patch notes are omitting a few classes, but be assured that Pallys can get crusader strike.
Well I knew that =p

I just thought I could arouse some speculation over there, but of course there are another 100 threads created at the same time. So that got me nowhere!
 
User is offline.
Reply With Quote
Old 12/05/06, 12:55 PM   #20
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
If possible, can I get a screenshot of the Blizz castbar? I was delighted to hear that Bliz had SCT aswell but it was severely lackluster compared to the addon, and a bit fugly too :3

(Won't reactivate my account til TBC so can't check myself tomorrow)
 
User is offline.
Reply With Quote
Old 12/05/06, 1:04 PM   #21
Nite_Moogle
Not Helpful.
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
It's a bar under the target's health bar. Not much to discuss. It's very accurate.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
User is offline.
Reply With Quote
Old 12/05/06, 1:06 PM   #22
Malan
launching probe
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
Juno - its a simple rectangle that appears underneath the target frame with the name of the spell inside. Looks just like you'd expect it to.

Shitting up every single thread on EJ since '06
 
User is offline.
Reply With Quote
Old 12/05/06, 1:09 PM   #23
Jubling
Piston Honda
 
Draenei Paladin
 
Argent Dawn (EU)
The new castbars also show up underneath the nameplate healthbars (the ones you turn on with V). So if there's several monsters with the same name, you can now easier see which one of them it is that's casting, without having to look for the casting animation.

Add in a /cast [target=mouseover] Silence macro on a keybinding, and it's much easier to interrupt casting in chaotic situations (yay for healers trying to heal in PvP...).
 
User is offline.
Reply With Quote
Old 12/05/06, 1:11 PM   #24
Juno
Don Flamenco
 
Night Elf Warrior
 
Twilight's Hammer (EU)
Aha, quite identical to what V usually displays then. I thought it was something more like a box that could be positioned, with the different kind of casts around you, and that having it on V was just an option. Thanks though.
 
User is offline.
Reply With Quote
Old 12/05/06, 1:17 PM   #25
 Oggie
Disharmonious
 
Oggie's Avatar
 
Dwarf Paladin
 
Lightbringer
The stealth buff to the cast bars is 'interrupt' fires an event- and a different one due to delay, silence, real interrupt and self interrrupt.

So it's much, much more accurate than any mod could ever have been beforehand.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
 
User is offline.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools