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Old 12/05/06, 1:20 PM   #26
kharen
Don Flamenco
 
Blood Elf Paladin
 
The Venture Co (EU)
The basic castbar is linked to the target frame, displayed just underneath the debuffs, and looks pretty much identical to NECB's castbars (small spell icon, then a castbar with the name and rank of the spell on it).

The V nameplates are the only way to get castbars from mobs other than your target, though.

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Old 12/05/06, 1:34 PM   #27
roq
Piston Honda
 
Troll Rogue
 
Uther
Originally Posted by Keltan
Keyrings have been expanded to hold more key-type items and will now size
dynamically for the number of keys in possession.
Can someone define what Key-type items are? Does the upper key, mauradon staff, and Onyxia Key fall under Key-type Items?

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Old 12/05/06, 1:36 PM   #28
Ahiru
Von Kaiser
 
Night Elf Rogue
 
Eonar
Originally Posted by Oggie
The stealth buff to the cast bars is 'interrupt' fires an event- and a different one due to delay, silence, real interrupt and self interrrupt.

So it's much, much more accurate than any mod could ever have been beforehand.
But with those events in place, mods should now be able to duplicate that accuracy. Hopefully we'll see an updated Natur. It's nice to be able to detach the bars from the target frame and put them elsewhere.

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Old 12/05/06, 1:39 PM   #29
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
Originally Posted by roq
Originally Posted by Keltan
Keyrings have been expanded to hold more key-type items and will now size
dynamically for the number of keys in possession.
Can someone define what Key-type items are? Does the upper key, mauradon staff, and Onyxia Key fall under Key-type Items?
No, no and no. New key types are mainly "consumable" keys such as relic coffer keys, and keys you used during quests(various find a key and free X quests). If it's not a "real" key tho, as in, has key in its name, it won't fit.

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Old 12/05/06, 1:39 PM   #30
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Originally Posted by roq
Originally Posted by Keltan
Keyrings have been expanded to hold more key-type items and will now size
dynamically for the number of keys in possession.
Can someone define what Key-type items are? Does the upper key, mauradon staff, and Onyxia Key fall under Key-type Items?
No, No, and no. Anything you can wear or "use" doesn't count as a key. Key-type items are things that open doors but aren't really "keys" per se (like if they had an ID Card item that opened a dungeon)

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Old 12/05/06, 1:50 PM   #31
Siddown
Don Flamenco
 
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Undead Rogue
 
Lightninghoof
I thought this was interesting:

- The "Skull of Impending Doom" has been changed and will now increase run speed
by 60% for 10 seconds, but deals damage equal to 60% of your maximum health and
drains 60% of your maximum mana for over 10 seconds.

Was it really that big of deal? I mean, the odd Warrior would use it in a duel or to make a PvP video, but was it really used that often in normal, everyday usage?

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Old 12/05/06, 1:59 PM   #32
 Navaash
enjoys game, likely in minority
 
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Undead Mage
 
Mal'Ganis
It was improperly balanced with its short cooldown, so scaling was added to fix it.

Original wording on Thott (which will vanish later today when everyone starts uploading changed items):

Use: Increase your run speed by 60% for 10 sec, but deals 100 to 500 damage and drains 100 to 500 mana every 2 seconds.

If I had to guess it's a combination of that a warrior could laugh it off if they had a low roll (Blizzard has been slowly getting rid of all the true random mods - Dreamweave is an example of that), and that it has a short cooldown for a movement speed effect. By comparison, Nifty Stopwatch is 20% slower (but has no health/mana loss drawback) and takes six times as long to reuse.

(offtopic, but does anyone remember the original implementation of Nifty Stopwatch in the original beta? it was something ridiculous like target -40% attack and movement speed for 20s with a 5 min cooldown, or something just as absurd)

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Old 12/05/06, 2:01 PM   #33
Nite_Moogle
Not Helpful.
 
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Tauren Shaman
 
Mal'Ganis
SoID was pretty game-breaking in WSG considering it's an off-hand item so you could swap it in on the fly unlike the Nifty Stopwatch, and was never designed to deal with scaling amounts of HP we see today.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 12/05/06, 3:15 PM   #34
 Maestroquark
Soda Popinski
 
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Ramala
Orc Rogue
 
No WoW Account
Originally Posted by Ahiru
But with those events in place, mods should now be able to duplicate that accuracy. Hopefully we'll see an updated Natur. It's nice to be able to detach the bars from the target frame and put them elsewhere.
Natur released 6.0 on Curse today, supposedly using the new events and the focus idea. Will be nice to experiment with.

Before you start to drift, and your soul begins to scream.
I just wanted to tell you, that you're listening to a dream.

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Old 12/05/06, 3:22 PM   #35
Trazhenko
Don Flamenco
 
Troll Rogue
 
Illidan
Originally Posted by Nite_Moogle
SoID was pretty game-breaking in WSG considering it's an off-hand item so you could swap it in on the fly unlike the Nifty Stopwatch, and was never designed to deal with scaling amounts of HP we see today.
So instead of keeping it to use in WSG or to break hunter freeze traps, I'll keep it to help me avoid durability in raids @ level 70.

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Old 12/05/06, 4:22 PM   #36
Keltan
Die by the very weapons you adore!
 
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Tarkis
Orc Hunter
 
No WoW Account

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Old 12/05/06, 4:27 PM   #37
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
At least they are not bringing up the servers with whatever is wrong, rather than bring them up with issues.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 12/05/06, 4:33 PM   #38
• Fogbug
๏̯͡๏)
 
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Orc Warrior
 
Mal'Ganis
Originally Posted by Trazhenko
Originally Posted by Nite_Moogle
SoID was pretty game-breaking in WSG considering it's an off-hand item so you could swap it in on the fly unlike the Nifty Stopwatch, and was never designed to deal with scaling amounts of HP we see today.
So instead of keeping it to use in WSG or to break hunter freeze traps, I'll keep it to help me avoid durability in raids @ level 70.
Yeah, assuming the effect can still kill you it's an awesome gold saving tool now when you know you're wiping 30 seconds in advance. Wish I hadn't sold mine right after I got it


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Old 12/05/06, 4:56 PM   #39
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
No WoW Account
Ouch. Servers aren't up till 7pm Central time then?

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Old 12/05/06, 4:59 PM   #40
Copernic
Von Kaiser
 
Murloc Paladin
 
Uldum
Announcing a 4 hour delay right off the bat means that things will probably be much worse then a 4 hour delay. I'm thinking 11ish.

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Old 12/05/06, 5:25 PM   #41
Snow
Piston Honda
 
Human Paladin
 
Dunemaul
Originally Posted by Fogbug
Originally Posted by Trazhenko
Originally Posted by Nite_Moogle
SoID was pretty game-breaking in WSG considering it's an off-hand item so you could swap it in on the fly unlike the Nifty Stopwatch, and was never designed to deal with scaling amounts of HP we see today.
So instead of keeping it to use in WSG or to break hunter freeze traps, I'll keep it to help me avoid durability in raids @ level 70.
Yeah, assuming the effect can still kill you it's an awesome gold saving tool now when you know you're wiping 30 seconds in advance. Wish I hadn't sold mine right after I got it
I petitioned a GM to get mine back while my guild was learning the twin emps (being a paladin, I tend to be able to survive 30 seconds even as a wipe is occuring). I had thrown it away months before but they were still kind enough to get it back to me. I figured I would keep it a lot longer than any epic anyway :D.

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Old 12/05/06, 10:05 PM   #42
Copernicus
Bald Bull
 
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Night Elf Druid
 
Tichondrius
Impressively, none of these patch notes made it into the current live build.

Just logged onto my druid, Blood Frenzy and Primal Fury are still separate talents and three points are possible in Improved Leader of the Pack. Rogues have Cloak of Shadows as their 41 point Subtlety talent. It looks like they actually used the last PTR build.

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Old 12/05/06, 10:06 PM   #43
• Bad Luck
ffffff
 
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Orc Rogue
 
Mal'Ganis
Originally Posted by Copernicus
Impressively, none of these patch notes made it into the current live build.

Just logged onto my druid, Blood Frenzy and Primal Fury are still separate talents and three points are possible in Improved Leader of the Pack. Rogues have Cloak of Shadows as their 41 point Subtlety talent. It looks like they actually used the last PTR build.
This confuses me as well.

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Old 12/05/06, 10:10 PM   #44
Fiola
Great Tiger
 
Human Paladin
 
Skywall
Paladins have 6 second CS at the moment. It does indeed look like the PTR talents went into Live.

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Old 12/05/06, 10:18 PM   #45
Zyla
+5 to Love
 
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Troll Paladin
 
Mal'Ganis
Originally Posted by Bad Luck
Originally Posted by Copernicus
Impressively, none of these patch notes made it into the current live build.

Just logged onto my druid, Blood Frenzy and Primal Fury are still separate talents and three points are possible in Improved Leader of the Pack. Rogues have Cloak of Shadows as their 41 point Subtlety talent. It looks like they actually used the last PTR build.
This confuses me as well.
Yeah, what was on the PTR is what went live. The CM's lied to us.

Originally Posted by Apate View Post
Zyla, International Man of a Certain Standard.
Originally Posted by Wraithlin View Post
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.

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Old 12/05/06, 10:19 PM   #46
• Bad Luck
ffffff
 
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Orc Rogue
 
Mal'Ganis
http://forums.worldofwarcraft.com/th...52716960&sid=1

Originally Posted by Drysc
The notes that were included in the patch include some changes that were not intended for this patch version. Please check the website for the most current patch notes.

http://www.worldofwarcraft.com/patchnotes/
Good job guys!

Edit: It wasn't even the CMs that lied to us, it was the fact that these notes appeared as we patched.

Oh yeah you are right, Drysc himself did say that the build implemented would be updated from what was on PTR. My bet is the flubbed something and reverted back to PTR state just to get things working. Maybe we'll get fixed next week. :(

As long as respecs are free whatever. I have a paper due next Tuesday and finals coming up, I don't mind not being as excited as I was.

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Old 12/05/06, 10:35 PM   #47
Vyemm
Glass Joe
 
Undead Rogue
 
Skullcrusher
Damn .. if it is PTR then I will be very dissapointed.

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Old 12/05/06, 10:37 PM   #48
jessi
Von Kaiser
 
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Human Warrior
 
Blackhand
Yep, that's my guess too. They messed something up and reverted to what was on the PTR. Bugs like netherwind shoulders, and paladins being overpowered went live too :p

This happens EVERY time they don't put something on the PTR before making it live. /sigh

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Old 12/05/06, 10:38 PM   #49
jessi
Von Kaiser
 
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Human Warrior
 
Blackhand
Originally Posted by Vyemm
Damn .. if it is PTR then I will be very dissapointed.
It's exactly PTR. Minus the arenas.

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Old 12/05/06, 10:44 PM   #50
 frmorrison
Protector
 
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Ashstorm
Human Paladin
 
No WoW Account
Originally Posted by jessi
Bugs like paladins being overpowered went live

This happens EVERY time they don't put something on the PTR before making it live. /sigh
I am sure many Paladin will disagree with you about being overpowered with a 6 second CS ;). At least the Pally class has a temporary power increase to collect more honor.

Yah, they haven't learned that you have to test to a big group before release, but good they released something, even if Pallys are imbal.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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