http://blue.cardplace.com/newcache/us/52827556.htm
Patchwerk has been supposedly hotfixed. Now, which of you brave souls will lead the way and throw your warriors upon him for testing purposes?
friend of mine in aurora told me they got him down no problem tonight
I think it's probably just my connection to Hyjal... but I tried a couple ABs tonight, and when we got to roughly 1200 resources, I got disconnected and could not log back into my main, even without addons. Logging onto alts lasted about 10 seconds before getting disconnected, and then Hyjal wouldn't show up in the server list for a bit, then everything would be fine when AB ended.
Call me curious,but if you *cannot* kill bosses,or clear dungeons without those absolutley 'required' mods what does that say about your knowledge of your game/raid/dungeon? ( Except PW,cuz 4/9 DN tanks getting one shot is outright impossible not difficult)
Everquest was *alot* simpler,but there still was no raid assist (or raid groups,for that matter untill a few expos in). You got through by being organized. Yes,its a pain to micro manage your decursers and healers but definetly doable. Blizzard outright stated they were breaking alot of mods to take away the automation beforehand.
After i had downloaded the patch,i backed up my WTF,WTB and old addons folder (just in case) then deleted them from wow directly and slotted in all my 2.0 addons. I was up and running smoothly while less wise guildmates were asking why they couldnt access Curse-gaming. Or why they were getting stuck in AB/AV/WSG/Zepplin/Bank etc.
We as customers,are getting a massive upgrade to our hobby,for essentially free on an unprecedented scale. Of course the networks are going to cough with the patch,500mb for 7.5million+ people is alot of damn data. The changes are so sweeping of course theirs going to be bugs and such. And for the above posters that said Blizzard should show better PR/patch performance etc,NONE of those mmorpgs were for so many people or so many servers.
Nobody has done anything like this before,expecting it to be flawless is foolish. And as said above,imagine if it was on TBC release date *shudder*
I,for one am having a great time as heavy affliction. Watching a priest dispel unstable affliction in midair while fleeing from me was the most hilarious thing ive ever seen.
Money is not happiness. Yachts are not happiness. Hot women are not Happiness.
Being stinking rich on a yacht with hot women sure as hell is though.
I'm still not seeing the borderline unplayable part of it. PvP obviously works -- hundreds of thousands are doing it right now. As for raiding, people are obviously killing bosses, and Patchwerk got hotfixed within a day. Beyond that, yeah, the UI is buggy, but a lot of that is also authors who are still learning what their mods can and can't do. That's not Blizzard's fault.
(On a separate note, as cool as Ace is, the way the community uses standalone and imbedded libraries almost interchangeably from release to release is a horrible mess when you have as much updating going on as we see here.)
Just like I'd laugh at anyone who takes TBC release day off from work hoping to be able to play WoW all day that day, I find it hard to really sympathize with anyone who went into this particular week with hardcore raid progression expectations. Everyone should've known better by now -- see it as something of a mulligan, to get used to new mechanics, new UI stuff, new skills and talents, and so forth, and if you kill some bosses, then great. Granted I suppose this may be easy for me to say since we killed Kel now, but even if we'd fallen short last weekend, I certainly would not have been pushing this week as the week for us to speed-clear the zone and throw ourselves at him more. If raiding is proving that frustrating, take some time off as a guild until the dust settles. I'm sure that by next timer things will be pretty stable.
Just like I'd laugh at anyone who takes TBC release day off from work hoping to be able to play WoW all day that day, I find it hard to really sympathize with anyone who went into this particular week with hardcore raid progression expectations.
I personally wasnt that surprised to find it delayed to 7pm (was patched and Uied up since 12pm tho lol) but i HAVE scheduled a week off from the 16th. Theirs rumors of CD shortages and im hedging my bets on having to fight tooth and nail for my copy. I think the servers will be up around 5ish,be up for an hour or two then crash on and off for the next 5 hours (much like lastnight).
Ill be up and waiting to grind to 65 before i have to go to work however ^^
Money is not happiness. Yachts are not happiness. Hot women are not Happiness.
Being stinking rich on a yacht with hot women sure as hell is though.
We killed KT for the first time two weeks ago. I wasn't expecting or hoping to make real progress this week, because we don't need to progress anymore. Maybe you guys were refering to someone else though.
That said, this is the worst patch they've ever released. If it's not, please tell me which patch was worse.
Massive UI changes forcing everyone to basically rebuild their UI's from scratch and deal with all of the headaches that this entails.
We can no longer access addon interfaces while in combat, which means if I want to access my social pane to adjust the raid groups, or check my friends list, or see who's online, or whatever, I have to wait until I'm out of combat. I can't show/hide my raid frames with a hotkey while in combat. I can't show/hide my sw stats with a hotkey while in combat. I cannot express in words how unbelievably annoying to me this specific change is. Does anyone even know the purpose of this change?
The shaman color looks almost exactly like the mage color, especially if you are decreasing the scale of your raid frames like I am. I've never wanted my character's name to be pink as much as I did tonight.
The bank/inventory bug, which seems to affect people at random. I have roughly 10 guildmates affected by this bug currently. Some of them have had petitions open for nearly 12 hours today without any response. This is a game breaking issue for players that are affected. This bug is especially annoying for warlocks.
Or how about the bug that causes the affected player to be unable to see themselves and causes all other players to appear as naked. Additionally items on their hotbars and in their inventory appear as red question marks. We had some fun with this one tonight when one of our mind controllers couldn't use the abilities of his mind controlled pet on Razuvious, because he couldn't see them.
Massive framerate issues affecting many players.
Hotkeys unbinding themselves seemingly at random.
Paladin and shaman loot dropping for the opposite faction. I'm just glad I'm not in a guild that's working on Molten Core or Blackwing Lair. They get to have a chunk of their hard earned loot deleted by this new 'feature.' Did this change really need to go in before the expansion was released?
The arena bugs, which prevented them from even being released with this patch.
Last but not least the clicking noise bug, that causes the same annoying *click* sound to be repeated every time someone joins a raid, leaves a raid, or logs on or off while in a raid. i.e. the bug that forces people to play with the sound off while in a raid.
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What did I leave out? I mean, there are just so many ridiculous bugs in this patch that I don't think I can keep track of them all. I dunno, maybe we've just had bad luck in my guild, and have had an unusual amount of players affected by these things.
Would I rather deal with all of these problems when TBC is released? No. I'd rather not deal with them at all. This is why we have test servers. Why did this patch need to come out now? Why did they force this patch out with all of these known issues -- such as the bank bug -- just so they could deal with them on a massive scale?
I'm not quitting the game here. I'm just saying, this is the worst patch ever released.
Edit - fixed some spelling and removed some sarcasm!
Beyond that, yeah, the UI is buggy, but a lot of that is also authors who are still learning what their mods can and can't do. That's not Blizzard's fault.
Mods working fine on the PTR and Beta server not working in WoW anymore is not the authors fault in my opinion.
Frankly, I'm glad they split this content out of TBC and gave it to us. Imagine going through all the random issues with this patch on top of all the new TBC content and the issues that will no doubt come with it.
I'll take some annoyance now in return for not having to deal with it then.
I'm still not seeing the borderline unplayable part of it. PvP obviously works -- hundreds of thousands are doing it right now.
Well see, that depends on your server. Ursin had BGs up for about an hour last night and then they were down the entire evening.
Beyond that, yeah, the UI is buggy, but a lot of that is also authors who are still learning what their mods can and can't do. That's not Blizzard's fault.
I say it is their fault. I have mods that had been tested and verified on the PTR as 100% working, and are totally broken on the live server.
for anyone who's curious about honor earning rate - i've gotten about 17k in the past two days of playing for pretty much 5 hours a night 3-0ing and 5-0ing more or less every game.
yeah the battlegrounds are by no means working 100% properly on all realms. Apparently there's a good number of people in my battlegroup, Ruin, that have been stuck in a BG since last night or longer.
It's not like I didn't expect problems, it's more that there are bugs that were noted by players on the PTR that weren't fixed, patchwerk was one of them which was hotfixed.
I'm still not seeing the borderline unplayable part of it. PvP obviously works -- hundreds of thousands are doing it right now.
Well see, that depends on your server. Ursin had BGs up for about an hour last night and then they were down the entire evening.
Actually, I think they came back up at around 10:30-11:00p eastern and were up for at least 3 hours. I got a good 1k+ non-bonus honor last night in some light guild PvP; we kept running into green but coordinated guild PvP teams that could just keep us from 5-capping AB so that slowed us down quite a bit.
Originally Posted by Malan
Beyond that, yeah, the UI is buggy, but a lot of that is also authors who are still learning what their mods can and can't do. That's not Blizzard's fault.
I say it is their fault. I have mods that had been tested and verified on the PTR as 100% working, and are totally broken on the live server.
Eh, I kept having issues with the weirdest things as well. First, Trinity wouldn't bind all of my keys on my 'stance' bar; the Caster & Cat buttons all worked fine but bear... well, at least I could maul & bash. After that, the Macro replacements with [Stance:X] checks lagged horribly outside of a test run through VC; of course, I found this out during our meeting with you guys in Wetlands last night so I ended up reverting back to a Stance bar on the flight down to BB (which is when it finally decided that it wanted my bear stuff to work! ><).
Now, my newest problem is Grid auto-attaching itself to the top of the UI and not detaching. Heck, I don't even think that it HAS an option to do that :(.
I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
Blackhand's been up and down, especially AB, since patch but that's not really too bad. What is horrible is that now lightning shield causes some wacky sound bug that sounds like an axe flying around, really loud and annoying. Has anyone else been afflicted with this and figured out how to fix it?
That said, this is the worst patch they've ever released. If it's not, please tell me which patch was worse.
As I recall, three or so of the early ones were equally UI gut-busting. I mean, I certainly remember having to raid without a customized UI - something like back in the days of RaidBars old. The problem (and this ties into future points of yours) is that addons can "work" while being, actually, counter productive. Old methods for interfacing with existing UI elements still exist (unit frames), but now cause taint, resulting in things being worse then if you had nothing at all loaded (I believe the source of the disappearing pet bars - someone not using the secure templates).
All of this as a consequence of the Burning Anti-Decursive Crusade.
The bank/inventory bug, which seems to affect people at random. I have roughly 10 guildmates affected by this bug currently. Some of them have had petitions open for nearly 12 hours today without any response. This is a game breaking issue for players that are affected. This bug is especially annoying for warlocks.
I'm taking away from this paragraph that the straw that breaks the camel's back for you here is the 12 hours without a response. I have to ask, though - how many petitions does your guild concurrently have open, typically?
Multiply that up by total number of WoW players.
It sucks, but there's no way corporations could run a profit if they had CSRs enough to handle emergency peaks. This is also not uncommon, nor limited to this patch - most patches (we've been spoiled by how "smooth", relatively speaking, the last two-three patches were) have been "Don't bother petitioning for the next five days."
Everybody is your brother until the rent comes due.
That said, this is the worst patch they've ever released. If it's not, please tell me which patch was worse.
As I recall, three or so of the early ones were equally UI gut-busting.
The difference is that the default UI actually worked those times. Wiping on Noth because clicking on someone in the built in raid UI targets the wrong person is incredibly stupid. Tanks dying because the built in self cast randomly decided to cast GH5 on me instead of my target 5 yards away is similarly stupid. The mods are buggy, but the built in stuff has been even more buggy for me.
Now, my newest problem is Grid auto-attaching itself to the top of the UI and not detaching. Heck, I don't even think that it HAS an option to do that :(.
Mine was doing that at first and I fixed it by setting the anchor to either 'LEFT' or 'BOTTOMLEFT', can't remember which and I'm at work right now. But try that and it should let you drag it around wherever you want.
Unfortunately my Grid still only shows curses/poisons on myself and not on anyone else in the raid, so it's rather useless to me atm.
Mine was doing that at first and I fixed it by setting the anchor to either 'LEFT' or 'BOTTOMLEFT', can't remember which and I'm at work right now. But try that and it should let you drag it around wherever you want.
Unfortunately my Grid still only shows curses/poisons on myself and not on anyone else in the raid, so it's rather useless to me atm.
Thanks, I'll try that when I get back home (darn work :-/).
As far as the curses/poisons go, mine seems to work just fine but I've updated twice in the past day or so just to see if that would fix anything; are you running the latest release? (19-something I believe)
I am not your personal Frost Deathknight knowledge base. If you have a simple question, ask in the simple questions thread; if you have a more esoteric, specific, or complicated question, ask in the spec-appropriate thread.
My PM, WoWmail, and, especially, chat boxes are NOT the appropriate places for these questions.
It's interesting to me that 15 FPS is considered "unplayable" by some, yet that's my standard frame rate. With the knowledge that we had about how many changes were going to occur w/ this 2.0 version, over the last few weeks I'd been reducing my reliance on mods, and focusing on getting "back to the basics". Which, in my case meant asking myself what mods I really needed, and whether the default UI could serve the same functionality in some regard. I concluded that the only mods I *really* hoped wouldn't go away would be gatherer - due primarily to the huge database I've developed over mulitple characters with different gathering professions.
The caveat to that is I play a DPS caster class, so I don't have to deal with the decursing issues. The flip is, as I understand it, Grid (when set up properly) is an excellent more compact replacement. I can see how healers may have a harder time w/ no more EM, but doesn't grid have an answer for that complaint too?