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Old 12/06/06, 12:23 PM   #26
Moogul
Soda Popinski
 
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Human Rogue
 
Argent Dawn (EU)
Originally Posted by Deathwing
Originally Posted by Grubsnik
Originally Posted by Ryaa
followed by 7 slams in 5 seconds
Sorry for asking this, but is the new slam not affected by global cooldown?
It is, what Ryaa said is wrong.

Moogal, I wouldn't have enough rage for WW anyway, so I saw no point in wasting rage to be in berserker stance.
Well, it depends which you prioritize - I generally WW first, then when I have spare rage use that for Slam. It'll take me a few Whirlwind 'cycle's to build up the spare rage, then I wait for an auto attack and slam down to 25 rage, then whirlwind and go back to building up rage. It works fairly well for me, though I'm fairly certain it's not as good as just WW + bloodthirsting (I'm prot specced so no bloodthirst for me).

Oh, and it's Moogul please.

Ijago <Casual Jerks>

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Old 12/06/06, 1:26 PM   #27
Ero
Glass Joe
 
Murloc Warrior
 
Mal'Ganis
Slam is a great talent but it's plagued by a couple of things:

It's a cast, so it's interruptible, even with imp slam, the cast bar was being reset last night in AQ20 (we wanted to test our new specs). However, that seldom happened because I was able to fit a .5 second cast between taking melee damage. Imp slam is awful for a lot of boss fights where you move around a lot.

I suppose it'd be great for certain boss fights where threat generation as a fury warrior is touchy. Cleave is dependent on your main-hand speed, which was one of my biggest concerns with cleave dumping.

Essentially imp slam is great for static boss fights that require little or no movement, require threat management through rage dumping, etc. It's better left unused for dynamic boss fights where positioning changes quite frequently or god forbid you try to PvP with it.

Slam does indeed reset your mainhand and offhand timers. The trick to using slam affectively is to time it right after white damage, thus mitigating the penalty from the reset.

Here's what I experienced in a raid setting last night using CTS as my mainhand and slam dumping:

1.) average dmg from slam = 400-500 and crit for 800-950

2.) average dmg with double crusader proc, SoE totem, rampage = 550-700, crit for 1k - 1.3k

Slam definitely benefits from slow weapons. I'd say risk the global cool down from switching to a 2h and dump it that way. I was able to test this with my Bonereaver's on the Field Duty hunter killer with self buffs from Battleshout and Rampage, was able to get crits (with the Bonereaver’s Proc mind you) for 1.2-1.4k It seems promising for raid based rage dumping, but again it’s iffy because you have to sit still in order to do it.

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Old 12/06/06, 8:50 PM   #28
Ultramax
Soda Popinski
 
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Troll Warrior
 
Mal'Ganis
Originally Posted by Deathwing
Slam is a cast ability, but no longer interrupted by damage.
Not currently true on live, to echo some others.

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Old 12/06/06, 11:23 PM   #29
Deathwing
Bald Bull
 
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Orc Warrior
 
Black Dragonflight
Originally Posted by Ultramax
Originally Posted by Deathwing
Slam is a cast ability, but no longer interrupted by damage.
Not currently true on live, to echo some others.
Should have specified, sorry. In the current beta build, which is NOT what got patched yesterday, slam is not interrupted by damage.

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Old 12/07/06, 1:05 AM   #30
Grayson Carlyle
Take what ye can;
 
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Tauren Warrior
 
Turalyon
I'm already loving imp slam! charge, swing, slam, swing, slam, slam... dead! Even with .5s though, it often gets delayed against rogue or DW warrior type mobs. And it makes an excellent replacement for execute on running mobs if you want some rage going into the next fight.

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Old 12/07/06, 5:32 AM   #31
Anaram
Don Flamenco
 
Tauren Druid
 
Lightning's Blade (EU)
A question of curiosity: would it be possible to switch to twohander while casting slam and would slam therefore use stats from the twohanded weapon?

As druid I often come out of bear form, start a heal and only then swap out warden staff for healing weapon thus eliminating the extra global cooldown from weapon swap. Could something similar be done with slam?

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Old 01/12/07, 4:48 PM   #32
Kabniel
Glass Joe
 
Murloc Warrior
 
Shattered Hand
Since my previous thread was closed and I was not able to get an answer, i thought I'd post the information I was ABOUT to post on my previous thread:

-------------------------------

Ok so lets start a time line.

Two seperate warriors, identical gear, identical rolls behind the scene, starting with 30 rage:

1 = Imp Heroic Strike
2 = Imp Slam

1: 30 rage initially. At 2.9 seconds: 18 rage (30 - 12) Damage: (351-421) +157
2: 30 rage initially. At 2.9 seconds: 38 rage (30 + 8) Damage: (351-421)

1: At 3.4 seconds: 12 rage (still) Damage: 0
2: At 3.4 seconds: 23 rage (38 - 15) Damage: (351-421) +87

Another Heroic Strike and Slam
1: At 5.8 seconds: 6 rage (18 - 12) Damage: (351-421) +157
2: At 5.8 seconds: 23 rage (still) Damage: 0

1: At 6.3 seconds: 6 rage (still) Damage: 0
2: At 6.3 seconds: 31 rage (23 + 8) Damage: (351-421)

1: At 6.8 seconds: 6 rage (still) Damage: 0
2: At 6.8 seconds: 16 rage (31 - 15) Damage: (351-421) +87


So within 6.8 seconds, you'd get a total damage from Heroic Strikes of (702-842) +314. You'd get a total damage from white hit + slam of (1404-1684) +174. If you take theoretical worse case scenario and best case scenario, the Slam still comes out ahead.

***now this is assuming no offhand hits (impossible), no crits, no weapon procs, and unbelievable (and unachievable) timing. These are theoretical values to show the number crunching. This does not calculate in other abilities. This is pure Heroic Strike vs Slam.

But again, you may say "Well you proved to yourself that slam is better.." I have not. I need help thinking about how it effects the offhand, and if that effect counters the benefit of using Slam. Please post reasoning behind your decision if you post and not just "Slam's reset timer would make Heroic Strike better."

-------------------------------------

Now after reading this thread I do agree and disagree with some points made here. As of last patch, Slam is not interuptable. If you dont "slam spam" you'll be able to get the offhand hits in, but the question is, how much will the .5 seconds offset the rage generation from the offhand hits?

According to http://www.wowwiki.com/Formulas:Rage_generation my Thunderfury in the offhand will do approximatly 3-4 rage per hit. I really am not sure how to speculate the lost rage due to using slam.

Yes, you do have to have good timing. But the added benefit of using the slam vs heroic strike is the same as using WW over HS whenever the cooldown on WW is up... the extra hit for crits and proc rates. In the example above (even though it's false as there's no way to time it that perfectly,) example 1 hits 2 times in that 6.8 seconds whereas example 2 hits 4 times. That's 4 times to proc flurry and any weapon procs/enchants you have (granted 4 times to give crusader 1 chance to proc.)

Again, it's all theory. I understand it was tested with a 2h build, but why not try it on a DW build. The intent here is to increase the # of hits per minute and save rage to use for other instant attack abilities. You can say that you dont have enough rage to use this ability, but I have found myself the rage even when keeping Rampage up and using WW and BT as soon as they are available. I stay in Berserker Stance and pop Bloodrage and Improved Berserker Rage whenever they are up (keeping battle shout up as well.)


The entire reason I started thinking about this is because I've been a prot tank for the longest of times. I recently (2 or 3 weeks ago) had some people educate me on why using Whirldwind over Heroic Strike was better (for the purpose of getting more attacks in to increase DPS through flurry and what not.) When I tested this out, my DPS improved dramaticaly. Anyways, take a bit to actually read this if you would and understand what i'm trying to bring up. I know it's been sort of discussed, but I'd like some more thought on this matter.

Thank you, and I apreciateyour time. :)

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Old 01/12/07, 5:27 PM   #33
Vehn
Von Kaiser
 
Night Elf Warrior
 
Korgath
I am now a big fan of imp slam and am speccing 20+/31/0 for leveling with sulfuras in tbc. Sneaking in slams between autoattacks greatly increases my dps over just bt/ww dumping and more importantly is FUN and different than doing what I've been doing for 2.5 years. My question is this: does anyone have a working swing timer mod that shows the time between autoattacks? I can't find a working one anywhere.

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Old 01/12/07, 5:35 PM   #34
Glaurong
King Hippo
 
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Goblin Hunter
 
Hyjal
I can't think of any offhand but I suspect any of the hunter autoshot timers could easily be modified to suit.

Log Parser for BM Hunters (Right click, save as) - Updated 10/11/2007

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Old 01/12/07, 5:53 PM   #35
Turpin
Von Kaiser
 
Dwarf Warrior
 
Earthen Ring
Originally Posted by Vehn
I am now a big fan of imp slam and am speccing 20+/31/0 for leveling with sulfuras in tbc. Sneaking in slams between autoattacks greatly increases my dps over just bt/ww dumping and more importantly is FUN and different than doing what I've been doing for 2.5 years. My question is this: does anyone have a working swing timer mod that shows the time between autoattacks? I can't find a working one anywhere.
when i tested slam on beta i was using abar timer (mod called attack bar timer). It should work. But i found trying to manage rampage and slam and bloodthirst and imp whirlwind etc too difficult. Also when trying to get slams in right after a white hit using the attackbar timer sometimes there was some lag that would cause me to use it too early and would reset my previous swing. I will try to be more conservatinve next time and see if i can get some dps numbers with it.

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Old 01/12/07, 7:07 PM   #36
Kabniel
Glass Joe
 
Murloc Warrior
 
Shattered Hand
What i'm suggesting is probably too tedious I guess. I mean it's possible to do more damage with Imp Slam vs Imp HS, but it's probably more of a hassle than anything. I can see doing a slam mid swing and just jacking stuff up.

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