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12/09/06, 6:05 PM
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#76
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<Druid Trainer> Emeritus
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I haven't quite internalized the new changes yet. So, based on what someone said above, a failed cast quits the macro.
So:
/cast Frostbolt
/petattack
is fine. As long as I'm Frostbolting at a legal target, my WE will follow suit. However, if I hit this macro while my personal GCD is up, I'm out of mana, or my Frost school is locked, it's no good?
/cast Summon Water Elemental
/petattack
is useless, then?
Can I still have a "use biggest mana gem available" macro?
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12/09/06, 6:10 PM
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#77
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Great Tiger
Worgen Priest
Ravencrest (EU)
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It's my understanding that abilities that can fire independant of, or without triggering, global cooldown can still be combined with others in the old fashion, as they are executed at the same time. That would include arcane power, /petattack, inner focus, and similar. Cooldown abilities will fire an error if their cooldown isn't up though, so you have to suppress that error.
I might be wrong on that, priest life is generally macro light.
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12/09/06, 6:19 PM
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#78
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Glass Joe
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I have been trying to make a macro to cast power infusion a player of a specific name, without changing targets, or focus.
The best I have got is the simple anwser
/cast [target=none] power infusion
/target Player_Name
The problem with this macro is that it will change targets if power infusion is on cooldown. I realize there is no way to check power infusion being on cooldown, however I am thinking that with some target trickery it might be possible to prevent ever changing targets when using this macro. (the main cases to worry about are PI being on/off cooldowing and having Player_Name already targeted) If I have no target, I don't really care if the macro changes targets.
Can anyone think of some trick to make this macro not change targets when PI is on cooldown?
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12/09/06, 6:35 PM
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#79
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Bald Bull
Night Elf Druid
Stormreaver
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nm
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I need to do something useless.
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12/09/06, 6:41 PM
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#80
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Great Tiger
Worgen Priest
Ravencrest (EU)
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/targetlasttarget is available
/target Playername
/cast Power Infusion
/targetlasttarget
should work.
It will probably bug out if Playername is nowhere to be found and target the target you had before your current one, though.
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12/09/06, 6:54 PM
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#81
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Glass Joe
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Originally Posted by Elerion
/targetlasttarget is available
/target Playername
/cast Power Infusion
/targetlasttarget
should work.
It will probably bug out if Playername is nowhere to be found and target the target you had before your current one, though.
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I do not like that one, because I often have that player already targeted, and this will change that. Basically I want the only time I want the macro to ever change targets is if I currently have no one targeted ( and i dont really want it to change targets, but i don't mind if it does ) thanks though.
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12/09/06, 8:16 PM
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#82
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Don Flamenco
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Originally Posted by DrewW
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Originally Posted by Elerion
/targetlasttarget is available
/target Playername
/cast Power Infusion
/targetlasttarget
should work.
It will probably bug out if Playername is nowhere to be found and target the target you had before your current one, though.
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I do not like that one, because I often have that player already targeted, and this will change that. Basically I want the only time I want the macro to ever change targets is if I currently have no one targeted ( and i dont really want it to change targets, but i don't mind if it does ) thanks though.
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If you can give up your focus you could do:
/focus PlayerName
/cast [target=focus] Power Infusion
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12/09/06, 8:50 PM
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#83
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Disharmonious
Dwarf Paladin
Lightbringer
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Here's a cute one my guildie came up with for decursing:
/cast [target=mouseover] remove lesser curse
That may have been mentioned before, but if so I missed it. It basicly just means mouse over anyone who got a handy dandy visual cue and spam that button.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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12/10/06, 7:29 AM
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#84
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Arawethion
Can I still have a "use biggest mana gem available" macro?
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/castsequence is supposed to work for items, so something like this should work:
/castsequence reset=combat Largest Mana Gem, Less Large Mana Gem, Even Less Large Mana Gem
It does count on you having them all conjured at a time, it can't react properly to you missing one. I've set the reset to combat on the reasonable asumption that you won't be conjuring any in combat and will usually conjure them all before a fight that you'd need them. Set the macro icon to the question mark and it should even behave quite a lot like an Autobar button for mana gems.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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12/10/06, 8:05 AM
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#85
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Piston Honda
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Is there anyway for me to macro a weapon switch and spell cast? The order doesnt matter so much but I wanted to switch in a spirit heavy weapon when I innervated myself.
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\"Listen, I\'m trying to have a serious conversation about ferret bras and you are not listening\"
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12/10/06, 8:21 AM
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#86
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Evert
Is there anyway for me to macro a weapon switch and spell cast? The order doesnt matter so much but I wanted to switch in a spirit heavy weapon when I innervated myself.
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That's a pretty basic use of /equip. Just make sure you do the /equip after the /cast and it should work as expected.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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12/10/06, 9:34 AM
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#87
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Von Kaiser
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here's a stance dance macro:
#show Berserker Rage
/cast [stance:2] Berserker Stance
/stopmacro[stance:2]
/cast Berserker Rage
/stopcasting
/cast Defensive Stance
/stopcasting
On Taunt, Bloodrage and Shield Block, add a /stopcasting to remove ping lag after casting, e.g.
/cast Taunt
/stopcasting
For stance buttons:
/stopmacro [stance:3]
/cast Berserker Stance
/stopcasting
this will stop you losing rage by changing into your current stance, and also allow you to cast a cooldown spell right after.
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12/10/06, 12:22 PM
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#88
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Piston Honda
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Any recommended 2.0 addons that support >255 char macros?
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12/10/06, 12:43 PM
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#89
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Bald Bull
Night Elf Druid
Stormreaver
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Curious, how are you getting macros with >255 characters now that you can't use /script for advanced logic on casting?
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I need to do something useless.
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12/10/06, 1:09 PM
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#90
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Bald Bull
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Originally Posted by Cryect
Curious, how are you getting macros with >255 characters now that you can't use /script for advanced logic on casting?
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A button can execute macrotext on click (without using a macro slot) and macros can trigger clicks on buttons, so as long as no single line is significantly over 200 characters, you can chain them. Annoying to do by hand, but a mod could make it appear that there's just no size limit.
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12/10/06, 2:16 PM
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#91
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Bald Bull
Night Elf Druid
Stormreaver
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No, I meant how are you really making macros that do anything of that much detail unless you have a macro spitting out a lot of text.
>255 characters the only time I saw them achieved was normally with /script if statements to go through a bunch of possible abilties.
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I need to do something useless.
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12/10/06, 3:53 PM
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#92
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Von Kaiser
Night Elf Druid
Terenas (EU)
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I was looking for a way to fix a simple but effective addon I used called AssistHelper. Tiny amount of code, all it did was let you bind one key to make your target the Main Assist, and another key to assist that player. Now the funtion AssistByName() has been killed (god knows why) the only way to rewrite this addon is to create
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Originally Posted by Slouken
a secure action button with the "assist" type action
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Given that I have no idea how to do this, I went digging for some help. I didn't find out how to go about creating this button, so if anyone here knows how then some help would be greatly appreciated. In the meantime, credit goes to Gello (Hyjal server) for this macro pair that does the same thing.
Set Assist:
/script local n=UnitName("target") if n and not InCombatLockdown() then
EditMacro(GetMacroIndexByName("Assist"),"Assist",nil,"/assist "..n)
DEFAULT_CHAT_FRAME:AddMessage("Assist set to "..n) end
Assist:
/assist (anything -- above macro edits this one)
Original post here
Also, a quick question. I don't have any spare room at all on my action bars to add these macros. I just want them bound to a key. Is it possible to keybind a macro without it being placed on an action bar?
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12/10/06, 4:02 PM
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#93
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Bald Bull
Night Elf Druid
Stormreaver
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Originally Posted by Tarnop
Also, a quick question. I don't have any spare room at all on my action bars to add these macros. I just want them bound to a key. Is it possible to keybind a macro without it being placed on an action bar?
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BindPad http://www.wowinterface.com/download...1-BindPad.html
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I need to do something useless.
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12/10/06, 4:14 PM
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#94
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Von Kaiser
Night Elf Druid
Terenas (EU)
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Cheers for that :)
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12/12/06, 3:55 PM
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#95
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Von Kaiser
Blood Elf Death Knight
Illidan
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Edit:
delete me
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12/12/06, 4:04 PM
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#96
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Von Kaiser
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For those of us that are looking for something help us dispell someone I snagged this from the WoW boards and found it somewhat useful.
Priest:
/cast [target=mouseover] Dispel Magic
/cast [target=mouseover] Cure Disease
/cast [target=mouseover] Abolish Disease
Shaman:
/cast [target=mouseover] Cure Disease
/cast [target=mouseover] Cure Poison
/cast [target=mouseover] Purge
(The Last one is for use on the enemy. Very useful.)
Druid:
/cast [target=mouseover] Cure Poison
/cast [target=mouseover] Remove Curse
/cast [target=mouseover] Abolish Poison
Mage:
/cast [target=mouseover] Remove Lesser Curse
Paladin:
/cast [target=mouseover] Cleanse
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12/12/06, 4:07 PM
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#97
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Von Kaiser
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Originally Posted by Nurru
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Originally Posted by Shik
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Originally Posted by Nurru
I'm at work presently so I can't test it, but can castsequence be used with an inventory slot or item name as well? Something like: /castsequence [reset=75] Talisman of Ephemeral Power, Frostbolt
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Hmm... can we use these sorts of delays to cycle through activated trinkets like Earthstrike?
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It looks like trinkets do work, but since the sequence will restart following the Frostbolt it won't work as I intended.
I suppose this would work: /castsequence [reset=75] 14, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt, Frostbolt.... etc
Or something silly like that. I've love to just be able to do /use 14 /cast Frostbolt without worrying about "Item is not ready yet" messages.
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That's exactly what I did: /castsequence [reset=6] Raptor Strike, Wing Clip, Wing Clip, Wing Clip.
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12/12/06, 4:39 PM
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#98
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Co-starring: The Egg
Ginakursia
Goblin Warlock
No WoW Account (EU)
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Originally Posted by Cryect
No, I meant how are you really making macros that do anything of that much detail unless you have a macro spitting out a lot of text.
>255 characters the only time I saw them achieved was normally with /script if statements to go through a bunch of possible abilties.
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I'm actually getting fairly close, but I'm probably using more complicated macros than you'd think to save buttons. For instance one of the macros I use is:
# show Mind Blast
/cast [nocombat,dead] Resurrection; [modifier:shift,target=focus,harm]Mind Blast; [modifier:shift,target=focus,exists,help]Greater Heal(Rank 1);[harm]Mind Blast;Greater Heal(Rank 1)
Which is 200 characters, and I'm contemplating adding a modifier option to it to force a self-cast of Greater Heal.
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buff /bʌf/ Pronunciation[buhf]
–verb (used with object)
- to reduce or deaden the force of
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12/12/06, 6:49 PM
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#99
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Bald Bull
Beepz
Human Warrior
No WoW Account
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Originally Posted by Tarnop
I was looking for a way to fix a simple but effective addon I used called AssistHelper. Tiny amount of code, all it did was let you bind one key to make your target the Main Assist, and another key to assist that player. Now the funtion AssistByName() has been killed (god knows why) the only way to rewrite this addon is to create
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If you're just a dps class and don't care about your focus for anything else (decursing, healing, etc...)
Button 1: /focus <your MA>
Button 2: /assist focus
I used this macro on the Twin Emps this week for burning down the little bugs and it worked perfectly.
On a side note, as a warlock, focus is particularly handy for fearing the spawns from the Anubisaths after Huhuran. I used the same /focus <target> button, and my button 2 was:
/cast [target=focus] Fear
It is very simple, and while burning down the Anubisath, I mash the tab button until I get a target that isn't the big guy. Once this happens, a quick Button 1/Button 2 combo later and I retarget the main mob and continue dps. Hitting button 2 when I see my focus target lose the fear debuff keeps it off the group, and when my focus target disappears (despawns), I go back to tabbing through to grab a new mob to fear.
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Originally Posted by Kalman
Get you some purple drank and slow yo roll.
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12/12/06, 8:07 PM
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#100
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Piston Honda
Troll Shaman
Spinebreaker
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Anyone have teh script on hand to remove the map button from the minimap? I know I saw it somewhere, just can not for the life of me remember where at the moment.
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