For anyone who has been using the /cast [target=mouseover] macro, you may have found that you can use this macro to interact with Non Secure frames (the ones that are continuing to sort while in combat). Some people found this and began using it as a means of somewhat bypassing the breaking of Decursive and other mods. Well I checked on the WoW UI forum and Slouken responded that this is a bug/unintended effect of the macro, and that it's already set to be fixed in the 2.0.2 patch. So if you have been using it, don't get too attached to it (or the released mods for decursing that rely on it)
I'd guess the fix will be that only secure frames can provide a target to the mouseover modifier, so party/raid frames will have to be secure for click-casting to work. What other restrictions do secure frames have besides inabilty to move during combat?
Secure frames can be moved, but only directly by the user. The restriction is that LUA code cannot move, hide, change the frame in any way, resize, change the alpha, etc, or change the order (sort) of the data in the frame once combat begins.
like that. I used the button 1/2 for all mage stuff like the armors, arcane brill or int, and dampen and amplify. Also I made one for making water/food.
People using these kind of macros, are you all playing with the original actionbars? I couldn't get it to work with either Bartender or Bongos, maybe I'm doing something wrong? I could get the very same macro to work with Blizzards own bars.
I'm using trinity. Works fine.
Make sure the button you wish to use isn't keybound anywhere else, as that will take precidence over the macro.... even if there's nothing there for the keybinding to use.
I use bongos and set up a macro to Sinister Strike or Backstab based on the weapon I have equipped (and also to SS if I have a dagger and am holding shift) and it would not work until I unbound Shift+2 from the other action bar I had been using for Sinister Strike.
"There is much pleasure to be gained from useless knowledge." - Bertrand Russell
Great thread. I have managed to replace all my pre 2.0 macros except for one with the help of these forums.
The macro I am having problems with is one I made to cast Slice and Dice if it was not up, otherwise continue to backstab. I used a mod called CheckBuff, that is now broken, that scanned my buffs to see if Slice and Dice was there. Anyway is it possible with the default UI to create a similar macro, or is there a mod around that will provide the same functionality?
Here is my old macro if it is any help.
/script if (not CheckBuff('Slice and Dice')) then CastSpellByName("Slice and Dice(Rank 2)"); end;
/cast Backstab(Rank 9)
The macro I am having problems with is one I made to cast Slice and Dice if it was not up, otherwise continue to backstab. I used a mod called CheckBuff, that is now broken, that scanned my buffs to see if Slice and Dice was there. Anyway is it possible with the default UI to create a similar macro, or is there a mod around that will provide the same functionality?
That's exactly the sort of functionality that the 2.0 patch is intended to break.
Yeah.
Also you're actually better off installing DiscoDice and activiting SnD manually.
Especially with combat daggers it is boring enough pressing only two buttons, wouldn't want to exchange that for only one. ;)
Patch 2.0.3 broke my weaponswitch macro.
I was using
/equip [equipped:Shields] Manslayer of the Qiraji;
/equip [noequipped:Shields] Aegis of the Blood God;
/equip [noequipped:Shields] Fiery Retributer;
for switching between a 2h weapon and 1h/shield, but it stopped working after the patch.
Is there any working macro now?
Also, where can I find information about macros, especially with all these 'equipped' stuff?
// Edit
Ok, found it. Apparently /equip currently only works with items in your backpack, and not in the other bags. /equipslot is fine though:
/equipslot [equipped:Shields] 16 Manslayer of the Qiraji;
/equipslot [noequipped:Shields] 16 Fiery Retributer;
/equipslot [noequipped:Shields] 17 Aegis of the Blood God;
<slot> is
0 = ammo
1 = head
2 = neck
3 = shoulder
4 = shirt
5 = chest
6 = belt
7 = legs
8 = feet
9 = wrist
10 = gloves
11 = finger 1
12 = finger 2
13 = trinket 1
14 = trinket 2
15 = back
16 = main hand
17 = off hand
18 = ranged
19 = tabard
I have used StanceSets for weapon changing for a long, long time now.
This version has been working fine for me since the patch and has been improved over the original one.
I just have a key bound to "Equip Next Set" and configure the stances so the set I want for that stance or druid form is what I want most of the time, then its always the same button to equip those weapons for each form you are in.
There is an option for equiping the first set on stance/form changes which I use for going to cat, bear and stealth on my rogue but for shifting out I do it manually so I can control when the Global Cool Down happens.
I have used StanceSets for weapon changing for a long, long time now.
This version has been working fine for me since the patch and has been improved over the original one.
I just have a key bound to "Equip Next Set" and configure the stances so the set I want for that stance or druid form is what I want most of the time, then its always the same button to equip those weapons for each form you are in.
There is an option for equiping the first set on stance/form changes which I use for going to cat, bear and stealth on my rogue but for shifting out I do it manually so I can control when the Global Cool Down happens.
I have used StanceSets and QuickWeaponSwap for a very, very long time as well, but as of patch 2.0 they stopped working for me, so I decided to do it via macro again. Did not see there was this updated version of StanceSets though, might change back then.
The new /petattack [target=mouseover] is cool, but I'd like it to attack my target if I'm not mousing over a hostile target. Anyone know if this is possible?
The new /petattack [target=mouseover] is cool, but I'd like it to attack my target if I'm not mousing over a hostile target. Anyone know if this is possible?
The new /petattack [target=mouseover] is cool, but I'd like it to attack my target if I'm not mousing over a hostile target. Anyone know if this is possible?
I assume /petattack uses your current target if no other options are specified. I'm not totally sure this'll work, but you could try something like:
/petattack [target=mouseover,harm]
/stopmacro [target=mouseover,harm]
/petattack
What if I want it to assist my mouseover target if it's friendly? Seems like I would need there to be a seperate /petassist command for that but maybe I'm missing something.
What if I want it to assist my mouseover target if it's friendly? Seems like I would need there to be a seperate /petassist command for that but maybe I'm missing something.
What if I want it to assist my mouseover target if it's friendly? Seems like I would need there to be a seperate /petassist command for that but maybe I'm missing something.
[target=mouseover-target,help] would perform the action if the mouseovered entity's TARGET is friendly, not if the mouseovered target itself is friendly, correct?
Going through some of the wow forums threads, a lot of people are using #show and #showtooltip when all they really need to do is use the ? icon in the macro name/icon select window (which uses the icon/tooltip/cooldown for the first spell in the macro.)
Edit: Which made me decide to mention the ? icon :)
This is most likely a really dumb question, but I'm horrible at coding macro's and such. What I'm looking to do is when I go to cannibalize I want my ItemRack to equip all my max stam items, then eat a corpse. I've got the macro so itemrack swaps my gear, but I can't get the spell (cannibalize) to act after the gear swap. Also, I doubt if it's possible, but I'd love the option to swap back to my previously equipped (damage) set after cannibalize is done. I'm not sure if cannibalize is one of those things where you can't swap gearsets in the middle of the channel, or if you CAN the value of your cannibalize ticks would drop (I don't want that).