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Hey all,
It is well known that the cost of increasing any stat on a piece of gear by X grows as X^1.5. It is also well known that hybrid classes, like druids, paladins and shamans, benefit from more stats than pure classes like rogues or mages. So -- let's try to work out how the X^1.5 scaling of stat costs would help a hybrid class that wants to wear hybrid gear. I will use a feral/resto druid as an example. Let's imagine a hypothetical 'ideal' piece of hybrid gear -- where half of the item budget goes to healing stats like spirit, +healing and mp/5, and half goes to feral stats, like crit, agility, strength -- and compare it to a hypothetical 'pure' piece of gear. A piece of pure gear that gets X effectiveness would need to spend X^1.5 points. A piece of hybrid gear of the same cost would divide the item budget of X^1.5 evenly between two areas -- each area getting (X^1.5)/2. This means each area gets improved by 1.5th-root of (X^1.5)/2 or about 63%. Next, note that about 10-15% of total effectiveness comes from slots which can be switched out (weapon/offhand/ranged). Now we can consider how well our druid would do if he were to use hybrid gear in all 'static' slots that are fixed for the duration of the fight, while using appropriate pure pieces of gear in the slots which he can switch out at will. In each role we get 0.9 * 0.63 + 0.1 = 66.7% as a 'lower bound' and 0.85 * 0.63 + 0.15 = 68.55% as an 'upper bound.' To me, this seems pretty poor for raid use. Druids who wish to itemize in this way got a little help in BC with the introduction of nurturing instinct which would push their hybrid-geared healing to about 100% effectiveness of a pure-geared druid (of course their mana regen and feral stats will stay relatively nerfed). Shamans and paladins sadly lack talents that promote hybrid gear use -- except perhaps elemental devastation. In conclusion, I have a few questions: (a) Among the beta testers -- have you see a lot of gear that resembles ideal hybrid gear I am talking about? Feral t4 doesn't count, as the split there isn't even. (b) Can anybody think of viable reasons to hybridize gear in a raid setting? edit: One additional consideration I thought of since I wrote this post was that for things like healing your effectiveness is equal to [base] + [+healing], where base value can account for something like 33% of total effectiveness. Since base values stay the same for a hybrid-geared and pure-geared class, this would push hybrid gear effectiveness from 66% to something like 75%. |
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I wear hybrid gear all the time unless I'm in a fight where I know I'm going to be performing in a single role the entire way through (generally healing when that's the case.) I figure out how much healing I need to be able to do for the fight, add on some extra for emergencies, gear for exactly that much healing, and then devote the rest of my gearing freedom to doing something useful. In fights with aggro-wiping mobs, healers will pick up aggro when an offtanked mob does an aggro wipe. Pre-C'thun trash is a good example of this. If I'm healing without Salvation (which I should be) and healing efficiently (which I also should be), the mobs will come after me rather than a Priest or Druid. That's a good thing so far. But it doesn't last very long if I fold up like a piece of paper when they hit me. Divine Shield can save my ass, but then the mob just goes to munch on another healer. Given all this, I'm helping the raid far more if I trade out some of my healing gear for tanking pieces to beef up my durability. So they come after me, I toss up Holy Shield, and by the time my health gets low, somebody's figured out what's happening and tosses me a few heals, and shortly thereafter the "real" tank arrives to taunt the mob away. I probably wouldn't survive the aggro if I was wearing pure healing gear, and I definitely wouldn't survive it if I was wearing cloth like I do sometimes in pure-healing situations. And considering I only need around 5k mana buffed to heal all the way through one of those packs, there's no reason not to trade out some healing gear for tanking stuff. In fights with more secure aggro, the tanking isn't necessary, so I gear for damage. Yes, I know, pallydamagelawlzorz. But you know what's more useless than a paladin doing miniscule dps? A paladin doing unnecessary healing. There are no prizes for overhealing the tank, and no prizes for finishing the fight with 95% mana instead of 60%. But even a small addition to raid dps gets the mobs dead faster, makes the next pull happen faster, gets the bosses dead faster, and gets everyone in bed sooner. (People talk about overhealing all the time, but nobody ever uses the word "overdamage".) |
I don't follow your initial statement that hybrid classes benefit more from stats than pure classes. Any concept of that is only starting to emerge recently with talent trees. All classes benefit from increases in stats, as they do in increases in +crit/hit/healing/damage. The challenge is that hybrid classes benefit more from every single stat, whereas mages will definitely take Intellect instead of Strength, so on and so forth.
I think the basic arguement you are pitching is the long-running one on druid forums (I don't troll paladin or shaman forums) about Stat X turning into Stat Y upon shapeshift. There are just too many problem/challenges with this as a design though. Database design and code changes, along with the addition of processing is justification enough to not have this effect or ability. Personally I would love to have single pieces or be able to change gear while in combat, but we just don't have it , nor will we likely get it. It breaks some of the functional game design. Hybrids still have the issue of situational use. And I don't imply that as an issue of a bad decision or challenge, it's merely part of the role of the hybrid class to determine their best role in a given situation and adapt as necessary. The problem is that the hybrid classes are all healing classes and healing becomes a priority role at almost all times. Additionally, there is a lack of changing on the fly to adapt to a different role. We end up maximizing (zomg Tree) for one situation which leaves us relatively not as viable for another, until we go out of combat. Hybrid gear in raid settings: Genesis set is nice for a lot of raid settings; however, when it comes to a new encounter, we will tend to end up in our maximization healer sets. |
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It again breaks down to role/responsibility - in a healing situation, I am going to gain more benefit from +heal and int/spirit. In a tanking role, my +heal is worth nil; however, +hit, defense, etc are great. |
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Regardless, we all benefit from more stats just as evenly. It is merely our role (healing/tanking/dps) and class (mage/rogue/priest) that dictates the actual benefit we gain from a particular stat. I dont' benefit from more stats as a healer if all the stats I had were agi/sta. Druids can tank, dps, and heal - but if we're designated the tank on something like Garr, I'll take off the resto gear for something more favorable.
Blizzard IS trying to provide hybrids more value of X stat in a different situation, and that's fine. However a druid being an optimal healer when a healer is needed isn't a design failure on blizzard's part, it's merely a population imbalance. I have pretty premium feral gear, but if I'm the only person in a 5 man group that can heal, guess what my job will be? If you're a hybrid in the same situation, take a shot at your role is gonna be. I'll give ya 3 guesses. |
Apologies in advance to the keepers of this board.
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If you give hybrids unique tank or dps functionality, people will take hybrids to raids in those roles. However, that point has nothing to do with my post. My post was arguing that a class that is capable of filling multiple roles should, ideally, have to exercise that capability during raids. If classes do not exercise it, their flexibility goes to waste in some sense -- and that's a design failure. This is probably going to be my last post in this thread, as I am finding this conversation kind of painful. |
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I mean, really... I understand that misunderstandings of language can be frustrating, but do you have to go and make yourself look that bad? |
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It's pretty obvious, however, that priests are the specialist healer class in WoW, despite the existence, and viability of the shadow tree. Properly specced priests have an unmatched set of healing tools for every situation, really, and exceptional mana regeneration to match. Priests in general are actually a good example of the alternative way of treating hybrids -- you give them two strong choices, with each choice providing something powerful and unique. Priests can either be the most capable healer in the game, or an insane AoE healer/mana battery/dps. Apparently, a useful middle ground does not exist. It would be a shame, I think, if all hybrids in WoW were treated in the same way. |
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Really, my opinion is that this topic has been done to death. Since the closed beta, people have been yammering on about how stupid Blizzard is for not giving hybrids some awesome super set of max-stat gear so they can be awesome super hybrids who kick awesome super ass in every single role that exists in the game. It's old and dumb and people need to learn how to use itemrack. |
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Afaik, Most classes has a potential to go hybrid and take hybrid gear, the aq40 setitems are a great example, seeing as almost every class has something in their that benefits all types of specs etc etc. Unlike the "real" tier1-2-3 sets which are more purely focused on their "raid-duty". Using hybrid gear in a raid isnt really that common afaik, You mainly have 1 task to do in a fight and you pick your gear for just that purpose. Atleast that is how I see things. |
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It's too bad that this thread has gone to shit. |
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TBC Raiding - hybrid roles http://forums.elitistjerks.com/viewtopic.php?id=9356 Hybrid roles in TBC http://forums.elitistjerks.com/viewtopic.php?id=8213 Hybrid DPS http://forums.elitistjerks.com/viewtopic.php?id=8745 Hybrids in a 25 man raid environment http://forums.elitistjerks.com/viewtopic.php?id=7883 |
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