Hm, what about all those shiny Paladin/Shaman items like Librams/Totems, mail/plate with +spelldam/healing etc., do those drop as well?
Assuming the blizzard devs coded it right, you should see the entire loot table of every boss now. So yes.
Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'
The official pvp forums are about as bad as it's gets for stupidity but there does seem to be multiple reports. No doubt more bugs yay.
I would comment on that particular thread, but the honor gain in general seems completely borked. I pvp'd all night last night winning several matches and getting about 20 av marks, 10 wsg marks and 15 ab marks and received 0 honor. It doesn't look like the system is tallying honor points at all at this point. What a waste. On the ptr doing the amount of pvp I did last night would have garnered me a good 7-8k honor points easily, maybe more.
I did maybe 2 hours of organized pvp and my approximate honor showed as ~15... (in the 1500s, wierd that it can't fit a 4digit figure in the space). That was 2 AV wins and around 7-8 AB wins. The honor that I got for the night seemed to be way too much in comparison to the prices of GM weps, if you were getting 7-8k in ~4hrs of pvp, that would make a 1h gm wep take 10-12hrs of organized pvp? Seems pretty low, but hey, I'm not complaining.
Some of these bugs have been around since beta and the PTR. With as much downtime as we had I am surprised and really flabbergasted that they couldn't work in some sort of fix for it.
I mean, things like the hunter -crit bug have been there for a very long while.
I don't think they meant for this to happen, something went awry during the patching so they went to plan B; patch older code just to stay on schedule. Hopefully the most gamebreaking issues will be hotfixed, but the hints given by Drysc suggest that we might be in the shitter until TBC.
Arenas were down for a good majority of the night for us, Did a clear up to and including the emps in AQ tonight, changes that were noticable.
1. Skeram - Raid Marking Dissapear at splits
2. Bug Family - No Change other than decursive and mages all pulling agro from threat change
3. Satura - Really Easy with the debuff limit change
4. Fankriss - Seems demo shout took a nerf with battleshout as we offtank the 3 pits with demo shouting warriors
5. Didnt bother with visc tonight
6. Huhu - Again mage threat changes hurt dps for the first 30% but the hot stacking seemed to change it
7. Emps - Nether protection lol for the first one. We had no working raid announce on the second and subsequent kill and CTmod doesnt allow changes mid combat. Hunters were shocking DPS on the emps and the tanks reported more damage taken from the emps, all in all made for a very slow kill from usual.
Frank dropped some crappy paly libram which was very annoying.....
Was a late start didnt bother with the rest tonight, not looking forward to nax tommorrow with the patchwerk changes either
I got 1 av I got nothing at all for except 3 tokens for a win. 382 when I started and 382 when I was finished.
After the 3am Honor calc it showed ~3 for two hours then it went back to 382 after a couple of server restarts.
You can start repping up Blood Elf and however the alliance race is spelled faction. There is a BE at the bulwark that gives you like 600 rep for walking around for a few minutes. I've heard there are others in Kargath and Stonard.
And why oh WHY did they have to make AV turn ins rep up BE faction?! As if repping up wasn't (un)enjoyable enough, why make me go to my own personal hell to do so?
Also, has anyone seen if there are new race quartermasters in game yet?
Anyway, who wouldn't want to see females on the loading screen?
Do you really need to ask? :v:
Originally Posted by Abi
* Group events cause a metallic clicking sound to fire.
This is absolutely the most annoying shit, because it also causes the game to stutter. I tried a game of AV last night and every time someone joined/left the battleground the game froze for 1/4 of a second while this sound played. And I have a fucking high-end Core 2 Duo system. Awesome.
The damage mitigation from armor at level 60 is substantially reduced (independent of class), at least on the character screen.
It appears as if damage mitigation were calculated as though armor were 6.5% lower than it actually is. That may have to do with the new formula for post-60 damage mitigation being retroactively used for level 60 characters, except I haven't been able to make the new formula fit the actual values.
Edit: After double-checking my calculations, it is actually just the new formula at work. In other words, damage mitigation against level 60 mobs and characters under the new systemis the same as against level 64.5 mobs under the old system. It can be expected (if the formula holds for existing encounters) that damage mitigation against a level 63 mob is then the same as against a level 77 mob under the old system, or about 10.6% more physical damage taken.
7. Emps - Nether protection lol for the first one. We had no working raid announce on the second and subsequent kill and CTmod doesnt allow changes mid combat. Hunters were shocking DPS on the emps and the tanks reported more damage taken from the emps, all in all made for a very slow kill from usual.
Yeah, it's gonna be GG AFK autoshot on Emps. Luckily for me someone else always manages to aggro the bugs around the melee Emp, so I get quite a few multis in.
Offtopic, and this was mentioned further up, do pets bump off a player for the teleport aggro wipe? We've been using pets on them since we first started killing them, we haven't had any problems with it at all. I foolishly assumed it was ok to have them out, it actually didn't cross my mind that we (ie the hunters) might be screwing someone over by having them clawing up that skanky elf.
Offtopic, and this was mentioned further up, do pets bump off a player for the teleport aggro wipe? We've been using pets on them since we first started killing them, we haven't had any problems with it at all. I foolishly assumed it was ok to have them out, it actually didn't cross my mind that we (ie the hunters) might be screwing someone over by having them clawing up that skanky elf.
Why would they? Full threat wipes don't interact with players, it just resets the mobs threat list. It has no cap.
Something changed with the cast bar or either there is a major bug. I dueled a rogue and a hunter with a fast attacking pet. We were just trying out talents and what not. The cast bar on my lightning bolt would finish and disappear but the bolt would not cast until over a second later. If I am not taking damage, the bolt cast at the correct time. I suspect this is because the UI is now displaying my cast bar based on what the client thinks, but the interruption is all being calculated on the server side.
-Shield Slam multidirectional functionality nerfed or bugged. You can't shield slam now if mob is behind you (chasing you etc.) This was a great way to get a good threat lock on a boss if you were MT, moving the boss into place, chrommag, noth, fankriss, anub, etc etc .. I hope this is a bug not a nerf. Wonder if Bloodthirst still works while not facing mob?
-lost 5 defense with the patch. Check your defense, tanks. pre-patch I was 441 using lgg with 5/5 (old-10)anticipation (more of course when using ony trink instead of lgg) ; was 438 after sinking 3/5 in (new-12) anticipation.
Jed, *that's odd typing that btw, its my real name* due to the rating system going live and their odd number conversion it all depended on what gear you had, I actually gained a few points of defense. That's also why anticipation was bumped to 20, to offset the loss in some items.
Originally Posted by Roana
The damage mitigation from armor at level 60 is substantially reduced (independent of class), at least on the character screen.
It appears as if damage mitigation were calculated as though armor were 6.5% lower than it actually is. That may have to do with the new formula for post-60 damage mitigation being retroactively used for level 60 characters, except I haven't been able to make the new formula fit the actual values.
I've seen people say this a few times but with the increased armor, my mitigation went up 2%, so it could just be a character sheet bug.
And the default UI is super buggy. I expect hot fixes all week. Anything having to do with pets is going to be a nightmare.
"I'm the best there is at what i do, bub, and what i do ain't pretty"
7. Emps - Nether protection lol for the first one. We had no working raid announce on the second and subsequent kill and CTmod doesnt allow changes mid combat. Hunters were shocking DPS on the emps and the tanks reported more damage taken from the emps, all in all made for a very slow kill from usual.
Yeah, it's gonna be GG AFK autoshot on Emps. Luckily for me someone else always manages to aggro the bugs around the melee Emp, so I get quite a few multis in.
Offtopic, and this was mentioned further up, do pets bump off a player for the teleport aggro wipe? We've been using pets on them since we first started killing them, we haven't had any problems with it at all. I foolishly assumed it was ok to have them out, it actually didn't cross my mind that we (ie the hunters) might be screwing someone over by having them clawing up that skanky elf.
I think I've seen a pet get teleport aggro once, but that's easily solved by pulling your pet away with the melee. Bit more micromanagement, but worth it.
I think I've seen a pet get teleport aggro once, but that's easily solved by pulling your pet away with the melee. Bit more micromanagement, but worth it.
No, that's not what I meant. We do pull our pets out with the melee. If you recall some patches ago, totems ended up on the aggro clearing list, and the totems bumped off actual players from that list, meaning after a teleport you'd be pretty much pooched if a totem took your place on the 40 person list. They fixed totems botching this up, my concern is that a pet may possibly still do the same thing.
Or maybe I've missed some fundamental change here, I don't know. It has yet to show itself as a problem for us, so I'm guessing it's aok.
Edit:
Originally Posted by Elerion
Why would they? Full threat wipes don't interact with players, it just resets the mobs threat list. It has no cap.
Exactly. That's what I thought. The earlier mention of this got me reconsidering that, however.
Critical Mass (Mage talent) doesnt show in the spell crit window
Right-clicking on people to duel or on people's name in a chat channel to invite to a party causes you to get a nice error saying how its an action that can only be done by blizzard ui... even if you're using that.
Supposely also a problem with the game saying blizzard's pet ui is doing something that only blizzard ui can do ?
The rate at which your mitigation goes down compared to enemy level is higher now so even if you have more or less the same mitigation against aa lvl 60 you'll have less than before against a lvl 63.
Also read somewhere (no idea if it's realiable and already forgot where) that Toughness 5/5 is bugged as in it lowers armor (description of the bug looked similar to other talent bugs that looked like they lowered a stat when putting in points). No idea atm though, maybe I can catch some prot warriors in guild before speccing and some issues with Anticipation and/or Defense.
PS: About the Toughness bug, if any warrior is planning to get Toughness, could you note down armor before (if possible only the armor that does get modded by toughness, though this shouldn't be a problem as I don't see warriors still using +armor enchants), after 4 points and after 5 points - if it's really a bug might be also part of the problem.
Shadow Embrace from Affliction locks was somewhat confirmed to be a 5% dmg red to all targets so if it modifies HS (it affects physical damage) it should help a bit since it reduces the damage the mob does before armor/Def Stance.
I know that my char screen mitigation is up a hair, but like Dakairo said, vs a lvl 63, mitigation scaling is now FAR more severe. I don't look forward to Patchwerk tonight, and don't think I'm going to try it without Toughness. The other issue though with the new formula are buffs and consumables. Armor value on items was raised to account for the new formula, but Devotion Aura, MOTW, Elixir of Superior Defense, and Greater Stoneshields are still providing their old armor values; therefore, consumables are now adding less mitigation than before.
Offtopic, and this was mentioned further up, do pets bump off a player for the teleport aggro wipe? We've been using pets on them since we first started killing them, we haven't had any problems with it at all. I foolishly assumed it was ok to have them out, it actually didn't cross my mind that we (ie the hunters) might be screwing someone over by having them clawing up that skanky elf.
Why would they? Full threat wipes don't interact with players, it just resets the mobs threat list. It has no cap.
I believe there used to be a bug where totems wouldnt have their threat wiped because of a 40 person cap on the threat wipe, making totems unusable on the twins encounter.
Offtopic, and this was mentioned further up, do pets bump off a player for the teleport aggro wipe? We've been using pets on them since we first started killing them, we haven't had any problems with it at all. I foolishly assumed it was ok to have them out, it actually didn't cross my mind that we (ie the hunters) might be screwing someone over by having them clawing up that skanky elf.
They don't 'bump off' players, no; everyone's threat is wiped, pets n' all. But we once had an issue where CilitBang the auto-attacking leopard was closer than the MT on a port and gained proximity aggro. BANG and the raid is gone. :(
Arenas were down for a good majority of the night for us, Did a clear up to and including the emps in AQ tonight, changes that were noticable.
1. Skeram - Raid Marking Dissapear at splits
2. Bug Family - No Change other than decursive and mages all pulling agro from threat change
3. Satura - Really Easy with the debuff limit change
4. Fankriss - Seems demo shout took a nerf with battleshout as we offtank the 3 pits with demo shouting warriors
5. Didnt bother with visc tonight
6. Huhu - Again mage threat changes hurt dps for the first 30% but the hot stacking seemed to change it
7. Emps - Nether protection lol for the first one. We had no working raid announce on the second and subsequent kill and CTmod doesnt allow changes mid combat. Hunters were shocking DPS on the emps and the tanks reported more damage taken from the emps, all in all made for a very slow kill from usual.
Frank dropped some crappy paly libram which was very annoying.....
Was a late start didnt bother with the rest tonight, not looking forward to nax tommorrow with the patchwerk changes either
Libram of Grace is kind of useless for Horde until TBC, but it's by no mean a crappy item.