
|
Originally Posted by tonyg
actually, that's one of the main reason that EQ is still going. The proverbial carrot on the stick and the forced progression. The disparity between the top end guilds and just regular "middle of the road guilds" was so big that people were motivated to play so one day, they too, could have awesome kick ass gear. This progression took a long time and kept people playing. WoW is the MTV of MMORPGs that gives you what you want, now. It has amazing content, great design, but poor implementation in that regard.
WoW doesnt have this motivation anymore. Gear is free for anyone that wants it for minimal effort. I'd be hard pressed to find a Rogue in Tier 2/2.5 with BWL weapons any better then one that can just PVP now for equal or better gear. There is no motivation to grind out content. Gear is a big motivator weather you admit it or not.
Also in EQ you needed better Gear to better compete with other played in both PVE AND PVP. In EQ, Servers where a giant community. In WOW only your guild is your community. The rest of your server is meaningless. In WoW the only place you compete with other players and guilds is in PVP. Instancing is great, and while the game is fun to play, it doesnt have the addictive qualities and factors EQ did. It just doesn’t
|
Maybe, but that's also the reason it has, what, 15x the subscriber base EQ ever did? Someone who has never played WoW is much more likely to pick up TBC if they can immediately get into the game, rather than spend 2 years walking up the same treadmill. I can agree that some form of progression is nice, but not when it becomes a wall. Wow doesn't put you at the top immediately, but you gives you an escalator instead of a staircase.
I also think you're underestimating the value of gear progression in WoW. Pre-2.0, many top-end guilds who had people quit simply had no options for recruiting
because there is a huge gear divide. I mean, if you have a month left to beat KT and need 2 rogues, you probably don't have time to take some person in blues/T1 and fully deck him/her out in time to beat content even if you knew 100% they were an awesome player who had just never been in a great guild (which is a rarity in itself). Yes, patch 2.0 has reduced this, but that is a recent development purely with the TBC in mind.