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Old 01/25/07, 11:33 AM   #126
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Onyxia barely deals melee damage as it is, her damage range might cover the +50% on crushings already.

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Old 01/25/07, 3:12 PM   #127
warrinn
Von Kaiser
 
Night Elf Druid
 
Detheroc
This was posted for what its worth...

http://www.blue.cardplace.com/newcache/us/70809126.htm

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Old 01/26/07, 2:57 AM   #128
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
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CMs clarified it further, final word is in on boss scaling. It's treated at an individual level.
http://www.blue.cardplace.com/newcache/us/70809126.htm
Originally Posted by Nethaera
Ok, I have some quick clarification on a few things.

Yes the bosses scale and should act as if 3 levels higher than each individual player. So this will only affect, chance to resist, glancing blows and to hit for each person. Ex. If you are 70 it will react as if it is 73. If you are 60, it will be 63. The hitpoints do not go up nor does the damage that the mob does. The only thing that is scaling is damage mitigation based on each player attacking the mob.

So to clear it up, it does not scale based on the highest member of the raid. The loot tables remain unchanged as well.
Sort of an odd way to do it but... meh. At least the Devs passed down that the bosses should not be doing anymore dmg than before, so as long as you replace your gear to the same pre-TBC levels of mitigation you should be ok.

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Old 01/26/07, 3:19 AM   #129
 Falk
Soda Popinski
 
Falk
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Hmm... that last sentence of the second paragraph could be intepreted as "The only thing scaling is the bosses' mitigation vs each player's incoming damage", with nothing to do with your mitigation levels vs the boss' damage.

I can't imagine, for example, hitting 70% mitigation (25kish? armor) for the purpose of Patchwerk. (Hi Patch, long time no thread). I believe THAT was the main thing people wanted cleared up... Admittedly, the first sentence of that same paragraph leads me to believe this is the case we're looking at, even though it wasn't explicitly stated.

Some guys need to trot lv70 tanks with decent lv70 gears down there to see what happens... not because he drops anything good, but to quench this ridiculous curiousity I have.

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Old 01/26/07, 6:59 AM   #130
Ukerric
Don Flamenco
 
Dwarf Priest
 
Dalaran (EU)
Originally Posted by falkon2
I can't imagine, for example, hitting 70% mitigation (25kish? armor) for the purpose of Patchwerk. (Hi Patch, long time no thread). I believe THAT was the main thing people wanted cleared up...
That's doable by druids. There's blue stuff in TBC that allows a druid to get to over 4500 base ac. In Dire Bear form with appropriate talents...

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Old 01/26/07, 9:57 AM   #131
Keline
King Hippo
 
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Blood Elf Death Knight
 
Mazrigos (EU)
Originally Posted by Malan
CMs clarified it further, final word is in on boss scaling. It's treated at an individual level.
http://www.blue.cardplace.com/newcache/us/70809126.htm
Originally Posted by Nethaera
Ok, I have some quick clarification on a few things.

Yes the bosses scale and should act as if 3 levels higher than each individual player. So this will only affect, chance to resist, glancing blows and to hit for each person. Ex. If you are 70 it will react as if it is 73. If you are 60, it will be 63. The hitpoints do not go up nor does the damage that the mob does. The only thing that is scaling is damage mitigation based on each player attacking the mob.

So to clear it up, it does not scale based on the highest member of the raid. The loot tables remain unchanged as well.
Sort of an odd way to do it but... meh. At least the Devs passed down that the bosses should not be doing anymore dmg than before, so as long as you replace your gear to the same pre-TBC levels of mitigation you should be ok.
That REALLY doesn't make sense unless it was changed recently, because if that was the case, a single level 60 pulling ppl through uldaman would have made Archaedes absolutly invulnerable to the group, which wasn't the case.

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Old 01/26/07, 10:32 AM   #132
 frmorrison
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Originally Posted by Keline
That REALLY doesn't make sense unless it was changed recently, because if that was the case, a single level 60 pulling ppl through uldaman would have made Archaedes absolutly invulnerable to the group, which wasn't the case.
Neth said that the bosses are always +3 levels to you (i.e. if you are in Uldaman at level 40, Arch is level 43, however he is level 63 to the level 60 player), not the level of the highest person in the group.

Millions of words are written annually purporting to tell how to beat the races, whereas the best possible advice on the subject is found in the three monosyllables: 'Do not try.'

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Old 01/26/07, 10:34 AM   #133
Malan
Mind the gap.
 
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Malan
Tauren Shaman
 
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Uldaman is not a raid instance. The boss mobs in there do not scale. (I think?) And even if it *did* scale, the boss's HP and dmg are static, only the glancing blows, hit%, and resist rates are scaling, according to the devs.

You are also misreading what the CM posted. The scaling is done on an individual level.
If a level 60 and a level 70 zone into Onyxia's Lair, the lvl 70 will experience glancing blows and resists as though Ony were lvl 73. The lvl 60 will experience the same, but as at a rate consistent with Ony being a lvl 63 mob.

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Old 01/26/07, 10:42 AM   #134
Kody
Don Flamenco
 
Night Elf Rogue
 
Kilrogg
Originally Posted by Malan
Uldaman is not a raid instance. The boss mobs in there do not scale. (I think?) And even if it *did* scale, the boss's HP and dmg are static, only the glancing blows, hit%, and resist rates are scaling, according to the devs.

You are also misreading what the CM posted. The scaling is done on an individual level.
If a level 60 and a level 70 zone into Onyxia's Lair, the lvl 70 will experience glancing blows and resists as though Ony were lvl 73. The lvl 60 will experience the same, but as at a rate consistent with Ony being a lvl 63 mob.
Archaedas used to be flagged as a boss - it's just a setting - it doesn't vary at all based on what type of zone it is. Another example of this was Drakkisath, who was initially flagged as a boss. If it's flagged as boss, e.g. no level listed, then it's always +3 your level for the things detailed in Netharea's post. Like was said a while back, this was done so previous content isn't completely trivialized by expansions(though obviously with item inflation it will be to an extent). I can't really say I agree with the reasoning, but I can understand some of the implications of people being able to 2-man or even solo a mob like Onyxia or other old raid bosses due to having 75% mitigation, extreme amounts of Dodge/Parry/Block, as well as resisting most spells.

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Old 01/26/07, 12:38 PM   #135
♦ Praetorian
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Mal'Ganis
So, a couple of months later, Digo was right.

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