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Originally Posted by Tiiki
The only downside is, as mentioned above, the lack of identity.
However- my guildies change spec so often anyway that it doesn't really work to achieve that anymore. If it did, it would at least have SOME value.
50g is still a lot to me (actually I'm still on 25g for next respec (!)), but will be proportionally less at 70 (and I hope they dont make it scale with level).
In light of the above, they should just make respeccing free, but put in on an arbitrary cooldown (say 24 hours or something). It would make a lot of classes a hell of a lot more fun.
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I disagree, i'd rather have a free respec whenever you want or they might as well keep it as is.
Part of the reason to respec is to change from pve-mode to pvp-mode. Specially with the arena system and the upcoming pve dungeons, it would be nice to be able to use your class to the fullest in both. That enhances the enjoyment of playing, something I fail to see how these artificial constraints do.
With the new talent trees, specially for mage which is the one I know, I doubt there would be a serious lack of diversity. It would mean that one person would be less forced into a certain build for a longer period of time, but I don't see how that is a bad thing. I'm all for the need to keep constraints on achievements/rewards, I just don't see how this specific one adds to the fun of the game.