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Old 01/17/07, 5:44 PM   #51
Iol
Don Flamenco
 
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Troll Shaman
 
Durotan
Just a bumping request to have this move in the now UI section forums... The thread still have some valuable info / opinions and views on UI designs, or so i think.

You can delete this one post when it is moved.

Thank you :)

You can get much further with a kind word and a gun than with a kind word alone.

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Old 01/18/07, 2:02 AM   #52
• Double-Neg
But it says heaven
 
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Orc Death Knight
 
Mal'Ganis
I moved this thread despite you being unable to handle the simple instructions in the huge block of text.

<+kenlyric> people who say they want less complex games are just trying to cover up the fact that they are bad at games
#EJ IRC, Come by and we will talk about DOTA 2!

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Old 01/18/07, 2:51 AM   #53
Tacitus
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Goblin Warrior
 
Wildhammer (EU)
Originally Posted by Iol
1) Do you have multiple UI profiles setted up so you can reload a UI design based on if you are PvPing, Raiding, or 5 Manning. -or- Do you Have 1 and only UI that does it all with hiding frames and rotation on bar pages, or just have ALL your buttons showing?

And what is the reason for such a choice?

2) What do you consider the most important stuff to have in a UI, what you consider usefull but not required. What's the bare minimum you would be comfortable with?

3) The important stuff identified in 2) where do you place it and why? (around your character? sides for peripheral vision? top, bottom?)

4) At what point do you consider you have too much info displayed?
1) One UI, everything showing. Well, my warriors main bar page changes with stances as does my druids bar with forms, but that's it.

Too lazy to make multiple setups.

2) Visual output, my UI looks a lot sleeker than the stock Blizzard one. Fubar, unit frames and extra action bars are a must, as are my class addons. Everything else is just icing on the cake.

3) I have unitframes set up on the left side of the screen, mimicking the default one. Target bar is down middle, it's easy to look at it and below it are my action bars.

4) When I have every buff showing, my targets auras showing, Recap open, KTM open, Shardtracker summoning buttons open and everyone in my party is buffed up to full and having some crazy debuffs on them.

Brotherhood, Peace, Unity

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Old 01/18/07, 5:05 AM   #54
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
I use the default buttons/bars. I don't like the idea that every patch my UI is totally screwed up for a day or two. I do lower the UI scale until the dragons are fully visible with some extra space either side.

Other than that I basically follow similar rules when designing my UI to what Kalmans tated at the start. They are common sense mostly (at least for a rogue). I also like a minimalistic UI to save as much screen for the "action" as possible.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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