devastate just SUCK at threat generation, the best threat generation u can get is heroic strike with a weapon <= 1.6 speed.
thunderfury got a sunder armor for free so its ok (270 dmg proc in def stance)
the innate threat from heroic is 175.
according to this 2 threads devastate is kinda sloopy right now.
http://forums.worldofwarcraft.com/th...54980895&sid=1
http://forums.wow-europe.com/thread....92309409&sid=3
Devastate Rank 1 (lvl 50) 73 72,8-73.4 threat
Devastate Rank 2 (lvl 60) 47 46.66-47.64 threat
Devastate Rank 3 (lvl 70) 27 26.84-27.12 threat
the innate threat from devastate goes down while the rank climbs up, this is cause each application from sunder adds the bonus damage like this:
Dev 1: 73 + (((5 * 15)+(wdps/2))*multiplier) = x
Dev 2: 47 + (((5 * 25)+(wdps/2))*multiplier) = y
Dev 3: 27 + (((5 * 35)+(wdps/2))*multiplier) = z
Problem? Well the bonus damage is physical and the least mobs got zero armor after 5 sunders. so the that is kinda tricky.
But lets do some math.
Lets assume Mob got 30% Armor Mitigation after 5 Sunders, Tank got 12% crit, 6% hit, onehand spec and defensive stance.
thats 0.7*1.12*1.1*0.9=0.77616 damage modifier.
well lets assume we use a heavy weighted weapon line spineshatter...99-184 damage, 54,4 wdps (weapon dps)
a tank with buffed 1200 AP would have 85.7 adps (ap dps) but that does not count into devastate.
(99+184)/2) = 141.5weapon damage ... devastate only takes 50% ... ok ok = 141.5/2 = 70.75
so se what we got with our devastates after 5 Sunders.
Dev 1: 73 + (((75)+(70.75))*0.77616 ) = x
Dev 2: 47 + (((125)+(70.75))*0.77616 ) = y
Dev 3: 27 + (((175)+(70.75))*0.77616 ) = z
x = 73 + 145,75* 0.77616
y = 47 + 195,75 * 0.77616
z = 27 + 245,75 * 0.77616
x = 186.1
y = 198.9
z = 217.7
according to your threat modifiers what does that mean?
IT DOES MEAN THAT DEVASTE S**KS *SS!!!
Sunder Armor generates superb 260 unmodified threat to that.
rank 3 devastate generates 217.7...
well roth...calm down lets finish it.
ok lets assume we got defensive stance and defiance we got threat modifier 1.495
x = 186.1 = 278,2 tph (threat per hit)
y = 198.9 = 297,4 tph
z = 217.7 = 325,5 tph
ok now we can get it down to the final value the tps (threat per second). devastate got global cooldown so on spell every 1.5 seconds.
x = 185.5 tps
y = 198.3 tps
z = 217 tps
Sunder Armor got 259.1 tps btw...
devastate heavily depends on mob aborb and weapon damage.
well next to devastate there are some white hits, but sunder got them to, the white hits will do 162.6 tps...
well thats the g*d d*mn truth right now, devastate sucks for tanking, DO NOT USE IT for TANKING!!!
Heroic Strike is by far the best threat ability we have. (See
link)
if you looking at every ability on its own for tanking this is what we got (mob absorb 30%, using spineshatter, 1200ap...etc see calc)
heroic tps = 333.3
shield slam = 165.9
revenge = 144.9
sunder tps = 259,1
devastate rank 2 tps = 198.3
Well the other part of the story is the 5 second cooldown on revenge which SUCKS cause its need to be 4.5 seconds oder 6 seconds if you dont want to mess the 1 seconds.
well at the end its our choice we got 6 seconds of time in a rotation and need to determine what to use. the clear winner of all threat abilities is heoric strike, next to revenge and shield slam which got excelent threat per hit.
good threat spammage would be clicking heroic while doing revenge+shield slam and from time to time a sunder.
sure there are still some exceptions but from the tanking point of view devaste is a mess.
btw using devastate on a UNSUNDERED mob is a complete waste of rage, it generates nearly no threat.
wbr