Prologue:
This all started as two friends of mine, a paladin and a priest were arguing over a beer as to which of them is the better healer. As beers were flowing so was the course of the argument, introducing "imba" talents from both sides of the table, sets bonuses, even a legendary somewhere came along.
Obviously every one of the four healing classes is better in a certain aspect of healing, but I thought, what if I could put them up all together on a table, and try to measure them up. I decided to develop a tool that could allow a healer calculate what he could expect with different levels of gear, talents, while he is heavily raid and world buffed, chain-choking consumables or when he is just trying to duo scarlet with a warrior friend.
When I started gathering information and coding it all in, I ran into a dozen questions, some of them I successfully answered and some of those answers were surprising, but some still remain a mystery. After a few days of work I currently believe I now have a viable data sheet to be experimented with and thus decided to take a short timeout, introduce this tool to a community that I hope will find it useful, ask those questions that still remain a mystery and maybe hear a suggestion or two on how to improve this or perhaps add an interesting feature.
Please be aware that it isn't finished, there are still a few things unmodeled (regrowth, world buffs and cool-down abilities as major points) and a bug or two may appear, but there are also quite a lot in there - most of the talents, raid buffs, personal buffs, target buffs, heals up to level 70, prepared stats of tier1,2,3 equipment for comparing, idols, totems, librams and many things more.
Without further delay, I give you, "The Healalyzer" -
http://jipakazoid.googlepages.com/healers.htm
And now, to the questions part, answers to which I would be more then happy to know :)
1. It is a known fact that the last patch introduced a new penalty - spell_level+6/char_level. But, this formula is wrong for HoT spells. I was unable to find perfect linear dependency, but my tests show it to be almost identical to spell_level+11/char_level. Can anyone confirm this?
2. How does penalty for spells under level 20 works? I found 3.75% penalty for each level under 20 on wowwiki, but simple testing showed me it's wrong. I was also unable to find a linear dependency.
3. What is the int-per-crit rating for all (healing) classes? I found various sources showing different numbers, and after trying to verify it, I came up with even stranger numbers. Hence the last patch we are able to see spell crit in the char sheet, I thought finding it out would be easier, but it wasn't. I also think that int-per-crit ratio was raised in the last patch for the paladin class.
4. Is it correct to assume BaseMana for all healing classes as 1096?
5. Are mana reduction effects additive or multiplicative? For example - druids 4 piece tier 3 bonus and there mana reduction talents.
6. Same as 5 but for stats modifiers. For example - enlightenment, spirit of redemption, kings buff.
7. In my tests it showed up that on-target-buffs (blessing of light, amplify magic) do not get penalties like the usual +healing gear from lower/faster spells. This being a huge bonus to the paladin class with there personal blessing. Can anyone else confirm this, and do you think this is intended functionality?
Looking forward to hear from you guys, and thanks in advance :)