12/21/06, 10:20 AM
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Glass Joe
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Question: How will guilds handle loot in 5/10 man instances assuming they do not use DKP for loot distribution? How will it be handled in PUGs?
In my limited experience, there tends to be a server based standard that most people follow. That standard may and does differ from server to server.
One standard seems to be 1 blue, 1 set item per instance. In some PUGs members will expect items to be disenchanted if someone already has their blue and no one else can use. I have always felt that was wasteful and would rather some one get two or three items they can use instead of disenchanting items.
On my first server, pass on all bop was the general rule. Need rolls came after all passed. When I moved to a second server the standard rules were different. There people used the in-game rolling method and if no one needed, then an item was immediately disenchanted and the shard rolled on.
Our guild(the core of which had transferred) continued to use the old method on our new server. Which occasionally caused confusion among new members. People would say you are slowing down the game. We felt that discussion was still a better way. For one person an item might be a slight upgrade, for another a huge improvement.
When raiding these issues disappear, although other issues(dkp, loot distribution, etc) casue problems.
With BC small instance runs will again become prevalent. My guild does not intend to use DKP for these runs and we will probably go back to all passing on BOP.
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