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Originally Posted by Nock
For example, my standard melee DPS group right now consists of : Rogue, Rogue, Warrior, Hunter, Paladin.
That gives 3 melee dps BS and TSA, as well as auras for some additional mitigation (Devo, FR) and a spot healer for the group. I had opted against a feral druid previously due to TSA being a better DPS return than the 3% crit version of LoTP, and prevent the headache of trying to find more druids. I thought this was a pretty easy breakdown.
With TBC you open up into more possibilities. You can replace the Paladin with a Shaman for totems/spot healing, but do you want him Enhancement specced for Unleashed Rage or Resto Specced for Earth Shield? Would you prefer a Feral Druid for Imp LotP and do you think that will cover enough of the spot-healing needs for the group? Are there even going to be enough warriors to have them in DPS groups to give the Rogues Battleshout? Is TSA outclassed by Imp LotP/Totems?
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I'll limit my response to just which buffs I'd prioritize, as I think this starts to get into the whole "what's the optimal 25 man raid" question that's been heaped a few times.
If you're trying to prioritize melee buffs, I'd say totems, then battleshout, anything else is nice to have. Battleshout works out to a ~20-25% increase to AP for rogues which is a significant chunk of dps. In a pinch that warrior can also boost everyone in his group's health by 730. Since it's either commanding shout or battleshout for warriors now, you probably will not ever want a rogue in with the MTs.
I can see paladins in the MT group, but not the melee dps group. Shamans seem much better suited to supporting dps, paladins are better for defense. If mitigation really matters the shaman can always drop a grace of air totem which will bost the AC, dodge, crit rate, and AP (for the rogues) of their group. I'd much rather have that over the higher AC of devotion aura. For rogues, avoidance is usually more important than armor mitigation since we'll usually get 2 shot without a heal even with a higher AC.
Effects like Imp LOTP are more supplemental healing than replacement healing. In most encounters where there's splash damage, you're taking more than 4% of your health every 6 seconds. It's nice to have, but not game-changing. The main reason to put the druid in there is to maximize Unleashed rage uptime, flurry uptime, and boost your rogue's dps by from the higher crit rate (seal fate and lethality will increase this beyond the 5% you'd expect).
If we're talking just pure dps, you'd be better served by having an enhancement shaman, fury warrior, 2 rogues and either either a rogue, druid, or (less likely) hunter. The question is whether or not the dps lost from the rogue who isn't getting the shaman/warrior buffs is greater than the gain the other guys get from having a druid or hunter.
TSA is a static amount of AP, 5% crit from LOTP and windfury totems scale a bit more quickly with gear. It will be a function of spec, encounter design, and gear as to which buff is "better".