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Old 12/26/06, 4:08 PM   #1
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
I saw on the official boards a thread where someone linked to the talent builds for the original World of Warcraft beta. I'm linking the oldest ones for each class available


Druid:
http://wowvault.ign.com/View.php?vie..._id=8&build=b5

Warrior:
http://wowvault.ign.com/View.php?vie..._id=5&build=b4

Mage:
http://wowvault.ign.com/View.php?vie..._id=4&build=b4

Priest:
http://wowvault.ign.com/View.php?vie..._id=6&build=b4

Shaman:
http://wowvault.ign.com/View.php?vie..._id=8&build=b5

Rogue:
http://wowvault.ign.com/View.php?vie..._id=7&build=b4

Warlock:
http://wowvault.ign.com/View.php?vie...id=10&build=b6

Hunter:
http://wowvault.ign.com/View.php?vie...y_select_id=11

Paladin:
http://wowvault.ign.com/View.php?vie...y_select_id=12


Quite possibly the most interesting is the warrior one as it was the first one designed (alongside mages) and it shows the changes that have been made to the philosophies. Prerequisites are often haphazardly placed. New abilities were placed as 16 point talents, 26 point talents and then maybe another at 31. Improved heroic strike is required if you want to get improved rend. You had to spend three total points in improved shield block in order to pick up improved shield bash which gave it +20% chance to hit. I don't know what they think you'd be fighting where you'd need +20% chance to hit with a special. Most impressively, improved disarm was actually weakened from the beta tree to the current tree, giving half the return.

In the fury tree, you get an amazing return with your first 15 points picking up cruelty, flurry, and enrage. There's then a lot of filler. At the end of the tree you see their old philosophy. They didn't want to confuse new players and allow them to improve an ability through talents before they obtained them, so all of the talents that improved abilities that required you to be level 30 for berserker stance required you to place 30 points in the tree first. (You could get your first talent point at level 2 originally). The same applied to a few other talents for other classes, like improved grace of air totem and improved spellstone.


In other cases it's just impressive how much they've condensed some of the talents. For example, if a druid wanted 5-6% feral critical strike chance, critical strikes with abilities to give combo points or rage, 10% additional armor in forms, and increased base attack power in cat, it would take a beta (or earlier retail) druid 25 talent points to do so. In the expansion, the same talents (some now even more effective) cost a total of 11 points.

There are a few talents that were removed which it would actually be nice to have back. For example, priests had a talent that let more of their spirit regeneration work after a critical spell strike, and they'd also love to have a combat res. I know some hunters still miss the old spirit bond.

Overall it's impressive how far they've come and amusing to try to figure out what the hell they were thinking in other cases.

edit: added older rogue build

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Old 12/26/06, 4:26 PM   #2
Rz
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Blood Elf Paladin
 
Mal'Ganis
I love that Ruin used to be called "Holocaust."

What's also interesting is just how long it took some of those talents to change. Imp Sunder Armor for warriors was still reducing armor, not rage cost, when the game went live.

So I think it's something to keep in mind for the future. I'd say we could expect to see a lot of talent changes yet still, as raid content is released. The law of unintended consequences has not yet fully played out for talents that we have.

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Old 12/26/06, 4:32 PM   #3
Quigon
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Kil'Jaeden
Yeah okay ignore this post.

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Old 12/26/06, 4:35 PM   #4
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
God, Purification as a first tier Shaman talent. I wish.

The warrior stuff looks a lot more Diablo-ish than the trees we see today. The Hunter and Paladin calcs for beta 4 are the best ;D

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 12/26/06, 4:40 PM   #5
Kuai
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Blood Elf Rogue
 
Mal'Ganis
Warlocks not having a 3rd tree and Ruin being called Holocaust :blink:. Mage trees looks like a game of snakes and ladders. Ice block being a 31 talent makes a lot more sense than ice barrier though.

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Old 12/26/06, 4:42 PM   #6
Gyshall
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Tauren Warrior
 
Darkspear
Combat Endurance?! Good god, man.

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Old 12/26/06, 4:46 PM   #7
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
The paladin talents there match what originally appeared in live, to the best of my memory.

It's a real nostalgia trip seeing those. Oh, how wonderful it was to get Reckoning, Spiritual Focus, Seal of Comand, and Repentance all in one build. Those were the days.

My comrades are my weapons, and I am their shield.

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Old 12/26/06, 4:50 PM   #8
Faytte
Don Flamenco
 
Troll Rogue
 
Area 52
/sigh Shadow Strikes

:(

Farewell, remorse: all good to me is lost; Evil, be thou my good.
~Paradise Lost (bk. IX, l. 171)

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Old 12/26/06, 4:50 PM   #9
GoG
Purple Idiot
 
Tauren Shaman
 
Maelstrom
Spears :D

I want a spear :(


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Old 12/26/06, 4:53 PM   #10
• Belac_K
Evil Nazi Archeologist
 
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Undead Priest
 
Mal'Ganis
Originally Posted by Lord BEEF
There are a few talents that were removed which it would actually be nice to have back. For example, priests had a talent that let more of their spirit regeneration work after a critical spell strike, and they'd also love to have a combat res. I know some hunters still miss the old spirit bond.
This was brocken as fuck. All I would do was spam lesser heal rank one and wait for the proc. I remeber (when the level cap was 55) my little perma group tank getting the +healing hammer from brd (since back then, +healking work for heals ON you, not heals done) so this would be even more effective. Other healers would complain about going OOM on the emperor while I would end the fight at 90% mana every time.

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Old 12/26/06, 4:54 PM   #11
Shavnir
Mostly Harmless
 
Tauren Warrior
 
Mal'Ganis
I find it funny that the SM / Ruin (or would it be SM / Holocaust) spec is basically untouched.

Also lacerate makes me laugh everytime I see it, in any context.

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Old 12/26/06, 4:59 PM   #12
DeeNogger
Red Coat
 
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Undead Priest
 
Mal'Ganis
I have a ton of hunter pvp videos by a guy named Clovian. He was 31 BM 20 Marks i think. Those movies introduced me to so much (I was still noobing it up on my lvl 30 pally at the time). Every time i watched it I was amazed at how much healing he got from spirit bond with his broken tooth (40 health from a cat hitting for 1.0 atk speed, or down to 0.7 from that talent... lordy). I also remember drooling over his DM blues.

I write things The word of DeeNogger -- New Blog Post APRIL 2010!!

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Old 12/26/06, 5:00 PM   #13
Whiteknight
Bald Bull
 
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Night Elf Warrior
 
Proudmoore
Originally Posted by Lord BEEF
Quite possibly the most interesting is the warrior one as it was the first one designed...
Did you notice the presence of your improved cleave talent idea in Fury - 2 pt talent to increase the number of targets cleave hits by 2.

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Old 12/26/06, 5:03 PM   #14
Enosh
Glass Joe
 
Murloc Warlock
 
<TAF>
Daggerspine (EU)
heh holocaust. Not hard to gues why they changed the name to ruin :D

also the warrior 41 prot talent was funny^^ spirit eh?

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Old 12/26/06, 5:04 PM   #15
alienangel
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Draenei Hunter
 
Eredar
Originally Posted by Nite_Moogle
God, Purification as a first tier Shaman talent. I wish.

The warrior stuff looks a lot more Diablo-ish than the trees we see today. The Hunter and Paladin calcs for beta 4 are the best ;D
Sorry for being dense, but is there a way to see beta 4 talents on that site? I only see beta build 8.

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Old 12/26/06, 5:08 PM   #16
LadyVex
Great Tiger
 
Night Elf Priest
 
Elune
Things that woulda been awesome: Combat talented rez for priests, and Master Healer; for hunters the old spirit bond and barrage only a third teir ability.

Things I don't miss: Divine Spirit, holy nova as 31 pt talents for priests, and the old survival tree.

I definitely agree. There are many cases where I think, how the heck did they come up with that? (Improved smite, etc.) And then other times I think, why on earth did they take that away?

The other interesting thing is to look at some trees that haven't been changed hardly at all, like the priest shadow tree. Seems they got it right the first time, which is not really surprising.

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Old 12/26/06, 5:09 PM   #17
Risingstar
Piston Honda
 
Human Mage
 
Draenor
WoW, look at Arcane Meditation, improves your mana regeneration rate by 25% flat out! WOW bring that back imo.

Wise men talk because they have something to say; fools, because they have to say something. - Plato

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Old 12/26/06, 5:09 PM   #18
GokieKS
Bald Bull
 
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Citania
Undead Warlock
 
No WoW Account
Improved Frostbolt: Reduces the casting time of your Frostbolt spell by 3/6 yards.
Uh...huh...

"You live and learn. At any rate, you live."
~Douglas Adams (RIP)

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Old 12/26/06, 5:15 PM   #19
talzar
Piston Honda
 
Human Warrior
 
Blackhand
Yeah, people who think Mortal Strike is overpowered now have no idea how bad it was back in beta. 220% weapon damage for only 20 rage. Then again, pre-nerf bloodthirst was pretty insane too as anyone who's seen the old Indalamar video can tell you ;) That talent got nerfed about 8 minutes after that video was released.

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Old 12/26/06, 5:15 PM   #20
moowalk
Don Flamenco
 
Troll Priest
 
Khaz'goroth
Originally Posted by alienangel
Originally Posted by Nite_Moogle
God, Purification as a first tier Shaman talent. I wish.

The warrior stuff looks a lot more Diablo-ish than the trees we see today. The Hunter and Paladin calcs for beta 4 are the best ;D
Sorry for being dense, but is there a way to see beta 4 talents on that site? I only see beta build 8.
Depends on which class you're looking at. Priests have beta 4 build.

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Old 12/26/06, 5:18 PM   #21
Nite_Moogle
I prefer the term treasure hunting
 
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Tauren Shaman
 
Mal'Ganis
Hunters and Paladins were the last ones to get their trees. Hitting the talent window back in the first stress test brought up a window that said "You have no talent" or something to that effect.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.

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Old 12/26/06, 5:23 PM   #22
Mosh
Don Flamenco
 
Undead Warlock
 
Al'Akir (EU)
The classes got their talents two at a time, first Warriors/Mages, then Rogues/Priests, I'm not sure in what order the classes followed after that, but I distinctly remember a period where the above completely dominated the game over the non-talented classes.

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Old 12/26/06, 5:29 PM   #23
Overcome
Glass Joe
 
Murloc Warrior
 
Ysera
I remember that Holocaust was changed because there was a bunch of complaing on the old battle.net forums from waaaay back

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Old 12/26/06, 5:40 PM   #24
Northerner
Great Tiger
 
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Troll Mage
 
Mal'Ganis
It was definitely a talent that people knew needed changing right away in terms of wording. At the risk of Godwinning this thread up, I would note that I still think it is a bit of a shame. The word holocaust was around a long time prior to The Holocaust after all and has a meaning of its own.

Thanks for bringing these up though BEEF, I haven't seen them in ages and it's amazing how one's memory clouds things. I sure don't remember the initial Mage talents seeming that bad at the time!

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Old 12/26/06, 5:41 PM   #25
Malan
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Malan
Tauren Shaman
 
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Interesting to see that the shaman talents are largely the same as they were before the shaman talent review, lends some truth to the devs saying that they felt shaman were a mostly-completed class.

Edit - shaman had Rebirth though? What did druids have then?
Edit2 - oops nvm now I see that they had Reincarnation. Boy that seems silly now.

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