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Old 01/10/07, 11:04 PM   #101
Cryect
Bald Bull
 
Night Elf Druid
 
Stormreaver
14.7 Agi per Dodge

The formula that I found matched was =TOTAL_AGI/1470-0.8775% which I'm using in my partially finished spreadsheet (working on finishing all the talents at the moment but it presents your stats in caster form all correctly as it shows on the paperdoll screen).

So yeah for avoidance Agi is king for druids.

I need to do something useless.

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Old 01/17/07, 9:05 AM   #102
Sorrowheart
War of Attrition 101
 
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Night Elf Death Knight
 
Greymane
Well, I guess this is sort of the best place to put it, since I wasn't sure where else.

Some guildies and I were running Hellfire Citadel - Blood Furnace last night while our server was repeatedly crashing (between 6PM and Midnight, the outlands server was stable for no more than 30 minutes at a time, but thankfully the instance server was okay). On our third trip through, the server bugged out - in a weird way. All of the mobs were doubled. A pack of two trash mobs ended up being four, a pack of four mobs was eight... a boss was two bosses at once.

I was too busy desperately trying to hold onto the mobs to take many screenshots, but I got one with both "The Maker"s alive, here and then one showing both corpses.

I can't say for sure a warrior wouldn't have been able to handle it, but holding 6 or 8 orcs at a time was not easy, even for a druid - thankfully we had two healers because the amount of incoming damage was pretty ridiculous at times. We were planning on trying to clear the whole instance this way, but as we were getting close to Broggok, the server crashed and when it came back up, our instance was no longer bugged.

Despite how painful it was, I'd have to say it was the most fun I've had tanking EVER - and it was very challenging. I almost wish there was a way to force instances to bug out like that so I could do it more often. :)

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What the fuck is asparagus?

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Old 01/17/07, 3:01 PM   #103
TheOnly
Don Flamenco
 
Gnome Warlock
 
Dragonblight
Originally Posted by Athinira
Originally Posted by Nezralix
Seeing as how druids get substantially less out of +defense items than warriors, does anyone foresee guilds choosing to restrict those to warriors/paladins? Presumably druid tanking gear will be agi/dodge/resilience-based?
If druids in the end is the tank with most melee damage mitigation i doubt it. Why would you restrict items from a class that has the potential to surpass another class with the said items, even if he gains less from these items? If a druids total performance ends above, any guild would be foolish to restrict them from these items.

Its like restricting stamina gear from warriors because druids gain 50% more HP out of Stamina. In the end its stupid,
There are many situations with mixed melee and magic damage. Nefarion is a good example. Do you want 20% less damage on the shadow flames but more damage from his melee and cleave or the reverse? Even if a druid is a better physical damage mitigator by a small margin, that doesn't make them a better choice than warriors.
Even most trash pulls have a mix of physical and magic damage.

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Old 01/17/07, 4:36 PM   #104
Fellwraith
This ain't no place for a hero
 
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Mulack
Orc Warrior
 
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Originally Posted by Athinira
Originally Posted by suicuique
Originally Posted by Athinira
Highest theorycrafted druid dodge using standard attainable raid buffs at level 70 as well as the best tanking gear available shows 24k armor, 18 or 19k HP and 55%+ buffed dodge for a feral druid which is 8-12% more avoidance than a warrior
Is this taking into account the added miss rate for the mob du to higher def values of the warrior?
Or is this just Druid_dodge compared to Warrior_dodge+Warrior_parry?
This is just dodge vs. dodge+parry. However druids will in the same set be sporting an amazing 73 defense (alot for a druid) while warriors will be sporting 136. Total difference is 8% avoidance, warriors being at 55% including misses while druids will be at 63% or so. That means that out of 100 hits (not count block, but neither armor though for the druid), the warrior will take 14.5% more hits than the druid, or 14.5% more damage before armor and shield block. Druid set sporting 73 defense and 33 resilience as well as Survival of the Fittest will be doing just as well vs. crits as the warrior, so its actually 14.5% more damage taken by warriors through avoidance alone + more armor for druid vs. the ability to remove crushing blows + the ability to block some damage.

Again this will come down to how hard a mob hits.

Edit: Some data. First of all the druid tanking set:
http://img86.imageshack.us/img86/9022/druidgearmh3.jpg

Second of all the buffs used for this experiment:
http://img204.imageshack.us/img204/1263/buffsdd4.jpg
I don't think this is right. I may even be so bold as to suggest that a warrior is within striking distance of a druid for total mitigation vs physical attacks.

First, the value of avoidance is inversely related to AC mitigation values. If you didn't avoid the blow, your AC would soak it. Avoidance is LESS valuable for a druid than it is for a warrior, because MORE of their mitigation comes from AC. Warriors are different in that they avoid, they block + soak, or (more rarely) they just use their AC + stance to soak.

Using your numbers posted previously:
- The druid with 24k AC only receives a mitigation benefit of (1-AC mitigation of 67%) or 0.33% more mitigation per 1% of incremental dodge.
- The warrior with 15K AC (56% AC mitigation) receives a benefit of 0.4% per point of avoidance, factoring in defensive stance.

Yes, in absolute terms, the difference is 8%. However, once you factor in the AC differences, the benefits of that incremental dodge are small. I'd also point out that it becomes much more expensive itemization-wise to stack 2-3 stats (dodge, agi, def) than it is to stack 5+ (parry, dodge, agi, def, etc.)


Second, if you're going to completely omit a very important function of a class' mitigation profile (in this case block), your results are going to be skewed. It won't be uncommon for a warrior to have 500+ block value with talents and gear at 70.

If a hit comes through for 5-10K after armor and is blocked, that's a HUGE chunk of mitigation that you're not considering. Even if you get 3 incoming attacks from the same mob in 5 seconds, you're still going to block at least 2/3 of them. Block could come close to making up the 6-7% AC mitigation differences between the two classes from the example above.

I don't think we're looking at two classes that are worlds apart in terms of total physical mitigation, I think they are both very close. Ultimately it's going to come down to encounter design and getting players who know what the hell they're doing.

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Old 01/19/07, 10:43 AM   #105
Creediki
Piston Honda
 
Orc Warrior
 
Black Dragonflight
Don't forget the side benefit of block.. no crushing.

*** Who Dares Wins ***
"The noblest fate that a man can endure is to place his own mortal body between his loved home and the war's desolation." - Heinlein
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Old 01/20/07, 1:59 AM   #106
Athinira
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Tauren Druid
 
Ravencrest (EU)
Originally Posted by Elog
Originally Posted by Creediki
Don't forget the side benefit of block.. no crushing.
Less spiky dmg (see above) ;)
Armor will sitll be superior to shield block for Spikey damage mitigation. Spikey damage "can" potentially happen on a Crushing Blow, but the general soruce of Spike damage is special boss moves that deals a high amount of damage. Typically this will include moves like BroodLord Lashlayers mortal strike or Unbalancing Strike from Twin Emps (not counting Patchwerk because its not a 1 time damage spike but a move he uses constantly).

I was recently, before beta ended, doing a quest with a group where i was the healer in a resto spec. Its basically an arena challenge where you kill a boss, get a 1 minute break, kill another boss etc. At the second last boss we had to replace the warrior after wiping 3 times because his 7.5k HP simply didn't cut it (the boss was doing 4.5k Mortal Strikes every 8 second or so) and it was simply impossible for me to predict the spike damage and heal it even though i actually had the mana and gear for it. After third wipe on that boss the hunter left and we got a warrior with 10k HP and did it flawlessly (the other warrior was level 65 while the new one was level 70). This is an example of Spike Damage moves, these are far worse than crushing blows, and druids handle moves like that easier. A 4.5k Mortal Strike would have hit me, assuming i was tanking, for around 3.8k which makes it alot easier for the healer to heal me and handle spike damage. Cruching Blows really aren't spike damage, its so easily mitigateable, even a warrior should have no death problems with crushing blows if he was forced to take them just like a druid.

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Old 01/20/07, 3:34 AM   #107
Fellwraith
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Mulack
Orc Warrior
 
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Originally Posted by Athinira
Originally Posted by Elog
Originally Posted by Creediki
Don't forget the side benefit of block.. no crushing.
Less spiky dmg (see above) ;)
Armor will sitll be superior to shield block for Spikey damage mitigation. Spikey damage "can" potentially happen on a Crushing Blow, but the general soruce of Spike damage is special boss moves that deals a high amount of damage. Typically this will include moves like BroodLord Lashlayers mortal strike or Unbalancing Strike from Twin Emps (not counting Patchwerk because its not a 1 time damage spike but a move he uses constantly).

I was recently, before beta ended, doing a quest with a group where i was the healer in a resto spec. Its basically an arena challenge where you kill a boss, get a 1 minute break, kill another boss etc. At the second last boss we had to replace the warrior after wiping 3 times because his 7.5k HP simply didn't cut it (the boss was doing 4.5k Mortal Strikes every 8 second or so) and it was simply impossible for me to predict the spike damage and heal it even though i actually had the mana and gear for it. After third wipe on that boss the hunter left and we got a warrior with 10k HP and did it flawlessly (the other warrior was level 65 while the new one was level 70). This is an example of Spike Damage moves, these are far worse than crushing blows, and druids handle moves like that easier. A 4.5k Mortal Strike would have hit me, assuming i was tanking, for around 3.8k which makes it alot easier for the healer to heal me and handle spike damage. Cruching Blows really aren't spike damage, its so easily mitigateable, even a warrior should have no death problems with crushing blows if he was forced to take them just like a druid.
You can still block all of those spike damage instances you listed (emps, lashlayer, and patch). I can pretty much guarantee that a warrior will be spamming shieldblock for those fights.

Also, a smart warrior can pop last stand, shieldwall, or a trinket to compensate when the spike happens if they think they could die. That's something a druid can't do. Quite frankly, nothing beats last stand or LGG for dealing with an effect like mortal strike, it is practically tailor made for spike situations. I'm not trying to be argumentative, but the point I'm making is that there is no less survivability in one class vs the other, it's just different. One's passive, one requires you pay attention. If you get a good warrior/priest or warrior/druid combo, you can easily compensate for any spike.

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Old 01/20/07, 4:51 AM   #108
Lavode
Bald Bull
 
Night Elf Druid
 
Earthen Ring (EU)
Regal protectorate <3 Yes, I actually picked that award over the dps ones.

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Old 01/20/07, 6:26 AM   #109
Athinira
Piston Honda
 
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Tauren Druid
 
Ravencrest (EU)
Also, a smart warrior can pop last stand, shieldwall, or a trinket to compensate when the spike happens if they think they could die. That's something a druid can't do. Quite frankly, nothing beats last stand or LGG for dealing with an effect like mortal strike, it is practically tailor made for spike situations. I'm not trying to be argumentative, but the point I'm making is that there is no less survivability in one class vs the other, it's just different. One's passive, one requires you pay attention. If you get a good warrior/priest or warrior/druid combo, you can easily compensate for any spike.
Agreed.

Im a fan of passive compensation though, so i must admit i favor druid armor over LGG and Last Stand. Sure i love healing a warrior with 5 digit HP pool against spikes, but once it ends its kinda... meh ;)

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Old 01/20/07, 7:15 AM   #110
Cathela
Still Bald Bull
 
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Human Paladin
 
Earthen Ring
Originally Posted by Lavode
Regal protectorate <3 Yes, I actually picked that award over the dps ones.
I'd recommend it for anyone who tanks even occasionally. The other two rewards will be obsolete by 70, but nothing replaces RP unless you already had a LGG.

My comrades are my weapons, and I am their shield.

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Old 01/25/07, 9:17 AM   #111
Aggression
Von Kaiser
 
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Blood Elf Priest
 
Uldum
Quick question about the Blood Furnace: Do the Felguard type elites near the end have a random aggro associated with their charge?
If so, that's an easy fixit for future runs...

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Old 01/25/07, 9:25 AM   #112
KalelScilla
Piston Honda
 
Night Elf Druid
 
Stormscale
Originally Posted by Aggression
Quick question about the Blood Furnace: Do the Felguard type elites near the end have a random aggro associated with their charge?
If so, that's an easy fixit for future runs...
Yes, they deaggro and charge a random person every X seconds. You just have to run and taunt them back or charge them and taunt them back when they do it.

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Old 01/25/07, 9:42 AM   #113
Chimp
Piston Honda
 
Human Warrior
 
Outland (EU)
Originally Posted by Cathela
Originally Posted by Lavode
Regal protectorate <3 Yes, I actually picked that award over the dps ones.
I'd recommend it for anyone who tanks even occasionally. The other two rewards will be obsolete by 70, but nothing replaces RP unless you already had a LGG.
When i hit 70, i was sitting at 11k HP self buffed with commanding shout. That is obviously going to go up dramatically when i start gearing myself with lvl 70 Tanking gear.

Will a use function that gives 900 hp really make much difference when you are sitting at 15k++ hp (and presumably taking dmg to match)?

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Old 01/25/07, 12:28 PM   #114
Athinira
Piston Honda
 
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Tauren Druid
 
Ravencrest (EU)
Originally Posted by Elog
Originally Posted by Athinira
Im a fan of passive compensation though, so i must admit i favor druid armor over LGG and Last Stand. Sure i love healing a warrior with 5 digit HP pool against spikes, but once it ends its kinda... meh ;)
The whole point was that warrior dmg is in end less spiky and hence easier to heal even though the health pool probably ends up 1-1.5k smaller.

Druids will be great tanks and preferred for multiple mob pulls as it looks now. In cutting edge single target boss fights there are two boundary conditions that need to be met for a druid to be prefered (the druid can probably pull it off well though since the difference is not that large):

1) No yellow dmg
2) No crushings (like Patchwerk)

If these two are not met at least my numbers favors the warrior tank. Druid ends up with roughly 5% better dmg-mitigation (incl. block) in a fight with no yellow dmg but crushing blows (Reference: Sulliwan's numbers in this thread and my own spreadsheet). However, the inc dmg on the warrior is less spikey and he/she has SW, LS and LGG in the tool box. My conclusion is that the warrior is just ahead because of this.

If there is yellow dmg to any amount that is significant the warrior comes out clearly ahead of the druid.
Please explain that. Why does Yellow damage favor the warrior? Yellow damage is not necessarily magic damage, we might, as example, be talking special moves. Special moves can't crit or crush already, giving the druid a Slight Advantage. Also, a yellow attack might also be a Cleave, which from my information works with the druid AOE Avoidance Talent, Predatory Instinct.

Also, just to mention it, there might be some gimmick fights where the druid move, Barkskin, comes into play. Amongst other things i have seen it used on Twin Emperors and 4 Horsemen during tank rotation. While the new 2 minute cooldown sux a bit the fact that a druid can activate it, pop Bear Form and taunt plays a large role when your tank takes 20% less Physical damage the first 10-12 seconds after a Tank rotation.

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Old 01/25/07, 2:54 PM   #115
Monsanto
Don Flamenco
 
Tauren Druid
 
Mug'thol
Originally Posted by Liar
While this is mostly true, tokens are a different can of worms. Warriors and Druids share the same token for some silly reason.
I cried a little on the inside when I saw that druids compete with warriors and priests for the tokens. That's some serious competion for loot, especially for a hybrid class that's going to need 2 sets of gear.

Bring back the salad days of druid/hunter/shaman tokens.


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Old 01/25/07, 3:20 PM   #116
Karoo
Piston Honda
 
Tauren Druid
 
Korgath
Originally Posted by Monsanto
Originally Posted by Liar
While this is mostly true, tokens are a different can of worms. Warriors and Druids share the same token for some silly reason.
I cried a little on the inside when I saw that druids compete with warriors and priests for the tokens. That's some serious competion for loot, especially for a hybrid class that's going to need 2 sets of gear.

Bring back the salad days of druid/hunter/shaman tokens.
This is an interesting point. I wonder if we will see raid stacking of warriors/priests in the new 25 mans or if there will be a much more balanced mixture. I guess it depends on the guild as well as the fights but I'd assume they tune fights to be more "hybrid friendly".

If they do it probably won't matter which classes share tokens.

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Old 01/25/07, 4:54 PM   #117
Unraveller
Von Kaiser
 
Tauren Druid
 
Azshara
Originally Posted by Elog
Yellow dmg receives 10% dmg mitigation from defensive stance. On top of that the warrior recieves an additional 6% dmg mitigation as prot. speced. against spell dmg (hence 16%).

The conclusion is that warriors have better mitigation against yellow dmg by a very large margin.

Most fights that historically have mattered have loads of yellow dmg that contributes to the dmg spikes. Lightning from Thaddius, basically everything from KT, Faerlina's most nasty combo (version 1.0) was a poison tick, fire rain and crushing blow, Sapphiron...the list goes on. This type of dmg gives the prot. warrior a huge mitigation advantage that is only partially off-set by the 1-1.5k larger health pool of the druid.
This is largely a fallacy, 16% yellow damage mitigation is comparitively small:

Druid has 80% White damage mitigation, and 0% Magic damage mitigation.
Warrior has 75% White damage mitigation, 16% Magic damage mitigation.

Assume Boss A has 2 abilties, auto attack for 1000 (after mitigation) every second. Breath of Fire for 5000, every 5 seconds. I think a reasonable sum of abilties, in fact, probably biased towards Magic Damage.

So, Boss A does 5000dps White damage(before mitigation) , 1000dps Magic damage (base values)

Druid : 1000dps from white damage, 1000dps from Magic damage. total incoming 2000dps
Warrior :1250dps from white damage, 840dps from Magic damage. total incoming 2090dps


In fact, assuming that a druid has 80% white mitigation, the % of damage that comes from Magic sources has to be 40% white, 60% magic before the druid loses ground to the warrior.

For example, if incoming White DPS is 1500dps, incoming Magic DPS has to be 2343dps before the druid takes more damage than the warrior. 2343dps is the equivalent of 10,000 damage fireball every 4 seconds...

Most people evaluations on this topic are erroneous, because they assume the difference between (0%-16%) mitigation is larger than the difference between (75%-80%). It is not. 0-16% is an decrease of 16% damage taken. 75%-80% is a difference of 20%.

I know my math is basic here, and I only used one example, but i'm at work ;)


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Old 01/25/07, 4:57 PM   #118
Liar
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Turalyon (EU)
Why do people equal yellow damage with spell damage? It isn't. If you want to talk about spells, just say "magical damage" or something instead - anything else is misleading.


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Old 01/25/07, 5:09 PM   #119
Karoo
Piston Honda
 
Tauren Druid
 
Korgath
Does anyone know if there are any addons which will put bear mitigation points in an item's tootltip following emmerald's formula?

Used attribute values for Mitigation Points are:

+1 Agi = 4.27
+1 Sta = 3.13
+1 Defense Rating = 2.96
+1 Dodge Rating = 3.13
+1 Resilience Rating = 1.73
+1 Armor = 0.52
+1 Health = 0.26

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Old 01/25/07, 5:35 PM   #120
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Originally Posted by Karoo
Does anyone know if there are any addons which will put bear mitigation points in an item's tootltip following emmerald's formula?

Used attribute values for Mitigation Points are:

+1 Agi = 4.27
+1 Sta = 3.13
+1 Defense Rating = 2.96
+1 Dodge Rating = 3.13
+1 Resilience Rating = 1.73
+1 Armor = 0.52
+1 Health = 0.26
Bear in mind (sorry) that those are based off a specific set of assumed stats which already has a relatively high armour assumed (25k if memory serves). Consequently armour is valued relatively lowly and if you went solely by such values you'd end up with a comparatively low armour set of gear consequently distorting those ratings quite a bit.

Of course a mod that redid said calculations based off your currently equipped gear would be something I'd dearly love to see :).

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Old 01/25/07, 5:57 PM   #121
Liar
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Human Death Knight
 
Turalyon (EU)
Originally Posted by Nezralix
Does anyone else think that perhaps it's a bit unreasonable for druids to get armor from rings/trinkets/necklaces/weapons? The leather conversion makes sense, that part I get! But it just seems like turning any other item slot with armor into an automatic druid preference item seems crazy.
Huh? Care to explain how it makes sense on leather but not on the other item slots? The Bear gear and the armor multiplicatior is tuned with the gear (leather and non leater slots) you can aquire so I don't get what your problem is. And how many trinket or necklace slots in TBC do you know that have +Armor on them? I'll tell you: Zero.

If I'd ask you why a trinket with +Parry/Block gets Warrior/Paladin preference, what would you answer me? Probably the same I'd say about non-leather items with Armor (well, technically the Armor on the items benefits Warriors too compared to Block/Parry stats on a Druid).


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Old 01/25/07, 6:10 PM   #122
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Druids have no parry or block/shield associated benefits which has been the generally accepted reason behind the value of the ring/trinket armour items. They also tend to get notably less armour from even the really high armour weapons than a good shield provides.

There are also no new armour trinkets so those will gradually get phased out and no armour necklaces at all so it's really only the rings that look like they'll provide a notable amount of armour to bear tanks come 70 end game at least so far and using armour rings does also restrict your gear choices somewhat - it's not a free stat so there is a tradeoff involved.

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Old 01/25/07, 6:15 PM   #123
Liar
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Human Death Knight
 
Turalyon (EU)
See, Nezralix, it's not even half as bad as you thought. Honestly I am surprised you are not angry about the tokens since we share the same one. 5 token slots vs the odd armor ring... >_>

EDIT:
Originally Posted by Nezralix
On the other hand, a warrior can't exactly go out and get a plate version of a ring.
That is because he doesn't need to. Did you even read the part about Druid Bear multiplier being designed with the items in mind?


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Old 01/25/07, 6:24 PM   #124
Liar
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Turalyon (EU)
Originally Posted by Nezralix
Originally Posted by Liar
That is because he doesn't need to. Did you even read the part about Druid Bear multiplier being designed with the items in mind?
Moses didn't come down from the mountain with stone tablets describing the design of the druid class. Blizzard can change these things. They have the power!
If you only came to this thread with the purpose of trolling and not to discuss things constructively: Do us all a favor and leave.

EDIT: http://forums.worldofwarcraft.com/th...71357419&sid=1 Kromzul=You?


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Old 01/25/07, 6:28 PM   #125
Meddler
Piston Honda
 
Tauren Druid
 
Blackrock
Originally Posted by Nezralix
On the other hand, a warrior can't exactly go out and get a plate version of a ring. In fact, in spite of armor being a perfectly reasonable stat for a warrior to want a ring, it's so much better for a druid that it will end up being prioritized to a druid in any guild that does the loot priority thing. Perhaps more importantly, it's so good that a druid really doesn't have a choice but to use whatever ring/neck/trinket they can find that does have armor on it, hence I would expect to see druids using Mark of Tyranny and Smoking Heart even at 70.

Seems like a multitude of issues stem from this!

It appears that they've resolved this issue with very high returns on agility. They've also itemized a number of very high armor weapons, and leather items with +defense (which should probably be agility and resilience, but whatever!)
As Liar says the bear multiplier/itemisation does seem to account for the concept of the AC rings according to the various mitigation calculations floating around which are pretty comparative. While there are high AC weapons the best is 500AC in caster which translates to 3025 in bear, well below the shields available to warriors/paladins.

Regarding Smoking Heart/Mark of Tyranny I certainly expect them to have a far longer life than other pre TBC blue trinkets, Mark in particular, however the AC cap (especially with Inspiration/Ancestral whatever it's called) should be achievable without them in time so I expect to see them phased out eventually and there's not a single replacement in sight with armour.

The high dodge rate granted does compensate pretty well for the lack of parry, block however especially with shield block and crushing blows is still a very valuable warrior tool (won't sidetrack into other defensive abilities since we're focused on itemisation here). Resilience for PVE is pretty poor for druids by the way - given it's budget includes reduction in the strength of crits as well as the frequency it's extremely expensive given the goal will be to minimise or even eliminate crits where possible so defense is still the better choice for a druid though nowhere near as beneficial as it is to a warrior/paladin, could draw a comparison here with high AC miscellanious items here.

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