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Old 01/04/07, 12:50 PM   #26
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Originally Posted by Gronx
What?
http://www.wowhead.com/?talent-bc=TZVVzmLxoVzZMEtoh0d0x Is with BT, 5/5 flurry, 4/5 DW and 5/5 one hand spec, was something like this i was considering.

Was just curious about the 3% hit, 6% AP and rampage vs 10% more one physical damage, that is, assuming that one still wants some protection talents, else the deep wounds/imp overpower/impale should still win it for the pure dps build.
They changed it to 10% AP in berserker stance. Other than that, 10% physical damage is very strong and while it would never reach full potential, you would not be significantly lower than the pure fury warrior (maybe 40-50 dps). The other fringe dps talents that you wouldn't be able to get are very much what this discussion is about. How much value do they bring to the table.

------

Regarding Whiteknight's post. That is very useful information and I don't know how I missed that post (even if I never was searching for threat values. It significantly changed the way I will be rage dumping and probably actually spend points in imp heroic strike which I have never done before.

Considering other talents in the arms tree and a total of 17 points spent IF going for impale I am wondering what sort of path would be the strongest. 3/3 imp heroic strike is now a given for me, but between there and the 4 points in impale/imp overpower, its all up in the air. Imo you cant really go wrong with deflection, but even the small 7.5 dps increase from imp rend seems nice. What do people think of Iron Will? Imp Charge? Even Imp thunderclap? (as a raid debuff, not damage). Currently I have 3/3 Imp HS, 4/5 Deflection, 3/3 Imp rend, 3/3 Deep Wounds, 2/2 Imp overpower, 2/2 impale in mind. The 7 points in deflection and imp rend are the questionable ones.

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Old 01/04/07, 1:42 PM   #27
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
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Imp TC is a great raid debuff.

As for imp charge, I used it a lot while leveling, but it wouldn't be in a max-level raid DPS build for me.

Iron will is mostly personal preference or encounter-dependent. On bosses that fear more often than you can break fear, it's significant DPS.

See you, auntie.

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Old 01/04/07, 4:04 PM   #28
Natural
Don Flamenco
 
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Tauren Warrior
 
Tichondrius
The new imp slam is pretty good. I ran a hybrid fury/prot spec at Thaddius last night and in the top charts with other respectable full-DPS warriors. Throwing in an improved slam every round inbetween bloodthirsts is a great way to add damage with a 2H'er, especially on that encounter, since so much rage is generated from the chain lightning damage. Also, I did not notice any casting time interruption due to chain lightnings.

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Old 01/04/07, 4:55 PM   #29
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Slam may be the saving grace for 2H fury builds, but unfortunately 2H fury (for PvE) seems to be dying more and more due to rage normalization and I dont see that changing unless they drastically re-design the way rage generation works for 2handers. As a side note I'm not even certain the DW fury warrior will generate enough damage to be useful in 25 mans at this point; we wont know that for certain until lvl 70 when raiding starts.

As good as slam is for 2handers though, I dont see it being strong with even the slowest of 1handers since timing it for just after a swing is difficult when considering lag time.

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Old 01/04/07, 5:41 PM   #30
Moogul
Soda Popinski
 
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Human Rogue
 
Argent Dawn (EU)
Originally Posted by Vindicta
Slam may be the saving grace for 2H fury builds, but unfortunately 2H fury (for PvE) seems to be dying more and more due to rage normalization and I dont see that changing unless they drastically re-design the way rage generation works for 2handers. As a side note I'm not even certain the DW fury warrior will generate enough damage to be useful in 25 mans at this point; we wont know that for certain until lvl 70 when raiding starts.

As good as slam is for 2handers though, I dont see it being strong with even the slowest of 1handers since timing it for just after a swing is difficult when considering lag time.
I think it really depends on Windfury - when I get WF in AV, I get far too much rage to do anything with (even with 5 second mortal strike). Now obviously I'm arms at the moment, so I have the benefit of endless rage, but I think that a 2h fury build wouldnt have much trouble either. However, lack of Windfury makes rage generation a huge issue, and it seems that GoA may overtake windfury as the air totem of choice for melee groups.

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Old 01/04/07, 5:47 PM   #31
Fellwraith
This ain't no place for a hero
 
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Mulack
Orc Warrior
 
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Originally Posted by Moogul
Originally Posted by Vindicta
Slam may be the saving grace for 2H fury builds, but unfortunately 2H fury (for PvE) seems to be dying more and more due to rage normalization and I dont see that changing unless they drastically re-design the way rage generation works for 2handers. As a side note I'm not even certain the DW fury warrior will generate enough damage to be useful in 25 mans at this point; we wont know that for certain until lvl 70 when raiding starts.

As good as slam is for 2handers though, I dont see it being strong with even the slowest of 1handers since timing it for just after a swing is difficult when considering lag time.
I think it really depends on Windfury - when I get WF in AV, I get far too much rage to do anything with (even with 5 second mortal strike). Now obviously I'm arms at the moment, so I have the benefit of endless rage, but I think that a 2h fury build wouldnt have much trouble either. However, lack of Windfury makes rage generation a huge issue, and it seems that GoA may overtake windfury as the air totem of choice for melee groups.
Wasn't windfury converted to yellow damage so it no longer generates rage for the extra attacks?

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Old 01/04/07, 6:36 PM   #32
Vindicta
Von Kaiser
 
Human Warrior
 
Dalaran
Im 90% sure Windfury got the big nasty nerfbat and no longer procs off specials. Regardless, the Shaman is going to be worrying more about the 2 rogues and Hunter in the DPS group assuming thats the way your guild will run their melee dps group.

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Old 01/04/07, 7:06 PM   #33
Geo
Piston Honda
 
Human Warrior
 
Ysondre
Originally Posted by Fellwraith
Wasn't windfury converted to yellow damage so it no longer generates rage for the extra attacks?
Its actually bugged atm and still yielding rage. Im sure blizz will get around to fixing it one of these days

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Old 01/04/07, 7:12 PM   #34
Darkmantle
King Hippo
 
Gnome Warlock
 
Spinebreaker
Originally Posted by Vindicta
Im 90% sure Windfury got the big nasty nerfbat and no longer procs off specials. Regardless, the Shaman is going to be worrying more about the 2 rogues and Hunter in the DPS group assuming thats the way your guild will run their melee dps group.
Someone did testing in the shaman thread and declared that windfury does proc of stromstrike. Whether it procs of other classes specials I'm not certain though. One thing that has come out with dual windfury + stormstrike is that windfury appears to have a small cooldown after each proc, quite likely put in place to stop the instant death of a 2 handed shaman doing auto attack crit + stormstrike crit + 2 windfuries.

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Old 01/04/07, 7:33 PM   #35
Geo
Piston Honda
 
Human Warrior
 
Ysondre
Originally Posted by Darkmantle
Originally Posted by Vindicta
Im 90% sure Windfury got the big nasty nerfbat and no longer procs off specials. Regardless, the Shaman is going to be worrying more about the 2 rogues and Hunter in the DPS group assuming thats the way your guild will run their melee dps group.
Someone did testing in the shaman thread and declared that windfury does proc of stromstrike. Whether it procs of other classes specials I'm not certain though. One thing that has come out with dual windfury + stormstrike is that windfury appears to have a small cooldown after each proc, quite likely put in place to stop the instant death of a 2 handed shaman doing auto attack crit + stormstrike crit + 2 windfuries.
Well this change was SUPPOSED to happen in 1.11. Shaman/horde outcry of it was to far great of a nerf to their dps which i do agree with. That being said im sure the WF change will go in after both sides have pallies and shammies

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Old 01/04/07, 7:42 PM   #36
Grayson Carlyle
Take what ye can
 
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Worgen Warrior
 
Turalyon
Actually, as of 1.12?, the reverse is now true: Slam can proc WF and HoJ, it couldn't before.

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Old 01/04/07, 8:07 PM   #37
dbwarrior
Glass Joe
 
Murloc Shaman
 
Hyjal
Two things:

Improved execute is not an optional talent. With it, you can execute every global cooldown at 20%. Without it, you can't. Case closed.

On a boss fight (i.e. somewhere that matters), you only want 1 point in improved whirlwind. Otherwise, if you use each every time they are up, their cooldowns will coincide and you will either be forced to HS more or lose dps waiting.

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