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Old 01/05/07, 10:37 AM   #16
Lord BEEF
Soda Popinski
 
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Tauren Druid
 
Mal'Ganis
Every raid will want improved demoralizing shout and improved thunder clap. While you can technically have a prot warrior provide these, it's better for a second warrior to do so. Beyond that, you're just another DPS class but you have battle shout, so even if you're not quite at rogue DPS, raid dps still goes up versus adding another rogue or similar dps class.

I think the bigger question is, if you only have one DPS warrior, will your overall raid DPS be higher with an arms spec providing the 4% debuff, or with fury. Naturally it depends on how many physical damage dealers you have but there's likely a breakpoint somewhere.

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Old 01/05/07, 10:54 AM   #17
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
No WoW Account
Also worth noting is that there are some quite decent 1h weapon quest rewards. I got a new 1h with +hit on it every few levels until I got to the point where i got some really nice blues. I started TBC beta with a doom's edge and probably a ravenholdt slicer OH, so YMMV.

See you, auntie.

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Old 01/05/07, 11:01 AM   #18
Chimp
Piston Honda
 
Human Warrior
 
Outland (EU)
I really don't see any reason to doubt the viability of Fury Warriors for raiding in TBC. DPS output post 2.0 is still good, as the high lvl fury talents are pretty nice. Going to level 70 won't add a huge amount of dps (17/4x isn't *that* much better than current available heavy fury specs available at 60).

But we will be able to add a decent amount of utility. I'll probably end up with a bulid along the lines of:
http://www.wowhead.com/?talent-bc=pV0cZVxzmtxoVuVocbt
- Will do similar dps to a full 17/4x spec, but the addition of toughness, last stand, 8 def & I can keep all the nice debuff talents (which appear to have been given a nice boost in TBC).

Arms Warriors are in a worse position imho. There is no point bringing more than 1 per raid, Rage Normalisation sets 'expected' dmg for a 2h is the same as a MH (therefore it hurts 2h warriors a lot more than DW), they can't get flurry (one of the best PvE DPS talents available) and still take blood frenzy & TM. I've always preferred the play style of MS/Arms, but I'll almost certainly be sticking with Fury in light of a the 2.0 changes.

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Old 01/05/07, 11:05 AM   #19
Emth
Piston Honda
 
Undead Mage
 
The Venture Co (EU)
Originally Posted by Lord BEEF
Every raid will want improved demoralizing shout and improved thunder clap. While you can technically have a prot warrior provide these, it's better for a second warrior to do so. Beyond that, you're just another DPS class but you have battle shout, so even if you're not quite at rogue DPS, raid dps still goes up versus adding another rogue or similar dps class.

I think the bigger question is, if you only have one DPS warrior, will your overall raid DPS be higher with an arms spec providing the 4% debuff, or with fury. Naturally it depends on how many physical damage dealers you have but there's likely a breakpoint somewhere.
Considering Feral Druids are putting out excellent DPS at 70, rogues will undoubtably have 2-3 spots, hunters are massively more useful than pre 2.0 both in damage and utility, and enchancement Shaman are also putting out respectable damage (as well as stacking very well in a group with a feral druid, warrior, hunter and rogue), I can't believe that Fury can compete with arms for overall benefit considering an arms warrior can fit imp demo shout, imp thunderclap, and all the DPS talents he wants into a build easily - where as Fury ideally skips imp demo shout for unbridled wrath. So much in TBC is about synergising new abilities and Fury offers nothing new.

That's not even mentioning the 4% bonus affecting the MT or any Paladins.

With the changes to rage and endless rage being placed where it is I feel Fury has lost it's pvp viability as well - these combined are exactly why i've rerolled.

Although being a mage and finding out how much damage warlocks can do at 70 while maintaining godlike pvp status (avec pet) is just as depressing.

Overall: Blood Frenzy is in the wrong tree, and there is no reason to bring more than 2 warriors to a raid in an optimal group setup (from a pure DPS perspective).

http://ctprofiles.net/404078

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Old 01/05/07, 11:17 AM   #20
 zeidrich
Yet again, dead again.
 
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Goblin Warrior
 
Mal'Ganis
Originally Posted by Chimp
Arms Warriors are in a worse position imho. There is no point bringing more than 1 per raid
Considering that there's only 25 raid slots, and 9 classes, I should hope that for the most part there is no realistic reason to need to bring more than 1 of a particularly specced class to a raid.

If encounters ever require more than 1 class of a particular spec, it's going to take an extra slot from someone else.

Even now, you couldn't have one of every class/talent focus with 9 classes and 25 raid slots even if you wanted to.

Originally Posted by bartolimu
Believe it or not, I'm sorry it came to this. Not really intensely sorry, but that kind of mildly disappointed, resigned sorry that happens when I see a puppy walk head-first into a window, back up, stare bewildered at it for a second, then walk head-first into the window again.

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Old 01/05/07, 3:16 PM   #21
Graul
King Hippo
 
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Orc Warrior
 
Fenris


Sure, he's all buffed out, but he's also not in anywhere near the best gear either. There are also other threads about Warriors beating Warlocks, Mages and other Rogues right now in Karazhan, and they are all supposedly in near equivalent gear.

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Old 01/05/07, 4:04 PM   #22
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by Demi9OD
That's a nice sunder stack on Blackheart (#1 pet peeve about Fury Warriors)
I don't know if it's fixed, but I was having trouble getting sunder to show stack numbers recently and going back to the old days of mousing over the debuff. I thought it was a bug, but maybe not.

EDIT: Re: Below - yeah, you're right. At first glance I thought I saw SA, but now I don't.

See you, auntie.

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Old 01/05/07, 4:08 PM   #23
castille
μ
 
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Goblin Priest
 
Mal'Ganis
I think he's referring to the complete lack of :)

23:40:55> [Illidan Stormrage's] [Shear] was blocked by [Castille].

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Old 01/05/07, 4:27 PM   #24
Jekar
Von Kaiser
 
Orc Death Knight
 
Silver Hand
I think the real issue is that a Prot Warrior with Fury gear can do 90% of Fury damage and then swap to tanking gear for the next fight and be twice the tank that a Fury Warrior is.

I've been raiding with 5/5/41 build since 2.0 and and at least at level 60 on fights where I DPS, I don't pull any more aggro than Fury Warriors, and in several cases have flat out beaten them on DPS. Prot is far more flexible in 2.0, just not as good for soloing.

Fury needs help to be viable, I think that's the message that Blizzard and everyone else needs to get. While they are getting it, spec Prot or Arms.

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Old 01/05/07, 4:52 PM   #25
Pyros
Bald Bull
 
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Undead Death Knight
 
Twisting Nether (EU)
God that screen only shows how ugly a tauren can get.
And side note, there's a lot of these thread since BC beta started, but even if theorycraft is one thing, eventually it all comes down to your guild and your own playstyle to know if you will have a spot in raids or not. As people said, it's also hard to know how good fury will be, remember wow release and gear progression, it took a long time before fury became even viable(and a lot of talent changes). Nothing is set in stone, and if fury wars are that terrible, they'll eventually get buffs(maybe).

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Old 01/05/07, 4:54 PM   #26
Hamilburg
Von Kaiser
 
Draenei Shaman
 
Argent Dawn
Originally Posted by Jekar
I think the real issue is that a Prot Warrior with Fury gear can do 90% of Fury damage and then swap to tanking gear for the next fight and be twice the tank that a Fury Warrior is.
Source? Because if this was a thread about hybrid tanking, those are not the sorts of numbers that are getting thrown about.

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Old 01/05/07, 4:55 PM   #27
Andrise
Piston Honda
 
Human Warrior
 
Turalyon
If you're doing 90% of the damage of your Fury warriors with a 41 prot spec in Fury gear, then your fury warriors suck.

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Old 01/05/07, 4:59 PM   #28
Grymm
Piston Honda
 
Dwarf Warrior
 
Shadowmoon
I think the important numbers are 230.6 and 270. If I remember correctly, those are the denominators of the first term of the rage generation algorythm. The second term does not change. 270 is a 17.1% increase. If warrior white dps increases 17.1% from 60 to 70, rage generation stays the same. 80 dps one handers seem to be the equivalent to GM one handers now (~60 dps) but are actually only a small tip of the iceberg that will be level 70 (95+ dps one handers). That's already a weapon DPS upgrade of 33.3%. I think AP will increase by more than 17.1% as well. The biggest thing holding fury dps back is the lesser rage you generate now at 60. At 70, having scaled faster than the rage formula, you will generate more rage. Should you find yourself with a 95 dps one hander, you will have a ton more rage if even 50% less extra rage then you had before the nerf. More rage is more DPS. Warriors still scale faster than any other class with gear. We merely are put back by a margin right now so that we do not break the system at 70. I went 2 hand fury for 2 weeks before the patch and, with mediocre gear (~AQ40 level), I put up insane unbuffed dps. I was actually mixing in cleaves with my 2-hander to chew up some of the extra rage.

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Old 01/05/07, 6:09 PM   #29
Geo
Piston Honda
 
Human Warrior
 
Ysondre
This is the real truth of rage at level 70:

The rage you are seeing now is going to be the rage you see in top giered level 70 epics.

I speak the truth but if you want proof here is some empirical evidence from the EU-WoW boards.

http://forums.wow-europe.com/thread....sid=1&pageNo=1

ill quote the 2 posts that really stand out


--------------------------------------------------------------------------------
Q u o t e:

Today i was a bit bored, so i went to Uldaman and decided that i'll take a look, how our rage generation works now.

I used Crul'shorukh, Edge of Chaos (62.8 dps, 2.30 speed, 101-188 damage) - second best dps Axe ingame (rare drop from Nefarian) and compared it to ... my hand (no weapon).

First i tested rage generation with no weapon equipped (Damage stats: 181-182 dmg, 2.0 speed, 90.6 dps) against some 43 lvl elite (Shadow Relic Hunter afair). I generated roughly 5 rage per hit.

Then i equipped Crul'shorukh, Edge of Chaos in my MH slot (Damage stats: 314-402 dmg, 2.3 speed, 155.5 dps). I generated roughly 7 rage per hit. While flurry it dropped to 6 rage per hit.

Then i equipped Crul'shorukh, Edge of Chaos in my OH slot. I generated 4 rage per hit.

So:
1. MH: Crul'shorukh, Edge of Chaos - 7 rage per hit
2. MH: Crul'shorukh, Edge of Chaos (Flurried) - 6 rage per hit
3. MH: No weapon - 5 rage per hit
4. OH: Crul'shorukh, Edge of Chaos - 4 rage per hit

I stopped testing because it was clearly too much for me.

Few facts:
1. Second best Axe ingame gives 2 rage more (per hit) than no weapon ! (and i bet that if i had some 2.00 speed MH, even 90 dps, then my rage gained per hit would be something around 6-7 rage pare hit). And it gives this rage just because it's 2.30 speed and not 2.00, not just it has imba dps, stats, very rare etc.

2. using dual wield you have pretty much chance, that Flurry proc will overall give you less rage than without flurry at all. It's just one random dodge, parry, miss while flurried an result is clear: less rage. So if we'll fight vs some melee in pvp for example then we have something like 5 % (dodge), 5 % (parry), 0-24 % (miss ratio) to get less rage while flurry, than without flurry. great change

3. No matter what weapon you'll put into your OH slot, it'll generate less rage than your unarmed Main Hand

Doesnt the difference between rage gained with no weapon, and axe weapon looks ... way to flat?
Especially that we start with 0 rage and we need this rage, to start realising even simpliest tactic, cos otherwise almost all abilities except Charge, Bloodrage, and 30min abilities are inactive.

Well, i must say that this test really helped me. It helped me to understand that playing a warrior, gearing him for 2 years, gaining experience was pointless cos it's already broken. Can we at least know who invented such great warrior mechanism (/sarcasm) ? And no, im not happy that you'll look into rage generation soon. Last time when look at it, it ended like this. Maybe better dont look at it at all, it could could really help me quit (it's hard to quit when you're pretty much addicted)

Remember good old days before 2.0 patch cos it was the only moment where we very actually fun (at least as fury warrior i can say that).

ps. tested it having about 1300 AP or something.
ps. probably i'll do some tests under buffs later or tomorrow
--------------------------------------------------------------------------------
--------------------------------------------------------------------------------
Q u o t e:

very good post. i wished more people did testing, and let their results be known..

i wrote a post about the math of Attack power here:
http://forums.wow-europe.com/thread....714616&sid=1#9

the result is, that it takes an increase of 261 AP on level 60 to increase your rage generation by 1!
(with a 3.8 sec weapon. 310 AP on level 70)

the math on the weapon damage goes like this:

average weapon damage (AWD): (i ignore the rest of the formula, as weapons speed and attack power are supposed to be constant for this calculation)
((AWD/230.6)*7.5)/2

you need to increase your average weapon damage by 61.5 to generate 1 (one) extra point of rage. (weapon with same speed. AP stays constant)

so with a slow 2hander (3.8 sec), every DPS increase by 16.2 will give you an extra point of rage.

so from TuF (61 dps)
http://www.thottbot.com/?i=40529
to HWM (77.4 dps)
http://www.thottbot.com/?i=38035
1 (one) rage
to MoM (95.3 dps)
http://www.thottbot.com/?i=53961
1 (one) rage
to DT (114.6 dps)
http://www.thottbot.com/?i=54289
slightly more than 1 (one) rage

wow, i m going to generate (nearly) 4 extra rage per hit. only 8 hits, and i m going to be able to use an extra MS! that s every 30 seconds! (well, fights WILL last longer in BC, hopefully..)

simple truth is, warriors don t scale any better than anyone else any longer. this will be very hard to tell the other classes. (llok how difficult it is to destroy the "warriors are overpowered in PvP"- myth..)

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Old 01/05/07, 6:13 PM   #30
Geo
Piston Honda
 
Human Warrior
 
Ysondre
So to sum up what i just posted:

You will see at most 4 more rage per swing going from a TuF @ level 60 to a 114 dps weapon @ level 70

Regardless of what weapon you have equipped in your offhand an unarmed mainhand hit will generate more rage

Rage basically doesnt scale at all with gear anymore and has become basically red energy based on your weapon swing.

So basically this is what you are looking forward to in BC.



(this isnt a doom and gloom post just some evidence so people dont get their hopes up TOO much but it is looking rather dim :( )

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