|
Originally Posted by Hamilburg
|
Originally Posted by Jekar
I think the real issue is that a Prot Warrior with Fury gear can do 90% of Fury damage and then swap to tanking gear for the next fight and be twice the tank that a Fury Warrior is.
|
Source? Because if this was a thread about hybrid tanking, those are not the sorts of numbers that are getting thrown about.
|
Source would be my damage meter. Now we aren't progressed all the way through Naxx and I know Fury continues to get large boosts from some of that gear. I was Fury until the 2.0 patch, and my gear lags slightly behind our top Fury Warriors.
With Windfury, and consumeables (Mongoose, Desert Dumplings, Firewater, Juju Power, Elemental Sharpening Stone offhand), I did 96,000 to Maexanna during our last kill, and I was only behind a couple of the Mages on the damage meters.
On pure DPS races like Razuvious, Ebonroc, Flamegor, I would typically lag just behind the Fury Warriors.
Even the Theorycraft supports it if you use the same gear.
Devastate = .5 weapon damage + 25*5
Which actually does a fair bit more damage than Bloodthirst on the same cycle.
Look at the damage enhancing talents by build (these are obviously rough numbers so don't yell at me too much):
Fury:
Cruelty ~5% overall
Improved Battleshout ~60 attack power
Improved Dual Wield ~4%
Flurry ~ 12%
Precision ~1.5%
Improved Berserk Stance ~200 attack power
Rampage ~200 attack power
Prot:
Cruelty ~5% overall
One Hand Weapon Specialization ~10%
Vitality ~100 attack power
Fury: ~360 attack power advantage (300 if the prot Warrior is grouped with a Fury) and around 7% more damage from talents. I'm using intelligent guesses instead of crunching the numbers here, but say that 360 attack power is another 10% damage. So the Fury Warrior is doing about 18% more damage on any given attack.
That just leaves the ability cycle. Fury (if they have the rage generation to support it; and I think the people we are argueing about all do) is something like:
Time = 0
Bloodthirst
Whirlwind
Bloodthirst
Whirlwind
Bloodthirst
Time = 12 seconds
Rage used: 140
Now Fury requires slightly more rage to keep Rampage up as well, but I'll figure that is more than negated by ~20% additional rage generated by flurry.
Prot looks like this:
Whirlwind
Devastate
Devastate
Devastate
Devastate
Devastate
Devastate
Whirlwind
Devastate
Time = 12 seconds
Rage Used: 128
The prot cycle is actually generateing more yellow damage than Fury by a fair bit. Devastate hits at least half as hard as Bloodthirst with a good weapon, and we get to use it a whole more than twice as much (only 7 times to 3 in the model, but as you extend it out to longer times you are really using about 2.5 Devastates per Bloodthirst).
Bottom line is the damage is close. If you don't believe me, cough up some gold and try it youself for a night.
For the record my gear isn't great, I don't have a DFT, and I'm using a Doom's Edge offhand. I have 13% + hit in my raiding gear and about 27% crit before consumeables.