The requeue disco has one goal - to net the most honor per hour, regardless of skill or class and in a small group. (~5 people) It is rewarding in honor only, you will not get satisfaction like a 'real' premade might give, however, the goal is to get your rewards fast, especially in these final weeks before expansion, so you can move onto having fun again. Something that should also be noted is that unlike AFK farming in the damn tunnel, you are helping the AV the entire time you are there and when you are queued out, you are allowing your spot to be taken up by someone who should continue to help finish the BG (or they might just AFK in the tunnel, its a cruel cruel world) This is slightly more ethical than AFK farming honor in AV - for what its worth.
N.B. This guide is still a work in progress, it probably makes no sense. I want to make a chart of some kind to explain the requeue process but I also want people to understand the theory that makes this work - or it sounds like a waste of time AND I want people to understand so they can actually help perfect it. The other big thing is that although I haven't noticed anyone else doing this or seen anything about this I really want to confirm that what I'm talking about is remotely original... if people have already thought about this and shrugged it off Id like to know because I find it surprising that no one does this from what I've seen. It's NOT original... i guess its just taking the time to bother :/
THEORISING:
The theory behind the system is quite simple. Within the first 5mins or so of each AV, even the most mindless Pubbie Zerg will gain the greatest honor:time ratio and can only go down hill as the game progresses. Assuming you could re-do this one part of AV over and over again the most efficient honor:time ratio is achieved. (even 15min AV wins, which is almost impossible given the chance of turtle or team-AFKers, does not result in as strong an honor gain rate)
Conservatively, @ 14 honor per kill the 7-9 NPCs around Stonehearth seen here...
...net 98-126 bonus honor - which you gain as you earn it, not in a lump when the game finishes - and can be killed within ~3mins of the game starting. It is worth noting, however, that generally waiting for Balinda or the Icewing Bunker NPC to die reduces your honor gain potential due to the time lost in killing them. If a small party of people working together can move from the start tunnel through to helping the zerg kill a minimum of seven of nine NPCs within 3mins a group can reach ~100 honor within a 6min cycle translating to ~1000 honor/hour. If the group goes straight for Balinda and kills her while the pubbies kill the random NPCs it is obviously better but in most cases pubbies miss some of the NPCs, like mancuso up above the SH bunker.
This presents two main challenges and opportunities for improvement:
1. How long do you stay in an AV before the ratio begins to unavoidably fall?: Assuming you have an uncontrollable 2mins waiting for an AV to begin and at least 1min of time outside of a BG for it to pop and to complete a requeue you are looking @ 3mins max actual AV playtime to kill the first seven NPCs. If the ratio of honor:time can be tweaked to result in greater than 1K/hour by staying in the AV longer there is no reason not to do that, however, it does not seem likely given that GY caps take too long and there are no more potentials for bonus honor gain before SP which relies on a reasonable AV group to cap fast. (ie. not going to happen unless you are group queuing AV)
2. How do you most efficiently get into new AVs?: There are three 'reasonable' ways to get out of an unfinished AV. First is having someone queue you into an AB since it can only last 25mins at the most of course you cant /afk since it results in 15mins of deserter debuff - even a fast win is not fast enough. Second, alt+f4 and waiting 5mins before logging back in, which results in you @ the BG NPC without deserter, again not fast enough due to the 1min requirement. Third is the arena requeue... exploit? (I dont want to use this word since the whole point of this system is to increase your honor potential without being banned however, this is exploiting a slight flaw in the arena skirmish which will probably be fixed I guess) Arena skirmish does not give deserter when you leave, therefor you can get into an arena from an av (with someone queuing you in from outside) leave the arena immediately by right click > leave arena on the pvp minimap icon and be ready to enter a new AV within 1minute making this the ideal method. However, method two can be made to work by sharing alt+f4 5min waits in a rotation and within 5 people this is only one minute extra (ie. taking the cycle to 7mins rather than 6mins once in every half hour)
The last two are closely related as they are both using the arena requeue to get you out of a BG, however one relies on a person with a 2nd account with another 60 on your faction/server to queue the others into an arena and the other is each person taking a turn queuing everyone out after 5mins of alt+f4 off lining.
I should also note, if it is not clear yet that you need instant av queue pops for this to work since you have to fit getting into an arena, getting out and getting into a new AV into 1 min. Sucks to be on the majority faction on your server i guess.
HOW THIS WORKS IN PRACTICE:
Just to make this easier to follow I'm going to call the in game character that queues people into the arena the "AFK-BOT" whether its a player that had to leave a BG or a 2nd account the owner isn't playing Ill call it the AFK-BOT just to give it a label, even if it makes no sense. When someone leaves a BG and queues other people they become the "AFK-BOT".
Ideally you will have a five man party with 4 actual people. (one with 2 accounts) Every 6mins (ie if each cycle takes 6mins you will be requeuing every 6) you need the AFK-BOT to queue up the people in the AV to an arena skirmish before the NPCs in the AV die such that when the skirmish pops the second the NPCs are dead and you are ready to start a new game, this is just about reducing wasted time and adding efficiency. Depending on the arena queues you may be unable to just queue 5v5 and have it pop right away (again you need queues to pop as fast as you can possibly make them to reduce wasted time) but with 4 actual people the one afk-bot character can queue 3v3 2 times in a row, leaving the first group to do the second and generally get you all into an arena with the 5 man party playing each other. (that is player 1+2 one one team, player 3+4+5 on the other where player 5 is the AFK-BOT)
If you dont have someone with a second account the system runs exactly the same once you get a person out of the AV. You could just have one person /afk then they would wait 15mins so deserter goes then they could re-queue you all but this wastes a heap of time so we do the alt+f4 thing to minimise the wasted time, all it does is turn a player into the AFK-BOT so they can requeue people in the fastest possible time. Each person takes turns being the AFK-BOT that requeues the group out with arena skirmish. The only difference is that instead of going straight to the 2nd account, the person whose turn it is alt+f4s out of the game, tricking the game into thinking you have disconnected, waiting 5mins so that when they log on they will be out with no deserter and able to queue the group as if they were the 2nd account and had been waiting to queue people into an arena. Its not tested but my educated (as in what ive observed not some pompous use of the word ok) guess is that even though the person isn't in game, the char should still get the bonus honor. In order to maintain as close to a 6min cycle as possible, the person needs to alt+f4 as soon as the game starts in order to have been off line 5mins and be back in time to queue the players out as soon as they are ready. Originally I had tested with players alt+f4ing after the 2min start wait had finished but I think this reduces the net honor for the group.
As soon as each person is out of the AV by leaving the arena skirmish that the AFK-BOT has queued everyone into (the person queuing everyone out must wait for each person to have gotten out in case they need to requeue a person a 2nd time to get them out... only reason would be a fucked up arena pop time) the group then immediately requeues into a 'hopefully' new AV, the person whos turn it is to AFK-BOT alt+f4s while the other 4 people kill NPCs and again after 5mins logs in to queues everyone out.
Rinse&Repeat.
TITLES ARE NICE, LOOSE PARAGRAPHS ARE NOT:
The idea behind all of this which is still mostly theory. (ie. not individually tested components but has been run in practice) HK honor is variable so its not counted but it will get you an extra bit of honor and serves to help fill in any time waste cracks more than anything. In practice this has netted the theorized 1K/Hour and that was with a bunch of screwing around while actually setting up the way it works. It can really only be improved upon and since the 30% honor nerf, even premades 5 capping in AB struggle to make the 1K an hour that this system does. I might of mentioned it before but I definitely find a good premade, even when you fight another premade in a really hard fight, MUCH more fun - even though this is actually not too bad, its fast paced in game so it helps with boredom and being on vent talking shit helps especially when you dont have anything to worry about, no pressure to win etc.
HOUSEKEEPING/MISC:
As far as organizing and running the group alot can be left up to preference...
Obviously everyone being on vent makes this about 1000 times easier to organise, a channel in game chat everyone joins is also helpful. (ie. /join chan-name-here)
Battlegrounds now have an 'artificial' group that you auto-join when you enter the BG. This group is totally seperate to a normal 'party' that you invite people to. The AFK-BOT in each case would have to invite each member of the requeue disco before they try to queue that player out of the AV. This is made much easier if each player drops the party before they enter the AV during each cycle. It would be easy if you could maintain a perma-group through each AV but the reality of either players split between avs and needing requeuing at different times or of being unable to always queue 5v5 skirmish makes it too much work to be worth it. A macro with /invite and each player in the group is just as easy, as is just manually doing it to be honest.
On an AV weekend I dont think this sytem is the fastest honor gain purely becuase the bonus 112 honor at the end makes up for the time lost, as long as you can finish the game fast... like in 20mins or less staying for whole games should be better. No actually testing, im just assuming that.