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Old 01/06/07, 9:19 AM   #31
Oaken
Don Flamenco
 
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Night Elf Druid
 
Uldum
Originally Posted by Khalan
One other thing to consider: do people -deserve- loot priorities?...<lots of examples of drama>
All the things you describe are not loot priority issues. They are guild management issues. In other words, no loot system in the world will fix a guild that is as dysfunctional as what you describe.

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Old 01/06/07, 9:21 AM   #32
Khalan
Von Kaiser
 
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Magtheridon (EU)
Originally Posted by Oaken
Originally Posted by Khalan
One other thing to consider: do people -deserve- loot priorities?...<lots of examples of drama>
All the things you describe are not loot priority issues. They are guild management issues. In other words, no loot system in the world will fix a guild that is as dysfunctional as what you describe.
In retrospect, you're right. Excuse me for talking complete crap.

I can\'t find any excitement killing the virtual equivalent of a quadriplegic in his own bedroom. It\'s not sporting. - Bekah

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Old 01/06/07, 11:03 AM   #33
Kaubel
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Mal'Ganis
Originally Posted by Dwargue
this post could have seen some real benefit from a spell checker.
While your post is a shining example of how people need to capitalize the beginning of their sentences.

Irony = time off from posting here.

Originally Posted by Lyta View Post
I've been trying to concentrate on studying for my Proof Methods test tomorrow, and all I can think of is your hotness, radiating out from the pixels on my monitor, seared straight into my neurons.

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Old 01/06/07, 11:46 AM   #34
Igni
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Igniferroque
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Along the lines of gearing up a guild, how difficult are the heroic 5-mans? Is it as difficult as a 45-minute Baron run? Is it as difficult as 5-manning Onyxia? Is it as difficult as 5-manning Loatheb?

Is it one big gear check? Is it a skills and group coordination check?

And where does it fit in the progression? If you're skilled, you can take it on when you first reach level 70? When you have the full Dungeon 3/blue PvP set? Or should you only attempt them once you're fully geared in Tier 4, fully enchanted and loaded with potions?

Also, how are the rewards handled?

If anyone has a link to a post that already has this information, that would be great. I did a search on "Heroic Instances" but didn't turn up anything that useful.

Thank you in advance.

Ignie Ferroque translates from latin to "with fire & with sword." It is a stock phrase used to describe the results of a destructive raid into an enemy's territory, whose sole purpose is to generate fear, terror, and destruction.

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Old 01/06/07, 12:20 PM   #35
Anias
Solution complicated; Dispense enlightening graph.
 
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Mal'Ganis
I'll make a post on it, I've done most of the 5 mans in beta on heroic. Also, for those of you who like to cross your t's and dot your i's, there's resist gear in them thar hills.

First star to the right, and straight on till morning.

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Old 01/06/07, 12:31 PM   #36
Plea
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Undead Mage
 
Twisting Nether (EU)
Originally Posted by Nisu
Honestly, loot priority means little to nothing unless you are a hardcore guild at the very top of content. My guild, which I've been with since we started on MC, is currently on Emps, with Spider wing in Naxx cleared. We have never, ever done loot priority, with the slight exception of asking (not demanding) that our rogues consider passing t3 tokens to tanks first. It's an honor system that trusts that people will be careful when choosing loot and not constantly bid on things that could be better used by another class, but that hasn't stopped us from having several Shadow Priests with 400+ damage, a pair of well-geared Feral druids, etc. If it wasn't obvious, we don't force spec, either. Forcing either gear or spec is indicative of not trusting players to think for themselves as to what would be best for their own and the guild's long-term goals and gearing and speccing to match. Have good players who are there for the game, not the purples, who are willing to look up boss fights, addons, and consumables, and the rest will follow - and you'll have a happier guild to boot.
I would really love to be in a guild that has no loot rules ever, but people taking/passing for the good of the guild. Never happened tho.

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Old 01/06/07, 1:46 PM   #37
Bury
Mr. Sandman
 
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Mal'Ganis
Originally Posted by Cathela
Originally Posted by Lord BEEF
The class distribution on their token system is so bad currently I'm surprised they haven't changed it. Having 7 sets on one token and 3 on another means that there will be raids going back for alternate sets, and yet the hunter/warlock/mage pieces will rot since they'll have their sets already.
On top of that -- and I just realized this reading one of the posts above -- the classes are split in such a way that it's easily possible to get boned in one of your three raid needs (healing/tanking/dps) with an unlucky drop distribution.

1. Warrior/Priest/Druid. That's two of your three tanking classes (including the class that's arguably meant to be the primary tank) and the two strongest healing classes. If you don't get many of these, you're likely going to be hurting for both tanking and healing.

2. Mage/Lock/Hunter. All dps here.

3. Paladin/Shaman/Rogue. Seven sets. Two healing classes and one tank class.

The only real saving grace is what was mentioned above: The level 70 5-man gear is vastly superior to level 60 5-man gear relative to the raiding gear at each level. Still, this could be painful.
IMO, Warriors/Priests/Druids tend to need the most gear, Paladins/Shamans/Rogues tend to need the next most gear, and Mages/Locks/Hunters tend to use only one set.

Coincidence? If set#1 drops more often, I think this system actually isn't that bad.


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Old 01/06/07, 1:51 PM   #38
Igni
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Igniferroque
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No WoW Account
Originally Posted by Anias
I'll make a post on it, I've done most of the 5 mans in beta on heroic. Also, for those of you who like to cross your t's and dot your i's, there's resist gear in them thar hills.
Thank you Anias. I'm sure this will be of benefit to many people.

Ignie Ferroque translates from latin to "with fire & with sword." It is a stock phrase used to describe the results of a destructive raid into an enemy's territory, whose sole purpose is to generate fear, terror, and destruction.

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Old 01/06/07, 6:43 PM   #39
Evan
Glass Joe
 
Murloc Shaman
 
Mal'Ganis
Originally Posted by Nisu
Honestly, loot priority means little to nothing unless you are a hardcore guild at the very top of content. My guild, which I've been with since we started on MC, is currently on Emps, with Spider wing in Naxx cleared. We have never, ever done loot priority, with the slight exception of asking (not demanding) that our rogues consider passing t3 tokens to tanks first. It's an honor system that trusts that people will be careful when choosing loot and not constantly bid on things that could be better used by another class, but that hasn't stopped us from having several Shadow Priests with 400+ damage, a pair of well-geared Feral druids, etc. If it wasn't obvious, we don't force spec, either. Forcing either gear or spec is indicative of not trusting players to think for themselves as to what would be best for their own and the guild's long-term goals and gearing and speccing to match. Have good players who are there for the game, not the purples, who are willing to look up boss fights, addons, and consumables, and the rest will follow - and you'll have a happier guild to boot.
I am going to echo what Nisu said.

I think if you want to see more progress you should be less concerned with loot distribution and focus on some other things.

I suggest looking into having players who play well, pay attention, research encounters, come with consumables, not afraid to use consumables, and a good raid leader. I also suggest trying to have more than enough good people instead of the perfect amount if they all happen to show up. You have these things and more bosses will die, giving you more loot to distribute as your guild sees fit.

I have been in a few guilds now. Some of them have failed and blamed loot distribution/lack of geared players in the raid for failure and some of the guilds went on to kill more bosses. The biggest difference I saw between the guilds was not the quality of loot on the players, it was the quality of play and the willingness to use consumables to overcome the lack of stats. You get too militant about loot distribution and it can create drama which usually means you lose players and that hurts a lot more than spreading out loot a bit more between happy well prepared players. Gearing up certain people before others won't magically kill bosses.

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Old 01/06/07, 11:29 PM   #40
Thelyna
I park my feet under my desk.
 
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Dragonblight
Originally Posted by Bury
Originally Posted by Cathela
Originally Posted by Lord BEEF
The class distribution on their token system is so bad currently I'm surprised they haven't changed it. Having 7 sets on one token and 3 on another means that there will be raids going back for alternate sets, and yet the hunter/warlock/mage pieces will rot since they'll have their sets already.
On top of that -- and I just realized this reading one of the posts above -- the classes are split in such a way that it's easily possible to get boned in one of your three raid needs (healing/tanking/dps) with an unlucky drop distribution.

1. Warrior/Priest/Druid. That's two of your three tanking classes (including the class that's arguably meant to be the primary tank) and the two strongest healing classes. If you don't get many of these, you're likely going to be hurting for both tanking and healing.

2. Mage/Lock/Hunter. All dps here.

3. Paladin/Shaman/Rogue. Seven sets. Two healing classes and one tank class.

The only real saving grace is what was mentioned above: The level 70 5-man gear is vastly superior to level 60 5-man gear relative to the raiding gear at each level. Still, this could be painful.
IMO, Warriors/Priests/Druids tend to need the most gear, Paladins/Shamans/Rogues tend to need the next most gear, and Mages/Locks/Hunters tend to use only one set.

Coincidence? If set#1 drops more often, I think this system actually isn't that bad.
Except they should have split it the other way, for example Warrior/Mage/Paladin, Priest/Lock/Shaman, Druid/Hunter/Rogue. As it stands, the mages/locks/hunters are going to be done first and then have no reason for coming back. This is assuming equal drop priorities.

And just as a sidenote, starting from Judgement, I have a healing gear bag, a DPS gear bag, a NR gear bag and a FR gear bag (and two bags of consumables), with tanking gear going in on top of the DPS/healing stuff. That's more than most priests I know (our priests don't pack NR), and as much as any druid/warrior I know.

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The other day I accidentally a fire ball 10 feet high.

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Old 01/06/07, 11:59 PM   #41
Tyvi
Never, Mags. Never!
 
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Human Death Knight
 
Turalyon (EU)
Well, while the allocation of the classes might not be the best there is atleast a system I think:

X of the Fallen/Vanquished Champion = Paladin, Rogue, Shaman.
X of the Fallen/Vanquished Defender = Warrior, Priest, Druid.
X of the Fallen/Vanquished Hero = Hunter, Mage, Warlock.

Going by the 5 mans you need atleast 1 Tank and 1 Healer and rest is DPS/Others. If you take a look at the "Warrior, Priest, Druid" part you don't need a Warrior to tank if you bring a Feral Druid so that reduces the competing classes to 2. If your Druid is healing then there won't be a need for another Priest thus reducing competition to 2 classes again (assuming a Warrior tanks). Likewise you won't bring 1 Hunter, 1 Mage and 1 Warlock to every 5 man, usually one or two of those DPS classes.

That being out of the way there still is a big problem with off specs. What if your Druid is tanking, your Warrior and your Priest are DPSing and you have a Paladin healer? You'll have 3 classes competing for one token. Add the fact that those classes have atleast two different sets to collect and you are in for some pain.


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Old 01/07/07, 4:51 AM   #42
FunBall
Don Flamenco
 
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Magtheridon
Originally Posted by zeidrich
Originally Posted by FunBall
Originally Posted by Lord BEEF
The class distribution on their token system is so bad currently I'm surprised they haven't changed it. Having 7 sets on one token and 3 on another means that there will be raids going back for alternate sets, and yet the hunter/warlock/mage pieces will rot since they'll have their sets already.
If they make the drop rate higher for hybrids, the current distribution would be pretty good.

We've always used a bid DKP system (I know a lot of people were using zero DKP). It was a problem in Naxx to have Warriors bidding on a tank set against rogues bidding on their only set. Same thing with Druids/Paladins/Shaman bidding against hunters.

If the drop rate is NOT higher for the hybrid sets, then yes, it could potentially be pretty ugly. I know a lot of our hybrids want a non-standard set, if not more than one.
I agree to some extent funball. But on the other hand, and speaking as a hybrid, would it be fair for some classes to get 3 sets in the same amount of time as other take to get 1?
As Jubling replied to this, "why not"?

What if Druids/Paladins/Shaman/Priests/Warriors (hybrids) got all 2/3 of their chest pieces for one chest token turn-in?

That might seem over the top, but we can't use all three sets at the same time. One chest token turn-in would give the chest pieces needed to perform any of the 2-3 functions already laid out by the new tier 4/5 sets. Having to gear up 2-3x more than a pure DPS class is not a "feature" of WoW, it's a pain in the ass.

Blizzard went in the right direction by offering different sets. This would be a great "next step".

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Old 01/07/07, 5:14 AM   #43
Acustar
Soda Popinski
 
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Tauren Shaman
 
Mal'Ganis
Originally Posted by FunBall
Originally Posted by zeidrich
Originally Posted by FunBall
If they make the drop rate higher for hybrids, the current distribution would be pretty good.

We've always used a bid DKP system (I know a lot of people were using zero DKP). It was a problem in Naxx to have Warriors bidding on a tank set against rogues bidding on their only set. Same thing with Druids/Paladins/Shaman bidding against hunters.

If the drop rate is NOT higher for the hybrid sets, then yes, it could potentially be pretty ugly. I know a lot of our hybrids want a non-standard set, if not more than one.
I agree to some extent funball. But on the other hand, and speaking as a hybrid, would it be fair for some classes to get 3 sets in the same amount of time as other take to get 1?
As Jubling replied to this, "why not"?

What if Druids/Paladins/Shaman/Priests/Warriors (hybrids) got all 2/3 of their chest pieces for one chest token turn-in?

That might seem over the top, but we can't use all three sets at the same time. One chest token turn-in would give the chest pieces needed to perform any of the 2-3 functions already laid out by the new tier 4/5 sets. Having to gear up 2-3x more than a pure DPS class is not a "feature" of WoW, it's a pain in the ass.

Blizzard went in the right direction by offering different sets. This would be a great "next step".
While I agree with the fact that the current token distribution is a little odd, this is what you're suggesting sounds like to me, you want a PvE Raid set, and a PvP/Grind set at the same time. But that would leave out some classes whos PvE sets aren't exactly practical for PvP (mages for the most part). I wouldn't complain to getting two though :) And since I've been playing my shaman over the last few weeks, having to get more than one set sucks, but I (a mage) wouldn't really like what you suggested. This probaly sounds like a QQ post, just my opinion though.

As said before, I'd think the classes need to be swapped around a bit, or maybe the % drop rates reflect the amount of classes in that group. That could backfire though, seeing Token1 with a 40% drop and Token2 with a 20% and Token3 with 40%.

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.

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Old 01/07/07, 6:10 AM   #44
buschiii
Glass Joe
 
Murloc Priest
 
Destromath (EU)
We will "not care" about loot so much in tbc first.
there are a lot of ways to equip and we will use no dkp system.
example: Karazhan - 10 bosses (+3 optional bosses)
every boss dropps 2-3 epics (+ a lot of really good random epics)
you go in with only 10 people.
that are ~2-3 epics for everybody each run.

our class/raid - leader will decide who will get an item.

for sure we will equip 2 tanks first before we will equip the off warriors with highend tank epics.
healers will only get healing stuff and damage dealer will only get damage stuff first. ;)

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Old 01/07/07, 6:35 AM   #45
ParisTeta
Glass Joe
 
Murloc Warrior
 
Forscherliga (EU)
Some people seemed to get very weak minded MT's out there, and that scares me. I admit, we lost the former MT due Drama, but without euipting the new MT (that's me) our progression would be much lower (we started from Zero in MC). So euqipting the MT and a second one first is a good idea, the risk of loss is always there, and not a real reason to hinder stuff (RL can happen anytime to anyone) and the other....make clear that a) Tanking set ist not a price for archivment, it's an investment b) That the sweat,blood,tears off usually more then 40 People have flown.

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