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Old 01/31/07, 5:21 AM   #251
Chuck
omgkittenmeowmeow
 
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Tauren Druid
 
Kul Tiras (EU)
Originally Posted by Elerion
If the heroic second Black Morass boss has no significant changes from the non-heroic version, there's a pretty handy trick to make him significantly easier: Dodge gear on the tank. 90% of the time you dodge the special attack the heal debuff will tick out. Our druid tank with the dodge trinket and normal tank gear went the whole fight never getting more than one debuff today.
Had the same setup and got it stacked to 5-6 and died of it with only one healer. Was very frustrated of it. Atm with our normal MT having shield blocking his melee crap (which also prevents the debuff as far I know - at least it seems so never got to read the CL there).
However this is quite offtopic.

First heroic experience was slave pens - we're a set of T2 + 2-3 items T3 ppl group of 2xfiremage,1xresto/feral hybrid druid,1xholy priest,1x prot warrior. anyhow - double defender pull was giving us helluva bad time whilst the first bossfight was no problem.
Any tricks we've not gotten around yet or is it really spamheal and rely on having no crits on the tank?

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Old 01/31/07, 8:18 AM   #252
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Chuck
Had the same setup and got it stacked to 5-6 and died of it with only one healer. Was very frustrated of it. Atm with our normal MT having shield blocking his melee crap (which also prevents the debuff as far I know - at least it seems so never got to read the CL there).
However this is quite offtopic.
Click Here ← Click Here
The key is actually to have a dispeller on him. It took me some time to figure this out, but the purge on him means that when he does his single KB and charges after the MT the debuff 'usually' has plenty of time to wear off- it's a forced reset of the debuff. Unless, of course, he still has his runspeed buff....

Hope this helps.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 01/31/07, 8:35 AM   #253
Chuck
omgkittenmeowmeow
 
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Tauren Druid
 
Kul Tiras (EU)
Originally Posted by Oggie
Originally Posted by Chuck
Had the same setup and got it stacked to 5-6 and died of it with only one healer. Was very frustrated of it. Atm with our normal MT having shield blocking his melee crap (which also prevents the debuff as far I know - at least it seems so never got to read the CL there).
However this is quite offtopic.
Click Here ← Click Here
The key is actually to have a dispeller on him. It took me some time to figure this out, but the purge on him means that when he does his single KB and charges after the MT the debuff 'usually' has plenty of time to wear off- it's a forced reset of the debuff. Unless, of course, he still has his runspeed buff....

Hope this helps.
oooh thank you very much .. didnt check for runspeed buffs on the boss :/

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Old 01/31/07, 8:54 AM   #254
Kalman
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Originally Posted by Chuck
Originally Posted by Oggie
Originally Posted by Chuck
Had the same setup and got it stacked to 5-6 and died of it with only one healer. Was very frustrated of it. Atm with our normal MT having shield blocking his melee crap (which also prevents the debuff as far I know - at least it seems so never got to read the CL there).
However this is quite offtopic.
Click Here ← Click Here
The key is actually to have a dispeller on him. It took me some time to figure this out, but the purge on him means that when he does his single KB and charges after the MT the debuff 'usually' has plenty of time to wear off- it's a forced reset of the debuff. Unless, of course, he still has his runspeed buff....

Hope this helps.
oooh thank you very much .. didnt check for runspeed buffs on the boss :/
Click Here ← Click Here
It's called Hasten, it shows up on SpellAlert - or at least WitchHunt - when he casts it, lasts 10 seconds, and can be purged, dispelled, or spellstolen. Mages running around at the same speed as an epic mount are not useful, but *are* hilarious - in addition, if a mage happens to grab aggro while they have the runspeed buff, they can kite like a pro until the debuff wears off, then iceblock/invis the dragon back to the tank.

Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.

Clearly law school has done wonders for me.

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Old 01/31/07, 9:16 AM   #255
jaske
Piston Honda
 
Human Rogue
 
Blackrock
Originally Posted by cladnin
If you get a gem as your purple, you get no item. Getting terrible gems instead of awesome items (like Kargath's Arm) is sadfaces.
Bladefist realy isnt that great, just looks awesome. Some gems that u can get are really nice, a paladin today got 11healing 4 spelcrit rating yellow/red and a 11healing 2 mana 5 red/yellow from Ramparts (dragon guy) and Slave Pens (last boss) respectively. Then you can get things that are barely better then blues (5 spell dmg, 6 stam [epic] vs 4spell dmg 6stam [blue]).

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Old 01/31/07, 9:17 AM   #256
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Originally Posted by Kalman
Click Here ← Click Here
It's called Hasten, it shows up on SpellAlert - or at least WitchHunt - when he casts it, lasts 10 seconds, and can be purged, dispelled, or spellstolen. Mages running around at the same speed as an epic mount are not useful, but *are* hilarious - in addition, if a mage happens to grab aggro while they have the runspeed buff, they can kite like a pro until the debuff wears off, then iceblock/invis the dragon back to the tank.
Click Here ← Click Here
This fight really took my breath away when I figured this part out. It's a fight that changes signficantly depending on party structure- you can either:
1) Burn allout dps down- but watch out, he's not tauntable!
2) Have a 2nd tank run in and go for aggro, juggling it back
3) Same as 2, only have some dps do it- a rogue or a mage by preference, or possibly a hunter to kite it (maybe with the pet).
4) Have a dispeller on call and on the button and hope you get lucky
5) stack avoidance on the MT

It's not the simpliest fight in the world, and it -does- have strong preference to a priest/shaman/mage in group, but it's at the heart of it a fight where you have a central issue that can be tackled in a few different ways, and I love that they did that. Even the dispell is not a guarentee, by the way- it's just likely.

I'm also a little amused that the last boss has a Frenzy for Hunters, even if it does feel a bit like a pasted on gimmick (or really a reworking of Chromag, but who's counting)

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 01/31/07, 10:04 AM   #257
Lavode
Bald Bull
 
Night Elf Druid
 
Earthen Ring (EU)
Re: time to complete the instance. It depends how well you group plays, and knows the normal instance - I managed to clear every 5 man boss in coilfang in a span of about 6-7 hours, and underbog and steamvaults were first runs of heroic. hour and a half would not be a unreasonable goal at all if you are farming it, as opposed to figuring it out.

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Old 01/31/07, 12:43 PM   #258
Acustar
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Tauren Shaman
 
Mal'Ganis
Originally Posted by Kalman
Click Here ← Click Here
It's called Hasten, it shows up on SpellAlert - or at least WitchHunt - when he casts it, lasts 10 seconds, and can be purged, dispelled, or spellstolen. Mages running around at the same speed as an epic mount are not useful, but *are* hilarious - in addition, if a mage happens to grab aggro while they have the runspeed buff, they can kite like a pro until the debuff wears off, then iceblock/invis the dragon back to the tank.
Click Here ← Click Here
Well...I guess I feel pretty stupid, I normally spam Detect Magic on anything that gets close to me, I was wondering why he could run so fast, and how people were 'kiting' him to get rid of the debuff. We got lucky last night and our lock pulled (searing pain!) aggro off the tank at 4% hp and 9 debuffs... Hopefully this will become easier now that I know this!


A question on the bugs in the Black Morass events:

We've had multiple 'skipped' portals, but two nights ago we actually had one of the 'skipped' portals show up the same time as the final dragon boss (spawned at exactly the same time - 18th portal) Has anyone figured out any reason as to why they skip? Or why sometimes the event goes -really- fast and others its 30+ seconds between waves?

ps If a warrior can get lucky and reflect the caster dragons +50% spell damage debuff you'll certainly make your casters happy (and dead if their not careful) :D

Originally Posted by Sebudai View Post
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.

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Old 01/31/07, 1:05 PM   #259
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Originally Posted by jaske
Originally Posted by cladnin
If you get a gem as your purple, you get no item. Getting terrible gems instead of awesome items (like Kargath's Arm) is sadfaces.
Bladefist realy isnt that great, just looks awesome. Some gems that u can get are really nice, a paladin today got 11healing 4 spelcrit rating yellow/red and a 11healing 2 mana 5 red/yellow from Ramparts (dragon guy) and Slave Pens (last boss) respectively. Then you can get things that are barely better then blues (5 spell dmg, 6 stam [epic] vs 4spell dmg 6stam [blue]).
Yea, but then again some are just pure horrible :)

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Old 01/31/07, 3:35 PM   #260
Nnep
Von Kaiser
 
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Human Priest
 
Korgath
I've yet to see one nice gem from a heroic, perhaps i'm unlucky.

Hell, even the reward after the Nightbane questline is a selection of terrible gems for a tremendous amount of work =/

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Old 01/31/07, 3:45 PM   #261
Ultramax
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Troll Warrior
 
Mal'Ganis
Edit: Upon further review itemization is just fucked up in general.

I will go on record as saying I think socketing is a bunch of bullshit though.

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Old 01/31/07, 4:18 PM   #262
♦ Praetorian
Mike Tyson
 
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Orc Shaman
 
Mal'Ganis
I don't think so -- I think it allows for more variety in itemization without making 1000 different things that are all only slightly different from each other and pissing everyone off. If you need +def to be uncrittable, socket +def. Then when you get more +def from other gear, overwrite that with more stam or pure avoidance. If I really like mp5 and don't like +healing so much (for example), I can load up all my gear with mp5 instead of having to rely on a tiny handful of drops that were designed by someone who shares my view of what my class desires, gear-wise.

Anyway, this is obviously quite far afield from Heroics, so I'll stop there.

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Old 01/31/07, 4:47 PM   #263
ipcv
Glass Joe
 
Human Mage
 
Lightbringer
I'm just curious, these "epic" gems dropping in Heroic instances, are they "unique"?
I know this is a very old subject, but the most annoying thing about these "unique" gems is that you can't get a 2nd one, when the 1st one is already socketed.

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Old 01/31/07, 4:52 PM   #264
cladnin
Don Flamenco
 
Draenei Mage
 
Hellscream
Unique, yes. To add, it is indeed 1 epic per end boss. The epic can be a gem or a loot.

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Old 01/31/07, 5:46 PM   #265
• Snowy
Do Not Disturb
 
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Blood Elf Priest
 
Mal'Ganis
Gems is a discussion for another topic, one which I think is well worth visiting by the way. I still don't fully understand how much of the item budget they are taking away, although I like the ability to be able to customize my gear somewhat. But that's enough of being offtopic here.

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Old 01/31/07, 5:50 PM   #266
Eej
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Eej
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Originally Posted by Nezralix
I have no particular issue with socketed items as long as they don't eat more of an item budget from a Tier 6 item as they do from one obtained from a blue level 70 quest reward, but I guess the evidence suggests that they do? Is there some kind of implied assumption that if you have an epic item then you'll be using epic gems from these Heroic instances, and thus the socket is somehow implicitly more valuable? If so, then that's clearly a pretty bad assumption.
Epic gems can be placed in any socket, so I don't think sockets will increase in value with item level (although I could be wrong). You can stick a PvP gem the lowest level socketed item, in any case. Not that I recommend you do it.

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Old 01/31/07, 5:54 PM   #267
 Oggie
Disharmonious
 
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Dwarf Paladin
 
Lightbringer
Actually I think gemming would be a fascinating topic for a thread actually- I tend to see some great viewpoints on here about similar subjects..

As it stands however, not being able to see/roll on/hold gems if you have an unique socketed somewhere drives me up the wall- unique equipped alone would make this paticular itemization reward from Heroics that much more appealing.

Still no idea on the skipping things in Black Morass, though I've not so much as seen one skip since TBC went live (I had really, really bad luck with this in beta). I have, however, noticed a massive overall slowdown in the spawn waves in beta-> live, which 'feels' like it might have been hotfixed up to almost full speed. As much as I adore the instance, the bugginess is a bit annoying.

Originally Posted by bartolimu View Post
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.

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Old 01/31/07, 6:32 PM   #268
Nakilos
Piston Honda
 
Murloc Warrior
 
Hellscream
Here is something for people to think about, the Warbringer in Heroic Shattered Halls. Works the same as normal, however he does hit harder when the heads fight to decide who to hit. I've had inconsistant luck getting back agro (without people Ice blocking/fading or anything like that). Sometimes, 1 shield slam and he's back on me no problem. One time, it was 1 Heroic Strike, and a bunch of times I could ration rage to have a near full rage bar and no matter how many sunders/slams/hs, he just will not get back on me.

A group member suggested the mechanic is he exchanges agro values of two people, namely the tank and the person a head decides to go after. Anyone have any theories, or are those heads just going to attack whoever they damn well feel like.

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Old 01/31/07, 6:41 PM   #269
thebuddha
Piston Honda
 
Human Warlock
 
Shattered Hand
I ran Ramparts and Blood Furnace last night and although it was a fun/challenging experience, I still can't really justify the time involvement for the rewards (though, the Badge of Justice items are very nice). My biggest complaint with the implementation is that the gear required to clear these is superior and/or equal to the gear that drops. Perhaps we've been 'spoiled' in the past that zones like Naxx have had solid upgrades that were a worthy reward for each additional boss slain per week.

It's funny to me to see the sudden change in emotion when you kill a challenging boss (2nd Boss in Blood Furnace for example) only to be rewarded with a [Large Prismatic Shard]. Oh and our [Effulgent Chrysoprase] from the final Ramparts boss was pretty sick.

edit: Item link for that gem doesn't appear to work (http://www.wowhead.com/?item=30594) +5 defense and 2mp5

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Old 01/31/07, 7:27 PM   #270
Joy
Piston Honda
 
Worgen Mage
 
Frostmourne
Has anyone completed a heroic Shadow labs? We tried last night but after repeated Deaths to the felguards the night ended a lot earlier than it should have.

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Old 01/31/07, 10:02 PM   #271
Lamaros
King Hippo
 
Orc Warlock
 
Dreadmaul
Originally Posted by Joy
Has anyone completed a heroic Shadow labs? We tried last night but after repeated Deaths to the felguards the night ended a lot earlier than it should have.
What was the problem for you with the feguards? Fear?

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Old 01/31/07, 10:24 PM   #272
Ziggurat
oop dat me
 
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Tauren Warrior
 
Executus
Originally Posted by Joy
Has anyone completed a heroic Shadow labs? We tried last night but after repeated Deaths to the felguards the night ended a lot earlier than it should have.
We did. The felguards and the 6pulls before inciter were really the only challenging things in the zone. For the felguards we had tremor down and did some guesswork with shield reflects and zerker rage for the fears.

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Old 02/01/07, 3:50 AM   #273
Laurens
Glass Joe
 
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Laurens
Worgen Priest
 
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Originally Posted by Acustar
We've had multiple 'skipped' portals, but two nights ago we actually had one of the 'skipped' portals show up the same time as the final dragon boss (spawned at exactly the same time - 18th portal) Has anyone figured out any reason as to why they skip? Or why sometimes the event goes -really- fast and others its 30+ seconds between waves?
My group experienced this too, last night. It felt like the instance was jumping between heroic and normal mode.


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Old 02/01/07, 6:19 AM   #274
Bolche
Piston Honda
 
Gnome Warlock
 
Cho'gall (EU)
It seems that nobody has mentioned the role of pets in heroic instances. Isn't something like a BM spec hunt's bear or a demono spec lock's VW/Felgard a useful offtank for large pack of trash mobs ? or are they too weak ?


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Old 02/01/07, 6:25 AM   #275
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by Bolche
It seems that nobody has mentioned the role of pets in heroic instances. Isn't something like a BM spec hunt's bear or a demono spec lock's VW/Felgard a useful offtank for large pack of trash mobs ? or are they too weak ?
I would see them as being too weak, there is no way a healer could keep two tanks alive. Better to CC and if its a very rough pull.. pull em way back and use fear liberally.

Don't forget pets have decent mitigation, but next to nothing for avoidance, so they get trounced fairly hard =/.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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