We killed a good amount of the karazhan ghosts today - nothing remarkable outside of netherweave cloth. No greens or better, the greys were typical ones you'd find in UBRS, and no super pots - just majors.
We got a few greens, the ones I remember are: a ring, like 15 int, 15 damage/heal, 15 spell crit; and plate gloves of arcane resistance - 27 resistance and 41 stamina. Everything sharded into arcane dust or some new type of shards. We also had I think it was some kind of jewelcrafting ingredient drop. Don't remember what's it called.
We actually got quite abit lvl 69 BoE greens 2 days ago. Best one is some helmet that blows t2 away ;) Besides those greens we got netherweave but no new pots.
About the Karazhan mobs, as a caster, I must say I'm extremely thankful I bothered picking up all 5 Enigma. The 5 pc bonus actually stacks up to 4 times (!!!!! who knew!!!), so it gave me +160 hit rating (lol). On the C select screen, it quoted me at +29% to hit a lvl 60 (plus talents = 32%), which made it FAR more bearable and not nearly as frustrating.
About the Karazhan mobs, as a caster, I must say I'm extremely thankful I bothered picking up all 5 Enigma. The 5 pc bonus actually stacks up to 4 times (!!!!! who knew!!!), so it gave me +160 hit rating (lol). On the C select screen, it quoted me at +29% to hit a lvl 60 (plus talents = 32%), which made it FAR more bearable and not nearly as frustrating.
*beginrant* Wasn't the reason they utterly nerfed +skill that they didn't want us to level on mobs 3 levels above or more? *endrant*
About the Karazhan mobs, as a caster, I must say I'm extremely thankful I bothered picking up all 5 Enigma. The 5 pc bonus actually stacks up to 4 times (!!!!! who knew!!!), so it gave me +160 hit rating (lol). On the C select screen, it quoted me at +29% to hit a lvl 60 (plus talents = 32%), which made it FAR more bearable and not nearly as frustrating.
*beginrant* Wasn't the reason they utterly nerfed +skill that they didn't want us to level on mobs 3 levels above or more? *endrant*
No. They nerfed +skill because it was too good, to the point where people would wear level 44 epics or MC epics over Naxx gear.
Of course, it was "too good" because the melee penalty for +3 mobs is incredibly harsh with no way of reducing it.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
No. They nerfed +skill because it was too good, to the point where people would wear level 44 epics or MC epics over Naxx gear.
Of course, it was "too good" because the melee penalty for +3 mobs is incredibly harsh with no way of reducing it.
Kalgan did also state that their reason for the change was that glancing blows were supposed to be (along with their nasty cousin crushing blows) a sacrosanct protection against players fighting mobs that were simply not designed for them. Level 60's fighting Karazhan mobs would be an example. The problem is that Hunter's in particular suffer from no such penalty as a melee class does with glancing blows, or a caster class with impenetrable partial resists. A hunter's physical attacks cannot glance, they only suffer from the increased miss rate common to melee classes.
'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
World of Warcraft Client Patch 2.0.4 (01/12/2007)
Fixed a bug where flags in Arathi Basin could be captured at extremely long distances.
Fixed a bug where players who had set dungeons to Heroic difficulty level previous to patch 2.0.3 could no longer enter instances.
Fixed a bug that was causing multiple LUA errors in the German and French battlegrounds.
Yeah, that 1.x -> 2.0.4 patch should be approximately 600 MB or so, the 1.x EU -> pre 2.0.3 is ~ 500MB. Was a fast download though.
The current patching path is as follow:
Install from original CD -> 1.12 = about 600Mb
1.12 -> 2.0.1 = 697Mb
2.0.1 -> 2.0.3 = 223Mb
2.0.3 -> 2.0.4 = couple Mb (it's downloaded without torrent)
^ Is what 2.04 did for me. No idea why a creature model database would start registering 23 columns instead of 17. Whatever the hell that means. Apparently the repair utility doesn't know either, b/c it says nothing's wrong.
I've got a post in WoW-Technical, but within 5 minutes it was already on the second page. I might just go run out, pick up a 6 pack and re-install from the ground up. Though the thought of patching the last (almost) 2 years of stuff frightens me. 8(
There's now a Repair.exe inside your World of Warcraft folder (dunno how new this is, only discovered it last week). But it successfully fixed a stuck-at-connecting problem on one of my machines, you might give it a try before reinstalling.
Although I only got Netherweave, killing those LVL69s with six or seven Guildies was superb-awesome. New content! New mobs! An actually new area to explore!
I ended up pulling three ghosties because I was so eager to jump into that hole in the cellar. :)
Hate to burst your bubble, but those guys were down there in 1.0, they were just 10 levels lower. Their abilities are the same.
The current patching path is as follow:
Install from original CD -> 1.12 = about 600Mb
1.12 -> 2.0.1 = 697Mb
2.0.1 -> 2.0.3 = 223Mb
2.0.3 -> 2.0.4 = couple Mb (it's downloaded without torrent)
(enGB client, no langage pack)
I stand corrected.
Originally Posted by ildon
Hate to burst your bubble, but those guys were down there in 1.0, they were just 10 levels lower. Their abilities are the same.
Blizzard did nerf their loot tables at some point IIRC. Pre-2.0.3 that is.
Hate to burst your bubble, but those guys were down there in 1.0, they were just 10 levels lower. Their abilities are the same.
The sheer number of people that have gone to check them out should give some indication of how desperate people are for new content :) no matter how small the change. As one friend commented to me "It feels weird to actually be afraid of agroing mobs again". After you start soloing anything elite around the world and be completely unafraid of pve its nice to have some excitment back.
I thought I saw a reference to it in an earlier post, but can't seem to find it at the moment. I know a few people referenced getting disconnected after the MC wore off on Hakkar, I had that happen to me tonight (it got so bad that we just called it - tanks disconnecting every 30-45 seconds = wipe). Has anyone else run into the problem or found a solution? It wasn't every mind control, but it was most of them..
^ Is what 2.04 did for me. No idea why a creature model database would start registering 23 columns instead of 17. Whatever the hell that means. Apparently the repair utility doesn't know either, b/c it says nothing's wrong.
I've got a post in WoW-Technical, but within 5 minutes it was already on the second page. I might just go run out, pick up a 6 pack and re-install from the ground up. Though the thought of patching the last (almost) 2 years of stuff frightens me. 8(
There's now a Repair.exe inside your World of Warcraft folder (dunno how new this is, only discovered it last week). But it successfully fixed a stuck-at-connecting problem on one of my machines, you might give it a try before reinstalling.
Just as follow up, the repair function didn't work for this error. A blue ended up commenting on the issue on the WoW-technical section. Basically you had to delete some files and try to fool the repair thing into thinking your files were corrupted, so it would do its' thing. Just trying to repair after getting that error message didn't work.
Net net net, I spent a few hours installing from the ground up last night. Whomever just posted the 200 meg patch comment, I'm pretty sure I had to DL more than 1 patch that was in excess of 400 megs. The DL's weren't too slow themselves as they're torrents, but the install process after the DL was pretty tedious - though in my case it was probably slowed by the installation of 3 anti-virus software packages that were all performing detailed scans of my 2 year old 150 gig hard drive. Heh.
Note: Ukeric's numbers look about right, though I think the numbers he's quoting at 600 megs were more like 450 or so for me for w/e reason. Not that it matters.
No. They nerfed +skill because it was too good, to the point where people would wear level 44 epics or MC epics over Naxx gear.
Of course, it was "too good" because the melee penalty for +3 mobs is incredibly harsh with no way of reducing it.
Kalgan did also state that their reason for the change was that glancing blows were supposed to be (along with their nasty cousin crushing blows) a sacrosanct protection against players fighting mobs that were simply not designed for them. Level 60's fighting Karazhan mobs would be an example. The problem is that Hunter's in particular suffer from no such penalty as a melee class does with glancing blows, or a caster class with impenetrable partial resists. A hunter's physical attacks cannot glance, they only suffer from the increased miss rate common to melee classes.
Out of curiosity, where was the blue post stating this? IIRC they were just not liking the way +skill was influencing people's itemization choices; I don't believe hunters were brought into the equation at all.
No. They nerfed +skill because it was too good, to the point where people would wear level 44 epics or MC epics over Naxx gear.
Of course, it was "too good" because the melee penalty for +3 mobs is incredibly harsh with no way of reducing it.
Kalgan did also state that their reason for the change was that glancing blows were supposed to be (along with their nasty cousin crushing blows) a sacrosanct protection against players fighting mobs that were simply not designed for them. Level 60's fighting Karazhan mobs would be an example. The problem is that Hunters in particular suffer from no such penalty as a melee class does with glancing blows, or a caster class with impenetrable partial resists. A hunter's physical attacks cannot glance, they only suffer from the increased miss rate common to melee classes.
Out of curiosity, where was the blue post stating this? IIRC they were just not liking the way +skill was influencing people's itemization choices; I don't believe hunters were brought into the equation at all.
+weapon skill was changed for a few reasons. First, it was "too good" point-for-point. However, we also made some slight improvements to +weapon skill to offset the nerf in order to maintain its use as the "best" stat you can get against a target 3 levels or higher than you, but not by as wide of a margin. In addition, we didn't want +weapon skill to affect glancing blows because glancing blows (along with crushing blows) are our sacrosanct protection against players fighting mobs they're simply not supposed to be fighting.
Hunter's weren't part of Kalgan's equation, but the removal of their effect on glancing blows wasn't just due to itemization concerns, it was also because they wanted glancing blows to be unavoidable. I mentioned hunters because they have no equivalent mechanic -- their ranged blows cannot glance like melee can, and they don't suffer from impenetrable partial resists (which is the equivalent mechanic for casters.) Thus, hunters are the best choice for killing level 70 mobs because they just aren't penalized as heavily for level differences.
'War' is too small a word for what I'm fighting. Like a candle in front of the whole burning Sun. Now, I am not going to die today. I have other projects, and other options.
Kalgan did also state that their reason for the change was that glancing blows were supposed to be (along with their nasty cousin crushing blows) a sacrosanct protection against players fighting mobs that were simply not designed for them.
Me and some friends recently decided to reroll horde on another server, and have been leveling up slowly (or rather, in quick bursts with long pauses at the end of each bg range). Group is elemental shaman, fire mage, shadowpriest, demo lock and affliction lock (me!). We did scarlet monestary cathedral when all mobs lvl 39+ were red to us. Needed 3 tries to get mograine/whitemane, but those were the only wipes. Sure we have good gear for our level (bg rewards mainly, no rich mains backing us), sure we use some consumables (arcane elixir, wizard oil, mana/heal pots) when instancing, but still..
Levelling on elites less than 3 levels above us seems pointless. 4-5 levels above still melt before they can do any real damage to us. Sure there are more resists, but on the other hand, dots get time to tick, and imp scorch and all the shadow debuffage gets a time to stack up properly.
Anyways, what I'm really curious about is the thistle tea / renataki charm nerf. Desperately need to know how much these give at 70, in regards to figuring out how useful they are for the purpose of stunlocking more effectively, or doing greater damage while maintaining stunlock. I mean, if either tea or charm give less than 35 energy, they seem really pointless. Especially when bloodelf rogues get a free 40 energy when their racial is fully charged. Personally I would hope for 40 from charm, 60 from tea.
The only legitimate use of the BLINK tag:
Schrödinger's cat is [BLINK] not [/BLINK] dead.
Both are 40 energy at 70, IIRC. I believe tea is also now 60 energy at 60, rather than 100.
Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Kalgan did also state that their reason for the change was that glancing blows were supposed to be (along with their nasty cousin crushing blows) a sacrosanct protection against players fighting mobs that were simply not designed for them. Level 60's fighting Karazhan mobs would be an example. The problem is that Hunters in particular suffer from no such penalty as a melee class does with glancing blows, or a caster class with impenetrable partial resists. A hunter's physical attacks cannot glance, they only suffer from the increased miss rate common to melee classes.
Out of curiosity, where was the blue post stating this? IIRC they were just not liking the way +skill was influencing people's itemization choices; I don't believe hunters were brought into the equation at all.
+weapon skill was changed for a few reasons. First, it was "too good" point-for-point. However, we also made some slight improvements to +weapon skill to offset the nerf in order to maintain its use as the "best" stat you can get against a target 3 levels or higher than you, but not by as wide of a margin. In addition, we didn't want +weapon skill to affect glancing blows because glancing blows (along with crushing blows) are our sacrosanct protection against players fighting mobs they're simply not supposed to be fighting.
Hunter's weren't part of Kalgan's equation, but the removal of their effect on glancing blows wasn't just due to itemization concerns, it was also because they wanted glancing blows to be unavoidable. I mentioned hunters because they have no equivalent mechanic -- their ranged blows cannot glance like melee can, and they don't suffer from impenetrable partial resists (which is the equivalent mechanic for casters.) Thus, hunters are the best choice for killing level 70 mobs because they just aren't penalized as heavily for level differences.
Ahhh ok, when you mentioned that I thought you meant they changed it because of hunters hehe.
BTW - I can't find this mentioned and not that I am really complaining, but any reason the druid ZG quested trinket got the spell haste rating change and the priest one did not? It seems quite curious. Do they simply assume druids will use nature's swiftness with one cast or?
Appears as if KT still disconnects people during MCs. Not sure on the percentage rate, maybe 20% of the time. Or maybe we just have crappy connections.
Appears as if KT still disconnects people during MCs. Not sure on the percentage rate, maybe 20% of the time. Or maybe we just have crappy connections.
Did hakkar tonight, had the MCs DC fairly randomly, not consistantly, but still took us 2-3 tries. Our worst was MT1 got DC, then OT got DCed.
Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
Appears as if KT still disconnects people during MCs. Not sure on the percentage rate, maybe 20% of the time. Or maybe we just have crappy connections.
Did hakkar tonight, had the MCs DC fairly randomly, not consistantly, but still took us 2-3 tries. Our worst was MT1 got DC, then OT got DCed.
Same thing happened to us in ZG earlier today as well... thankfully the tanks had enough hate they could keep aggro even while they were dc'ed. Managed to scrape it together on the first try still but it was close.
Both are 40 energy at 70, IIRC. I believe tea is also now 60 energy at 60, rather than 100.
Tea is 60 @ 60, yes.
I'm very glad I never got around to stocking up...
Even at 60-40 energy that's still useful if used well. Though maybe I'm just saying that because I still have about 50 tea from when I last stockpiled it :P
Note: Ukeric's numbers look about right, though I think the numbers he's quoting at 600 megs were more like 450 or so for me for w/e reason. Not that it matters.
Release->1.12.0 was 465MB for me the other day, then 1.12.0->2.0.1 was 492MB. 2.0.1->2.0.3 is 160MB. I imagine these are more your numbers, as Ukeric said his were from enGB and mine are from enUS.