Elitist Jerks
Register
Blogs
Urban Rivals
Forums
New Posts


Go Back   Elitist Jerks > Public Discussion > Public Discussion
Elitist Jerks Login

gamerDNA Login

Welcome to Elitist Jerks
We're testing some new features on the site regarding OpenID registration and coordination with gamerDNA. If you experience any issues with registering an account, please take the time to fill out a report and send it to this e-mail address. We would appreciate any assistance you could provide in making sure everything is functioning as intended. Thanks!

If this is your first visit, please be sure to check out the FAQ and the forum rules. Users must register to post and new registrations are subject to a one day "mute" period to get acquainted with the community.

Reply
 
LinkBack Thread Tools
Old 01/09/07, 10:35 AM   #26
Copernicus
Bald Bull
 
Copernicus's Avatar
 
Night Elf Druid
 
Tichondrius
Originally Posted by Nezralix
So this means that we'll have some new level 70 AV rewards to collect?
Various level 70 PvP items require AV tokens. Just like there are items that require WSG or AB tokens. I haven't seen any indication that the AV/WSG/AB rewards are being upgraded to 70. There's even a replacement for the AB trinket in an epic level 70 form, available at the PvP vendor.
 
User is offline.
Reply With Quote
Old 01/09/07, 10:36 AM   #27
berg
Don Flamenco
 
Undead Rogue
 
Tichondrius
Realistically they had to do something about how 'easy' it was to be an effective bear tank. In beta I outright preferred a bear in almost all situations. That said, these changes seem overly dramatic.

I feel bad for the druids now. Cat dps is great but it is too restrictive for them to play like real hybrids but the bears were so good that I dont think any guild would disuade against having 1-2 bear geared ferals. Now it will be a tougher sell.
 
User is offline.
Reply With Quote
Old 01/09/07, 10:40 AM   #28
Nite_Moogle
Not Helpful.
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
Blizzard counters massive stupidity by releasing the BC patch a week before BC launches, then counters it by introducing a new patch they never tested.

Awesome.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
User is offline.
Reply With Quote
Old 01/09/07, 10:46 AM   #29
 Bekah
I'm the girl that the ESRB warned you about.
 
Bekah's Avatar
 
Blood Elf Priest
 
Mal'Ganis
I will say this- it's probably the only way that they could get out the Dark Portal opening world event (whatever it may be, I'm sure there is one) without it being spoiled all to hell... by slapping a NDA on and only alpha'ing it (take it to a more public beta and you have the same issues that you did from early tbc talents under the nda).

It's still massive patch for not hitting the ptrs. I'm scared.

Originally Posted by Disquette View Post
How fortuitous. Usually we have to leave this thread to feed.
 
User is offline.
Reply With Quote
Old 01/09/07, 10:49 AM   #30
 frmorrison
Divine Protector
 
frmorrison's Avatar
 
Blood Elf Paladin
 
Mal'Ganis
I am pretty sure this patch also reduces the spell coefficient of Corruptoin to 95% and CoA to 120%.'

This will be an interesting patch since not everything was tested, but this patch was on the PTRs.

DK - Ashbane Failure is the condiment that gives success its flavor.
 
User is offline.
Reply With Quote
Old 01/09/07, 10:49 AM   #31
Morghus
Von Kaiser
 
Morghus's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Exewut
Originally Posted by Riallatar
That's probably the case, that they want Lacerate to be our spam move, but maybe they should consider giving the skill to us sometime before halfway to 70.
While I would prefer to discuss this in the appropriate threat I have to react to this.
Lacerate isn't spam-able the way sunder is, simply because the aggro depends on the damage of the dot, which doesn't stack past 5 applications, and not on the application itself.
Fully talented it does around 341 threat/3seconds tick or 170,5 threat/global cooldown compared to sunder which is 436/global cooldown
Wouldn't it be logical that they intend for you to get Mangle and use alongside Lacerate if you intend to be the supertank-druid?
That would give you 25% more threat just from that, wouldn't it?
 
User is offline.
Reply With Quote
Old 01/09/07, 10:55 AM   #32
Malan
postcount++
 
Malan's Avatar
 
Malan
Tauren Shaman
 
No WoW Account
- Addressed a graphics issue where changing the WorldFrame's
coordinates would show a field of the fog color in the area outside
of the world view instead of black, on NVIDIA GPU's, when indoors,
with Full Screen Glow enabled.

That's hot. A bug report I made got into the patch notes. Go me.
Oh and in layman terms, the bug was that when using CT Viewport or Skinner to change the rendering area, the non rendered portion would turn pink, purple, orange, etc when indoors if FSG was enabled.

Shitting up every single thread on EJ since '06
 
User is offline.
Reply With Quote
Old 01/09/07, 11:03 AM   #33
Moleva
Von Kaiser
 
Human Warrior
 
Durotan
Originally Posted by Zippy
- The bonus threat of "Devastate" on all ranks has been increased.
Bonus threat will no longer decrease as ranks increase.
Not to be too happy about the tanking changes going on, but this made me happy! = D
 
User is offline.
Reply With Quote
Old 01/09/07, 11:14 AM   #34
Eishara
ow you are stinging me
 
Eishara's Avatar
 
Draenei Death Knight
 
The Venture Co (EU)
Originally Posted by Morghus
Originally Posted by Exewut
Originally Posted by Riallatar
That's probably the case, that they want Lacerate to be our spam move, but maybe they should consider giving the skill to us sometime before halfway to 70.
While I would prefer to discuss this in the appropriate threat I have to react to this.
Lacerate isn't spam-able the way sunder is, simply because the aggro depends on the damage of the dot, which doesn't stack past 5 applications, and not on the application itself.
Fully talented it does around 341 threat/3seconds tick or 170,5 threat/global cooldown compared to sunder which is 436/global cooldown
Wouldn't it be logical that they intend for you to get Mangle and use alongside Lacerate if you intend to be the supertank-druid?
That would give you 25% more threat just from that, wouldn't it?
Although relying on Lacerate (even when comboed with Mangle) to offset the loss of Druid threat generation is a poor idea simply because there are more than a few types of mob that are simply immune to Bleed effects (some Undead, Mechanical, Elemental) and there are more than a few bosses of these types in TBC.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:19 AM   #35
Morghus
Von Kaiser
 
Morghus's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Eishara
Although relying on Lacerate (even when comboed with Mangle) to offset the loss of Druid threat generation is a poor idea simply because there are more than a few types of mob that are simply immune to Bleed effects (some Undead, Mechanical, Elemental) and there are more than a few bosses of these types in TBC.
Which is quite possibly half the fun of it, since you might have mobs that are downright untankable by druids and you'd have to think outside the box to contain them. Quite possible chain-fearing them to avoid getting hammered down or something. Atleast I am hoping that as it would add some more apparent choices and colours to the world of tankcraft.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:23 AM   #36
Ayr
Piston Honda
 
Undead Priest
 
Al'Akir (EU)
If druids are supposed to be effective replacements for warriors as tanks, you cant go ahead and make a third of the mobs untankable.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:27 AM   #37
CheshireCat
These are not the hammer.
 
CheshireCat's Avatar
 
Blood Elf Priest
 
Mal'Ganis
Originally Posted by Morghus
Originally Posted by Eishara
Although relying on Lacerate (even when comboed with Mangle) to offset the loss of Druid threat generation is a poor idea simply because there are more than a few types of mob that are simply immune to Bleed effects (some Undead, Mechanical, Elemental) and there are more than a few bosses of these types in TBC.
Which is quite possibly half the fun of it, since you might have mobs that are downright untankable by druids and you'd have to think outside the box to contain them. Quite possible chain-fearing them to avoid getting hammered down or something. Atleast I am hoping that as it would add some more apparent choices and colours to the world of tankcraft.
Also, of the things that are immune to bleeds, many are also immune to fears. (Undead, Mechanical)

If this change does indeed make these mobs untankable by druids, we're back to hanging up signs that say "No Non-Warriors Need Apply." (Well, Pallies seem to be doing okay, except on Holy-immune mobs, of which there aren't very many.)
 
User is offline.
Reply With Quote
Old 01/09/07, 11:28 AM   #38
Decius
Von Kaiser
 
Dwarf Priest
 
Earthen Ring (EU)
Originally Posted by Morghus
Which is quite possibly half the fun of it, since you might have mobs that are downright untankable by druids and you'd have to think outside the box to contain them. Quite possible chain-fearing them to avoid getting hammered down or something. Atleast I am hoping that as it would add some more apparent choices and colours to the world of tankcraft.
Don't expect me to be the main healer with mobs running basically untankend and untankable around though ;-)
At some point you have to kill those mobs, even if you CC'ed them, and at this moment you need some mechanic to tank them in some way. Waiting 10 min before opening fire is not a very sensible way, especially for healers, who can't help but generate aggro during this "let the Druid gain enough aggro"-time.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:32 AM   #39
Morghus
Von Kaiser
 
Morghus's Avatar
 
Night Elf Druid
 
Argent Dawn (EU)
Originally Posted by Decius
Don't expect me to be the main healer with mobs running basically untankend and untankable around though ;-)
At some point you have to kill those mobs, even if you CC'ed them, and at this moment you need some mechanic to tank them in some way. Waiting 10 min before opening fire is not a very sensible way, especially for healers, who can't help but generate aggro during this "let the Druid gain enough aggro"-time.
Sorry, my mistake for not being clear enough. I meant that if they have some different mechanic to them that made them untankable through standard means, but Fear was more efficient on them or something that made tanking unnecesary ( atleast for that particular mob ).
If it's so that it merely makes them untankable by druids and you have to bring another tank it's does feel like we're back to square 2 where people bring druids to tank only when they absolutely have to.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:35 AM   #40
oldmandennis
Don Flamenco
 
Tauren Druid
 
Kel'Thuzad
Was the nerf to Crusader and Lifestealing in the Beta? If so, what are their values at 70?

Also, slightly off topic, is there a spell damage coefficient on Lifestealing? I gotta pick my weapon enchants soon.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:39 AM   #41
 Ulfgar
In want of more brains
 
Ulfgar's Avatar
 
Tauren Druid
 
Kilrogg (EU)
I'm going to contain the urge to go on an emo rant about the druid nerfs, but I have to question the timing of this move. Beta's been kicking around for months, and people have been raving about druid tanking almost as long. They only decided to nerf it now? I mean, especially with all the multi-mob packs in TBC 5-mans, wouldn't it have been a reasonable idea to test this a bit in beta or the PTRs before plugging it into Live?

This combined with the battle shout/demo shout nerfs leaves pallies as the pretty clear AOE tanks of choice; I don't know where the feral niche is though.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:42 AM   #42
Ajacied1987
Glass Joe
 
Human Paladin
 
<>
Balnazzar (EU)
Originally Posted by CheshireCat
Well, Pallies seem to be doing okay, except on Holy-immune mobs, of which there aren't very many.)
Are there any then ?

but guys dont derail this thread to a full druid vs warrior tank thread , we have plenty of those around !

I would say there are some decent general changes here like the pet raid frame , pets no longer attacking sapped etc mobs, bg scoreboard, actionhouse sorting by buyout price (good by ppl who put items at starting bid really low and buyout like 99g in hope you will missclick !), tainting interface @ duels fixed (argh couldnt duel anyone, quite annoying when the person you want to duel has the same :S) and personally as a paladin i like it that hunters now also benefit from BoM
 
User is offline.
Reply With Quote
Old 01/09/07, 11:46 AM   #43
Omelet
Priest in Plate
 
Omelet's Avatar
 
Human Paladin
 
Aggramar
Originally Posted by Nite_Moogle
Blizzard counters massive stupidity by releasing the BC patch a week before BC launches, then counters it by introducing a new patch they never tested.

Awesome.
These are a lot of changes that have been on the beta for a long time. This is basically just a compilation of changes over a number of builds we saw hit the beta (and never got proper patch notes for).

There were always the "unofficial patch notes" posts on the beta forums, but you aren't going to be seeing things like ability aggro reductions in those posts.

I'm sure there will be the standard patch day problems, but I can assure you this is not a new, untested patch they are pushing to live realms.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:47 AM   #44
Arzy
Glass Joe
 
Murloc Warrior
 
Maelstrom
Blizzard has ALWAYS said that Warriors should be the #1 choice to tank. TANK, not DPS.

Everyone and their mother must've seen that Druids in beta had taken that role from Warriors. They had a 1 button tanking ability that could not be matched by any prot warrior. It had to change, it was changed.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:48 AM   #45
Kincaid
Von Kaiser
 
Kincaid's Avatar
 
Human Warrior
 
Earthen Ring
Originally Posted by oldmandennis
Was the nerf to Crusader and Lifestealing in the Beta? If so, what are their values at 70?

Also, slightly off topic, is there a spell damage coefficient on Lifestealing? I gotta pick my weapon enchants soon.
I saw it posted on these forums that Crusader was 120 AP on a warrior at level 70, I believe it was in the Warrior DPS spreadsheet thread.

English is what happens when you can’t decide whether the Greeks or the Romans had the better civilization, so you ask everybody they ever beat up on to sort it out.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:49 AM   #46
Zoner
Piston Honda
 
Human Warlock
 
Kalecgos
Originally Posted by Zacara
I have to say that the changes to druids in this beta when it comes to feral forms have done nothing but astound me. And to nerf druid threat instead of scaling warrior one? Nah, this feels very strange. Now we got 2 classes with less threat even if I think druids will be quite fine with the ability to use swipe as some kind of AoE aggro and maul/lacerate should still provide very, very nice threat.
Tanking agro generation is nerfed because all true dps classes have active agro reducing abilities and Blizzard wants us to use them. The hybrids don't have them aside from a few passive talents in the priest shadow tree, and that is going to be the main bottleneck for them doing serious damage in PVE.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:50 AM   #47
Nite_Moogle
Not Helpful.
 
Nite_Moogle's Avatar
 
Tauren Shaman
 
Mal'Ganis
Originally Posted by Omelet
Originally Posted by Nite_Moogle
Blizzard counters massive stupidity by releasing the BC patch a week before BC launches, then counters it by introducing a new patch they never tested.

Awesome.
These are a lot of changes that have been on the beta for a long time. This is basically just a compilation of changes over a number of builds we saw hit the beta (and never got proper patch notes for).

There were always the "unofficial patch notes" posts on the beta forums, but you aren't going to be seeing things like ability aggro reductions in those posts.

I'm sure there will be the standard patch day problems, but I can assure you this is not a new, untested patch they are pushing to live realms.
There are pieces of this patch that are untested, unless they were released in the patch late last week that we never got notes for, and it doesn't appear to have some of the things that patch did like JoJ not being a movement impairing effect. This appears to be an amalgamation of all the changes over the last few beta patches, but there are definitely parts like the druid threat and boost to Devastate that have not been tested.

Originally Posted by CheshireCat
Eh, my nostalgia goggles aren't as good as they used to be.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:51 AM   #48
Maynard
Don Flamenco
 
Maynard's Avatar
 
Tauren Druid
 
Frostmourne
Well, it's certainly a much easier decision for me now between playing my Druid and Hunter in BC. That's a real shame. The funny thing is that Blizzard has gone to considerable lengths to seperate Druid healing from Priest healing, and they have succeeded in making both styles "effective yet different"; yet when it comes to tanking, they're taking the route of homogenisation.

Maybe with Lacerate, druids will be able to function as effective tanks in situations where they don't have a great deal of rage (since lacerate only needs to be 'kept up'). I feel like I'm clutching at straws here, mind you...

Originally Posted by Schnappi
Originally Posted by Bekah
- The following commands now support the [target=unit] macro option syntax: /startattack, /petattack, /target, /assist, /focus
I'm not sure I understand this change. =/
Example:

/petattack [target=mouseover]

will send your pet to attack the target your mouse is currently over.
This is a really cool change, I imagine most advanced PvP hunters will find a way to work it in to their playstyle. So many times I've wanted to stick my pet on something I'm not attacking, but due to tab/clicking will lose an autoshot or, worse yet, potentially allow my original target to get a heal off. I like it.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:53 AM   #49
Evalara
Piston Honda
 
Human Mage
 
Kel'Thuzad
Originally Posted by Ajacied1987
...tainting interface @ duels fixed (argh couldnt duel anyone, quite annoying when the person you want to duel has the same :S)...
Incidentally, you can usually work around UI taint by using typed commands. When I encountered the right click->duel issue I just typed /duel, and when I couldn't cast spells from my spellbook I just typed /cast Portal: Ironforge, etc.
 
User is offline.
Reply With Quote
Old 01/09/07, 11:54 AM   #50
Apate
Debleated
 
Apate's Avatar
 
@ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by Kincaid
Originally Posted by oldmandennis
Was the nerf to Crusader and Lifestealing in the Beta? If so, what are their values at 70?

Also, slightly off topic, is there a spell damage coefficient on Lifestealing? I gotta pick my weapon enchants soon.
I saw it posted on these forums that Crusader was 120 AP on a warrior at level 70, I believe it was in the Warrior DPS spreadsheet thread.
Yeah, it's 60% at level 70 (120AP, heals for 60HP)

Does anyone know how much there is to download if you already have the background downloaded patch?

See you, auntie.
 
User is online.
Reply With Quote
Reply

Go Back   Elitist Jerks > Public Discussion > Public Discussion

Thread Tools