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01/09/07, 3:11 PM
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#76
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Glass Joe
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One nice thing about lacerate is that it will make excellent tick-aggro on aggro-resetting/blinking mobs (think Noth). Not that they didn't significantly bring druids and warrior mechanics together, but there are still some differences.
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01/09/07, 3:11 PM
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#77
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Von Kaiser
Blood Elf Paladin
Hellscream
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Does Slam trigger GCD? If it does activate GCD but doesn't suffer from pushback, Imp. Slam seems kind of pointless.
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01/09/07, 3:18 PM
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#78
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Don Flamenco
Night Elf Warrior
Twilight's Hammer (EU)
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Sorry for continuing on the feral track.
While I think that going static on threat isn't the best of ideas. Warriors have had static threat for as long as we've existed pretty much, and some people make it seem too much gloom and doom that it really is. There's still lacerate, mangle and swipe for instants. Swipe still does plenty threat and is better than pretty much anything for multitargeting, so druids are still prefered for that, people just can't go all out on a mob that a druid isn't even focusing on. This nerf to static threat is overshadowing a huge buff to avoidance for druids. Druids got tons of armor, no contesting that, their hp is huge, now with the buff to avoidance, they got it all in one bag. So to me, it still seems that they're in the better boat, just have to wait for the actual numbers on their static threat to come in. But grass is always greener.
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01/09/07, 3:19 PM
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#79
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+5 to Love
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Honestly, they should have made heroic strike the same as maul, and nerfed swipe the way they did. To go the other way just hurts to someone who's been promoting bear tanking since before guild 1 would even consider letting a druid tank maruadon. This threat scaling was our one big selling point. The argument used to go - well, sure we take more damage, but we'll hold that mob like no other. Its now, oh we can avoid like warriors, we don't get crit anymore, but warriors have better threat and more tools. Many of us were already upset that blizzard decided to go with MegaDodgeTM, but this is just a backbreaker. The patch note itself even rubs this fact in. It may remain to be seen what kind of lasting effect this has on bear tank viability, but this scaling was the one thing that we were all sure that blizzard got right. Maybe the scaling was off, but we can all agree that for a lasting mechanic, scaling > not scaling. Even blizzard has show us time and time again that the trend is towards scaling - eviscerate, garrote, all magic spells, shield slam*, ferocious bite, swipe, rip, rake...the list goes on and on. For them to kill the granddaddy of all scaling skills in the manner in which they did is just baffling, even divorced from obvious druid bias, as a game design decision.
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Originally Posted by Apate
Zyla, International Man of a Certain Standard.
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Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
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01/09/07, 3:21 PM
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#80
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Glass Joe
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Ah. A return of the old Multi-shot mana cost, and Blessing of Might being implemented to work on Rap. Joyous days, joyous days!
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01/09/07, 3:22 PM
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#81
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+5 to Love
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lag related double post
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Originally Posted by Apate
Zyla, International Man of a Certain Standard.
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Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
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01/09/07, 3:34 PM
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#82
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Soda Popinski
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I wonder what the rationale for the Lifestealing/Crusader nerfs as you level to 70. It's not like they were scaling buffs anyways like all the others that they changed, so they'd naturally become less and less significant as you leveled.
Seems like a pointless and annoying "screw you" to those that spent the time and money to purchase those enchants. I know TBC is a pretty substantial reset, but it would be nice if it didn't invalidate ALL the enchants that I've gotten so far.
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01/09/07, 3:40 PM
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#83
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+5 to Love
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Originally Posted by Melador
I wonder what the rationale for the Lifestealing/Crusader nerfs as you level to 70. It's not like they were scaling buffs anyways like all the others that they changed, so they'd naturally become less and less significant as you leveled.
Seems like a pointless and annoying "screw you" to those that spent the time and money to purchase those enchants. I know TBC is a pretty substantial reset, but it would be nice if it didn't invalidate ALL the enchants that I've gotten so far.
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It is pretty funny that they'd bother to nerf icy enchant. Never knew it could actually proc.
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Originally Posted by Apate
Zyla, International Man of a Certain Standard.
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Originally Posted by Wraithlin
What have you brought to this discussion? The usual vacuous and contentless tripe that you contribute to these forums - no more and no less.
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01/09/07, 3:44 PM
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#84
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POWER = MEAT + OPPORTUNITY = BATTLEWORMS
ChickenArise
Night Elf Warlock
No WoW Account
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Originally Posted by Melador
I wonder what the rationale for the Lifestealing/Crusader nerfs as you level to 70. It's not like they were scaling buffs anyways like all the others that they changed, so they'd naturally become less and less significant as you leveled.
Seems like a pointless and annoying "screw you" to those that spent the time and money to purchase those enchants. I know TBC is a pretty substantial reset, but it would be nice if it didn't invalidate ALL the enchants that I've gotten so far.
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I imagine it's to encourage use of the new recipes without having to make them super-powered.
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Originally Posted by Zyla
It is pretty funny that they'd bother to nerf icy enchant. Never knew it could actually proc.
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It was probably a blanket change to the mechanics. Or, perhaps, they just ddn't want to deal with a perceived bias towards certain enchants. Either way, I think it makes more sense to make them all scale than to cherry pick the "powerful" ones.
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See you, auntie.
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01/09/07, 3:45 PM
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#85
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Von Kaiser
Draenei Shaman
Argent Dawn
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Originally Posted by Melador
I wonder what the rationale for the Lifestealing/Crusader nerfs as you level to 70. It's not like they were scaling buffs anyways like all the others that they changed, so they'd naturally become less and less significant as you leveled.
Seems like a pointless and annoying "screw you" to those that spent the time and money to purchase those enchants. I know TBC is a pretty substantial reset, but it would be nice if it didn't invalidate ALL the enchants that I've gotten so far.
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To keep people from needing to run back and farm WPL for Crusader for the endgame weapon enchant of choice?
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01/09/07, 4:00 PM
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#86
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Piston Honda
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Originally Posted by Lavode
But heroic strike is not good threat at all.)
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Heroic strike is pretty decent threat, it just isn't very rage efficient. The difference between a tank that uses HS on Vael and one that doesn't is enormous.
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01/09/07, 4:05 PM
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#87
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Piston Honda
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Originally Posted by Melador
I wonder what the rationale for the Lifestealing/Crusader nerfs as you level to 70. It's not like they were scaling buffs anyways like all the others that they changed, so they'd naturally become less and less significant as you leveled.
Seems like a pointless and annoying "screw you" to those that spent the time and money to purchase those enchants. I know TBC is a pretty substantial reset, but it would be nice if it didn't invalidate ALL the enchants that I've gotten so far.
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The rest of the crafting profs are getting specialization in BC. This gives us a reason to pay our enchanters for the hot, new stuff. Besides, there will be something MUCH sweeter for your 62 green to be enchanted with anyway.
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01/09/07, 4:16 PM
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#88
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Disharmonious
Dwarf Paladin
Lightbringer
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Another factor that -has- to be there is the idea of how difficult an enchant is to get. I'm not saying it's particularly hard to do a Live strath for mats right now on live, but in a 4man in mostly greens 66-70 we did a full clear in about 20 minutes. I'd imagine with a full 5 and chain pulling at 70 you might be able to break 10, though that might be in the realm of fantasy.
Pugs still occasionally wipe @ 60, and only usually get enough for a single enchant. But I can't concieve of how badly you'd have to overpull to manage to wipe at 70. 15 minutes for a guarenteed enchant to weapon is pretty trivial.
I suspect the change was made global simply because it was nice to make it more consistant.
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Originally Posted by bartolimu
It makes me want to hit Marge Thatcher on the nose with a rolled up newspaper.
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01/09/07, 4:31 PM
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#89
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The Donkey-Headed Adversary of Humanity
Mork
Orc Shaman
No WoW Account
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Originally Posted by Bekah
Two words for you- Street Date.
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Of course. Just heading off the inevitable "what if I get an early copy from my best friend's girlfriend's brother who works at Best Buy?" question. A line or two in the patch notes can be incorrectly taken as suggesting BC content is accessible as of this patch.
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01/09/07, 4:31 PM
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#90
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Soviet Canuckistanian
Blood Elf Hunter
Mal'Ganis
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Looks like nobody mentioned this yet: the new camp at the dark portal offers a quest to kill some invading mobs for a tabard that looks exactly like the AD tabard. Oh, and 5g.
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01/09/07, 4:32 PM
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#91
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Super Macho Man
<>
Orc Shaman
No WoW Account
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On the subject of Lacerate:
Most undead *aren't* bleed-immune; only skeletons are bleed-immune.
Not all elementals are bleed-immune, although many are; fire/air/water/earth tend to be, while life elementals (i.e. Zangarmarsh) definitely aren't.
Basically, if it's bleed-immune, it's probably (skeletal undead are the only exception I can think of here) also poison immune. And speaking as a rogue: *most* raid content has not been poison-immune. About half of MC was. A few things in Naxx are. That's *it*.
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Melador> Incidentally, these last few pages are why people hate lawyers.
Viator> I really don't want to go all Kalman here.
Bury> Just imagine what the world would be like if you used your powers for good.
Clearly law school has done wonders for me.
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01/09/07, 4:53 PM
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#92
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Piston Honda
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Originally Posted by Juno
This nerf to static threat is overshadowing a huge buff to avoidance for druids. Druids got tons of armor, no contesting that, their hp is huge, now with the buff to avoidance, they got it all in one bag. So to me, it still seems that they're in the better boat, just have to wait for the actual numbers on their static threat to come in. But grass is always greener.
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I'll refrain from going all Chicken Little, but I would like to point out that avoidance, while a nominally "good" thing to have, isn't necessarily good in practice when coupled with reduced/removed threat scaling. More avoidance means less rage, which in turn means Mr. Bear won't be able to use his tanking abilities as early or as often. The significance of that will, of course, vary situationally.
I sat on my sheckles for Riding (150) in hopes that the rumored cost reduction would come through. I sure am glad that appears to be the case.
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01/09/07, 4:56 PM
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#93
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Piston Honda
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Originally Posted by Apate
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Originally Posted by Zyla
It is pretty funny that they'd bother to nerf icy enchant. Never knew it could actually proc.
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It was probably a blanket change to the mechanics. Or, perhaps, they just ddn't want to deal with a perceived bias towards certain enchants. Either way, I think it makes more sense to make them all scale than to cherry pick the "powerful" ones.
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And yet, no mention of Fiery Weapon...?
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01/09/07, 4:59 PM
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#94
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Piston Honda
Abaxial
Gnome Rogue
No WoW Account
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What was the riding skill cost reduced to?
*hoping I can afford to finally get riding skill for an alt.*
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01/09/07, 4:59 PM
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#95
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King Hippo
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If avoidance + mitigation = same incoming dps (for warriors and bears) there is no difference in how you don't take damage.
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01/09/07, 5:01 PM
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#96
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Von Kaiser
Blood Elf Paladin
Black Dragonflight
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Edit: Server shit on itself and pulled the ol' delayed double-post move.
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01/09/07, 5:12 PM
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#97
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Glass Joe
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Originally Posted by Treu
Ah. A return of the old Multi-shot mana cost, and Blessing of Might being implemented to work on Rap. Joyous days, joyous days!
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I've noticed some undocumented changes besides this... or, it could be just me.
Feign Death: You used to be able to click FD and when take a step forward to get up so you could drop aggro and be back to fighting instantly... now, it seems like there is some kind of delay to where you have to stay down just a hair longer before you aggro is completely wiped. This might be just me, but it's caught me by surprise more than once while farming.
Revive Pet: There's a new animation... looks like a normal player-character rez.
And it might be just me... but it seems like auto-shot might have been tweaked eeeever so slightly. Seems just a little bit more 'in tempo'.
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01/09/07, 5:44 PM
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#98
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Von Kaiser
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Originally Posted by missiletoad
Christ, it took just one post in for this to become a LOLFERAL thread.
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Feral druid threat seems to be the single most important long-term change in this patch (aside from non-scaling bonuses etc, which we all knew were coming). Surely defense nerf/weapon normalisation/rage normalisation similarly derailed threads?
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01/09/07, 5:58 PM
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#99
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Piston Honda
Rugal
Tauren Hunter
No WoW Account
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By far, the most awesome change that this patch brings:

Almost makes me forget the affliction nerf T_T
---
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Originally Posted by Abaxial
What was the riding skill cost reduced to?
*hoping I can afford to finally get riding skill for an alt.*
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540g @ honored.
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01/09/07, 6:00 PM
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#100
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Bald Bull
Night Elf Warrior
Sargeras
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This is a pretty weak world event compared to the Naxxramas one.
There's a Kazzak roaming around with the same exact loot table, that nobody has much interest in.
In addition to that there's a cluster-fuck of alliance(on most servers) @ the Dark Portal AEing stuff before it even gets to the Argents down below heh.
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