Sweet! The raptor change went live! I'm glad I kept my extra tokens. Does anyone know if they added the Raptor to Tauren at the pvp mounts? (I assume it would be automatic because 'Tauren' shows on the tooltip now but...)
Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
Sweet! The raptor change went live! I'm glad I kept my extra tokens. Does anyone know if they added the Raptor to Tauren at the pvp mounts? (I assume it would be automatic because 'Tauren' shows on the tooltip now but...)
That third sentence didn't make any sense. Taurens can buy and ride the PVP mount now but from what I understood on the test realm they still couldn't buy one from the trolls of darkspear
The Tabard of Flex also gives a little light explosion effect which I quite like. It's a shame it wasn't the result of a serious quest instead of just a free "here's 5gp and now you know where the portal is" sort of thing. As it stands, I've been wearing a TotAD since the undead event because I always did like the graphic but now I think I'll ditch both. I don't mind being common but I hate to be this common.
Scouring around I haven't yet seen any signs of the other hinted at events though. No doubt they'll be coming over the next week.
This is a pretty weak world event compared to the Naxxramas one.
There's a Kazzak roaming around with the same exact loot table, that nobody has much interest in.
In addition to that there's a cluster-fuck of alliance(on most servers) @ the Dark Portal AEing stuff before it even gets to the Argents down below heh.
At least you have a world event. On Mannoroth, there's no quest, nothing coming through the Dark Portal, no wandering world boss - nothing.
Sweet! The raptor change went live! I'm glad I kept my extra tokens. Does anyone know if they added the Raptor to Tauren at the pvp mounts? (I assume it would be automatic because 'Tauren' shows on the tooltip now but...)
That third sentence didn't make any sense. Taurens can buy and ride the PVP mount now but from what I understood on the test realm they still couldn't buy one from the trolls of darkspear
What I meant was I wasn't sure if you could only get it from the Trolls or if you could get the PvP. But ya, it didn't make sense I guess, too excited to get off my kodo finally.
Originally Posted by Sebudai
Addons aren't a crutch, they're tools to be abused by skilled players to increase performance. Like a carpenter using a hammer, a fisherman using a lure, or Xi using curse words.
Fuck the raptors. Netherwind Shoulders are back! :D :D
Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork
On my UI right after I loaded up 2.0.3, I noticed that 2 buttons were blank that usually had something in them. For the life of me, I couldn't figure out what they were. I pulled out an old screenie and looked, just so I would finally know for sure. It was my "Shoot Gun" and "Shoot Bow" buttons. Quietly, they collapsed all the shooting buttons into a general Shoot button. There's still a Throw button as well, so throw wasn't rolled in.
Does Slam trigger GCD? If it does activate GCD but doesn't suffer from pushback, Imp. Slam seems kind of pointless.
yes. and yes, slam and imp slam are still very pointless. honestly just a completely bizarre and stupid talent change. ugh.
I disagree. Improved slam with a strong 2H is a very viable way to increase burst DPS. It is more rage efficient than MS/BT and works great if you time it immediately after/between autoattacks. I cannot count the number of times in PVP that imp slam has helped me drop a target into execute range to finish off. Obviously, it's not worth anything if you are spamming it =)
Was the nerf to Crusader and Lifestealing in the Beta? If so, what are their values at 70?
Also, slightly off topic, is there a spell damage coefficient on Lifestealing? I gotta pick my weapon enchants soon.
I saw it posted on these forums that Crusader was 120 AP on a warrior at level 70, I believe it was in the Warrior DPS spreadsheet thread.
Yeah, it's 60% at level 70 (120AP, heals for 60HP)
Does anyone know how much there is to download if you already have the background downloaded patch?
So for sustained damage, Enchant Weapon - Potency (20 str) would probably be better. Unless of course it has a point where it also starts to diminish... There needed to be an upgrade to Crusader, and I suppose through nerfage there is now?
Tangential only but when the Hell are they going to add the elephant/chocobo mounts? I figured today but...
Mages have a set time that they want you to ask for food, and that time is pull #4 of the night. You may notice them putting a little snack table down before the raid, that's them cooking the food for you to demand on pull 4. --Nork
Does Slam trigger GCD? If it does activate GCD but doesn't suffer from pushback, Imp. Slam seems kind of pointless.
yes. and yes, slam and imp slam are still very pointless. honestly just a completely bizarre and stupid talent change. ugh.
I disagree. Improved slam with a strong 2H is a very viable way to increase burst DPS. It is more rage efficient than MS/BT and works great if you time it immediately after/between autoattacks. I cannot count the number of times in PVP that imp slam has helped me drop a target into execute range to finish off. Obviously, it's not worth anything if you are spamming it =)
well imp slam doesn't actually help you do this. as you hit slam with 2/2 imp slam the only thing that is different between it and normal slam is that the damage comes 1 second earlier - but you still can't do anything for 1.5 seconds. In other words when trying to kill someone low health in pvp with slam->execute there's no difference whether or not you have imp slam. also you can't slam "between" swings as it resets your swing timer. Imp slam is very useless.
I've long argued that slam should be able to be casted while moving ala grenades. Why not? We're not casters.
On my UI right after I loaded up 2.0.3, I noticed that 2 buttons were blank that usually had something in them. For the life of me, I couldn't figure out what they were. I pulled out an old screenie and looked, just so I would finally know for sure. It was my "Shoot Gun" and "Shoot Bow" buttons. Quietly, they collapsed all the shooting buttons into a general Shoot button. There's still a Throw button as well, so throw wasn't rolled in.
Well, that's a nice bonus. I had to have bar pages or extra button real estate wasted for 3 different ranged weapons (Gorewood Bow for tanking, Bloodseeker xbow for DPS kit, and Blastershot gun for PvP'ing).
Do you get to train Shoot all at once? Or do you still need to visit 3 different trainers to learn the 3 types of weapons?
So for sustained damage, Enchant Weapon - Potency (20 str) would probably be better. Unless of course it has a point where it also starts to diminish... There needed to be an upgrade to Crusader, and I suppose through nerfage there is now?
I recall earlier discussions that speculated on Crusader being a bit overpowered at 60, Blizzard didn't expect it to be so widely used by so many. (Especially warriors, it's just a wonderful enchant)
I still think that the extra degradation from 60->70 on the proc is a bit of overkill since good endgame enchants should easily supplant it (even just a Crusader-Plus that was 15-20% better at level 70 would have done the trick).
as you hit slam with 2/2 imp slam the only thing that is different between it and normal slam is that the damage comes 1 second earlier...
That's a pretty big difference. When trying to hit a melee opponent, especially one trying to get away, 1 sec standing still is the difference between landing a hit and getting an out of range message.
Just for info about Lacerate: The main part of my testing shows that Lacerate generates the most thread when the ability is used, the DoT itself generates very little threat.
as you hit slam with 2/2 imp slam the only thing that is different between it and normal slam is that the damage comes 1 second earlier...
That's a pretty big difference. When trying to hit a melee opponent, especially one trying to get away, 1 sec standing still is the difference between landing a hit and getting an out of range message.
you're correct there, but I just don't feel thats a good use of 2 talent points though.
Originally Posted by Liand
With Imp Slam:
0.0 Attack
0.5 Slam
1.0 Reset
4.8 Repeat
With Normal Slam:
0.0 Attack
0.5 Slam
2.0 Reset
5.8 Repeat
Without Slam:
0.0 Attack
3.8 Attack
7.6 Repeat
You have to time it right, but I wouldn't say it's useless even with all its limitations.
Do you think its viable to use in pve grinding or pvp though? I did try out an imp slam build for leveling on tbc beta and just didn't feel it was effective considering the alternatives. Is anyone going to try slam grinding with a 2h? If you have tried it I'd love to hear some thoughts.
Didn't they nerf Crusader Strike to a 10-sec cooldown on the PTRs? I can't see anything about that in these patch notes...
They nerfed CS to 10 sec and Vengeance to 10%. I'm so disgusted that I just spent the last of my gold respeccing for this last week before TBC to PvP like crazy. Crusader Strike isn't even worth getting imo.
Just for info about Lacerate: The main part of my testing shows that Lacerate generates the most thread when the ability is used, the DoT itself generates very little threat.
Its spamable just like Sunder.
Would be most interested to see any details of this testing you've got readily available - have heard a few different reports of lacerate's functionality from initial threat to damage multiplier only and given the recent changes to maul/swipe the functionality of lacerate looks to be extremely important.
Guess should possibly shift this discussion to the Druid Talent's etc thread, getting a bit specific for a patch notes thread.
Do you think its viable to use in pve grinding or pvp though? I did try out an imp slam build for leveling on tbc beta and just didn't feel it was effective considering the alternatives. Is anyone going to try slam grinding with a 2h? If you have tried it I'd love to hear some thoughts.
Possibly. I basically use it instead of Heroic Strikes when I DPS (admittedly not often in PvE grinding, and I doubt I'll level with 2H Fury). With the timing I posted above assuming 3.8 speed 2H, Imp Slam comes out to 2 attacks + 87 in 4.8 seconds for 15 rage; HS is 2 attacks + 157 in 7.6 for 15 (or 12 talented). Less rage-efficient, but even with the normalization, it seems like I'm still limited by cooldowns in instances, so...
PvP-wise, I use it most often right after Charge or Intercept, but I don't PvP enough on my Warrior to be able to comment on the effectiveness really.
Looks like nobody mentioned this yet: the new camp at the dark portal offers a quest to kill some invading mobs for a tabard that looks exactly like the AD tabard. Oh, and 5g.
One amusing thing about the tabard is it's /use effect. Does an AE animation as well as /flex