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Old 01/11/07, 11:45 PM   #51
Kyth
Soda Popinski
 
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Orc Warlock
 
Balnazzar
It seems that +dmg gear not being taken into account would be considered a bug -- or at worse a programming laziness.

I can't think of anything else in the game that acts that way, but I admit I don't know as much about classes outside of warlock and priest as I should.


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Old 01/12/07, 8:32 AM   #52
Zephro
Piston Honda
 
Undead Warlock
 
<xW>
Neptulon (EU)
Two more examples of legitimately AE'ing far more than 10 targets are in Strat, with the rat traps and the big skeleton pack before Rivendare.

Sure, it's hardly cutting edge content and it's unlikely to affect anyone on this board, but there is and always will be a steady stream of alts and new players going through there who are suddenly going to find life very difficult.

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Old 01/12/07, 8:41 AM   #53
CheshireCat
Bald Bull
 
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Blood Elf Priest
 
Mal'Ganis
We actually had an unexpected wipe in the Lyceum while running BRD last night with a T3-geared mage. Not that it was difficult; we were just overconfident and basically didn't take the nerf into account. It's not over the limit if you get one pack at a time, but we pulled three or four because of overconfidence and suddenly they weren't just evaporating anymore.

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Old 01/12/07, 8:50 AM   #54
Itto
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Rugal
Tauren Hunter
 
No WoW Account
Originally Posted by Zephro
Two more examples of legitimately AE'ing far more than 10 targets are in Strat, with the rat traps and the big skeleton pack before Rivendare.

Sure, it's hardly cutting edge content and it's unlikely to affect anyone on this board, but there is and always will be a steady stream of alts and new players going through there who are suddenly going to find life very difficult.
Undead zerg before rivendare is balanced around the assumption of holy water being properly distributed, i believe.
Rats have extremelly low ammounts of HP, even for non-elite aoe'able mob standards, so, they're not a problem even with the nerf, did it yesterday with a 58 mage fully in greens.

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Old 01/15/07, 2:54 PM   #55
tritium4ever
Von Kaiser
 
Murloc Priest
 
Lightning's Blade
On a similar note, does anyone know if this AoE damage cap applies to Holy Nova? Can't get in to test right now. I would assume that HN is affected as well, but sometimes Blizzard is strangely inconsistent...

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Old 01/15/07, 3:37 PM   #56
Eylirria
Piston Honda
 
Draenei Mage
 
Whisperwind
I just read through this thread quickly and I didn't find a definite answer to these questions:

#1 - The damage cap seems to be about 10 times the damage the spell does on 1 target, is this accurate?
#2 - Does the damage cap scale with gear? And if so, at what rate? 100%?

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Old 01/16/07, 7:34 AM   #57
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by Zephro
Two more examples of legitimately AE'ing far more than 10 targets are in Strat, with the rat traps and the big skeleton pack before Rivendare.

Sure, it's hardly cutting edge content and it's unlikely to affect anyone on this board, but there is and always will be a steady stream of alts and new players going through there who are suddenly going to find life very difficult.
My 54 alt killed the rat pakcs without trouble.

The AE nerf was a nerf, and a bit of a pointless one, but it really has changed nothing. My guild had no problems with any raid suppression room, even with only 4 mages. All this nerf did was stop mages being able to destroy massive groups of mobs a la undead invasion.

The AM bug I have not noticed, but I rarely AM on my ice mage =).

The bug where skills do nothing when you click them I have seen a lot, especially with Iceblock. I figured it was lag and that I died before the lag caught up. Of course being that I play with a ping of 100ish and that I would click the ability to only have it not work and then I died 2 or 3 seconds later suggests it may be more than just lag =/.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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Old 01/16/07, 8:00 AM   #58
Parappa
Von Kaiser
 
Tauren Druid
 
Trollbane (EU)
Originally Posted by Zephro
The AE nerf was a nerf, and a bit of a pointless one, but it really has changed nothing. My guild had no problems with any raid suppression room, even with only 4 mages. All this nerf did was stop mages being able to destroy massive groups of mobs a la undead invasion. .
Am i the only one who thinks that the nerf was pvp related and not pve ? We once totally destroyed an alliance azuregos kill (they had him down to 20% or something, their third try or so as well harhar) by our 3 or 4 mages, who blinked in right after his teleport then blastwave and AEd all the clumped up 40 people to hell and back.

Same thing happens albeit on a bit smaller scale (and not as drastic) in each and every AV i've been in.

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Old 01/16/07, 11:13 AM   #59
Jubling
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Draenei Paladin
 
Argent Dawn (EU)
Originally Posted by tritium4ever
On a similar note, does anyone know if this AoE damage cap applies to Holy Nova? Can't get in to test right now. I would assume that HN is affected as well, but sometimes Blizzard is strangely inconsistent...
The healing (didn't test damage) from Holy Nova does have the new 1/2 instead of 1/3 coefficient penalty for being an aoe, so it's probably capped too.

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Old 01/16/07, 11:29 AM   #60
alienangel
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Draenei Hunter
 
Eredar
Originally Posted by CheshireCat
Well, since this thread is titled Mage Bugs, I'd like to ask if anybody else has had any experience with the targeted AoE bug?

Spesifically, you attempt to use yours average Flamestrike, or Blizzard, or Freeze ability, but when you click where you want to cast it, nothing happens watsoever, your character just stands there looking stupid.
About half of my rogue alt's Distracts have this happen to them, too. My personal, totally anecdotal experience is that it seems to happen if you're trying to cast at a point that puts your mouse over another potential target. So, my theory is that it tries to target the thing you've got your mouse over instead. (Maybe something to do with the introduction of [target=mousever] commands that got introduced this patch?)
Hmm... I think I may have had this happening with Flare for quite a while. I've always assumed I was just misclicking somehow though.

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Old 01/17/07, 11:55 AM   #61
Teenee
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Draenei Shaman
 
Silvermoon (EU)
I noticed another bug recently, in that the Water Elementals spell isn't castable via /cast, whereas say Hunters can do a /cast Bite (and I assume Warlocks can do the same). With the bugged out pet bar, it could be nice to be able to macro these spells instead (though remapping keys via the standard Keybindings menu is "ok").

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Old 01/17/07, 11:58 AM   #62
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
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Originally Posted by Teenee
I noticed another bug recently, in that the Water Elementals spell isn't castable via /cast, whereas say Hunters can do a /cast Bite (and I assume Warlocks can do the same). With the bugged out pet bar, it could be nice to be able to macro these spells instead (though remapping keys via the standard Keybindings menu is "ok").
Are you sure that you have the spell name correct? IIRC, there was a patch that specifically adressed the renaming of 'Frost Nova' to 'Freeze' to allow it to be macroed.

See you, auntie.

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Old 01/18/07, 5:07 PM   #63
Teenee
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Draenei Shaman
 
Silvermoon (EU)
I tested it with Waterbolt, thinking there might be something wrong with Freeze/Frost Nova, but neither spell worked.

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Old 01/18/07, 5:11 PM   #64
Vidocq
Glass Joe
 
Undead Mage
 
Bloodhoof
You can use /click PetActionButton5 (for Freeze) and /petattack (for Waterbolt), so there's not really a big problem.

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Old 01/18/07, 6:32 PM   #65
Teenee
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Draenei Shaman
 
Silvermoon (EU)
Ah cool, I didn't know about /click

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Old 01/18/07, 8:50 PM   #66
krucifix85
Don Flamenco
 
Human Warlock
 
Barthilas
didn't read all relevant posts -_-

http://ctprofiles.net/13134

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Old 01/19/07, 3:06 AM   #67
Yeonora
Von Kaiser
 
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Gnome Mage
 
Zirkel des Cenarius (EU)
As I just respecced to frost for leveling up, I couldn't help but notice another, very annoying bug with the water elemental.
When you're casting something, say frostbolt, and click on freeze or press the key for it, and then finish your cast before you cast your water elemental's freeze, the selection circle disappears and you cannot start casting anything else until you move.
Meaning you always have to time your freeze so that you don't finish casting anything while trying to select the target area.

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Old 01/19/07, 10:10 AM   #68
Kink
King Hippo
 
Tauren Druid
 
Outland (EU)
Originally Posted by Parappa
Originally Posted by Zephro
The AE nerf was a nerf, and a bit of a pointless one, but it really has changed nothing. My guild had no problems with any raid suppression room, even with only 4 mages. All this nerf did was stop mages being able to destroy massive groups of mobs a la undead invasion. .
Am i the only one who thinks that the nerf was pvp related and not pve ? We once totally destroyed an alliance azuregos kill (they had him down to 20% or something, their third try or so as well harhar) by our 3 or 4 mages, who blinked in right after his teleport then blastwave and AEd all the clumped up 40 people to hell and back.

Same thing happens albeit on a bit smaller scale (and not as drastic) in each and every AV i've been in.
Its so rare in PvP that this would happen. Azuregos is a very good example though. But even in AV there are really not many timers you will be hitting 10+ people. Maybe when they are fighting your general, but thats about it.

I think the PvP issue might have nudged it along, but it was 95% done to stop mages Aeing huge packs at higher levels for exp/rep/loot etc.

There is light at the end of the tunnel.
The only problem is, it's often an incoming train.

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Old 01/19/07, 2:46 PM   #69
Xunwael
Piston Honda
 
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Draenei Paladin
 
Sunstrider (EU)
Okay, so, rank 12 frosbolt has lower damage and costs more mana than rank 11. Obviously well known "bug" and all, question is: how does something like this make it to live?

"Any sufficiently advanced stupidity is indistinguishable from malice."
- Clark's Law

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Old 01/19/07, 3:22 PM   #70
Liandra
Piston Honda
 
Undead Mage
 
Al'Akir (EU)
Originally Posted by Xunwael
Okay, so, rank 12 frosbolt has lower damage and costs more mana than rank 11. Obviously well known "bug" and all, question is: how does something like this make it to live?
Good question - no clue. However, it will be fixed next patch apparently: http://forums.worldofwarcraft.com/th...eNo=1&sid=1#19

With great power comes great responsibility.

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