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Old 01/11/07, 2:57 PM   #31
Nork
Bald Bull
 
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Troll Mage
 
Aggramar
Originally Posted by Cloudgatherer
Also, the water elemental still pops up at less than 100% life/mana. Even when using the standard blizzard bars, I rarely get the pet bar to show up. It's not that I need that pet bar, but it should show up when the pet is out.
/script PetActionBarFrame:Show();

That will fix the WE pet bar problem, but it can't be used while in combat.

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Old 01/11/07, 3:03 PM   #32
Joink
Von Kaiser
 
Orc Death Knight
 
Gorefiend
AoE damage vs few targets (1-3) went up. I'm happy.


Being a mage to pull off shit like this was a nice perk but in my opinion it's a very situational area of the game where mages dominated so well so balance was to be made.
http://video.google.ca/videoplay?doc...ndead+invasion
http://pacifistguild.org/media/index.cgi?id=1399

Now if only pvp survivability would be addressed.

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Old 01/11/07, 3:06 PM   #33
Lumi
Don Flamenco
 
Blood Elf Hunter
 
Kil'Jaeden
Originally Posted by Kasonic
I think the whole thing is stupid.

I've been a frost mage since I first hit 60, and in all my time the only circumstances I can think of where I AEed more than 10 mobs at once is in raid instances, maybe a handful of epic Dalson's Tears pulls, and the ZG tiger pull(which is barely pushing it). I suppose it's the Indalamar effect, Faxmonkey does one impressive thing during an event that will never happen again and Blizzard overreacts.

This cap only limits encounter design possibilities, weakens gear progression, and seriously rings the 'not fun' bell with almost no beneficial effect on class and encounter balance, especially since the change is inconsistent within the single class it was designed to affect.
Noth was a boss who was trivialized a degree without the cap. I really don't see any encounter designs changed at all though.

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Old 01/11/07, 3:37 PM   #34
Sardaukar
Piston Honda
 
Goblin Shaman
 
Tichondrius
Does this change affect ALL aoe? Seed of corruption?

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Old 01/11/07, 4:10 PM   #35
Illidor
Von Kaiser
 
Human Mage
 
Khadgar
Originally Posted by Sardaukar
Does this change affect ALL aoe? Seed of corruption?
I can't speak for all AoE spells in general, but Seed of Corruption is affected, yes.

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Old 01/11/07, 4:29 PM   #36
Kyth
Professional Windmill Tilter
 
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Kythra
Orc Warlock
 
No WoW Account
Originally Posted by Fiola
It kinda feels like that the missiles are only shooting when the server counts a second, so if I start channeling between seconds, then I will get one less AM, even though I've channeled the full duration of the spell.

example:
I start channeling AM (3 seconds at my level) - My 1st missile will fire at the 1.5 second mark, 2nd missile fires at the 2.5 second mark. 3rd missile does not fire.
I wonder if this was what was going on with drain soul last night. Sometimes I'd start casting it and it'd take far longer to take effect than it usually does (and sometimes not even tick.)

Annoying, since I've been using it as my 'finishing' move in raids when I won't be able to get off another shadowbolt (2.5 + flight time), as it does more damage than drain life.

Maybe it's all channeled spells.

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Old 01/11/07, 4:46 PM   #37
Liandra
Piston Honda
 
Undead Mage
 
Al'Akir (EU)
Originally Posted by Noya
Originally Posted by Xunwael
Spesifically, you attempt to use yours average Flamestrike, or Blizzard, or Freeze ability, but when you click where you want to cast it, nothing happens watsoever, your character just stands there looking stupid.
Turn of the name plates (v) you can't target anything if they're in the way, which they usually are if you're about to AOE.
Then this behaviour has been changed, because until a few weeks ago, I was able to cast Flamestrike on a group of V-enabled mobs, as long as I aimed my click somewhere between the V bars. If I try to do the same now... nothing happens. Very annoying.

With great power comes great responsibility.

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Old 01/11/07, 5:10 PM   #38
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
No WoW Account
Originally Posted by CheshireCat
(Maybe something to do with the introduction of [target=mousever] commands that got introduced this patch?)
Mouseover has been a valid unitID for a long time, so I doubt that's it. I know people who've been mouseover healing for at least about a year

See you, auntie.

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Old 01/11/07, 5:29 PM   #39
• Chicken
Mod
 
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Apate
Originally Posted by CheshireCat
(Maybe something to do with the introduction of [target=mousever] commands that got introduced this patch?)
Mouseover has been a valid unitID for a long time, so I doubt that's it. I know people who've been mouseover healing for at least about a year
Err, no, there have been many mods out there that added the capability to mouseover or click heal, but mouseover did not become a valid unitID until 2.0.

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Old 01/11/07, 5:32 PM   #40
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
No WoW Account
Really?

Rather than trust my own memory of using it, I looked at the wowwiki history from 22 Dec. 2004
http://www.wowwiki.com/index.php?tit...tId&oldid=4039

I'm really not trying to be argumentative, I just swear I've been using/advocating it for a very long time... :confused:

EDIT: I also found this old post on the cosmosui forums regarding the mouseover unitid http://cosmosui.org/forums/viewtopic...ight=mouseover

See you, auntie.

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Old 01/11/07, 5:34 PM   #41
• Chicken
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Gnome Monk
 
Azjol-Nerub (EU)
Originally Posted by Apate
Really?

Rather than trust my own memory of using it, I looked at the wowwiki history from 22 Dec. 2004
http://www.wowwiki.com/index.php?tit...tId&oldid=4039
That's news to me in that case, I seem to remember Slouken saying it was specifically added for the new macro capabilities, but I guess he might've been referring to it being a valid UnitId for use in macros.

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Old 01/11/07, 5:37 PM   #42
Apate
POWER = MEAT + OPPORTUNITY = BATTLEWORMS
 
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ChickenArise
Night Elf Warlock
 
No WoW Account
I know that it was the "end" of a unitID, in the sense that there was no mouseover-target, mouseover-pet, etc. until 2.0.3; he may have been referring to that, or whatever related changes with which those were associated

See you, auntie.

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Old 01/11/07, 6:03 PM   #43
Jantteri
Glass Joe
 
Undead Mage
 
Stormreaver
Originally Posted by Itto
Believe the 10 mobs goal is considered per mage in a raid, so, 40man raid, 5 mages, 50mobs at once.

Is there any encounter where the raid is actually required to AE 50+ targets at once?
It doesn't go like that, 5 mages -> 50 mobs. When you aoe with other mages we all damage each mob. If there is 30-40 mobs, like in Nef P3 then we're all together doing 1/3 to 1/4 of the damage we used to do. That is a big reduction to DPS in such situations.

Edit:
Originally Posted by Liandra
Originally Posted by Noya
Originally Posted by Xunwael
Spesifically, you attempt to use yours average Flamestrike, or Blizzard, or Freeze ability, but when you click where you want to cast it, nothing happens watsoever, your character just stands there looking stupid.
Turn of the name plates (v) you can't target anything if they're in the way, which they usually are if you're about to AOE.
Then this behaviour has been changed, because until a few weeks ago, I was able to cast Flamestrike on a group of V-enabled mobs, as long as I aimed my click somewhere between the V bars. If I try to do the same now... nothing happens. Very annoying.
I've seen this too. I have the green targetting circle on my mouse, but I can't click to cast the spell anywhere and I have to hit [esc] and the spell hotkey to be able to cast it. Very annoying.

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Old 01/11/07, 6:06 PM   #44
chase
Piston Honda
 
Dwarf Priest
 
Malygos
An absolute damage cap?

Does the damage cap only apply if you damage more than 10 targets? Or is it flat across the entire spectrum of targets? (1-inf)

i.e. If the damage cap for AE is 4410 and my arcane explosion did 4410 damage per.
If I AoE two mobs would it be 2205 per target?

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Old 01/11/07, 6:19 PM   #45
Illidor
Von Kaiser
 
Human Mage
 
Khadgar
Originally Posted by chase
An absolute damage cap?

Does the damage cap only apply if you damage more than 10 targets? Or is it flat across the entire spectrum of targets? (1-inf)

i.e. If the damage cap for AE is 4410 and my arcane explosion did 4410 damage per.
If I AoE two mobs would it be 2205 per target?
It's a flat damage cap, and it can be reached when hitting less than 10 targets, especially if you have a good amount of damage gear. So I guess the answer to your question would technically be yes.

That said, since it depends on the base damage of the spell in question, it will scale with new spell ranks and such.

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